raiderlove86 3 Posted February 12, 2014 Ahhh damn... how long the maintenance gonna last, any idea? Sorry, im new to the game and its my first day playing. I need my DayZ fix and I cant play it, AHHHH!! :P Share this post Link to post Share on other sites
DaMaakus 34 Posted February 12, 2014 Ahhh damn... how long the maintenance gonna last, any idea? Sorry, im new to the game and its my first day playing. I need my DayZ fix and I cant play it, AHHHH!! :PNot sure, but I think I read somewhere, normal maintanance is set to around 3 hrs. Share this post Link to post Share on other sites
RagedDrew 209 Posted February 12, 2014 Ahhh damn... how long the maintenance gonna last, any idea? Sorry, im new to the game and its my first day playing. I need my DayZ fix and I cant play it, AHHHH!! :P Not sure, but I think I read somewhere, normal maintanance is set to around 3 hrs. Yeah the two maintenances I've been through were 3 hours. Share this post Link to post Share on other sites
youngbuck (DayZ) 11 Posted February 12, 2014 release the cars please!at least a bicycle would be fine :P Share this post Link to post Share on other sites
rusty_shackleford 12 Posted February 12, 2014 Maybe this is too "nitpicky" but the B95 is making the sound effect of shell casings hitting the ground after firing it. Since this is a "breech rifle" you shouldn't realisticly hear the shell casings until you're reloading. Otherwise, keep up the good work guys. 1 Share this post Link to post Share on other sites
B.a.r.r.e.t 20 Posted February 12, 2014 Climbing Everest is not so easy, server crashes every 15 minutes waiting for a miracle :) Share this post Link to post Share on other sites
zeddo 4 Posted February 12, 2014 I noticed the experimental branch has reached version 36, what's new here? Share this post Link to post Share on other sites
Amitymelon 0 Posted February 12, 2014 I am stuck in "please wait" limbo after going unconscious. I hope this next fix works so I can get back into the game! Share this post Link to post Share on other sites
fapamara 0 Posted February 13, 2014 im gettint too much disconections and cash in the experimental build :S Share this post Link to post Share on other sites
DaMaakus 34 Posted February 13, 2014 I noticed the experimental branch has reached version 36, what's new here?Good question. I only saw a tweet from rocket, that experimental is going to 36, but no changelog due to ongoing changes, or something along these lines. Didn't make much sense to me. Share this post Link to post Share on other sites
Guest Posted February 13, 2014 (edited) + u can check pulse on unconscious players+ defi. works only when the pulse is irregular, otherwise you gonna screw the player up+ seems like they implemented the performance boost thingy Dean talked about in reddit. i experienced additional 40 PS (open field) at 036.experimental (full 80 slot server)+berries now collactable (inventory) Edited February 15, 2014 by Guest Share this post Link to post Share on other sites
Ha1 12 Posted February 13, 2014 where is the fucking logout timer? wont play this until its in. Share this post Link to post Share on other sites
gorvi 189 Posted February 13, 2014 Here's the link top rockets latest twitch stream. If you're going to suggest that someone watch or read something. Do everyone a solid and share the link. http://lmgtfy.com/?q=rocket2guns+twitch 1 Share this post Link to post Share on other sites
rickyriot 1009 Posted February 14, 2014 (edited) Edited: Ignore this, the hardcore server must have changed IP as I "lost" it and couldn't find it again. Found it though. Edited February 14, 2014 by ricp Share this post Link to post Share on other sites
hombrecz 832 Posted February 14, 2014 (edited) Would be cool to see, what's on experimental server at the moment.I've downloaded 205 MB when I switched to experimental, so there's gotta be few new things in there....or are all data just for the optimalisation I wonder? Edited February 14, 2014 by Hombre Share this post Link to post Share on other sites
sYs 133 Posted February 14, 2014 When they gonna fix the tent spawns? Share this post Link to post Share on other sites
Tabinator 20 Posted February 14, 2014 How to check pulse?? Share this post Link to post Share on other sites
Hethwill_Khan 233 Posted February 14, 2014 How to check pulse?? Point and scroll. Also, glad to say I cannot play on Stable anymore, so stable the experimental is. Share this post Link to post Share on other sites
rickyriot 1009 Posted February 14, 2014 Would be cool to see, what's on experimental server at the moment. It's really moving on apace. I was playing the hardcore experimental server today and thinking that If you added zombie and loot respawning (even taking into consideration that zombie AI is some way off) you'd have a pretty solid game. Share this post Link to post Share on other sites
hombrecz 832 Posted February 14, 2014 It's really moving on apace. I was playing the hardcore experimental server today and thinking that If you added zombie and loot respawning (even taking into consideration that zombie AI is some way off) you'd have a pretty solid game. Was actually thinking the same except that zombies would need to stop glitching through walls. Share this post Link to post Share on other sites
thehunter21 16 Posted February 14, 2014 keep them coming, this is awesome new stuff ever 2-3 days thanks :D Share this post Link to post Share on other sites
rickyriot 1009 Posted February 14, 2014 Was actually thinking the same except that zombies would need to stop glitching through walls. It's been a few updates since I last played it but I notice the "pathing" that has been introduced does help somewhat. They now go around some walls and fences and will even try to go through the doors of houses.We all know the "proper" zombie AI is some way off so I am not expecting miracles until then. 2 Share this post Link to post Share on other sites
commanderbash 102 Posted February 14, 2014 is this changelog even relevant now that we've changed to .35? Share this post Link to post Share on other sites
Darkness Muta 15 Posted February 14, 2014 is this changelog even relevant now that we've changed to .35?The next patch is actually .36. It is kind of surprising they have not posted the changelog so people know what to actually test to make sure it all works before it goes stable on Wednesday. 2 Share this post Link to post Share on other sites
Guest Posted February 15, 2014 (edited) The next patch is actually .36. It is kind of surprising they have not posted the changelog so people know what to actually test to make sure it all works before it goes stable on Wednesday.who told yeh .36 is rollin on stable next wednesday? Dean Hall @rocket2guns 12. Feb.Update to experimental branch, 0.36.115297 is rolling out now. No changelog yet as it will change regularly over the week. Edited February 15, 2014 by Guest Share this post Link to post Share on other sites