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alleycat

Neutral safe zones that physically prevent combat

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If we have the ability to fortify an area I am cool with that.  The main issue is the fact that if you want to find other friendly people to trade with and/or help you defend your base of operations, you need to waste time outside of the game on the forums to make that happen.

you can do that in game its just harder riskier. It would require you to be level headed and a good communicator be willing to die for your dream of a safe zone. So far you might be willing to die for your dream but the other 2 things needed i hope someone else in this group you play with has those skills..

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Well, they DID make the game without any incentive to be friendly.  That makes it their problem to fix.  

 

If the game is supposed to be a simulator, it should be more realistic because in real life I highly doubt everyone is going to just kill you on sight without even talking to you.  Of course, there would be bandits but I think people would be more inclined to rally together for the greater good, which would be survival.

i agree there would be less killing so form a group and police chernarus the problems are caused by players the solutions are in the hands of players the devs will give us the tools you just need to use them....

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Of course, there would be bandits but I think people would be more inclined to rally together for the greater good, which would be survival.

 

Ah. So basically, the game should change because this isn't how you think the apocalypse would go?

That's rather conceited.

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Because it's a shit idea that goes entirely against what DayZ is all about. DayZ has never been, and never will be, a walk-in-the-park-hold-hands-and-have-a-teddy-bear's-picnic game. It's about shitting your pants worrying if the next step will see you dying or not. And if you die, it's a big thing. You don't reload to a previous save, or restart the game fully kitted like nothing happened. I wish people would realise this before posting ridiculous ideas.

A 5k border? You realise that the whole map is only 15x15k (ish), yeah? Are you seriously proposing that we knock a third off the width of that to have a strip where guns inexplicably don't work (which massively breaks immersion, another of DayZ's big selling points)? Behave yourself. Furthermore, having a safe zone WILL get griefed in some manner, simply because people are dicks.

If a safe/trading zone is ever established, it will be set up by the players and will only ever be as safe as those players that patrol it. And if a trading zone pops up, you can sure as shit expect regular firefights there as chancers try to get a shitload of loot or KoS dicks grief it because they can.

What?  Dying is a big thing?  Not to me.  DayZ immersive? Somewhat, but its still a game to me.  The strip could be put at map top, and the "safe" area would be in what's 

now the debug area.  No big deal.  When you're not in that zone, you're as susceptible to bullets as always.

 

What?  Dying is a big thing?  Not to me.  DayZ immersive? Somewhat, but its still a game to me.  The strip could be put at map top, and the "safe" area would be in what's  now the debug area.  No big deal.  When you're not in that zone, you're as susceptible to bullets as always.

Edited by Vicco

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Someone find the picard facepalm please

 

 

 

 

About the suggestion of having safe-zones player run:

(I could write an elaborate amount of words to explain why this is.. actually forget it Ill go with this:

 

 

Player run safezone = van with free candy written on it

 

1. It's funny you facepalm. Because that's a slightly modified quote from Dean Hall. So yeah, you may be in the wrong place here.

 

2. Yeah, that's a possibility. Or it's a legitimate safe zone. That has far more chances for emergent gameplay than the engine-enforced safety of this "barter-town". You could bring the player-run safezone down with mere misinformation rather than directly assaulting it and there would always be that element of "this might just be a trap."

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Arguably, in it's current state you can make a safe zone in DayZ. Here are the steps.

 

1. Take a small-moderate sized town.

 

2. Clear zombies from said down.

 

3. Clear loot from said town.

 

4. Set up sentries and/or patrols to protect said town.

 

5. Using Pen + Paper, write rules for the town.

 

6. Enforce rules for town.

 

7. Repeat upon server restart.

 

 

you can do that in game its just harder riskier. It would require you to be level headed and a good communicator be willing to die for your dream of a safe zone. So far you might be willing to die for your dream but the other 2 things needed i hope someone else in this group you play with has those skills..

You do realize that most people don't have a large group of friends that can always be online to hold down your town, right?

 

It is people like you(SoulFirez) that will never allow this game to be anything more than spending all day/night hiding on hills or rooftops sniping everyone who goes past your area.  

 

People don't like to play games ONLY when their friends are online or even to just do their own thing solo.  Some might prefer soloing but I'd be willing to bet that most people do not.  

 

A lot of people want some positive social interactions, not just cold blooded killing for lulz.  If that is what you want, why don't you stick to Call of Duty or one of the many other different competitive shooting games?

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With all due respect (not much), that idea fucking sucks.

see this posters sig he feels the apoc would be different the devs didnt make him he wants to kill . he is a player all the problems you speak of are made by the players its up to us to turn the tide .

 

Hell if you werent such a rude sob id help you build a safe zone but no you sit screaming for the devs to fix how do the devs fix what players want to do in game??? they cant you are a player you fix it this is dayz this your story!!!!

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Every survival/horror game needs contrast. Not color, but the contrast between safety and danger. Some examples

 

Stalker

World is full of danger and sudden death but there is small areas where you can be safe, fortified towns and the famous bar (what is the name again?). That feeling when you buy new guns, load up, make sure your weapon all have loaded magazines, then you head out into the dark void.

 

 

L4D2

Instead of constantly being attacked the game gives you breathing room to feel safe for a bit.

 

 

Dead Space

These short safe moments when you find a locked supply room and you can rest for a minute buying stuff.

 

 

And TV shows:

 

Walking Dead

Most zombie movies (romero classics and new ones) They all have the concept of danger and safety contrast.

Stalker's a singleplayer game.

 

L4D is a purely co-op game.

 

Dead Space is a single player game.

 

None of these games are sandboxes nor would design conventions for them apply to DayZ.

 

And in most zombie movies and/or shows. Those "safe" places turn out to not be that safe.

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What?  Dying is a big thing?  Not to me.  DayZ immersive? Somewhat, but its still a game to me.  The strip could be put at map top, and the "safe" area would be in what's  now the debug area.  No big deal.  When you're not in that zone, you're as susceptible to bullets as always.

if its not a big deal why are you asking for it knowing the devs wont ever do it .. want to make that area safe great idea lets gets some guys together and police it ourselves make it safe...

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Ah. So basically, the game should change because this isn't how you think the apocalypse would go?

That's rather conceited.

You are proof that common sense isn't that common.  

 

Why don't you take a minute to actually contemplate what would go down if there really was a zombie apocalypse.  

 

It sure as hell would be different than people ignoring the zombies and just hunting other people for shits 'n giggles.

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You do realize that most people don't have a large group of friends that can always be online to hold down your town, right?

 

It is people like you(SoulFirez) that will never allow this game to be anything more than spending all day/night hiding on hills or rooftops sniping everyone who goes past your area.  

 

People don't like to play games ONLY when their friends are online or even to just do their own thing solo.  Some might prefer soloing but I'd be willing to bet that most people do not.  

 

A lot of people want some positive social interactions, not just cold blooded killing for lulz.  If that is what you want, why don't you stick to Call of Duty or one of the many other different competitive shooting games?

 

And there are positive social interactions within the current iteration of DayZ. To say there isn't is just flat-out wrong.

 

Or you're calling everyone who's claimed to have a friendly interaction a liar.

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Safe zones is not for DayZ.

 

If you want to create a safe zone, you'll have to create it yourself. There's no hand holding in DayZ and safety is always relative at best or an illusion at worst. There's safety in numbers and there's safety in advantageous positions and fortifications. However where there's players, there's always conflict. If you want to play as a predator, you need to play near the watering holes. 

A safe zone doesn't take any of that away.  Nobody buys a game for a safe zone.  It's purely an in-game meet-up place.

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see this posters sig he feels the apoc would be different the devs didnt make him he wants to kill . he is a player all the problems you speak of are made by the players its up to us to turn the tide .

 

Hell if you werent such a rude sob id help you build a safe zone but no you sit screaming for the devs to fix how do the devs fix what players want to do in game??? they cant you are a player you fix it this is dayz this your story!!!!

Plain and simple the game needs more substance.  I know it is still early alpha but if there isn't any incentive to befriend strangers or do things other than hunt other humans for sport, what the fuck is the point of the game?

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You are proof that common sense isn't that common.  

 

Why don't you take a minute to actually contemplate what would go down if there really was a zombie apocalypse.  

 

It sure as hell would be different than people ignoring the zombies and just hunting other people for shits 'n giggles.

That's a failing of the zombies to provide a threat.

That doesn't mean that there should be safe zones where guns don't work.

 

Also, if there really was a zombie apocalypse, people would be killing each other for all sorts of reasons. Chief amongst which is fear, fear of strangers would definitely coincide with a "KOS mentality"

 

Furthermore, ad-hominem attacks aren't really necessary. I'm being civil, I would appreciate that you at least attempt to do the same.

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1. It's funny you facepalm. Because that's a slightly modified quote from Dean Hall. So yeah, you may be in the wrong place here.

 

2. Yeah, that's a possibility. Or it's a legitimate safe zone. That has far more chances for emergent gameplay than the engine-enforced safety of this "barter-town". You could bring the player-run safezone down with mere misinformation rather than directly assaulting it and there would always be that element of "this might just be a trap."

1. Dean only said the "anti-game" part, but he never said its not supposed to be fun. The guy who made up the quote is a special type of immersion fundamentalist, lets call him a masochist. He thinks just throwing random frustrations at the player makes it better ("I am frustrated! I am not having fun! That is what its supposed to be like!")

Also slightly modifying a quote defeats quoting because quoting is supposed to quote exactly what someone said.

 

 

2. Player run safe zone is just a larger bandit ambush. And you get the same probability of the outcome as if you would encounter a group of armed players randomly.

Let me break it down:

 

1. No bad consequences for shooting/robbing you

2. Firepower superiority

3. Larger group

 

= 99% of getting murdered. Because that is what happens in real life too if you run into a group of people with guns after local police authority collapsed (Any civil war for example)

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You do realize that most people don't have a large group of friends that can always be online to hold down your town, right?

 

It is people like you(SoulFirez) that will never allow this game to be anything more than spending all day/night hiding on hills or rooftops sniping everyone who goes past your area.  

 

People don't like to play games ONLY when their friends are online or even to just do their own thing solo.  Some might prefer soloing but I'd be willing to bet that most people do not.  

 

A lot of people want some positive social interactions, not just cold blooded killing for lulz.  If that is what you want, why don't you stick to Call of Duty or one of the many other different competitive shooting games?

Make those friends in game then you see the difference between me and you i see opertunity you see game flaw devs need to fix.. i see player made problems that can be to some degree helped by how other players trying to fix it .

 

You want to be given what you want because you want it , i see a chance to make your own story as the game was intended...

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And there are positive social interactions within the current iteration of DayZ. To say there isn't is just flat-out wrong.

 

Or you're calling everyone who's claimed to have a friendly interaction a liar.

Yeah and those positive social interactions are very few and far between.

 

I guarantee you that 9 out of 10 times you approach a random person in DayZ, they are going to end up attacking you instead of engaging in conversation and generally being friendly.

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1. Dean only said the "anti-game" part, but he never said its not supposed to be fun. The guy who made up the quote is a special type of immersion fundamentalist, lets call him a masochist. He thinks just throwing random frustrations at the player makes it better ("I am frustrated! I am not having fun! That is what its supposed to be like!")

Also slightly modifying a quote defeats quoting because quoting is supposed to quote exactly what someone said.

 

 

2. Player run safe zone is just a larger bandit ambush. And you get the same probability of the outcome as if you would encounter a group of armed players randomly.

Let me break it down:

 

1. No bad consequences for shooting/robbing you

2. Firepower superiority

3. Larger group

 

= 99% of getting murdered. Because that is what happens in real life too if you run into a group of people with guns after local police authority collapsed (Any civil war for example)

 

That's a distinct lack of trust on your part. Clearly, there are like-minded individuals here who wish to have "safe zones". Instead of asking Dean and the dev team to do it for you, I'm simply suggesting you do it yourself.

 

It'll be hard

 

It'll be frustrating

 

It'll be far more authentic than if one just magically pops up in a patch.

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if its not a big deal why are you asking for it knowing the devs wont ever do it .. want to make that area safe great idea lets gets some guys together and police it ourselves make it safe...

I'm not asking for it.  I'm just saying it's not a bad idea.  I have a partner, others might see it as a way to partner up. 

You can make a place "safe" if you want to.  I'm not ready to join you.

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Well, they DID make the game without any incentive to be friendly.  That makes it their problem to fix.  

 

If the game is supposed to be a simulator, it should be more realistic because in real life I highly doubt everyone is going to just kill you on sight without even talking to you.  Of course, there would be bandits but I think people would be more inclined to rally together for the greater good, which would be survival.

 

 

You just answered it bro...

 

People will take it upon themselves to rally together for the greater good.

 

Go find those people and go set up what you seek!

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Plain and simple the game needs more substance.  I know it is still early alpha but if there isn't any incentive to befriend strangers or do things other than hunt other humans for sport, what the fuck is the point of the game?

Im sorry im not trying to be rude i keep trying to inspire you with what dayz is what it could be for you but seriously you want a safe zone isnt that reason enough to have these interactions you speak of?? i have met alot of people playing (some bad some good some great still play the game together.

 

If you cant see the point of the game ( the point is what ever you make it to be hunt people make a safe zone feed the bambi heal and help strangers rob people and feed them rotten food) then why play?? the point is its your story what ARE YOU GOING TO MAKE OF IT..

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Yeah and those positive social interactions are very few and far between.

 

I guarantee you that 9 out of 10 times you approach a random person in DayZ, they are going to end up attacking you instead of engaging in conversation and generally being friendly.

 

I live in New York. I'd say about 7/10 times if I approached a random person with conversation, I'd at the very least be ignored, though more than likely that person would make it clear they don't want to speak to me and try to shoo me away.

 

That's in a society with rules and consequences. Meaning that this person isn't constantly fearing for their life nor are they (likely) armed.

 

When shit hits the fan. People get jumpy. Strangers are already something that make people jumpy. Jumpy armed people tend to kill people.

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