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alleycat

Neutral safe zones that physically prevent combat

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What do you think happens, when people start camping outside the neutral safe zones? ;)

 

 

Having a vehicle to escape or at least attempt to escape safely would be great.  

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It doesn't have to be somewhere huge or near a high traffic area.  It could be set up at one of the castles that is unused and pretty far off the beaten path.

What do you mean unused? :) Far off the beaten path is where I tend to be, especially if there is something like a castle where I can get a good view of the land and maybe pick up a tin or two of food.

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What do you mean unused? :) Far off the beaten path is where I tend to be, especially if there is something like a castle where I can get a good view of the land and maybe pick up a tin or two of food.

You know damn well that you don't ever hang out at any of the castles.  

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See the issue is that I am getting bored of

 

1. Spawn

2. Beeline to next airfield

3. Gear up

4. Bee line back to berezino

5. sneak up on new spawns

 

Obviously you guys already travel in large clan groups using TS and have no need for socializing. But fact is the game is seriously lacking any form of socializing with players you dont know. Because risking my hours/days worth of loot against the slim chance of small talk with someone is a shitty bet. And this lack of social interaction except for 500 million torture tools rocked adds regularly  is just as unrealistic as a HUD in your face all the time. Because in real life people have the need to socialize at some point. And the game is not modeling that.

I play alone and o socialize with every new person i meet. Im the one pointing the gun first  and i make the rules.

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I play alone and o socialize with every new person i meet. Im the one pointing the gun first  and i make the rules.

That is not socializing, that is being a scumbag.

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Having a vehicle to escape or at least attempt to escape safely would be great.  

Sure where does this vehicle come from oh wait it will come from the wastland of zeds so you have to face the music or do you expect them to not only make you a magical safe place but supply you with a vehicle to cause you cant live long enough to get one yourself ...

 

Yeah i can see this magical place will have no impact on the game will it...

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Sure where does this vehicle come from oh wait it will come from the wastland of zeds so you have to face the music or do you expect them to not only make you a magical safe place but supply you with a vehicle to cause you cant live long enough to get one yourself ...

 

Yeah i can see this magical place will have no impact on the game will it...

Are you retarded?  Obviously, you would repair a vehicle out in the world and drive it to the barter town.  Get your supplies then GTFO and go about your business.

 

How is having a place that is not 100% safe, but relatively safe going to hurt you?  It won't and you just can't stand the idea because you personally do not like it.

 

Have fun being one of only a handful of DayZ players in the world after everyone gets bored from the lack of positive human interaction and the constant KOS bullshit.

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How to create a safe zone: Get a group of like-minded individuals, occupy an area that is easily defended, dictate the rules. Shoot everyone who does not comply.

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How to create a safe zone: Get a group of like-minded individuals, occupy an area that is easily defended, dictate the rules. Shoot everyone who does not comply.

This could be an option once we can at least build fences and have storage lockers.  You could search the person as they enter and take their weapons, then stash them in a locker with a note that says their name and everything that was taken so you can make sure they get their stuff back as the leave.

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Are you retarded?  Obviously, you would repair a vehicle out in the world and drive it to the barter town.  Get your supplies then GTFO and go about your business.

 

How is having a place that is not 100% safe, but relatively safe going to hurt you?  It won't and you just can't stand the idea because you personally do not like it.

 

Have fun being one of only a handful of DayZ players in the world after everyone gets bored from the lack of positive human interaction and the constant KOS bullshit.

did you play the mod at all ??? cause you if you did you know it takes a lot to get a vehicle going its usually done with a group you have a group??? then why cant you make your own safe zone????

 

I really dont think you know what your asking for .. ps i have been playing dayz for near on 2 years now and i am betting ill be playing long after your gone because dayz doesnt have what you want it to and never will..

 

All you can do is get rude why because we try to tell you the reality of the situation... i tried to tell you nicely now i just stating how it is...

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Are you retarded?  Obviously, you would repair a vehicle out in the world and drive it to the barter town.  Get your supplies then GTFO and go about your business.

 

How is having a place that is not 100% safe, but relatively safe going to hurt you?  It won't and you just can't stand the idea because you personally do not like it.

 

Have fun being one of only a handful of DayZ players in the world after everyone gets bored from the lack of positive human interaction and the constant KOS bullshit.

 

omg stop whining... play hello kitty or something like that. the vanilla mod is the same many plays that with many kos. so whats the matter? you are not strong enough to survive? thats your own problem. i still alve now for 105 hours killed today 4 people they try to rub me. if you know how to play dayz, is got really easy to survive then..

Edited by MrNobody82

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This could be an option once we can at least build fences and have storage lockers.  You could search the person as they enter and take their weapons, then stash them in a locker with a note that says their name and everything that was taken so you can make sure they get their stuff back as the leave.

yeah the mod had ways of buildings fences and barb wire so you could make basic fortifications dayz  SA will eventually to but at end of the day you have to make the safe zone not the devs...

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worst thing ever ! do not bring in safe zones :(

 

 

stop trying to make this game for xbox retards. its supposed to be a survival game in trying time not lets hold hands in elektro reading the bible ffs ! :rolleyes:

 

 

heres what happens in safe zones, bandits with guns snipers machine guns just sit off friendly zone bang you dead. every game i have played that has safe zone this happens !

 

its just a retarded idea.

 

 

survival is supposed to be hard thats the rewarding part of this game ! survive !

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did you play the mod at all ??? cause you if you did you know it takes a lot to get a vehicle going its usually done with a group you have a group??? then why cant you make your own safe zone????

 

I really dont think you know what your asking for .. ps i have been playing dayz for near on 2 years now and i am betting ill be playing long after your gone because dayz doesnt have what you want it to and never will..

 

All you can do is get rude why because we try to tell you the reality of the situation... i tried to tell you nicely now i just stating how it is...

No, I didn't play the mod and obviously everything isn't the same and won't be the same as in the mod.  Yeah, I play with a group sometimes but they are not always online so I have to do things solo.  Who says I couldn't get all of the parts I need solo to fix up a vehicle?

 

If anyone is being rude, it is YOU.  All you have done is be a negative Nancy.

 

omg stop whining... play hello kitty or something like that. the vanilla mod is the same many plays that with many kos. so whats the matter? you are not strong enough to survive? thats your own problem. i still alve now for 105 hours killed today 4 people they try to rub me. if you know how to play dayz is got really easy then to survive..

You are the one whining right now.  I have no problem surviving and if I do get killed, oh well, I will be geared up again within a couple of hours.  

 

Having something that would provide some positive interaction between random players isn't going to hurt you or the game.

Edited by OR3GONIZ3D

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Safe zones is not for DayZ.

 

If you want to create a safe zone, you'll have to create it yourself. There's no hand holding in DayZ and safety is always relative at best or an illusion at worst. There's safety in numbers and there's safety in advantageous positions and fortifications. However where there's players, there's always conflict. If you want to play as a predator, you need to play near the watering holes. 

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yeah the mod had ways of buildings fences and barb wire so you could make basic fortifications dayz  SA will eventually to but at end of the day you have to make the safe zone not the devs...

If we have the ability to fortify an area I am cool with that.  The main issue is the fact that if you want to find other friendly people to trade with and/or help you defend your base of operations, you need to waste time outside of the game on the forums to make that happen.

Edited by OR3GONIZ3D

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No, I didn't play the mod and obviously everything isn't the same and won't be the same as in the mod.  Yeah, I play with a group sometimes but they are not always online so I have to do things solo.  Who says I couldn't get all of the parts I need solo to fix up a vehicle?

 

If anyone is being rude, it is YOU.  All you have done is be a negative Nancy.

 

You are the one whining right now.  I have no problem surviving and if I do get killed, oh well, I will be geared up again within a couple of hours.  

 

Having something that would provide some positive interaction between random players isn't going to hurt you or the game.

I havent called you a retard or done any of the offensive things you have so far i am merely trying to tell you how it is you dont want to accept it your choice but dont cry when they dont add a safe zone because they will never add one.( its against the very ideals of dayz which you would know if you had played the mod ya know the one made by ROCKET oh thats right he the same guy making SA so why is he going to change his mind for you......

 

I tried to get you positive about the idea of making your own safe zone its you who is the negative nancy sorry. Chasing dreams that only you playing with like minded people can make on your own

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No, I didn't play the mod and obviously everything isn't the same and won't be the same as in the mod.  Yeah, I play with a group sometimes but they are not always online so I have to do things solo.  Who says I couldn't get all of the parts I need solo to fix up a vehicle?

 

If anyone is being rude, it is YOU.  All you have done is be a negative Nancy.

 

You are the one whining right now.  I have no problem surviving and if I do get killed, oh well, I will be geared up again within a couple of hours.  

 

Having something that would provide some positive interaction between random players isn't going to hurt you or the game.

aha i whine? lol for sure kid.... i see only one cryer in this thread. i didnt cry for save zones, because there soooooo many evil guys in the dayz world. if you want a save area then bild them by your own. thats the idea of the game. do everything by your own to survive. i think it´s the wrong game for you.

Edited by MrNobody82

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You know damn well that you don't ever hang out at any of the castles.

I do? I think you are rather mistaken. Upon hopping into DayZ:SA the first time all of my friends and I utilized Rog as our rallying point. We continue to utilize castles for this purpose. You see...

Rog is near the coast and easy for us to find because in the Mod we had tents hidden in the woods in various locations around Rog. We used Rog to gather up tents/food/drink and such as well as re-gear if we died and didn't have spares in our tents. It is incredibly easy for us to find because we spent so much time in the area.

Devil's Castle we also rallied at because of the helicopter spawns in the Mod so when we are in the North we use that as a rally point. With all the stuff going into the North and most people spawning South and East we are again using it as a good location to meet up.

Zub is a run my friend likes to use when spawning near Electro/Cherno. He gets the hell away from them and heads North then he swings around towards Zub because it makes a good landmark and he knows the angle to take from there to hit Green Mountain. Near Zub is one of the Red Brick buildings that spawns shotguns and Mosins.

Edited by Mercules

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This is probably the worst argument I see made over and over again in games.

"If you don't like instant health packs "YOU" don't have to use them." Yeah, if they are in the game and everyone else is using them to increase they effective life then yeah, everyone needs to use them.

Just having the "safe zone" in the game means I have to avoid the area or "Use It". It affects everyone's game, even those not actively using it. If it ends up being used by a clan so they can have a few "mule" characters that hold gear for them that simply sit in the zone safe so they can log one in and grab ammo and supplies when needed I might not be directly using it, but I am forced to have it in my game and deal with it.

Stay focused.  Nobody has mentioned "health packs."

As far as avoiding an area, can you ay "Balota?"  Can you say "the Coast?"

"Mule" characters can find plenty of places to hide.

You are "forced" to have many things in the game. 

None of what you've said is a good argument.

BTW, I don't care one way or another.

Just puzzled by the response to this. 

 

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If we have the ability to fortify an area I am cool with that.  The main issue is the fact that if you want to find other friendly people to trade with and/or help you defend your base of operations, you need to waste time outside of the game on the forums to make that happen.

 

and that's the devs problem, why?

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Arguably, in it's current state you can make a safe zone in DayZ. Here are the steps.

 

1. Take a small-moderate sized town.

 

2. Clear zombies from said down.

 

3. Clear loot from said town.

 

4. Set up sentries and/or patrols to protect said town.

 

5. Using Pen + Paper, write rules for the town.

 

6. Enforce rules for town.

 

7. Repeat upon server restart.

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OP you clearly do not understand the style of game DayZ is. It's not a CoD wannabe shooter. DayZ is called the anti-game because it's not suppose to be fun. What I mean by fun is there is no jump in, kill some players get your xp and medals to unlock that next uber weapon. This game is obviously not for you so I suggest you just move along.

Someone find the picard facepalm please

 

 

 

 

About the suggestion of having safe-zones player run:

(I could write an elaborate amount of words to explain why this is.. actually forget it Ill go with this:

 

 

Player run safezone = van with free candy written on it

 

 

 

Another important point that should sink any of the immersion fundamentalist arguments:

 

Every survival/horror game needs contrast. Not color, but the contrast between safety and danger. Some examples

 

Stalker

World is full of danger and sudden death but there is small areas where you can be safe, fortified towns and the famous bar (what is the name again?). That feeling when you buy new guns, load up, make sure your weapon all have loaded magazines, then you head out into the dark void.

 

 

L4D2

Instead of constantly being attacked the game gives you breathing room to feel safe for a bit.

 

 

Dead Space

These short safe moments when you find a locked supply room and you can rest for a minute buying stuff.

 

 

And TV shows:

 

Walking Dead

Most zombie movies (romero classics and new ones) They all have the concept of danger and safety contrast.

Edited by alleycat

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and that's the devs problem, why?

Well, they DID make the game without any incentive to be friendly.  That makes it their problem to fix.  

 

If the game is supposed to be a simulator, it should be more realistic because in real life I highly doubt everyone is going to just kill you on sight without even talking to you.  Of course, there would be bandits but I think people would be more inclined to rally together for the greater good, which would be survival.

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