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crazyandlazy

Yesterday I shot at a guy who happens to be drinking at a pump that

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.

 

 
 

That is a good question, I guess it depends on the thought process of the developers.

 

 

 

Those kind of games are already a dime a dozen, and forgive me if I am totally ignorant on this, but I do get the feeliong the developers have higher hopes than that for this game.

 

 

The developers have NEVER advocated one playstyle over another. They have classified this as a SANDBOX game. You do know what a sandbox game is right? It means there is NO right or wrong way to play.....

 

 

 

The funny thing is there seems to be so many of these KOS threads popping up you would think these friendlies would actually bump into each other once in awhile...

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People like u totally ruins the spirit of this game. My compliment! We call people like u "Bimbiminkia".

 

Actually people like me ruin "your" spirit of this game. It's not that hard to avoid getting KoS.

 

 

Well, coward too, my compliment bimbominkia, i'd like to meet with u to shoot your shitty ass!!

 

I think I just fainted from fear. Oh woe is me. lol.

 

 

Not at all, I argue that in a sandbox game, that has elements gearing it towards character interaction, and seemingly endless possibilities, chosing ONE SINGLE POSSIBILITY and sticking to it is not "the correct way" to play this game.

 

Sandbox = free character action and movement, AKA no storyline you must follow, it is not the same as having a multitude of possibilities and going with the one that works against what seemingly is the idea of the creators. I mean, if deathmatch/KOS was a game they were trying to make they probably would have told us so, like, we intend to make a new game and hopefully you all will adhere to the notion that all we want you to do is kill eachother on sight. That is the reason we will not focus on items in any particular way.

 

Is that the idea you get when you read patch notes and lists of future features?

 

Hopefully one day guns will be super-rare, and bullets even more so, so that you will have to make a judgement before approaching anyone or anywere as ou will not possess enough bullets to shoot your way out of the situation. Something like the resource scarcity in "I am alive" on xbox arcade. Notice the word "hopefully" at the start of that scentence, it is what I hope for, not what I want to force down on people. 

 

Who said I was sticking to one role of KoS and PvP? It's you who is passing judgement and assuming as such cause you frown upon it. If you didn't shun PvP/Kos so passionately, we wouldn't be having this argument in the first place. Agreed?

 

 

The developers have NEVER advocated one playstyle over another. They have classified this as a SANDBOX game. You do know what a sandbox game is right? It means there is NO right or wrong way to play.....

 

 

 

The funny thing is there seems to be so many of these KOS threads popping up you would think these friendlies would actually bump into each other once in awhile...

 

He still doesn't understand the term sandbox. Period.

Edited by CrazyandLazy

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The developers have NEVER advocated one playstyle over another. They have classified this as a SANDBOX game. You do know what a sandbox game is right? It means there is NO right or wrong way to play.....

I have never claimed thay have, stop trying to "quote" me on stuff I have never said.

 

They just seem to be wasting time on items and stuff intended for interaction if the community is hellbent on making the game a deathmatch game. But, I'm not worried. Once they have worked out most of the quirks and focus more on balance of resources, because you do realise that they can force any playstyle upon you by rigging the item/weapon spawn mechanics (right?), we will surely see what direction this will take. At any rate, I got this "game" at half price and should be able to identify if this is something I want to continue playing or just uninstall by the time it hits beta, and even if I decide to drop it it will have been totally worth it. Taking part in a developement in progress, and seeing first hand how it evolves, is reward enough in itself for the small sum of money I payed initially.

 

It seems you might have misunderstood the concept of sandbox, it doesn't remove the possibility that the developer has some sort of intention of how the game should be, it's just that they do not force you to follow any kind of story, you do not need to level up or unlock stuff after reaching a certain point and they definitely do not force you in any direction in the gameworld. Sandbox is much more related to freedom of movement and the lack of a linear story to follow than it is related to what type of personality you decide your character will have.

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I have never claimed thay have, stop trying to "quote" me on stuff I have never said.

 

They just seem to be wasting time on items and stuff intended for interaction if the community is hellbent on making the game a deathmatch game. But, I'm not worried. Once they have worked out most of the quirks and focus more on balance of resources, because you do realise that they can force any playstyle upon you by rigging the item/weapon spawn mechanics (right?), we will surely see what direction this will take. At any rate, I got this "game" at half price and should be able to identify if this is something I want to continue playing or just uninstall by the time it hits beta, and even if I decide to drop it it will have been totally worth it. Taking part in a developement in progress, and seeing first hand how it evolves, is reward enough in itself for the small sum of money I payed initially.

 

It seems you might have misunderstood the concept of sandbox, it doesn't remove the possibility that the developer has some sort of intention of how the game should be, it's just that they do not force you to follow any kind of story, you do not need to level up or unlock stuff after reaching a certain point and they definitely do not force you in any direction in the gameworld. Sandbox is much more related to freedom of movement and the lack of a linear story to follow than it is related to what type of personality you decide your character will have.

 

way to backpedal

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Who said I was sticking to one role of KoS and PvP? It's you who is passing judgement and assuming as such cause you frown upon it. If you didn't shun PvP/Kos so passionately, we wouldn't be having this argument in the first place. Agreed?

Before I continue, please answer me this; How do you know I am passionate about KOS/PvP and not just trolling you? You do not, so stop saying I am passionate, because there is no way for you to identify that trait through my writing. Even if you try to sneak one single word into a scentence to describe a personal trait of me, I will detect it. Have I made any personal trait comments towards you? (You are leaving a pattern here...)

 

And, I have never said KOS/PvP should be banished from the game, I am simply trying to make people see that it currently seems to define the game and cause some grief. I am not afraid to once in a while get killed in a hardcore survival game, but when it contains zombies and scarcity of almost any resource (when balanced) it screams so much more than "You had better take the most care with other humans". The game will never appeal much to me if it ends up being an environment where I have to fear other human characters far more than zombies, lack of food or struggling to survive in the wild when wet and out of anything to light a fire with.

 

Because that I can find in any shooter.

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on a serious non-troll note 

Honestly people are KOSing and "Deathmatching" simply because there isnt anything (game related that is) to do otherwise.  I am pretty damn confident that once vehicles, base building, more crafting, hunting... cooking.. loot respawns... MOAR ZOMBIES!!!!!! will give people a lot more things to focus on then gaining loot and using said loot on other players

Because as of now the common player adventure seems to be Spawn---->get fed and thirst up------>get basic loot------>get a gun------> fight until dead----->spawn

there is no real reason to "Team up" other then more eyes on the map and more guns.... cooperation isnt really an idea until "Hey i got this part... you got that part .. lets craft

even hostages... you can only take so many pants.. shoes... feed them rotten stuff... before it gets kinda boring..

So yeah... when there is more stuff to do other then collect guns and food.. im pretty sure there will be less KoS
 

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way to backpedal

Would it be possible for you good Sir, to actually ELABORATE on any of your posts?

 

I could of course have answered that quote with "I did not backpedal". It would help much.

 

Quote me, make me see my own mistakes, where they are, and I will respect you.

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Because as of now the common player adventure seems to be Spawn---->get fed and thirst up------>get basic loot------>get a gun------> fight until dead----->spawn

Good point, and I am wondering what this has to do with "Surviving the zombie apocalypse" :D

 

We might as well just rename the game to DayH Standalone for now, as in Day Humans.

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Would it be possible for you good Sir, to actually ELABORATE on any of your posts?

 

I could of course have answered that quote with "I did not backpedal". It would help much.

 

Quote me, make me see my own mistakes, where they are, and I will respect you.

 

I don't care about your respect xD 

 

I was just pointing out your immediate assumption of "this guy KoS, he only plays one style". It was funny and other people noticed it as well and was calling you out on it.

 

But yeah, the blind will always be blind towards their own bias. So whatever.

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Good point, and I am wondering what this has to do with "Surviving the zombie apocalypse" :D

 

We might as well just rename the game to DayH Standalone for now, as in Day Humans.

Well think of it this way... ANY apocalypse or backwater type environment (Mad max, Book of Eli) is going to cause this type of reaction.... part of this games survival does depend on Player Killing... Wether done without any words exchanged.. or not... 

I saw someone trying to snipe me from the Office building in cherno... he glitched.. fell off the roof.. and well... free loot! lolol i didnt kill him but still

Its just how any type of similar situation works.... "I could trade with him, have the possibilty of being killed by him.. or someone else while doing it... he may not want to trade... so i get nothing anyway for risking interaction.. i could shoot at him... but that will alert all other players of my presence... but then i get all his loot if i nail him..... i could try and hold him up.. but he may just run

So yeah at the moment its Day "Just dont die" 

If you have ever seen the Mod ..... zombie spawns right now are just literally place holders for the Standalone... nowhere near 

the amount that will be spawning in future updates.  At that point shooting your gun (Without a silencer... rare loot which is also not working yet) will be a choice of, "Do i fire at this player and alert the 40 zombies behind my building to come and chase us" or "Do i attempt to work it out with this dude so it doesnt come to that"

because if he does fire the weapon, now tons of zombies will be marching to his location for dinner, and he will HAVE to move, this will make "Standoffs, and KOS" a lot less common, due to the idea of constantly moving so you dont get munched

 

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i would have blasted too.

 

Then looted his body.

 

Then grinned a little.

 

No, bellowed like Jabba.

 

Ho Ho Ho Ho Hoo.

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also just to add, even if you havent directly killed someone with your own gun/axe
You have already killed other players through actions such as looting the town you spawned in

for example

You spawn in kamishovo, you notice NOTHING IS LOOTED (JACKPOT!!!) so you loot like a hoarder,  get done in about 10 minutes and head towards electro or solnichny.  Now someone else spawns in kamishovo, he cannot find any loot *because you took it* so he decides to suicide for a better spawn, You indirectly caused this fresh spawns death, that is also PVP.  The game is a resource competition during a zombie apocalypse.  Also the player may not suicide, he may starve to death because hes getting to every building you had been at 10 minutes ago, so unless you make a mistake and miss a building hes dieing of starvation, or getting killed by someone who would KoS (now yes this guy pulled the trigger, but the only reason hes in the middle of electro freaking out for food is because well... you have it all lol)

So a lot of people dont realize it, but they are indirectly killing other players! Thats what makes this game great in my eyes, even of the goodest of heroes may indirectly cause a chain of events that kill someone, and they wont even know it happened.

 

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i would have blasted too.

 

Then looted his body.

 

Then grinned a little.

 

No, bellowed like Jabba.

 

Ho Ho Ho Ho Hoo.

then eat an alien frog thing from your Snacquarium? 

Then get choked out 

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I don't care about your respect xD 

 

I was just pointing out your immediate assumption of "this guy KoS, he only plays one style". It was funny and other people noticed it as well and was calling you out on it.

 

But yeah, the blind will always be blind towards their own bias. So whatever.

And the one without any solid arguements supporting his view will always resort to other means of continuing the futile discussion.

 

My repect towards you will never be defined by how you interpret it, welcome it or even deny it. And how you can interpret my arguements as immediately assuming you solely do KOS, when I am talking about what this game hopefully will not turn into, a clone of a bunch of games already available. And I invite you to show me where I have stated that you only KOS. Or, even what part of what I have said can safely be assumed to mean that you have a one track mind. I am talking about the game in general and how people play it, I am not focusing on you alone. 

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Well think of it this way... ANY apocalypse or backwater type environment (Mad max, Book of Eli) is going to cause this type of reaction.... 

You clearly have not seen my post in another thread (about KOS'ing, shocker!) relating to how civil the Japanese were after the tsunami, where they, in an chaotic and totally destroyed environment lined up in queues and waited for their turn to get some basic resources. They did not riot or kill eachother over resources. 

 

Real life event, real life reaction and behaviour.

 

Hollywood does not define how humans will react in a disaster. (Maybe hurrcane Katrina in the US is an exception...at least the inhuman aftermath)

 

They say that all threads will eventually lead to a discussion about Hitler and WWII, well...I'll just mention briefly the way the civil population of mainland europe handled the situation; They did not kill eachother off on a massive scale.

 

If you are going to use examples of how humans might behave, please base it on real life events and not (Sci) fiction. (Not even famines in Africa caused by lack of rain cause people to kill eachother on sight, though MONEY does regularly.)

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I tend to get away, and stay away, from the coast, just on principle alone. Seriously, if you stay on the coast, you will find zero loot, as well as 90% of the players on a server at any given time, 90% of who will beat you to death/ shoot you dead for little reason. The smart players get out of Dodge early, and go become grizzled Mountain Men up by Vybor. 

Plus, don't run up to people while screaming "FRIENDLY". it is aggravating, and, sadly, not too many people will believe you, as they probably got burned in the past by some buttnugget. Stay calm, cool, and collected, and keep a low profile (don't have a weapon in hand, or have the weapon held at rest). It is best to make voice/chat contact first, as most people will react negatively once surprised. Make contact via voice/chat, THEN reveal yourself. 

Also, don't be a buttnugget once contact has been made. If the other player sounds/behaves like a fuckhead, be calm, but get out of there safely as soon as you can. Don't insult/provoke other people, for the reason stated above.

 

Pretty much, you want to avoid drawing attention to yourself as much as possible. Remember your military training, and try to implement those tactics you learned as much as possible. Don't run down the center of a street, walk/jog in the treeline just to the side of the road. Don't derp (generally do stupid things, like running full-tilt) through a town or city, you will attract attention (both players and zombies) like nobodies business. Peek around the corners of buildings first, to look out for danger. Avoid high-value loot locations (supermarkets, hospitals, major weapon spawns, etc. There is a map online that is very helpful) like the plague, unless absolutely necessary. You can find literally everything you need to survive in the smaller towns north and west of the coast / major cities.

 

Plus, the scenery is beautiful out there. I sat and watched the sun set over the mountains today south of Zelengorsk today, and it was amazing.

 

Don't worry, this game has a steep learning curve, is all.

This, this, and more this

This is a great guide for a starting player, get off the coasts and get inland .. more loot... less players  

If you see an airfield, PROCEED WITH CAUTION, even the most friendly players consider all air fields kill or be killed, so avoid the airfield.. or get in get out FAST 

And i am a VERY kos oriented player (At the moment) basically unless i establish communication before seeing each other... im probably going to take a shot... as stated by Herro... many many players have been burned...

and even being a KoS player, i have been aided by fully geared people (Im talking the dude gave me a gun).. it took EVERYTHING i had not to turn on this extremely nice player... but i knew how badly i got burned giving a guy a loaded pistol... and i wasnt about to repeat the same action that turned me slightly to the dark side.

Either way, this dude was great! a real hero type player, nothing swayed him from helping players

and as a KoS player who is pretty much..chaotic good... (I really aim to kill other KoSers.... by KoSing them lol... thing is sometimes i get a lil.... crazy on the bloodlust and kill ALL THE PEOPLES!!!!!!!!!!!!!!)  and i met him in Stary Sober

So again, get OFF the coast, get inland and learn from there... as you gain more loot and understanding of the game.. head back to the coast if you want player interaction, but always be prepared for an Insta death... hell ive literally died walking up a flight of stairs... (I teleported 40 feet above the house... hit the roof and died... lol)

 

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You clearly have not seen my post in another thread (about KOS'ing, shocker!) relating to how civil the Japanese were after the tsunami, where they, in an chaotic and totally destroyed environment lined up in queues and waited for their turn to get some basic resources. They did not riot or kill eachother over resources. 

 

Real life event, real life reaction and behaviour.

 

Hollywood does not define how humans will react in a disaster. (Maybe hurrcane Katrina in the US is an exception...at least the inhuman aftermath)

 

They say that all threads will eventually lead to a discussion about Hitler and WWII, well...I'll just mention briefly the way the civil population of mainland europe handled the situation; They did not kill eachother off on a massive scale.

 

If you are going to use examples of how humans might behave, please base it on real life events and not (Sci) fiction. (Not even famines in Africa caused by lack of rain cause people to kill eachother on sight, though MONEY does regularly.)

most humans IRL in a situation like this, will want to work together at least on basic terms

and definitely most people wont seek out murder to gain resources (Most will just steal it when you arent looking...) even in katrina, most of the "Violence" was people looting stores... not just having shootouts "Purge" style 

We are at heart a species based in cooperation with each other... and in real life.. 9 times out of 10 people are willing to help one another......... buuuuut this isnt real life.... this is the internet...... and we ALL know how that goes :-P

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We are at heart a species based in cooperation with each other... and in real life.. 9 times out of 10 people are willing to help one another......... buuuuut this isnt real life.... this is the internet...... and we ALL know how that goes :-P

That we can agree upon 100%.

 

So, since this is the internet and not IRL, we can logically deduct that the urge to be a douche is simply too much to resist for more people. And that is in no way a better reason to define a game than my arguements.

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Vertoxis

 

Please do not take offence, although I personally do not agree with your attitude you kind of sound like you are just egging people on.

 

I defiantly agree with your formatting statement. I just came from a thread where I was criticized for using paragraphs and not using enough spaces.

 

Apparently it bothers speed readers who do not really care what you are saying so keep right on spacing away.

ah yeah man i was egging people on, i was super bored yesterday waiting for a client to call so i could go home, today.... not nearly as bored lol so i gotta make my posts quick and get back to it... 

Also yes, people will always complain or prefer a certain typing style, only problems is forums = no true format anymore so i always say type the way you want.. just try and lay of caps lock lol.. i also never go grammar police.. its the DayZ Forum... not a resume or job application :-) 

 

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So...?

I suppose that makes hacking okay, then.

That's an incredible leap in logic.

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I have never claimed thay have, stop trying to "quote" me on stuff I have never said.

 

 

 

 

Oh really? See your previous posts below...

 

 

 

Not at all, I argue that in a sandbox game, that has elements gearing it towards character interaction, and seemingly endless possibilities, chosing ONE SINGLE POSSIBILITY and sticking to it is not "the correct way" to play this game.

 

 

 

 

Sandbox = free character action and movement, AKA no storyline you must follow, it is not the same as having a multitude of possibilities and going with the one that works against what seemingly is the idea of the creators. I mean, if deathmatch/KOS was a game they were trying to make they probably would have told us so, like, we intend to make a new game and hopefully you all will adhere to the notion that all we want you to do is kill eachother on sight.

 

 

 

 

 

 

 

 

 because you do realise that they can force any playstyle upon you by rigging the item/weapon spawn mechanics (right?),

 

 

You do realise that lowering ammo or gun spawns will NOT stop KOS right? Do you honestly think that someone would all the sudden change playstyles just becuase its harder to find a gun?

 

 

 

 

It seems you might have misunderstood the concept of sandbox, it doesn't remove the possibility that the developer has some sort of intention of how the game should be, it's just that they do not force you to follow any kind of story, you do not need to level up or unlock stuff after reaching a certain point and they definitely do not force you in any direction in the gameworld. Sandbox is much more related to freedom of movement and the lack of a linear story to follow than it is related to what type of personality you decide your character will have.

 

 

It seems you are using semantics to try to justify your argument. Changing the wording of what YOU believe to be a "sandbox" doesnt negate mine or any other playstyle.

 

 

An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives

 

-wiki

 

 

This game is not meant to be played one or another.....

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And I invite you to show me where I have stated that you only KOS. Or, even what part of what I have said can safely be assumed to mean that you have a one track mind. I am talking about the game in general and how people play it, I am not focusing on you alone. 

 

 

 chosing ONE SINGLE POSSIBILITY and sticking to it is not "the correct way" to play this game.

 

 

 

The thought of dismissing an ever growing possibility for interaction between characters, on the grounds of protecting oneself, is paranoia and delusion at best. It is not the correct playstyle you cliaim it is. It is counter productived and narrow minded, making for a narrow game. COD or whatever floats your boat, we do not need you to make this game. You make a dozen already, defining them more like it.

 

FYI I am an atheist and as such dismiss any reference to a deity.

 

 

letting developers use time and effort is totally moot and a waste of time, money and energy if the community is going to shift the game over to a deathmatch-like killzone without interaction of any kind.

 

Those kind of games are already a dime a dozen, and forgive me if I am totally ignorant on this, but I do get the feeliong the developers have higher hopes than that for this game.

 

 

I mean, if deathmatch/KOS was a game they were trying to make they probably would have told us so, like, we intend to make a new game and hopefully you all will adhere to the notion that all we want you to do is kill eachother on sight. That is the reason we will not focus on items in any particular way.

 

Is that the idea you get when you read patch notes and lists of future features?

 

Hopefully one day guns will be super-rare, and bullets even more so, so that you will have to make a judgement before approaching anyone or anywere as ou will not possess enough bullets to shoot your way out of the situation. Something like the resource scarcity in "I am alive" on xbox arcade.

 

backpedal in 3 ... 2... 1...

 

 

 

 

And, I have never said KOS/PvP should be banished from the game, I am simply trying to make people see that it currently seems to define the game and cause some grief. I am not afraid to once in a while get killed in a hardcore survival game, but when it contains zombies and scarcity of almost any resource (when balanced) it screams so much more than "You had better take the most care with other humans". The game will never appeal much to me if it ends up being an environment where I have to fear other human characters far more than zombies, lack of food or struggling to survive in the wild when wet and out of anything to light a fire with.

 

Because that I can find in any shooter.

 

lol. I don't know why you care so much about how other people want to play this game. I think a part of you realize that the majority of people in the community are bandits and that is why you've been preaching non-stop. No one cares about your vision xD

 

It's hilarious how you write your vision as if it's the same as the developers' vision. It's more hilarious how much you URGE for social interaction in this game. Social interactions bring so much fun blah blah blah I need interaction you guys make the majority blah blah blah blah. This isn't a survival co-op. It's a sandbox. It's amazing how you have yet to understand what a sandbox is.

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