xRann 126 Posted February 6, 2014 If you cant control the character then what is the difference between what you propose and what has been implemented. The fact that you can see yourself die ??? Your argument does not make much sense to meThere's quite a few people who's only issue with the current implementation is that they just don't know if they made it out alive or not. They don't care if it happens, would just like to know that it happened. I can see their point, but personally I'd rather not know. All swifter the kick upon the realization that I fucked up and am at day zero again. Share this post Link to post Share on other sites
mssing 34 Posted February 6, 2014 the timers are there to try preventing "ghosting" players ..thinking anything different is simply stupid and mostly argued by butthurt players being pissed because some of the other "hoppers" got there first =) 1 Share this post Link to post Share on other sites
africanhungergames 192 Posted February 6, 2014 but you could make it to where if someone does hit alt+f4 then they do stand there for 30 seconds. Just like Wow. All we want is the option to still be able to see...while that 30 seconds is counting downWHY ??? If you cant control your character what does it matter if you can see for those 30 seconds or not. It does not, you sound like a QQ ghoster. No its not there to make u vulnerable for 30 seconds. Its there so u cant just jump out immediately in the middle of battle. It forces you to fight. But if I want to leave anyways at some point. I should be able to see the countdown. I shouldn't be subject to some random or zombie walking up from way across the map. "if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing." This doesnt make any sense. He's having to defend himself for 30 seconds. Thats not combat logging thats fighting. All you have to do is look 360 around you and if there is nothing there you will be safe for 30 seconds, if you find it so hard to make sure that no one is within 30 seconds from your position You should not be playing this game. I am saying no more on this subject, the people who are against it have nothing better to offer and your complaints just dont make sense, 'i dont like it because i want to see myself die in those 30 seconds', 'i dont like it because i want to be able to cancel it within those 30 seconds'. No the reason you don't like it was because you were abusing it before and now you cant, anyone with half a brain can see through your excuses to the truth underneath which is your all a bunch of dirty ghosters and your shxt just got wrecked. Thank you rocket, these tears are delicious. 1 Share this post Link to post Share on other sites
cels 43 Posted February 6, 2014 (edited) It can be improved.. It may slowdown ghosting and server hopping.. But it doesnt stop it.. It does work somewhat for now though.Think how it will be when base building and barricades are in play.. You will want something to stop people from logging into another server, moving 10 feet, logging back into your server and being inside your base.Only way I can think of to really fix this is on top of the current system. Have it so you randomly spawn elsewhere on the whole map for switching to a different server. Switch too much, too soon. You lose all your gear and only spawn at fresh spawn spots. Edited February 6, 2014 by cels Share this post Link to post Share on other sites
DeatHTaX 1217 Posted February 6, 2014 I still don't really understand why there's a debate about this :/ I mean the only thing that changes from my routine is I have to sit in a spot for a bit before I log out, and make sure no one is following me or there are zombies nearby. I think anyone who is really arguing against this system is either.. A: Incredibly impatient B: A combat logger C: A combat logger D: A server hopper I mean really guys...there is nothing in this system to complain about. You just have to be a little more careful now. 3 Share this post Link to post Share on other sites
Mdogg2005 447 Posted February 6, 2014 To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry.Being able to control your guy for the duration of the timer, and being able to interrupt the timer and defend yourself then continue the timer, are two very different things. What I've been trying to suggest is let us click disconnect then start the 30 sec timer. If we see trouble, we can stop the timer, defend ourselves, and then disconnect and commence the 30 sec logout period where can we look around holding alt, but can't move less we interrupt the timer again. Share this post Link to post Share on other sites
xRann 126 Posted February 6, 2014 Being able to control your guy for the duration of the timer, and being able to interrupt the timer and defend yourself then continue the timer, are two very different things. What I've been trying to suggest is let us click disconnect then start the 30 sec timer. If we see trouble, we can stop the timer, defend ourselves, and then disconnect and commence the 30 sec logout period where can we look around holding alt, but can't move less we interrupt the timer again.This is exactly what was tested and abused. I find a good position, hit my logout timer. If nobody shows, abort and start it again. If somebody shows, gain tactical advantage or logout.ORI'm fired upon. I flee and take cover and start my logout timer. If the attacker doesn't show, either logout or abort and restart it. If they show either gain a tactical advantage or logout. The end result is a complete bypass of the purpose. It was tested. Did not pass the mustard. So, this is what we have now. 3 Share this post Link to post Share on other sites
Mdogg2005 447 Posted February 6, 2014 I'm fired upon. I flee and take cover and start my logout timer. If the attacker doesn't show, either logout or abort and restart it. If they show either gain a tactical advantage or logout.I never thought of this scenario. Makes perfect sense, actually. Share this post Link to post Share on other sites
mssing 34 Posted February 6, 2014 (edited) I still don't really understand why there's a debate about this :/ I mean the only thing that changes from my routine is I have to sit in a spot for a bit before I log out, and make sure no one is following me or there are zombies nearby. I think anyone who is really arguing against this system is either.. A: Incredibly impatient B: A combat logger C: A combat logger D: A server hopper I mean really guys...there is nothing in this system to complain about. You just have to be a little more careful now.well you are ignorantly wrong ..the system is aimed at "ghosters" and those alone... you are all "hoppers" any way, until you only pay and play on one server only ..lol... even if it is without loot or any activity what so ever ..which you don't, so... Edited February 6, 2014 by mssing Share this post Link to post Share on other sites
xRann 126 Posted February 6, 2014 The problem I think some are experiencing is that they think of this as "punishment" for the way they play, connection, servers, or whathaveyou. It's not the case at all. As a means to curb exploits that the engine itself is limited in managing and this, for now, is a valid and effective means to do so. Perfect? no, but until better comes along this will do the job pretty well. well you are ignorantly wrong ..the system is aimed at "ghosters" and those alone... you are all "hoppers" any way, until you only pay and play on one server only ..lol... even if it is without loot or any activity what so ever ..which you don't, so...There are two timers that were implemented.1.) Logout timer to stop combat logging2.) Login timer to stop ghosting and server hoppers You sir, are the one who is wrong. 2 Share this post Link to post Share on other sites
mssing 34 Posted February 6, 2014 The problem I think some are experiencing is that they think of this as "punishment" for the way they play, connection, servers, or whathaveyou. It's not the case at all. As a means to curb exploits that the engine itself is limited in managing and this, for now, is a valid and effective means to do so. Perfect? no, but until better comes along this will do the job pretty well. There are two timers that were implemented.1.) Logout timer to stop combat logging2.) Login timer to stop ghosting and server hoppers You sir, are the one who is wrong.that is not true. rent your own servers and you will soon understand that "server hopping" isn't effected by any of these new changes ..but perhaps you rather be one of the moochers then one of contributing...? Share this post Link to post Share on other sites
eisenmaik 17 Posted February 7, 2014 logout time is easy to cheat with, lean in thirdperson by double Q, loock throu the wall and start the timer. than if u see someone entering ure building ore comming closer u canabort the timer and shoot him!. the 30 second ghost fixed about 90% combat logging, and after the patch i killed 50% more bandits, atleast i killed about 10 hoppers a day. hoppers doesnt learn much quikly i think..... 2 Share this post Link to post Share on other sites
Gerandar 212 Posted February 7, 2014 I wouldn't say its a combat logging timer as it doesnt just apply to combat situations. its more of a badly implemented standard log out timer :\ 1 Share this post Link to post Share on other sites
weedmasta 784 Posted February 7, 2014 but you could make it to where if someone does hit alt+f4 then they do stand there for 30 seconds. Just like Wow. All we want is the option to still be able to see...while that 30 seconds is counting down And how are you going to make it so that if someone kills the process from the task manager they stand there for 30 seconds? The game can't detect that. Share this post Link to post Share on other sites
HazZarD87 166 Posted February 7, 2014 Need more popcorn. There are still combat loggers trying to argue against this wonderful system :lol: 2 Share this post Link to post Share on other sites
soulfirez 901 Posted February 7, 2014 (edited) that is not true. rent your own servers and you will soon understand that "server hopping" isn't effected by any of these new changes ..but perhaps you rather be one of the moochers then one of contributing...? You pay for a server that is honestly great i wish your server well but i think your calling everyone hoppers what because they dont donate to play or play exclusively on your server. Doing that is pointless untill private hive servers come in where you will be able to password protect your server have far more control over it can be active in banning stopping hackers. Till then you provide just another open public server which one day i may log into your server and play for a few hours log out the next i might choose another cause it has a higher pop . That is not classed as server hopping server hopping is when you loot a high loot area then jump straight away to another server to loot same place again. Im sorry your butt hurt honestly i am but perhaps close your server down till you are able to run a private server then you will have somethingi would be willing to donate my money to .....(assuming you run it right nd not like a douche which i get the feeling you will from ya butthurt posts Edited February 7, 2014 by SoulFirez 2 Share this post Link to post Share on other sites
comikz 218 Posted February 7, 2014 I like that they added this in, I wouldn't call it a "lazy" fix.I love it that people can no longer just initiate combat, notice their losing then run away, putting this system in makes them finish what they started.The spawn timer can be bothersome at times when your on a certain server and it resets soon after joining and the respawn timer delays you for X amount of time, but all and all, I believe this was a good addition. Now if I can paint my dang SKS that would be super, lol... 1 Share this post Link to post Share on other sites
cysinyard 12 Posted February 7, 2014 Loving the change, I think its a small price to pay to even out the playing field for honest players vs those who would exploit the game mechanics. At first i had thought it would be better with a 30 second timer you could cancel, but i honestly think it negates the benefits of the change as stated. now im gonna sit back and enjoy some combat logger tears! continue gents! 1 Share this post Link to post Share on other sites
blueleader 18 Posted February 7, 2014 Im not against the logging out penalty but 30 secs is too long 15 secs should be enough and im not against the overall idea of this logging in penalty, but it catches a lot of innocent chaps out that have to change servers before the 30 min timer examples 1.you join a server and you find it too laggy to play2.you join a server with your friends or clan and there is no room for some3, you are playing and have to leave for a few mins ( real life problems)4, the server kicks you or your game crashes or pc these are just a few reasons the timer can be unfair i suggest that the timer be just 2 mins instead of 5 mins,,,, that would be a better fairer time to deal with because sometimes if you combine a couple of these reasons for leaving a server you can take about 15 mins to actually get to play the game, this can be very frustrating indeed just my thoughts Share this post Link to post Share on other sites
africanhungergames 192 Posted February 7, 2014 Im not against the logging out penalty but 30 secs is too long 15 secs should be enough and im not against the overall idea of this logging in penalty, but it catches a lot of innocent chaps out that have to change servers before the 30 min timer examples 1.you join a server and you find it too laggy to play2.you join a server with your friends or clan and there is no room for some3, you are playing and have to leave for a few mins ( real life problems)4, the server kicks you or your game crashes or pc these are just a few reasons the timer can be unfair i suggest that the timer be just 2 mins instead of 5 mins,,,, that would be a better fairer time to deal with because sometimes if you combine a couple of these reasons for leaving a server you can take about 15 mins to actually get to play the game, this can be very frustrating indeed just my thoughtsAll the points you make are valid but that is why i say it is a burden we will all have to carry. Yes there are holes in this design but the core of it was to stop ghosting and it has succeeded. Also two minutes is not a punishment, thats the difference of a toilet break, far too low in my opinion. 1 Share this post Link to post Share on other sites
Crooked Hauser 258 Posted February 7, 2014 This suggestion has already been addressed and dismissed, because you can simply camp out, while looking at the count down timer, allowing your to, as Rocket coined it: "Ghost combat log."With the current feature, you can chose to stay and fight it out or become unprotected for 30 seconds.Then I guess the great lord Rocket is a "combat logging" whiner too... Because there's no place on Chernopolis that is safe for 30 seconds. From bandits, griefers or clipping zombies. I've been alone in the woods nowhere near a town and had a zombie start eating my dome. The on-screen timer most people are suggesting doesn't let you ghost log because you're still basically helpless/immobilized. But it at least gives you the option to cancel the logout if a zombie comes along or a player walks onto your screen. In a combat logging scenario you still would have to stand there semi-helpless, giving your "victim" a chance to blast your face... Or let's you log out after you kill the other guy. Then logout. What's so hard to accept about any of this? Being blind for 30 seconds sucks. Share this post Link to post Share on other sites
xRann 126 Posted February 7, 2014 Then I guess the great lord Rocket is a "combat logging" whiner too... Because there's no place on Chernopolis that is safe for 30 seconds. From bandits, griefers or clipping zombies. I've been alone in the woods nowhere near a town and had a zombie start eating my dome.The on-screen timer most people are suggesting doesn't let you ghost log because you're still basically helpless/immobilized. But it at least gives you the option to cancel the logout if a zombie comes along or a player walks onto your screen. In a combat logging scenario you still would have to stand there semi-helpless, giving your "victim" a chance to blast your face... Or let's you log out after you kill the other guy. Then logout. What's so hard to accept about any of this? Being blind for 30 seconds sucks.I regularly walk away from my computer and go down stairs to smoke, eat, talk to the wife or kids, and never have an issue. Am gone between 1-10m, you're doing it wrong. You also fail to realize that a timer was tested, found to be abuseable, and that is why we don't have one. 1 Share this post Link to post Share on other sites
africanhungergames 192 Posted February 7, 2014 Then I guess the great lord Rocket is a "combat logging" whiner too... Because there's no place on Chernopolis that is safe for 30 seconds. From bandits, griefers or clipping zombies. I've been alone in the woods nowhere near a town and had a zombie start eating my dome.The on-screen timer most people are suggesting doesn't let you ghost log because you're still basically helpless/immobilized. But it at least gives you the option to cancel the logout if a zombie comes along or a player walks onto your screen. In a combat logging scenario you still would have to stand there semi-helpless, giving your "victim" a chance to blast your face... Or let's you log out after you kill the other guy. Then logout. What's so hard to accept about any of this? Being blind for 30 seconds sucks.You're just extremely ignorant aren't you. If you had taken a little bit of time to read through and absorb some of the information being said you would not have written this. Re read everything and then tell me why it CAN be exploited. 1 Share this post Link to post Share on other sites
Quix_otic 11 Posted February 7, 2014 The timer is good as it is I think. If you log out and a zombie/player kill you, well then you logged out in the wrong place. And seeing while it counts down also defeat the purpose.I haven't had a problem with it at all. 1 Share this post Link to post Share on other sites