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sacrdandprofne

M1 Carbine?

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No.

 

One reason.

 

Too f*cking american. I doubt one of these made it to the USSR during WW2 due to it being a behind the lines weapon for the US, a country i don't think ever went to fight with or against the USSR during that period, and there are much better designs and calibers that the people of chernarus could have imported in the years since.

 

EDIT: I bet the next comment is from Gews.

Edited by Dchil
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I was just thinking it may be a possibility. I mean, a "magnum" can be seen as pretty "American".

Again, in SE:NZA it's another Russia vs Germany scenario and they had the M1 in the safe rooms.

Just throwing it out there.

Edited by sacrdandprofne
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They could add the Kar-98k for example, as it was captured by the USSR during WW2, but no way for the M1 Carbine.

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I dont care what they add as long as they add some more automatic rifles.

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I dont care what they add as long as they add some more automatic rifles.

:d

Edited by TedZ
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I'd find it more realistic for them to do a Mini-14, which is a civilian level gun. 

Then again, I want them to do an actual M14 but most others disagree with me :P

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The SKS is gonna be added from what I can tell in the next patch update, it fits more in theme and I'd rather not have too many automatic rifles otherwise it's just gonna turn into a slaughter fest

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Not outrageously unrealistic.

 

My grandfather picked up allied airdrops during WW2 and carried a M1 Carbine himself. After his death by grandmother donated it to a museum. :(

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    I think It'd be nice to see a Tokarev TT-30 added to the game. I want a lot of pistols to be added, except that would take forever to add, I think it'd be cool to have some German weapons such as the Kar-98. I don't want auto weapons though, I wish there wasn't any auto weapons at all, takes so much less skill in my opinion.

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They wouldn't have been using M1 Carbines prior to the breakup of the Soviet Union and they wouldn't have purchased them after, so the "army, police and security forces" explanation is a no-go. Civilians would not have had them during Soviet times and would not have gone on random M1 Carbine buying sprees after. I would not find it "authentic" to be finding any .30 carbine ammunition either. The devs won't add this weapon because it doesn't fit the setting, there is no demand for it, the ammunition would be exclusive to this one firearm, which is something they don't like, and no, they would not add a random bunch of Blackhawks, AutoMags and Magals to make better use of it.

Obviously, weapons of any type could be stashed beneath someone's floorboards from WWII days. Unless they're going to model every weapon on the planet, that's not a valid reason to include random guns. They need to focus on all the most common, most suitable and most likely weapons choices first.

Edited by Gews
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I was just thinking it may be a possibility. I mean, a "magnum" can be seen as pretty "American".

Again, in SE:NZA it's another Russia vs Germany scenario and they had the M1 in the safe rooms.

Just throwing it out there.

But a COLT PYTHON is one of the most popular double-action revolvers to ever hit the civilian market. Because of this, you can find them almost anywhere (for a huge chunk of cash). The M1 Carbine, however, was a simple short-barrel battle rifle that had the mobility, kick, and reloading style of the Thompson .45, but M1 Garand attributes as well. I own and absolutely love my M1 Carbine, but I would not want to see it in DayZ.

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It's not that it's a bad idea sacredandprofane, it just really comes down what Gews said - it's likely that the Dev team will choose to stick to guns that either a) fit the setting b ) are popular world wide (the AK and the Remington 870 shotgun are good examples not in game yet) or c) are popular among the Dev team.  The last reason may be why the FNX made it in - I'm no gun nut, but I am a casual enthusiast and I'd never heard of it before this game.  It may be a wonderful weapon, but I can't seem to find any Armed Force (US, UK, Russian, or otherwise since those seem to have gear in the game) that uses it as a Standard Service Pistol or popular alternative.

 

Then there is also the problem of Loot Table Dilution which I've talked about in other "add this item" threads.  After a while, if too many options are added to the loot tables, it will be very hard to find something specific.  Find a weapon?  No problem.  Find the specific weapon you want because you like it?  Much harder.  Honestly I'd say the M4 and an AK (or couple varients of) are probably all we need for Assault Rifles.  The SKS will fill the roll of the M1 Carbine in terms of style.  Not your first choice I realize, but a suitable alternative.

 

My two cents.

Edited by - Karma -

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They wouldn't have been using M1 Carbines prior to the breakup of the Soviet Union and they wouldn't have purchased them after, so the "army, police and security forces" explanation is a no-go. Civilians would not have had them during Soviet times and would not have gone on random M1 Carbine buying sprees after. I would not find it "authentic" to be finding any .30 carbine ammunition either. The devs won't add this weapon because it doesn't fit the setting, there is no demand for it, the ammunition would be exclusive to this one firearm, which is something they don't like, and no, they would not add a random bunch of Blackhawks, AutoMags and Magals to make better use of it.

Obviously, weapons of any type could be stashed beneath someone's floorboards from WWII days. Unless they're going to model every weapon on the planet, that's not a valid reason to include random guns. They need to focus on all the most common, most suitable and most likely weapons choices first.

 

They haven't been doing that, though. I do not understand why it is imperative that every weapon in the game need to be 100% realistic for you, even a gun nut like me doesn't care that much.

 

I like the FNX-45, I like the Colt Python, but how realistic is it that you'll find them? In fact, how realistic is it that you'll find a Ruger 10/22, Remington 870, or M4A1 at all? Those guns are common on the world stage, but individually it's unlikely that you would find them at a reasonable rate in real life. They have a Ruger 10/22 because of the large demand for .22 guns in the game, but the realistic probability of one appearing is almost zero.

 

And never say that "the devs won't add this weapon" because people said that about chainsaws and look what happened.

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But a COLT PYTHON is one of the most popular double-action revolvers to ever hit the civilian market. Because of this, you can find them almost anywhere (for a huge chunk of cash). The M1 Carbine, however, was a simple short-barrel battle rifle that had the mobility, kick, and reloading style of the Thompson .45, but M1 Garand attributes as well. I own and absolutely love my M1 Carbine, but I would not want to see it in DayZ.

The Colt Python might of been one of the most popular double-action revolvers in the time period of their production line. Colt ended production of the Python in 1996 and even then Colt Custom gunworks stopped the custom making of the Python in 2005. DayZ as far as I can tell, is loosely based in the year 2012. However, while I share your opinion, I would want to see an M1 Carbine in DayZ but not on Chernarus, when ever the time really comes that custom maps exist for DayZ is the time when I'd like to see a map, that has some liability to hold american made weapons.

 

It's not that it's a bad idea sacredandprofane, it just really comes down what Gews said - it's likely that the Dev team will choose to stick to guns that either a) fit the setting b ) are popular world wide (the AK and the Remington 870 shotgun are good examples not in game yet) or c) are popular among the Dev team.  The last reason may be why the FNX made it in - I'm no gun nut, but I am a casual enthusiast and I'd never heard of it before this game.  It may be a wonderful weapon, but I can't seem to find any Armed Force (US, UK, Russian, or otherwise since those seem to have gear in the game) that uses it as a Standard Service Pistol or popular alternative.

So while I don't find the Colt Python to fit in with the setting of Chernarus, I can deduct that the choice was because it was a developer favourite. Additionally the FNX45 which also doesn't really fit in with the whole post Soviet Union theme, was also released in October 2012 which would make this pistol EXTREMELY RARE, possibly only used by Special Forces Operators if it follows the DayZ timeline, if there is one.

 

Overall I can expect the Dev's to release a number of weapons based largely on the faction they belong to, for example the M4 could have been apart of some US Marines acting as help for a nation in trouble as a means of humantarian aid. Further enforcing this idea is finding a number of unique items such as the UK Assault Vest

 

Possible theory's could be:

  • Chernorussian Civilian Populace
  • Criminal Elements
  • Chernorussian Police
  • Russian Army
  • NATO Peacekeepers/Humantarian Aid
  • US Marines
  • US Special Forces
  • UK Armed Forces
  • UK Special Forces
  • Private Contracters/Mercenaries
  • Terrorist/Rebellious Factions
Edited by Draco122
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They haven't been doing that, though. I do not understand why it is imperative that every weapon in the game need to be 100% realistic for you, even a gun nut like me doesn't care that much.

Why in the world would I want them to include any guns that don't fit the setting? There are dozens of choices which fit well. They should put those ones in.

 

I like the FNX-45, I like the Colt Python, but how realistic is it that you'll find them? In fact, how realistic is it that you'll find a Ruger 10/22, Remington 870, or M4A1 at all? Those guns are common on the world stage, but individually it's unlikely that you would find them at a reasonable rate in real life. They have a Ruger 10/22 because of the large demand for .22 guns in the game, but the realistic probability of one appearing is almost zero.

Yes, it is improbable you'd find firearms at the rate you do in the game. That is a necessary concession for gameplay purposes, even in mods like DayZ 2017. It's not an excuse to say "ah, screw it" and throw anything into the game. That would not be necessary for good gameplay.

A lot of people say they don't want weapons like Desert Eagles, FN SCARs, or M107s... why not? Because they don't fit the setting of the game. They are out of place. Exact same thing is true of the M1 carbine, just because it's old and has a wooden stock doesn't mean it gets a pass from me. The M1 carbine seems just as out of place as any of the "tacticool" guns.

What guns I like has zero bearing on whether I agree with them placing those guns in the game or not.

As for the Python, it's a poor choice probably based on AMC's The Walking Dead. There are many much more plausible .357s they could have included.

The FNX, I suspect was ported straight from ARMA 3. It has the same attachments as ARMA 3's FNP-45, and if you look close - it says "FNP-45" on the slide. It seems they just colored it grey. While not as bad as the Python, it's not a great choice either, it was a convenient choice.

The Ruger 10/22 and Remington 870 are not horribly out of place. They have them in Europe as well. They may not be the best choices but they are possible.

 

And never say that "the devs won't add this weapon" because people said that about chainsaws and look what happened.

The devs won't add the M1 carbine. Bookmark me.

Edited by Gews
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As for the Python, it's a poor choice probably based on AMC's The Walking Dead. There are many much more plausible .357s they could have included.

The FNX, I suspect was ported straight from ARMA 3. It has the same attachments as ARMA 3's FNP-45, and if you look close - it says "FNP-45" on the slide. It seems they just colored it grey. While not as bad as the Python, it's not a great choice either, it was a convenient choice.

 

Regarding the FNX, sounds about right. It and the M4A1 were likely put in due to the resources already being available and it saving development time.  I can get on board with that.  Then again, surely an AK and either the Makarov or GSh-18 were available from the same source?  It also likely comes down the Devs saying "I like that gun, it's going in."

 

Your explanation for the Python is likely bang on.

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Regarding the FNX, sounds about right. It and the M4A1 were likely put in due to the resources already being available and it saving development time.  I can get on board with that.  Then again, surely an AK and either the Makarov or GSh-18 were available from the same source?  It also likely comes down the Devs saying "I like that gun, it's going in."

 

Your explanation for the Python is likely bang on.

The M4A1 was created from scratch by Rocket - ARMA 3 has no M4s, Makarovs, etc, due to the futuristic 2030s setting. They couldn't use the models from ARMA 2 because they were looking outdated and were not set up for the proxy attachments anyways, so no porting Makarovs or AKs etc.

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The M4A1 was created from scratch by Rocket - ARMA 3 has no M4s, Makarovs, etc, due to the futuristic 2030s setting. They couldn't use the models from ARMA 2 because they were looking outdated and were not set up for the proxy attachments anyways, so no porting Makarovs or AKs etc.

 

Oh, good to know then - so really, it came down the Dev preference which was the other option.  Thanks for clarification.  I guess that would mean that any argument saying "it doesn't really fit the setting" can be looked at as not being the point - the point will more or less be "Do the Devs like it enough to put it in?".  I'm with the previous statement, but the later is how it is I guess.

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Oh, good to know then - so really, it came down the Dev preference which was the other option.  Thanks for clarification.  I guess that would mean that any argument saying "it doesn't really fit the setting" can be looked at as not being the point - the point will more or less be "Do the Devs like it enough to put it in?".  I'm with the previous statement, but the later is how it is I guess.

Correct, they will add weapons, clothes and other items if they like them and if they improve "gameplay". They will also leave things out for the same reasons.

Unfortunately Rocket and the devs are not all humourless rivet counters like me...

: (

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No.

One reason.

Too f*cking american. I doubt one of these made it to the USSR during WW2 due to it being a behind the lines weapon for the US, a country i don't think ever went to fight with or against the USSR during that period, and there are much better designs and calibers that the people of chernarus could have imported in the years since.

EDIT: I bet the next comment is from Gews.

This post Is ridiculous for one reason :

Anerican guns are found and collected everywhere mang to say not one would be in Russia is redonkytonk haha but if it were found rarely in Russia , then it would naturally be rare in the loot spawn , and Id personally want a lil bit more of a badass gun if its so rare , m1 s alright though

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Whats about some ww2 german weapons? I mean some german weapons will be still found in russian... stg would be awsome! :D

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Why in the world would I want them to include any guns that don't fit the setting? There are dozens of choices which fit well. They should put those ones in.

 

Yes, it is improbable you'd find firearms at the rate you do in the game. That is a necessary concession for gameplay purposes, even in mods like DayZ 2017. It's not an excuse to say "ah, screw it" and throw anything into the game. That would not be necessary for good gameplay.

A lot of people say they don't want weapons like Desert Eagles, FN SCARs, or M107s... why not? Because they don't fit the setting of the game. They are out of place. Exact same thing is true of the M1 carbine, just because it's old and has a wooden stock doesn't mean it gets a pass from me. The M1 carbine seems just as out of place as any of the "tacticool" guns.

What guns I like has zero bearing on whether I agree with them placing those guns in the game or not.

As for the Python, it's a poor choice probably based on AMC's The Walking Dead. There are many much more plausible .357s they could have included.

The FNX, I suspect was ported straight from ARMA 3. It has the same attachments as ARMA 3's FNP-45, and if you look close - it says "FNP-45" on the slide. It seems they just colored it grey. While not as bad as the Python, it's not a great choice either, it was a convenient choice.

The Ruger 10/22 and Remington 870 are not horribly out of place. They have them in Europe as well. They may not be the best choices but they are possible.

 

The devs won't add the M1 carbine. Bookmark me.

Now that I've seen the FNP-45 in ArmA 3, it does look like they did that. If that truly is the case, I would hope they'll add the P99 (P07) too, since it could fit the setting and already exists. 

The Colt Python, like the crowbar probably exists to appease Walking Dead and Half-Life fans, but they'll probably have more .357 guns in the future (I can't really imagine too many guns with unique calibers in the end). 

And all of the Magpul/CQB gear for the M4 was probably just done to allow more customization.

 

That being said, I do think that the Ruger 10/22 and Remington 870 should be in the game, as they are interesting and definitely plausible guns, but IRL only a few of them actually make it among the other guns

 

That is like how movies/video games show rebels and armies using everything from G3s to FN FALs to KAR-98s where in reality they would probably only have AKMs/Type 56s and maybe a few other weapons.

 

 

Now as for the M1 Carbine, I'm not in any way suggesting that it will be added (nor that it should or that I want it to be) but I'm saying to argue from a certain standpoint offers low credulity even if there is a basis. But whatever, time will tell.

 

 

Whats about some ww2 german weapons? I mean some german weapons will be still found in russian... stg would be awsome!  :D

 
The StG-44 is really unnecessary considering it is not found a lot any more and it has a caliber unique to it. The Walther P38 and possibly MP40 would work because they are 9x19mm, and I wouldn't be mad if they did a KAR-98k (Again, unique caliber though), but the KAR-98 would fill the same role as the Mosin-Nagant (5 round bolt-action, long-ranged rifle) does now so there's no real point in them making one until later in development.
I do want to see a P-38, though. I think it's reasonable enough.
Edited by Chaingunfighter
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