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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!

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This game will always have trolls and griefers. The way the game is now you cant prevent trolls and there ruining this game everyone talking about how pvp is needed. its not needed at all the game says zombie survival not team death match. I dont play this game to run around and get gear to have it all going missing cause some hacker can find your tent and steal your stuff or they run out to debug forest to kill everyone and run back to the normal map. Put player profile saves on the server you play on get rid of the centralized server for player data it promotes easy cheating by server hopping eather to get gear or to bypass a barbwire fence some one placed to defend there base with. There is no point in hosting a server all your doing is wasting your money to pay for a service you have zero controll of. All the best areas are camped by trolls and griefers just waiting to shoot you so trying to find anything is pointless. And if your lucky to find something a sniper will take it from you so you might as well stay in the forest for your entire life. I had a clan who enjoyed playing this game but all of them stopped playing dayz after dying to stupid griefers and trolls. I dont play this game to do pvp i actualy hate pvp it ruins games and the only people left playing are the trolls online

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Yeah, point out there are typos, and skip the entire point of the message. You win!

Again, read what I've said with a little comprehension/critical thinking skills. I do not think PVP is going to be removed or gimped. (Nor have I ever advocated any action to revoke any PVP rights) and I do think side chat is less harmful than it's portrayed,. I want to see things added which encourage more cooperative play rather than enduce more PVP play.

Were there any typos in this one, champ?

PS - Found one! Induce, not enduce!

Hey sevtron, hey, hey guess what... it got unpinned. Wonder what that means? Could it mean that the thread has run its course and needs to be closed? PERHAPS.

Oh yeah, TL;DR. Keep on your anti-pvp crusade brah.

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Hey sevtron, hey, hey guess what... it got unpinned. Wonder what that means? Could it mean that the thread has run its course and needs to be closed? PERHAPS.

Oh yeah, TL;DR. Keep on your anti-pvp crusade brah.

If it goes away, it goes away.

Keep on your anti-listening to other opinions crusade, you tool.

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If it goes away, it goes away.

Keep on your anti-listening to other opinions crusade, you tool.

This coming from the same guy who pulled the TL;DR card. Right.

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If this thread proves anything, it's that PvP based games need to be locked away.

DayZ proves that PvP without arbitration turns players into jackasses. Just look anywhere on these forums. So congratulations, you've proven why the hardcore PvP industry is dead! I wouldn't want to cater to click built exclusively on being an asshole either.

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What all these whiners seem to not understand is that the game isn't focused on immersion, it is focused on survival. You get the immersion instead through the style/way you play the game. You get your immersion through being a survivor and teaming up with others and simply surviving, I however, enjoy being a bandit and teaming up with some mates and going around killing people. Sometimes I check their loot, sometimes I don't.

Sometimes I like to go around and kill people with my mates for fun. It's how we play the game. We bought it with our own money, and we can play it anyway we fucking please. I enjoy feasting upon the tears of the fallen peasants I slay on my crusade through the chernarussian wilderness. If you whiners are so upset about PvP (honestly, some of the comments I have seen people post regarding PvP highly indicates that some of these people were on the verge of actual tears as they wrote their pathetic post), get a group of mates and comb the bandit/sniper hot spots (e.g. hill overlooking elektro power station, hill overlooking balota). You have the power in your hands to kill these bandits (believe me, if you put an actual game plan into action and assault a bandit location with even a small amount of thought, you will flank and kill them, even with less powerful weapons, if they d/c, hell at least they fucked off) and YOU CAN fucking kill them, don't make weak excuses because you are bad at the game/unable to form a simple attack plan. What I tend to find however, is that the people who play as the "survivors" tend to be noobs or people who are new to the ArmA engine itself.

Stop being so ignorant/close minded and go actually do something about it. If you truly are playing for immersion, then people who play as bandits are just something you have to deal with in an ever-changing environment. It's a fucking zombie apocalypse, stop acting as if you know how man will act and think during a crisis such as it.

Also on a side note, Virfortis, I have seen some of your posts around and I have to say that your posts are seriously unfounded and borderline stupid. "PvP based games need to be locked away". Hilarious. Absolutely hilarious. You do realise that almost all multiplayer games are PvP based right? (Starcraft, Battlefield, Call of Duty, Tribes Ascend, Unreal Tournament are just a few examples of hundred of thousands more) and also many games with heavy PvE focus have hearty PvP elements (most MMO's e.g. WoW). You are practically saying that multiplayer as we know it should be ceased? Fucking incredulous. Hard to believe that someone could be this naive.

"The hardcore PvP industry is dead". Really? You have absolutely no idea my friend. Stop spouting unfounded bullshit and get a clue.

Edited by nihilistic

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"The hardcore PvP industry is dead". Really? You have absolutely no idea my friend. Stop spouting unfounded bullshit and get a clue.

You just proved everything I said in your post. You exist solely to ruin other people's game. You play just for your own shits and giggles. You never take your fellow man into account, and treat them like absolute shit just so you can feel emboldened. You hide behind internet anonymity with "it's just a game! everyone else is a noob!" and continue the same broken record played by an elitist, immature, pathetic spawn that turned one of the best game genres into the biggest sack of douchebags the world has ever known. You assume the world will fall apart, then tell other people to stop assuming it won't. You insist on playing the game any way you want, but then tell other people they can't enjoy the game. You misconstrue rockets statements on there being no rules as a hollow license to abuse the game world however you want. You neither respect DayZ, nor its intent. It's just another arena deathmatch to you, and your post alone proves it.

Every time someone replies to my post and treats me like shit, they prove everything I say.

Edited by Virfortis

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You just proved everything I said in your post. You exist solely to ruin other people's game. You play just for your own shits and giggles. You never take your fellow man into account, and treat them like absolute shit just so you can feel emboldened. You hide behind internet anonymity with "it's just a game! everyone else is a noob!" and continue the same broken record played by an elitist, immature, pathetic spawn that turned one of the best game genres into the biggest sack of douchebags the world has ever known. You assume the world will fall apart, then tell other people to stop assuming it won't. You insist on playing the game any way you want, but then tell other people they can't enjoy the game. You misconstrue rockets statements on there being no rules as a hollow license to abuse the game world however you want. You neither respect DayZ, nor its intent. It's just another arena deathmatch to you, and your post alone proves it.

Every time someone replies to my post and treats me like shit, they prove everything I say.

Sorry, but I can't seem to remember where I specifically said that I said people can't enjoy the game? I enjoy the game my way, you enjoy the game your way.

To be honest, your post doesn't even make sense.

You are taking this way, way to seriously buddy. Like seriously out of proportion serious. This game isn't an inspection of the morals of human kind it's a fucking mod to ArmA. You really are getting moralistic and seem to be taking some sort of moral high ground. Sounds like you really need to chill out lol.

Cry all you want, but you're a bit of a silly cunt.

EDIT; I'm not going to bother responding to any more of your comments because frankly this will just be a back and forth and the mods don't need more work.

Edited by nihilistic

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wasn't this pinned or stickied?

Edited by Orthus

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nihilistic what you post shows your a troll and a griefer what you say in the posts just prove that its people like you that ruin these games for other people i have no problem with pvp i just want an option to turn it off so people who enjoy this game but not pvp can do so instead of dealing with little kids on the net trolling people ruining there exsperiance

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Can't we just find a way to FIX banditry instead of trying to delete it?

Bandits are cool as they make my game more intense, more dangerous.

BUT

at the moment i dont see any real bandits playing. I only see murderous crazy bastard that will deco the instant you return fire.

THAT

is total bullshit and makes the Bandit way of playing completely broken at the moment.

Playing as a bandit shouldn't be the EASY way. It should be the DANGEROUS and REWARDING way.

At the moment i have absolute contempt for bandits as they are most of the time exploiters, and cowards DCers that can't roleplay for a minute.

I have encountered some rare exceptions. Bandits that outplayed me and killed me. One even let me incouscious after a firefight of 30 min, just robbed me and left me.

THIS is banditism i adore and respect.

Edited by RastaKoueR

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Thing is, there isn't much else to do after you get geared up besides to go and find people to kill.

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An easy solution make it so players can choose what side they want to be on when you creat your character like male or female give them the option of Bandit or survivor with there own skin for the side there on.

After they removed all the gear from new players like the pistol its harder to now find a weapon and the axe doesnt count cause it sucks. You have to run through a town and hope you find a pistol or an axe if you want to survive. Dont forget all citys of worth on the coast are full of player trolls sticking barb wire in the doorway of every building so they can snipe you alot easier. now with bear traps the trolling will intensify with bear traps in doorways now or around where noobs are running. Trolls just love to kill people with nothing on them cause they have nothing else to make them feel like the big man on the block

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An easy solution make it so players can choose what side they want to be on when you creat your character like male or female give them the option of Bandit or survivor with there own skin for the side there on.

After they removed all the gear from new players like the pistol its harder to now find a weapon and the axe doesnt count cause it sucks. You have to run through a town and hope you find a pistol or an axe if you want to survive. Dont forget all citys of worth on the coast are full of player trolls sticking barb wire in the doorway of every building so they can snipe you alot easier. now with bear traps the trolling will intensify with bear traps in doorways now or around where noobs are running. Trolls just love to kill people with nothing on them cause they have nothing else to make them feel like the big man on the block

What happens when I choose the survivor "faction" then go on a killing spree?

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its like team death match in a way survivor cant kill survivor but can kill bandit and bandit cant kill bandit but survivor. This is an easy solution not the best one. there is lots of stuff that can be done i just have an issue with how pvp is now. its broken but i believe it can be made better. Yes i want to play survivor and i want to be a bandit but because there realy are no rules other then the ones set up to ban server admins for kicking or banning trolls nothing will get fixed. The entire comunity doesnt want pvp look at some other games out there like WOW it hase pve and pvp servers most of there servers are pve.

A bandit shouldnt be rewarded for killing people and it should be much harder to play as a bandit. I would love to see some bandit only gear to show up make it more interesting

Player saved data should be saved server side not on a centralized server that just promotes cheating. disconnecting when about to get shot and server hopping to get gear. Seerver hop to move past a barricade some one put up to protect there tent. People hacking in game. These are just a few of the problems

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An easy solution make it so players can choose what side they want to be on when you creat your character like male or female give them the option of Bandit or survivor with there own skin for the side there on.

After they removed all the gear from new players like the pistol its harder to now find a weapon and the axe doesnt count cause it sucks. You have to run through a town and hope you find a pistol or an axe if you want to survive. Dont forget all citys of worth on the coast are full of player trolls sticking barb wire in the doorway of every building so they can snipe you alot easier. now with bear traps the trolling will intensify with bear traps in doorways now or around where noobs are running. Trolls just love to kill people with nothing on them cause they have nothing else to make them feel like the big man on the block

I actually had a similar idea earlier in the evening. I'd suggest a few refinements (of which I have no idea whether or not they're capable within the confines of Arma2's engine, but, just suggestions):

Upon creation of a new character (every respawn) you have to choose between male/female, and then are required to choose between PVP or COOP setting, which would do the following; your character would be set invisible to the opposite choice, as well as create a new variable of friendly fire (if that's possible), which would make the opposite choices invulnerable to each other (to prevent exploitive/hacking griefer behavior between the two sides).

This would be a good balance between the styles of gameplay, I believe. It's clear to some of us that a compromise must be made, and if dedicated coop servers are out of the question, this is the only thing I can think of. It would do several things to prevent unfair gameplay for one crowd or the other by way of a) All players would inhabit the same server, so the same loot would be available or otherwise unavailable due to other players habits or proximity, :cool: PVP/COOP would be tied directly to your character's life or death, which would prevent players from gearing up and then switching to PVP mode. Since that's a concern of some people. c) Players who desire that thrill of knowing they might run into hostiles, and enjoy being on their toes, can still be PVP toggled. So they lose nothing of their gameplay experience. PVP players will still have a vast array of opponents to face, while COOP oriented players will retain the unique playstyles that Dayz provides, to which they so much enjoy.

To me, this seems like an everybody wins scenario, but I'm pretty sure Aaron will find a way to tell us we're removing his gameplay, followed by nihilistic swooping in with some 'roid rage message about peasants and people crying on his crusade. So cheers.

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its like team death match in a way survivor cant kill survivor but can kill bandit and bandit cant kill bandit but survivor. This is an easy solution not the best one. there is lots of stuff that can be done i just have an issue with how pvp is now. its broken but i believe it can be made better. Yes i want to play survivor and i want to be a bandit but because there realy are no rules other then the ones set up to ban server admins for kicking or banning trolls nothing will get fixed. The entire comunity doesnt want pvp look at some other games out there like WOW it hase pve and pvp servers most of there servers are pve.

A bandit shouldnt be rewarded for killing people and it should be much harder to play as a bandit. I would love to see some bandit only gear to show up make it more interesting

Player saved data should be saved server side not on a centralized server that just promotes cheating. disconnecting when about to get shot and server hopping to get gear. Seerver hop to move past a barricade some one put up to protect there tent. People hacking in game. These are just a few of the problems

If a troll knew you couldn't do anything about him when you're both playing survivors, he could ruin your gaming experience far more than simply shooting you.

Loot your tents and take your vehicles with immunity.

Make a lot of noise and keep pulling zombies onto you, eventually getting you killed.

A few could stand in the doorways of a building you're in and keep you and your friends trapped.

Run up to you and empty your backpack into theirs.

A team of bandits could use a "survivor" buddy to stay with you and track your movements.

Think you're creeping thru the woods? Not when you have some random troll following you around standing up and making noise.

There are a hundred ways someone with immunity to you could make your game experience more miserable than simply shooting you.

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you know whats sad? that the devs are playing and helping out people that just play the game for the deathmatch...

http://www.twitch.tv/puddn vipeax, the guy that said to me that this game wasnt only about pvp, is playing with this guy... :D :rolleyes:

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People need to get over the notion that PvE and PvP are two separate entites in this game and are in fact 2 sides of the same survival coin. In the Rezzed Q&A Rocket seems to make it very apparent that bandity is supposed to be in game, even going as far as to say that "..punishing baditry is just totally not within the scope of what we want to do, if we do that we destroy everything." He also goes on to discuss how much he values the idea of immersion in the game world (citing how things like side chat were ruinning it). Splitting PvP and PvE into separate game modes basically goes against both of those principles. Yes PvP needs some work, as Rocket himself states, but all of these ideas to split up playstyles or make PvE only servers come off as little more than people being mad about dying and want to be able to go off on their own without the mean old bandits to harass them. Fact of the matter is banditry is part of what make survival in this game so intense and so interesting. After playing this game for long enough you learn how to avoid zombies and they stop being much of a threat, whereas human opponents never stop coming up with new ways of doing things. At the end of the day bandits are people just like you, and a small piece of leading moving very fast hurts them just as much as it does you; as nihilistic stated above, it's totally within anyone's ability to out-think, out-maneuver, and out-shoot a bandit. And if that fails you, you learn to adapt, stop going to places that are known bandit holes, think more and move more carefully in places you might suspect of being bandit county. Don't use that tired excuse that spawning without gear somehow marks you for inevitable death, I've died plenty of times and gotten back on my feet with a weapon and gear, it's a matter of being smart and looking in places that aren't the usual obvious shitholes. (ie the firehouse in chern that everyone knows about, or the market or church in elek everyone knows about)

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you know whats sad? that the devs are playing and helping out people that just play the game for the deathmatch...

http://www.twitch.tv/puddn vipeax, the guy that said to me that this game wasnt only about pvp, is playing with this guy... :D :rolleyes:

Thing is, once you get gear there is really nothing else to do in game besides kill other players. Once you get the items to hunt animals and get some canteens, it's impossible to die from hunger or thirst. After you go through the barracks a few times and hit up some heli crashes, there is nothing left to upgrade. There is zero reason to go into any city for upgrades.

You might have to go into a city every once in a while looking for vehicle parts but that's about it.

This just leads to roving bands of people looking to kill other players for sport. Be it finding other bandits to kill or just survivors looking for gear. Even if you die, you and your buddies have a camp set up with multiples of everything. All you need to do on character creation is just head to camp to re-gear.

There is zero replayability in the game unless you go hunting for other people.

I'm not going to lie and say that I kill other people to upgrade gear or to play the part of a "real bandit" because that's not the case. I'm sure there are some on this forum that will say that the end-game is not a deathmatch (though that is not a real applicable term when comparing it to real deathmatch modes in games like Quake).

However, there is a lot more thrill and adrenaline when killing others (not the newbie spawns on the beach) in this game as you have the potential to lose everything. The heart beats faster and it really is more exciting than another war-based FPS. There are videos that Sacriel42 does on youtube that really display this feeling. Tracking a couple people for 20 minutes hoping to kill them while constantly worrying about getting outflanked or other people attracted by the sound of gunfire.

Sure, it sucks for people on their first few survivor characters (and it sucked when I first started playing), but if you punish or remove this gameplay aspect, you'll lose a large playerbase. The thing is, this is the gameplay that everyone will reach at some point in time. By removing it or punishing it, you are essentially limiting everyone to a few playthroughs at most. Also, if it's removed, you will have less (or no) people inhibiting your ability to get to "end-game" thus compounding the problem.

TL;DR:

In the current state of the game, you cannot remove the PVP or even limit it. If you want to tone it down some, then you need to replace it with something else to do once you have the gear and vehicles.

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it doesnt matter if they got gear or not, if they can kill someone they will, even if the other person has any gear or not... just listen to these two, its all about who shall we kill now etc...

Edited by LumberBack

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it doesnt matter if they got gear or not, if they can kill someone they will, even if the other person has any gear or not...

You're right, anyone can kill anyone at any point in time. But once you get the gear there is nothing else to do BUT kill others.

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You're right, anyone can kill anyone at any point in time. But once you get the gear there is nothing else to do BUT kill others.

wouldnt you think a dev of the game, would atleast try to play the game differently? specially when he say "to me" that this isnt just about dethmatch...

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wouldnt you think a dev of the game, would atleast try to play the game differently? specially when he say "to me" that this isnt just about dethmatch...

I don't know - I can't speculate on what this guy's intentions were in telling you that and playing a different way. All that I can comment on is that, in my opinion, the game can be played multiple ways and isn't only about "deathmatch" until you get to a certain point in gear.

What my night normally consists of is hopping on with some friends, getting in a vehicle and driving around looking for crashed helicopters. We'll attempt to kill anything we see on the way around the map. Once we've gone around the map, we might hit up the NW airfield and loot it or camp it to kill people coming there from the south for gear or server hoppers.

Sitting on the hill top in Electro with an AS50 and ghillie suit killing people with Makarovs is, in my opinion, lame. However, where do you place rules in an area without rules? Where do you draw the line? If you start implementing rules in some places where does it end?

I don't know... I've been a long time Eve Online player so I really enjoy the sandbox of this game. I can appreciate it more than someone with no experience with a sandbox style game.

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