Solopopo 330 Posted February 13, 2014 (edited) I made a post a while back, before the update, about how log in timers were not going to stop server hopping and that they would just get in the way of the game. That prediction has for the part come true. People still hop, and items are still swiped up at server restart. Also, players seem to successfully combat log occasionally (I have done it myself). Sometimes attacking them until their character disappears has no consequence. Sometimes they just disappear right away. So here's the suggestion I offered before the timer update. The problem with the timer in it's current state is that it locks people OUT of servers. If you try to server hop, you are locked out. If you combat log, you are locked out, whilst you char remains locked in (at least that's what's supposed to happen). I think it would be a better idea to implement one timer: a log out timer that you must be present in the server for. You shouldn't be staring at a black screen, you should be staring at your character in the game until you log out. You must crouch/lay down/ rest, with nothing in your hands, for a full minute before logging out. It should take a brief period of time to break out of this state, or to stand up (5-10 seconds). When the timer runs out, you log out. If your character does not log out immediately due to connection issues, your character is temporarily made invulnerable until the disconnect is complete. Players would be very unlikely to log out in areas that are popular for server hoppers. It would be too dangerous, and people would hunt them. In this way, players themselves can contribute to punishing server hoppers. With the loot system the way it currently is, I don't think there is a better alternative. Also, a lot of players have expressed a desire to be able to sleep in game. Edit: The idea would work better if the log out timer could not be cancelled, but I originally thought this was taking it too far. Clarification: "The current system is not actually stopping hoppers from taking items. Players are logging into fresh servers like they always have, and lapping up the loot. Then they travel to a new loot spot, and by the time they get there, their timers are reset and they search for a new fresh server. The current system is an annoyance more than anything. Sure it seems like it's stopping hopping, because it stops YOU from hopping legitimately, but it is not stopping hoppers who are looking for loot. People have commented saying that I must be mad that I can't hop anymore, but I am still hopping no problem. If anything, it has made hopping easier for the more experienced hoppers, because you can't just go down the list and click server after server anymore. You actually have to make sure are joining a fresh server. So the number of hoppers is down, but the number of items that are being jacked by hoppers remains the same. The current combat logging system doesn't always work. I have combat logged successfully several times. I have watched people log out in front of me. Their bodies disappear a little while later leaving behind no loot. Sometimes it actually does work, but sometimes it doesn't. Therefore, since log in timers aren't doing their job, and combat logging only sometimes work, I have suggested an alternative that accomplishes no less than the prior system, but is at the same time less of a frustration for players who actually aren't hopping for items. Also, players have wanted to be able to "sleep" for a long time, so it would be a nifty way to implement that Is it going to stop the server hopper from running into the woods and waiting a minute to log? No, but logging into the open field of Belota, then having to run in the open to where the items are, is not as safe as logging into one room really quickly, then leaving. Log out timers in game are what I am proposing because players should be locked INTO servers instead of OUT of them. Outside the server a hopper is safe. At least inside the server they can be killed." Edited February 13, 2014 by Solopopo 2 Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 Err. They already have this. At 30 seconds. On top of the detriment for changing servers to often. The goal is to have people only playing on one server the majority of their time. If you are doing that you will seldom if ever see a timer. Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) Err. They already have this. At 30 seconds. On top of the detriment for changing servers to often. The goal is to have people only playing on one server the majority of their time. If you are doing that you will seldom if ever see a timer.I don't think you actually read my post. They do not have anything like this. That goal hasn't been met with the current timer. Players are still combat logging AND server hopping. I'm proposing a less bothersome method to accomplish BOTH those goals. Nowhere do the devs say their goal is to arbitrarily keep players stuck on one server. Their goal is to stop server hopping to swipe items and combat logging to survive an encounter that is about to go badly. Neither of these goals have been met. Currently, server hoppers, combat loggers, and legitimate players are equally encumbered by the timer. If players were required to render themselves vulnerable for a minute before logging out, people would not be combat logging, or server hopping. Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
creature 1189 Posted February 13, 2014 So instead of hitting a 10 servers in10 minutes,you'll only be able to hit 5 in10 minutes?I like the current system better, thanks. Share this post Link to post Share on other sites
soulfirez 901 Posted February 13, 2014 a log out timer that is able to be stopped cause your in game is very VERY open to exploits thanks sorry what we have aint perfect but its better.. PS when there available (long time from now) ill be playing private hive server when i find a good one bang no more server hopping zero and id hope the admin would increase log out timer(the blind kind we have now ) to 3 minutes.... Share this post Link to post Share on other sites
doctorbadsign 645 Posted February 13, 2014 Wait a second, did you not just post in a thread titled 'Do people still server hop?' saying: "I still do it. sorry" I presume you mean, you still server hop? Why then should we pay any credence to what you are saying here? 2 Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 I don't think you actually read my post. Your post takes the 5 minute penalty for server hopping and makes it a one minute log out penalty. It has less impact on combat logging as you imply that the player can see and cancel the procedure at any time. Your suggestion is LESS penalizing to server hoppers and more penalizing to people that have to go make dinner. 3 Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) Wait a second, did you not just post in a thread titled 'Do people still server hop?' saying: "I still do it. sorry" I presume you mean, you still server hop? Why then should we pay any credence to what you are saying here?I server hop because I can. I don't want anyone to be able to. But I will if it's possible, and so will others. How does that discredit logic in any way? Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
Hetstaine 10852 Posted February 13, 2014 What in the actual fuck. /thread 3 Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 (edited) I server hop because I can. I don't want to be able to. I don't want anyone to be able to.. But I will if it's possible, and so will others. How does that discredit logic in any way?So you offer a suggestion, that makes you able to 1 log out safer, if a small while longer,and2 makes you able to join more servers faster than the old server, saving you a net 4 minutes every time? Is there a Wonka meme for this? If you dont want to be able to, and you want to stop server logging I have an idea for ya! How about you have a BLIND 2 minute log out timer, and your character starts snoring after the first minute alerting everything within 100m of his position. Your character can not change servers more than once every hour. Edited February 13, 2014 by Judopunch Share this post Link to post Share on other sites
doctorbadsign 645 Posted February 13, 2014 (edited) I server hop because I can. I don't want to be able to. I don't want anyone to be able to.. But I will if it's possible, and so will others. How does that discredit logic in any way? Huh? I can server hop too. I don't want to be able to so I don't. Edited February 13, 2014 by DoctorBadSign Share this post Link to post Share on other sites
soulfirez 901 Posted February 13, 2014 I server hop because I can. I don't want to be able to. I don't want anyone to be able to.. But I will if it's possible, and so will others. How does that discredit logic in any way?yes it does the suggestion has not alot of logic to it as pointed out and taking hopper advice from someone who is a hopper and openly admits it would be fool hardy and as already demonstrated your system would merely make it easier for you!!!!! Common sense..... Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) Your post takes the 5 minute penalty for server hopping and makes it a one minute log out penalty. It has less impact on combat logging as you imply that the player can see and cancel the procedure at any time. Your suggestion is LESS penalizing to server hoppers and more penalizing to people that have to go make dinner.Yes it IS less penalizing; to players who are not trying to abuse the system. Think about it. It would stop server hopping cold, and don't kid yourself, it hasn't been stopped. Now imagine for a moment that you are a server hopper under this rule. You run to a school, nothing there. You wait a minute in the game to log out, kind of risky but okay, you made it. You are on a new server. You find a Mosin, hallelujah! You crouch to log out. A player who knows a school is a hot spot is lurking. He comes up and kills you freely, because you can't respond immediately. Now suppose you ran away to a safe place to log out. It has to be far because the area will not be safe. Therefor you might as well just loot the legitimate way. The current system isn't working. We know it's not. Don't kid. So to say this one that would actually work is worse is nonsensical. Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) yes it does the suggestion has not alot of logic to it as pointed out and taking hopper advice from someone who is a hopper and openly admits it would be fool hardy and as already demonstrated your system would merely make it easier for you!!!!! Common sense.....Of which you clearly have none. Firstly, I can hardly understand what you're writing. Secondly, ethics don't change facts. Think, ya know, with your brain, about whether the idea would work; not about whether I server hop, because it's irrelevant, regardless of whether it gets your tighties in a bunch or not. I want the game to be un-exploitable because it would make the game better. Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 Yes it IS less penalizing; to players who are not trying to abuse the system. Think about it. It would stop server hopping cold, and don't kid yourself, it hasn't been stopped. Now imagine for a moment that you are a server hopper under this rule. You run to a school, nothing there. You wait a minute in the game to log out, kind of risky but okay, you made it. You are on a new server. You find a Mosin, hallelujah! You crouch to log out. A player who knows a school is a hot spot is lurking. He comes up and kills you freely, because you can't respond immediately. Now suppose you ran away to a safe place to log out. It has to be far because the area will not be safe. Therefor you might as well just loot the legitimate way. The current system isn't working. We know it's not. Don't kid. So to say this one that would actually work is worse is nonsensical. So, why did you get rid of the penalty for switching servers rapidly? Your ideas arnt mutually exclusive, you can increase the logout timer and still have the login timer. I firmly believe that you should not be able to see or cancel logout once you start it. Also if server hoppers all join servers with 2/50 people in them, there are about 20 different spots you could bounce from, your chances of running into someone are slim. You are still saving server hoppers 4 minutes. You should stop talking now. We arnt children, you cant just make shit up that doesnt make any sense. Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 Huh? I can server hop too. I don't want to be able to so I don't.I don't want to be able to so I don't? Can we argue with sentences that make sense please? Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 13, 2014 (edited) Better suggestion would be: - the more players there are in a server the less time to log in - 120/180 seconds for a 39/40 - the less players the more time to log in - 20 mins for a 1/40 Would force the Easy Mode plebs to rethink their methods. Saying this because most groups that go through the DayZ process in one server, one go, eat them hoppers alive when fire fights begin - yes, logging is now a bitch isn't it ? - , and I expect the quality of gameplay ( read "player team skills" ) to improve over time instead of getting lost in loot loopholes.Nothing worse than facing off a group which gets slaughtered like lambs because they know nothing more than hoarding stuff and hopping. Relog timer has improved quality gameplay regarding server population, but a computer mechanic will never improve human nature, no matter how idiot it is at its most basic. Edited February 13, 2014 by Hethwill_Khan 1 Share this post Link to post Share on other sites
doctorbadsign 645 Posted February 13, 2014 (edited) I don't want to be able to so I don't? Can we argue with sentences that make sense please? That does make sense. I don't want to be able to server hop, its an exploit and ruins the game therefore I don't do it despite that fact that I could. You said you don't want to be able to do it, but you can so you do. That doesn't make any sense. I don't like raisins, I don't want to eat them, but I can, so I do. Logic ftw. Edited February 13, 2014 by DoctorBadSign Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 Better suggestion would be: - the more players there are in a server the less time to log in - 120/180 seconds for a 39/40 - the less players the more time to log in - 20 mins for a 1/40 Would force the Easy Mode plebs to rethink their methods. Saying this because most groups that go through the DayZ process in one server, one go, eat them hoppers alive when fire fights begin - yes, logging is now a bitch isn't it ? - , and I expect the quality of gameplay ( read "player team skills" ) to improve over time instead of getting lost in loot loopholes.Nothing worse than facing off a group which gets slaughtered like lambs because they know nothing more than hoarding stuff and hopping. Relog timer has improved quality gameplay regarding server population, but a computer mechanic will never improve human nature, no matter how idiot it is at its most basic.That would not be a good solution. It currently costs about $100 per month, usd, to host a 50 slot server. People who are running servers would have a very difficult time attracting people to their server. Share this post Link to post Share on other sites
soulfirez 901 Posted February 13, 2014 (edited) Edited for the fact its pointless to argue with op his idea would never be implemented because only a server hopper would approve. Guess what the Devs aint that dumb... Edited February 13, 2014 by SoulFirez Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) So, why did you get rid of the penalty for switching servers rapidly? Your ideas arnt mutually exclusive, you can increase the logout timer and still have the login timer. I firmly believe that you should not be able to see or cancel logout once you start it. Also if server hoppers all join servers with 2/50 people in them, there are about 20 different spots you could bounce from, your chances of running into someone are slim. You are still saving server hoppers 4 minutes. You should stop talking now. We arnt children, you cant just make shit up that doesnt make any sense.What I am saying does make perfect sense. It might not be the best solution, but every last word I have said makes sense and is backed up by logic that is explained. You can refute that logic, but you can not deny that what I am saying makes sense, because it does. There seems to be a serious reading comprehension problem getting in the way here, so it's ironic that you suggest none of these posts are written by children (not you specifically). No your chances are not slim. As someone who hops a lot I know. It is very common to run into another hopper or another player in hot spots, even in low population servers. Just because a server says 2/40 players, doesn't mean it hasn't seen 15 players log in and out in the last 5 minutes. Hot spots are dangerous no matter what, and making yourself vulnerable in those places is never a good idea. Try for yourself. Make your way to a school and go afk. Wait and see how long until you are dead. Just because you don't see them, doesn't mean there aren't people all over the place. Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
Solopopo 330 Posted February 13, 2014 (edited) Better suggestion would be: - the more players there are in a server the less time to log in - 120/180 seconds for a 39/40 - the less players the more time to log in - 20 mins for a 1/40 Would force the Easy Mode plebs to rethink their methods. Saying this because most groups that go through the DayZ process in one server, one go, eat them hoppers alive when fire fights begin - yes, logging is now a bitch isn't it ? - , and I expect the quality of gameplay ( read "player team skills" ) to improve over time instead of getting lost in loot loopholes.Nothing worse than facing off a group which gets slaughtered like lambs because they know nothing more than hoarding stuff and hopping. Relog timer has improved quality gameplay regarding server population, but a computer mechanic will never improve human nature, no matter how idiot it is at its most basic.That is an interesting idea. I like the suggestion of decreasing the time if a server has a high population, but I'm not sure about making it that long for low population servers. It sure would encourage people to play on populated servers only though Edited February 13, 2014 by Solopopo Share this post Link to post Share on other sites
Judopunch 523 Posted February 13, 2014 What I am saying does make perfect sense. It might not be the best solution, but every last word I have said makes sense and is backed up by logic that is explained. You can refute that logic, but you can not deny that what I am saying makes sense, because it does. There seems to be a serious reading comprehension problem getting in the way here, so it's ironic that you suggest none of these posts are written by children (not you specifically). No your chances are not slim. As someone who hops a lot I know. It is very common to run into another hopper or another player in hot spots, even in low population servers. Just because a server says 2/40 players, doesn't mean it hasn't seen 15 players log in and out in the last 5 minutes. Hot spots are dangerous no matter what, and making yourself vulnerable in those places is never a good idea. Try for yourself. Make your way to a school and go afk. Wait and see how long until you are dead. Just because you don't see them, doesn't mean there aren't people all over the place. Your words are sentences. But your logic is grossly flawed. Thus it is nonsensical. It doesnt make sense. You are contrary. Contradictory. At odds with your goal. Shooting your self in the foot. Blathering. Speaking in tongue's. You have also conveniently avoided addressing my points that highlight the flaws in your logic. I will take that as my victory for the night. Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 13, 2014 That would not be a good solution. It currently costs about $100 per month, usd, to host a 50 slot server. People who are running servers would have a very difficult time attracting people to their server. True. As it stands now I agree. In the future with more permanent and persistent options - read. dynamic loot, bases - that obstacle will be overcome. In all games two thirds of the server barely reach a third of the slots. Popular servers will always be popular and as we have now most servers are owned by groups, meaning their own members will ensure the timer should not be that long ? The whole timer scene is awkward but can evolve to a more complex scenario and eventually spring some nifty admin toolset to deal with loggers and hoppers, like a signature timer as we have now. 30 minutes in a server will reset all your timer clock. 30 minutes is enough to get yourself proper survivor basic needs. Share this post Link to post Share on other sites