MRArmageddonz 0 Posted March 8, 2014 Hey guys I not long ago posted a video on The Dayz mod, Here: http://youtu.be/_xuvoznjwDY I really enjoy playing it and all but I wanted to ask, to those who have it, is it worth getting the standalone yet? Share this post Link to post Share on other sites
Guest Posted March 8, 2014 Hey there, ow shit yeah is that the same button i used to change too experimental ? fucking clown. yeah i'll wait till wendnesday like wednesday just gone oh wait no it was friday ? ow no wait it weasn'tIt's just as simple as it is, if u wanna play move to stable - if u like testing and reporting stay at experimental - no reason to flame at an unfinished product - schedule get screwed by unexpected problems during development. It's not like hitting a magicbutton and booom everything works. Life ain't a bowl of cherries... Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 It's just as simple as it is, if u wanna play move to stable - if u like testing and reporting stay at experimental - no reason to flame at an unfinished product - schedule get screwed by unexpected problems during development.It's not like hitting a magicbutton and booom everything works.Life ain't a bowl of cherries...WOW... you actually buy into thier bullshit, isn't the change log from 0.42 less than 0.37 just asking ? Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) Ellen explained that pretty well:...it's quite simple to understand that only because we don't see much difference between 0.37 and 0.42 doesn't mean there is none.There are most likely dozens of changes that are currently inactive because they are not finished. For example physics, hunting, cooking and persistent storage mechanics.Its not like they'll add all of those things once they've finished them, nope. They are already in this builds but unfinished or inactive due to other problems or bugs or whatever reason there might be. Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 (edited) That all you got a referral Edited March 8, 2014 by IBECKLEY Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) So, whats "less" there? 0.36 0.37 0.42New:Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS paint recipeCrafting: Firefighter Axe paint recipeCrafting: B95 paint recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: can opener can be used as melee weaponGear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Farming hoe configured and spawnsGear: M4 attachment green variants addedGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: New villages surrounding SvetloMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Spawns: Sporter 22 added to spawnsSpawns: CR75 added to spawnsSpawns: Amphibia S added to spawnsSpawns: 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsWeather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed:Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Added collision tests for availability of prone position and vaultingActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionAnimations: Bandage and eating pills animation glitch fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersectionsGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crackWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)Credits: basinox Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 (edited) Disappointing. I see alot of likelies and assumptions in that explanation Edited March 8, 2014 by IBECKLEY Share this post Link to post Share on other sites
Karakoz 141 Posted March 8, 2014 I suppose that getting wet has no consequences for now, right? Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) I suppose that getting wet has no consequences for now, right?right, cold/hypothermia/and so on and so forth not implemented yet Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 Someone actually went out their way to make that. Must be desperate. Share this post Link to post Share on other sites
RagedDrew 209 Posted March 8, 2014 So played 0.42 for a few hours last night and the biggest problem I found was the lag, players rubber banding all over the place, doors taking ages to open, items taking ages to appear in my inventory, taking ages to either equipped or unequip an item/weapon. Other than the lag I didn't really find any bugs but then I didn't have the chance to test any new items, (full pop servers have no loot lol) Share this post Link to post Share on other sites
basinox 300 Posted March 8, 2014 Someone actually went out their way to make that. Must be desperate.make what? Share this post Link to post Share on other sites
Guest Posted March 8, 2014 (edited) So played 0.42 for a few hours last night and the biggest problem I found was the lag, players rubber banding all over the place, doors taking ages to open, items taking ages to appear in my inventory, taking ages to either equipped or unequip an item/weapon. Other than the lag I didn't really find any bugs but then I didn't have the chance to test any new items, (full pop servers have no loot lol)If they didn't changed anything, experimentals should restart in a 4-hour cycle. For UK-servers they where restarting at 18:00 servertime, but that might changed. sb. infos on that? Edited March 8, 2014 by Guest Share this post Link to post Share on other sites
IBECKLEY 1 Posted March 8, 2014 make what?Couldn't be bothered to quote it Share this post Link to post Share on other sites
boneboys 7988 Posted March 8, 2014 Couldn't be bothered to quote itGo away.Your input here is of no worth. 8 Share this post Link to post Share on other sites
ispecter 55 Posted March 8, 2014 Ok this is frustrating, first you guys said .37 update was coming out Wednesday now it saterday and still nothing. It would be better if you didn't promos updates times that you cant make. So my question is when's the next stable branch update? Share this post Link to post Share on other sites
AllenTheGreat 23 Posted March 8, 2014 Ok this is frustrating, first you guys said .37 update was coming out Wednesday now it saterday and still nothing. It would be better if you didn't promos updates times that you cant make. So my question is when's the next stable branch update?ETA to Stable: No current ETA, dependent on testing results 1 Share this post Link to post Share on other sites
PunkDe 0 Posted March 8, 2014 What do I have to do to play version 0.42 earlier? I try to connect to the servers and it tells me that I don't have the version. DayZ doesn't update itself to this version, and I can't find it for downloading. So yeah, how can I get it? Share this post Link to post Share on other sites
duude 12 Posted March 8, 2014 What do I have to do to play version 0.42 earlier? I try to connect to the servers and it tells me that I don't have the version. DayZ doesn't update itself to this version, and I can't find it for downloading. So yeah, how can I get it? right click on DayZ, properties, last tab select opt for betas. (facepalm) Share this post Link to post Share on other sites
PunkDe 0 Posted March 8, 2014 right click on DayZ, properties, last tab select opt for betas. (facepalm)Thank you. That's a really great facepalm, yeah Share this post Link to post Share on other sites
Gekkonidae 270 Posted March 8, 2014 (edited) So played 0.42 for a few hours last night and the biggest problem I found was the lag, players rubber banding all over the place, doors taking ages to open, items taking ages to appear in my inventory, taking ages to either equipped or unequip an item/weapon. Other than the lag I didn't really find any bugs but then I didn't have the chance to test any new items, (full pop servers have no loot lol) I was getting a bit of the same. Especially with items sometimes taking a while to switch from inventory to a container or container to hands, zeds rubber banding and icons taking a while to react on doors. Not sure if it was because of a full server or it needs more optimization. All in all, I do like the new stuff though. Pretty cool additions. Edited March 8, 2014 by Gekkonidae Share this post Link to post Share on other sites
Karakoz 141 Posted March 8, 2014 I can confirm that Amphibia S is a shitty weapon, and that even 4 shots in a zomb won't kill it. 1 Share this post Link to post Share on other sites
crimsonbzd 247 Posted March 8, 2014 I just hope melee is fixed before this hits stable. Share this post Link to post Share on other sites
void_public 7 Posted March 8, 2014 I can confirm that Amphibia S is a shitty weapon, and that even 4 shots in a zomb won't kill it.Amphibia is made for hunting, i do not expect it to be a weapon for fight scenarios. Also you might have lagged / missed, also it could be a bug as you play on experimental, don't forget this is a alpha's alpha. Share this post Link to post Share on other sites