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Rick1633

Why putting heart attacks in game makes no sense

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If heart attack is solely implemented to avoid people sprinting across the map, this will then give us more reasons to stay in the scyscrapers outside cherno and balota and sniping people.

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This is stupidty being added in to the game.

 

The mod was better. Zombie Hordes and machine guns with Ghillie suits. 

 

REALITY SUCKS.

 

If i wanted reality id join the army and get paid for this crap

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Heart attacks make zero sense if there is absolutely no feedback how you feel physically in game.

There are no notifications or animations showing that my hands and legs feel heavy, that my heart is beating fast and it is hard to breathe, that throat is getting sorer and sorer from heavy breathing, that my muscles are in extreme pain, etc to let me know that I should slow down. And all of this would still be extremely superficial as all of it would have to have different levels of intensity. Even then who is to decide how strong my character is mentally. Will the game decide that now you should collapse not from a heart attack but from just mentally giving up to pain.

If such messages were in game and constantly spammed at you every 2 seconds THEN it would make somewhat sense that you get a heart attack if you still keep on doing stressful stuff in spite of all the warnings.

 

Right now, zero realism.

Edited by myshl0ng

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If heart attack is solely implemented to avoid people sprinting across the map, this will then give us more reasons to stay in the scyscrapers outside cherno and balota and sniping people.

And slowly starve to death.  Sounds like a good plan.

 

Heart attacks make zero sense if there is absolutely no feedback how you feel physically in game.

There are no notifications or animations showing that my hands and legs feel heavy, that my heart is beating fast and it is hard to breathe, that throat is getting sorer and sorer from heavy breathing, that my muscles are in extreme pain, etc to let me know that I should slow down. And all of this would still be extremely superficial as all of it would have to have different levels of intensity. Even then who is to decide how strong my character is mentally. Will the game decide that now you should collapse not from a heart attack but from just mentally giving up to pain.

If such messages were in game and constantly spammed at you every 2 seconds THEN it would make somewhat sense that you get a heart attack if you still keep on doing stressful stuff in spite of all the warnings.

 

Right now, zero realism.

Are you joking?  Do you not know how to read or see all the notifications that pop up when you're:

a)Bleeding

b)hungry

c)starving

d)thirsty

d)Funny taste in your mouth

Want me to keep going?  Go read the fucking patch notes and learn what being implemented and how they work before spouting stupid shit on the forums

Edited by Caboose187

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And slowly starve to death.  Sounds like a good plan.

 

Are you joking?  Do you not know how to read or see all the notifications that pop up when you're:

a)Bleeding

b)hungry

c)starving

d)thirsty

d)Funny taste in your mouth

Want me to keep going?  Go read the fucking patch notes and learn what being implemented and how they work before spouting stupid shit on the forums

And none of those are related to heart attacks at all the way it is implemented in the game.

There is no slight, medium/strong/excrutiating muscle pain, chest pain, trouble breathing, mental resistance to pain/willpower, etc

 

If it is gonna put in heart attacks, then put in a meter saying how much stress my body is under and how strong physically my character is. You have to make a bloody hud for that.

 

Just like 3rd person, heart attacks right now are completely unrealistic.

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This is stupidty being added in to the game.

 

The mod was better. Zombie Hordes and machine guns with Ghillie suits. 

 

REALITY SUCKS.

 

If i wanted reality id join the army and get paid for this crap

 

 

Pardon ?

 

Your reality might suck.  :P

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Why would it make sense to go out of our way to have heart attacks as possibilities to our character when there is far more common health needs?

 

Seriously.  What the fuck is the reason to put heart attacks in the fucking game?  Its just fucking annoying, random bullshit.

 

Sprinting across the map with a heavily loaded backpack sounds like the perfect recipe for a heart attack.

 

Survival is surviving against not just the "enemy", but the environment, the limits of your own body, etc. If that's not what you're looking for, maybe a survival game isn't your niche.

 

Personally, I think if load has a factor into it, it'd be a great touch and make people think twice about the amount of "loot" they carry and be more selective.

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As im sure others have said...

 

They wont be random heart attacks....eg...what an older person may worry about...

 

Its cardiac arythmia (spelling facepalm :) )  due to severe trauma. That's what you will use the defib for...to stabilise your patient, before administering epi then blood/saline.

 

Alls its done is add an extra process to helping a downed survivor.....check for cardiac arythmia before giving epi... that's depth to the medical system, ist that what everyone wanted from dayz? authenticity, complicated mechanics and above all an immersive experience?

Edited by Karmaterror
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Nothing better like being in the middle of a gunfight and your guy starts groaning cause he has to take a shit.

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It has been stated by Rocket that you currently cannot have a heart attack UNLESS you are UNCONSCIOUS. At that point, a friend has to check your pulse and see if your heartbeat is irregular. Other than that, you won't be having a random heart attack while you are up and about.

Edited by Esolu
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heartattacks.... :huh: another useless stuff this game doesnt need

 

how about actually fixing the performance/connectivity problems?

how about fixing the lag/delay in movement/combat?

how about adding actually beneficial content like vehicles, animals for hunting, more gun variety, more cloths/gear, camo uniforms, more spraypaint, etc?

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Doesn't bother me, also, it's not like everyone should be able to run nonstop a marathon over and over,not rest, bad diet, etc.

I agree. Even though I'm guilty of using the current running mechanics, I would like to see more in-depth health management.

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heartattacks.... :huh: another useless stuff this game doesnt need

 

how about actually fixing the performance/connectivity problems?

how about fixing the lag/delay in movement/combat?

how about adding actually beneficial content like vehicles, animals for hunting, more gun variety, more cloths/gear, camo uniforms, more spraypaint, etc?

lol

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heartattacks.... :huh: another useless stuff this game doesnt need

 

how about actually fixing the performance/connectivity problems?

how about fixing the lag/delay in movement/combat?

how about adding actually beneficial content like vehicles, animals for hunting, more gun variety, more cloths/gear, camo uniforms, more spraypaint, etc?

All I read was you crying about stuff that is being addressed as we speak.

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question on this it might be a bug but i am not sure. I i had little from the game and then had to reformat. now that i got back checking things out i run every few paces and my vision gets blurry. i searched for it in the bug tracker but nothing.....

 

As my opinion on this, if you get heart attack while running, we should get a some vision hints that we are about to pass out or something. it will make ppl plan better on what and where they are going im alright with it.

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Heh.

 

Scurvy, funny but I wouldn't complain about that one, I eat every fresh orange I find lol.

 

I don't mind the heart attacks, as long as they are done well, the more difficult they make the game the better. You think heart attacks are bad, wait until you see the bitching in the forum if they make the zeds dangerous. The forum will drown in tears.

 

Regards.

 

 if 

 if 

 if 

You mean "when"?  I can already taste the tears, they're delicious.

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i just want to say again this is going to suck ass

 

peace and love peace and love

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Maybe heart attacks are what affects combat logging, server hopping, ghosters?

ahhhhh that would actually make heart attacks worth it

 

maybe

 lol

 

"ah gak im having another heart attack!"

"server hopping again?"

"no... it was a combat log....."

 

*you are dead*

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It doesn't seem that the heart-attack is meant to be random, it is a complication when you drop for something else (starvation, shot, axing). Just a complication that must be dealt with when a character completely drops. I expect that you won't notice much as normally you'd just be dead, but this gives a chance to bring you back if you have the complicated medical equipment necessary.

As for priority, in alpha priority isn't game-play, it is determined by code architecture. You have to build these fundamentals into the health system to build on top of that. If you put all the game play stuff in first, then you have to do a lot of rework to get the fundamental mechanics you want.

I wouldn't bother trying to reason with the OP. If he's going to flip out, tell the dev team how they should prioritize their development processes in a non-constructive way and then call it "gay", he's probably hovering around the age of 16 with a much lower maturity level. Not the type of person you want to have internet debates with.

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And none of those are related to heart attacks at all the way it is implemented in the game.

There is no slight, medium/strong/excrutiating muscle pain, chest pain, trouble breathing, mental resistance to pain/willpower, etc

 

If it is gonna put in heart attacks, then put in a meter saying how much stress my body is under and how strong physically my character is. You have to make a bloody hud for that.

 

Just like 3rd person, heart attacks right now are completely unrealistic.

Why are you reviving this thread, it was dead. Lets leave it that way.

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Being able to get scurvy would be interesting to have in game. I'm all for it. Fresh fruit and vitamin bottles would prevent it.
 
Symptoms (copied from Wikipedia):
 
Early symptoms are malaise and lethargy. After 1–3 months, patients develop shortness of breath and bone pain. Myalgias may occur because of reduced carnitine production. Other symptoms include skin changes with roughness, easy bruising and petechiae, gum disease, loosening of teeth, poor wound healing, and emotional changes. Dry mouth and dry eyes similar to Sjögren's syndrome may occur. In the late stages, jaundice, generalized edema, oliguria, neuropathy fever, convulsions, and eventual death are frequently seen.

Edited by Strawman
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... The fucking game does not even have decently real physics.   Give us decent physics for zombies before adding anything else for realism.

 

*sigh* ... which will be implemented in a basic version in a couple of dayz.

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