KerrSG1 113 Posted January 30, 2014 PvE servers will suck the meaning out of the gamehaving the PvP in the game makes it what it is It 'sucks the meaning out' to you. Not everyone. Not everyone wants to play the way you do, and no one is suggesting you be forced the play the way they want you to play. Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 And I pointed out 'nice people' are already leaving the game because of the griefing and KOS of the game as is. PVE would allow them to stay, and there would likely be inevitable cross over as people play on PVP as well, but would rather stick to PVE on the whole.And they're welcome to leave and play other games. That doesn't really necessitate a change. There are plenty of people "nice" and "griefer" who still play the game actively. It's the same as someone finding out that Final Fantasy or Battlefield isn't the game for them. You can't please all of the people all of the time. Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 (edited) Also, the burden of proof is on you sir. We don't have to prove why there shouldn't be PVE servers, because there already are none, you have to prove why there should be. The proof is in the rampant complaints of KOS and other behavior, and people not wanting to play the game with the kind of people who are ruining the game for others. Edited January 30, 2014 by KerrSG1 Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 The proof is in the rampant complaints of KOS and other behavior, and people not wanting to play the game with the kind of people who are ruining the game for others.Yet the game is suffering from no loss of population or popularity. What you have is a vocal minority. Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 And they're welcome to leave and play other games. That doesn't really necessitate a change. There are plenty of people "nice" and "griefer" who still play the game actively. It's the same as someone finding out that Final Fantasy or Battlefield isn't the game for them. You can't please all of the people all of the time. I pointed out before, this is still a business. This isn't a 'mod' of a game people have already bought. The purpose is sales, you must make a profit to keep a game going and develop it. The reputation this game is already getting is going to reduce it's sales and keep people interested in more than griefing from it. Constant PVP Killings in Gamehttp://www.dorkly.com/comic/58310/dayz-ed-and-confusedPerfect Murder Simulator Gamehttp://www.thedailydigest.org/2014/01/29/zombie-apocalypse-pc-game-a-perfect-murder-simulator/ Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 But the game had a reputation for constant PVP before it was released (Back in the days of the Mod) and still sold over a million copies. As an unfinished Alpha no-less. Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 Absolutely, but a million copies in a world of 7 billion is a drop in the bucket. Increased sales come from increased player base. PVE would capture the entire spectrum of players interested. Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 (edited) In a world of seven billion, many of which are without internet, some of which the game isn't localized for, and so-on. Please. Try again. Also, a million copies for an unfinished game is pretty damn spectacular And I forgot the significant number of people who don't play computer games. Edited January 30, 2014 by Dekartz Share this post Link to post Share on other sites
Zuulass 45 Posted January 30, 2014 went thru a few forums and only about 3 people are complaining about KOSso the amount of people you keep referring to might not be as much as you think Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 (edited) Also, this thread alone is a fine example of why it's not a good idea. There are more people against it than for it. Majority rules. (Since it's a numbers game and all) Edited January 30, 2014 by Dekartz Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 Some people against it, but with no real cause as to why it should not be implemented. Your side really seems to come down to what is an 'elitist' argument, that this game isn't for people who 'just can't handle it' or something like that. Well sorry, but you still failed to demonstrate why PVE and PVP servers can't exist. You could still keep your 'elitist' position by saying you only play on PVP servers. The game makers get more sales by a broader base. Everyone wins. Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 Except that pandering to the "lowest common denominator" as it were would speak badly of the development team who said they wanted a harsh unforgiving game that won't be for everyone. Won't be for everyone Won't Be For Everyone Share this post Link to post Share on other sites
1S1K-Airborne 148 Posted January 30, 2014 Expect a lot of KOSers to be shitting on your idea. My opinion.........YOUR server, YOU pay for it, YOUR rules. If people like it, they'll play there. If they don't then they can GTFO and go to another server. There's not one RIGHT way to play this game. It's your server, your money, your rules. Share this post Link to post Share on other sites
1S1K-Airborne 148 Posted January 30, 2014 (edited) Also, this thread alone is a fine example of why it's not a good idea. There are more people against it than for it. Majority rules. (Since it's a numbers game and all) Then you go buy a server, and you can make your own rules. He's paying for the server, NOT YOU. I'm glad idiots like you don't make "life rules". Otherwise I'd come live in your house, eat your shit, and drive your car into a tree. It's not YOURS right? Edited January 30, 2014 by 1S1K-Airborne Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 (edited) Then you go buy a server, and you can make your own rules. He's paying for the server, NOT YOU. I'm glad idiots like you don't make "life rules". Otherwise I'd come live in your house, eat your shit, and drive your car into a tree. It's not YOURS right? By that logic: Then you go make a survival game, and you can make your own rules. Because as it stands, there are rules against making PVE servers. Edited January 30, 2014 by Dekartz Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 Then you go buy a server, and you can make your own rules. He's paying for the server, NOT YOU. Absolutely, but in order for it to be setup that way, we would need the developer to provide the tool to enable PVE on a server that we could pay for. Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 Absolutely, but in order for it to be setup that way, we would need the developer to provide the tool to enable PVE on a server that we could pay for. And that's where my qualm comes in. Play how you want. But don't expect the developer to cater to it, especially when it goes against the stated "spirit" of the game. 3 Share this post Link to post Share on other sites
dallas 5195 Posted January 30, 2014 Absolutely, but a million copies in a world of 7 billion is a drop in the bucket. Increased sales come from increased player base. PVE would capture the entire spectrum of players interested.The team is not interested in compromising their vision to reach a wider casual audience and let's face it, DayZ isn't really that hardcore, if you're willing to learn and adapt, you're going to figure out the mechanics and the player patterns in no time. However if you're refusing to learn from your mistakes and demands to be catered to like a child, you've chosen the wrong game. It's pretty easy to predict the PvP hot spots on the map and there's plenty of areas, where the probability of meeting other players are very small. The only reason for PvE servers, is because you want to be able to walk into a military base and collect the top tier gear, which you really only need if you PvP. 4 Share this post Link to post Share on other sites
Capo 323 Posted January 30, 2014 And that's where my qualm comes in. Play how you want. But don't expect the developer to cater to it, especially when it goes against the stated "spirit" of the game. this. Grow the fuck up guys, you can piss and moan all you want, you won't be getting PvE servers till private hives come about and admins enforce them, and even then you're still going to die to KoS. 1 Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 I'm curious, how would you propose PVE servers work? Do bullets simply not harm other survivors? Are you unable to aim at them? Are you immediately kicked upon shooting at someone else? Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 I'm curious, how would you propose PVE servers work? Do bullets simply not harm other survivors? Are you unable to aim at them? Are you immediately kicked upon shooting at someone else? Fair enough question, no friendly fire. No gun or weapon can harm another player. Players can still be damaged by the elements, falls, disease, hunger, thirst, animals, zombies, etc. But no other player can harm another player. PVE. Share this post Link to post Share on other sites
Martmital 436 Posted January 30, 2014 PvE on a PvP server like a boss... 1 Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 Fair enough question, no friendly fire. No gun or weapon can harm another player. Players can still be damaged by the elements, falls, disease, hunger, thirst, animals, zombies, etc. But no other player can harm another player. PVE.1. Already see an exploit = pushing others off of roofs/into the path of things etc. 2. This adds code to the game that some enterprising scripter could easily port to non-PVE servers that would make them invulnerable. 3. With the engine being what it is and weapons not being tied to a "faction" (and zombie attacks essentially being another "weapon") this would take time and effort to code. Time and effort that could be going to things that the majority of the Game's playerbase actually want to see. Share this post Link to post Share on other sites
KerrSG1 113 Posted January 30, 2014 1. Already see an exploit = pushing others off of roofs/into the path of things etc. 2. This adds code to the game that some enterprising scripter could easily port to non-PVE servers that would make them invulnerable. 3. With the engine being what it is and weapons not being tied to a "faction" (and zombie attacks essentially being another "weapon") this would take time and effort to code. Time and effort that could be going to things that the majority of the Game's playerbase actually want to see. 1. A minor exploit worth living with. If you stand in front of a cliff, don't be surprised if a breeze carries you off it. 2. Well shoot, if a hacker could exploit it to harm people on a PVP server, then by all means, cancel any thought on PVE!!!! Oh, those guns that could be exploited by a hacker, let's go ahead and cancel guns. Vehicles exploited by hacker? Get rid of those. Just eliminate anything that could be exploited by a hacker. Oh, no game left. Really, that's a non argument there. 3. Sorry, not true. In terms of programming, having no friendly fire (make all players 'friendly') is one of the easiest things there is. Share this post Link to post Share on other sites
dekartz 315 Posted January 30, 2014 1. A minor exploit worth living with. If you stand in front of a cliff, don't be surprised if a breeze carries you off it. 2. Well shoot, if a hacker could exploit it to harm people on a PVP server, then by all means, cancel any thought on PVE!!!! Oh, those guns that could be exploited by a hacker, let's go ahead and cancel guns. Vehicles exploited by hacker? Get rid of those. Just eliminate anything that could be exploited by a hacker. Oh, no game left. Really, that's a non argument there. 3. Sorry, not true. In terms of programming, having no friendly fire (make all players 'friendly') is one of the easiest things there is. And what experience do you have with the Real Virtuality engine again? Share this post Link to post Share on other sites