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Rocket answers to everyone who complains about 3D view

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Strange i find first person better for seeing smaller items so many times play 1st person on 3rd person servers i would find a place looted but little items like a stack of bullets laying on the ground would be missed.

 

Dont have any trouble seeing items on shelves cuboards lockers although wish they would add the incremental stances of arma 3 to get that little extra height ( and for geting lower being able to match my player to the object i am using as cover etc lol ).

 

Add to that the amount of loot i find under beds when guys have speed looted in 3rd view miss this ( yes so 3rd view is much faster to find the majority of the loot just not better at finding it lol ..

 

Yea you can see the tips of items in 1st Person(Most of the time), but sometimes I cannot actually reach the item in 1st person, Even with the new magnum box (did it replace tiny bullets entirely?) Sometimes I still struggle to reach items in 1st person.

 

There was an axe once on some planks and there was no way you could get to it in 1st person.

 

THat is my only gripe with 1st person, and suffering from huge FOMO I Simply cannot take the chance that I miss something.

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Great thread, I expect this will be the last thread on this old and tired subject.

 

I guess this is the thread, where we all will shake hands and tell each other, how it's been honor and pleasure to repeat the same four arguments over and over for hundreds of pages. I believe this solution, although it's existed since 2001 and always have been on the table, will satisfy even the most hardcore hardcores and please all the exploiting exploiters.

 

It's good to know that, we've finally come full circle, to where it all began and that the hours of composing our walls of text, amounted to exactly where it all started. I think I speak for everyone, when I say that the result was expected and all our efforts, were always just a moot exercise. 

 

/salutes

 

24fgpe1.jpg

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Great thread, I expect this will be the last thread on this old and tired subject.

 

Probably not people will continue to complain until tpv is atleast fixed. I assume eventually some sort of software fix will be put in such as what 2017 and other mods are putting in where players do not render unless you have vision of them.

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Yea you can see the tips of items in 1st Person(Most of the time), but sometimes I cannot actually reach the item in 1st person, Even with the new magnum box (did it replace tiny bullets entirely?) Sometimes I still struggle to reach items in 1st person.

 

There was an axe once on some planks and there was no way you could get to it in 1st person.

 

THat is my only gripe with 1st person, and suffering from huge FOMO I Simply cannot take the chance that I miss something.

nope you can still find small stacks of bullets as well as the new boxes for the magnum ( you may have missed them being small and way smaller when in 3rd view lol ) yeah sometimes they can be a pain to grab in first person but i find if cant get them to apear in the tab /inventory view or have the item display when looking at it in live game it will apear when i roll the mouse wheel ( as in it will bring up option take or view item.

 

Only once has this failed me and seeing i was at that time on a 3rd person view i clicked to 3rd person and still could not get said item although i could look at it better with high camera just still couldnt reach it ( although are there tips in 3rd view like mine for first person to get these hard to reach items lol )

Edited by SoulFirez

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3d view? I don't know about you but I'm in 3d whether I use 3rd person or 1st person. If you're going to make a topic about 3rd person vs 1st person, getting the terminology right would be a good starting point. Not even interested in reading your post since, you couldn't even get that right, so the chances of you getting anything else right are pretty slim

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As a person who prefers 1st person, but played both happily, I was initially confused by this change, and didn't like it.  I didn't see a problem, and to be honest still don't with how it was before.  Basically having the difficulty and view setting governed by the server and all on one hive.  But if there are going to be numerous differences between 'hardcore' and 'normal' then it makes sense.  I hope we do see lots of differences.. to suit our different requirements.  I have a vision of 'normal' servers where everyone has auto rifles, absurd amounts of kit all running around playing death match and hardcore servers where we are simply desperate to survive the cruel world Rocket has made for us.  We are all happy,  I know where i'll be..

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As a person who prefers 1st person, but played both happily, I was initially confused by this change, and didn't like it.  I didn't see a problem, and to be honest still don't with how it was before.  Basically having the difficulty and view setting governed by the server and all on one hive.  But if there are going to be numerous differences between 'hardcore' and 'normal' then it makes sense.  I hope we do see lots of differences.. to suit our different requirements.  I have a vision of 'normal' servers where everyone has auto rifles, absurd amounts of kit all running around playing death match and hardcore servers where we are simply desperate to survive the cruel world Rocket has made for us.  We are all happy,  I know where i'll be..

 

This is what i expect aswell mate, it does not really make sense to split the entire DB, just for view settings, although it has its plusses :)

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As a person who prefers 1st person, but played both happily, I was initially confused by this change, and didn't like it.  I didn't see a problem, and to be honest still don't with how it was before.  Basically having the difficulty and view setting governed by the server and all on one hive.  But if there are going to be numerous differences between 'hardcore' and 'normal' then it makes sense.  I hope we do see lots of differences.. to suit our different requirements.  I have a vision of 'normal' servers where everyone has auto rifles, absurd amounts of kit all running around playing death match and hardcore servers where we are simply desperate to survive the cruel world Rocket has made for us.  We are all happy,  I know where i'll be..

ROcket has already mentioned in the future there will be further differences to hard and normal so we wait and it shall come happy to play hardcore...

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ROcket has already mentioned in the future there will be further differences to hard and normal so we wait and it shall come happy to play hardcore...

Source please?

Would very much like to read more about it mate

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Source please?

Would very much like to read more about it mate

Wouldnt be able to read it was a video of an interview before the current move it had already been planned ill be back to post link if i can find it again ( it wasnt overly specific more of rockets secretive ways lol ) you may have already seeen it was him laughing at end of the day answering questions he was reading off his phone from  i believe but be back if i can find it.

The one were he laughs about a question suicide in game and then makes comment about or was that question meaning he should commit suicide and him saying maybe we should edit that part out lol trying to trigger your memory as you most likely have seen it and i am having troubles finding it again 8(

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Wouldnt be able to read it was a video of an interview before the current move it had already been planned ill be back to post link if i can find it again ( it wasnt overly specific more of rockets secretive ways lol ) you may have already seeen it was him laughing at end of the day answering questions he was reading off his phone from  i believe but be back if i can find it.

The one were he laughs about a question suicide in game and then makes comment about or was that question meaning he should commit suicide and him saying maybe we should edit that part out lol trying to trigger your memory as you most likely have seen it and i am having troubles finding it again 8(

 

Ahh i see mate.

No worries, we will get some official information on this subject at some point :)

Back to the waiting game hehe

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I don't understand what the confusion is. Whatever your views on 1st/3rd perspective, you have to admit that 3rd is the easier game. Separate hives means people cannot play on "easy" to gear up and then move to Hardcore servers to "play for real."
 
It's a simple, logical change.
 

 

 

 

 The fact that you cannot loot up in 3rd and then hop to 1st is the best part.

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 The fact that you cannot loot up in 3rd and then hop to 1st is the best part.

Exactly. Seems this guy missed that :)

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 The fact that you cannot loot up in 3rd and then hop to 1st is the best part.

Not sure why people would do that.

 

Looting has nothing to do with 3rd person and everything to do with server hopping or empty servers.

 

I don't mind the separation, but I figure it really only limit the servers 1P players can save to, well and allow people to save to two hives, which kind of goes against the one player/one character concept.

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Its not cheating,a crutch, or an exploit when the largest games in the history of gaming have continued to use it and players enjoy it. Star Wars Battlefront,SOCOM,Splinter Cell,Assasins Creed,Unreal Tournament,Grand Theft Auto,Gears of War,Halo(vehicles),Battlefield(vehicles) ,and Call of Duty (vehicles) ect.....all prove your point to be incorrect. It is not cheating it is a play style preference. One that exists in all of those massive titles. Are you saying that this feature thats been included for the past several decades is cheating? If so the community and industry disagree.It comes down to preference and the preference of the majority prefers having the option of 3rd person.  This is proven by the server population in both Arma and DayZ. Immersion exists still in 3rd person and thats what you are ignoring. The game is based on survival and players role play in this and perspective is irrelevant to most. The niche community has gotten their hives even got itself labeled hardcore so they can feel good when there servers die and dwindle mere months after full release just like in the mod. People who play this GAME still expect to enjoy their play session and for many myself included 3rd person is needed especially for travel on foot.I would not play Skyrim ,Fable,or Fallout in just one perspective and I as many others will not play DAYZ solely in 1st person. It is not fun nor enjoyable and breaks the majorities immersion. also looting shelves that are above your head is impossible in 1st person currently if you have not noticed yet. So a big part of the game such as looting would be crippled for many as well. 
 
​The best thing is that we have separate hives so you essentially can control two avatars now. You can have the 3rd person on servers for playing with friends and or goofing around. However if you do want the more intense hardcore experience then by all means you have your second character on the separate hive to use as well. I know I will switch between the two now and again but so far I have logged 150 hours on 3rd person servers and I don't believe I will spend even that amount of a first person server far after release.

 

I am glad you agree the game should be made more mainstream. Hardcore survival for niche audience is a stupid ass idea and would never work.

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Not sure why people would do that.

 

Looting has nothing to do with 3rd person and everything to do with server hopping or empty servers.

 

I don't mind the separation, but I figure it really only limit the servers 1P players can save to, well and allow people to save to two hives, which kind of goes against the one player/one character concept.

For me it doesn't either, but i can see how some (maybe a lot) would gear up on an easy 3p server and then go sniper hunting or whatever in 1p.

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I prefer first person, so I am quite happy with hardcore servers. What I REALLY like about it is the fact it effectively gives us two character slots.

 

Now I can play even when my friends are not on and not lose any of our progress. I now use hardcore for lone-wolf style game play and the regular servers with friends.

 

Cheers.

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I like the HC sub-hive. I really do. BUT... 

 

If it was up to me, i would totaly disable 3rd person only to fuck with the majority of easy runners of the community. Playing in third person is weak and pathetic. We have a game here that it's about survival. And when it comes to survival sometimes you have to kill. And by being in multiplayer it's PVP, hell of a lot of PVP. And i like it. But hell, when i know that there is a little sissy sitting on top of a building-behind a wall- behind a window, safe and sound, scouting like a boss with third person, it pisses me off.

 

It breaks my immersion, the feeling of realism and the serious manner of having a firefight. 

 

And one more reason to disable 3rd person, alot of kiddies go away. With ease. Done

I just fucked mustys teamspeak to write this shit.

Shit

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once again 

Although it is LAME

it is not an exploit due to it being an intentional addition to the game and the fact that everyone has extremely easy access to using it

regardless i DO like the separation of servers for the players who prefer one perspective over the other

 

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You said third person isn't an exploit then went on to explain why it's exploitable, thanks!

 

PS: third person was not "developed into the game" it hasn't been touched at all by Rocket or any DayZ dev. (with public results at least) It's forgotten baggage from the massive co-op side of the ArmA series which is getting heavier and heavier by the day.

actually i went on to explain why its lame i didnt explain why its an "Exploit".... but i also explained why its not technically an "Exploit" (now i know its just a left over feature from Arma .... and i agree id like it removed but.. until then i will use it on servers that allow it..... because i assume everyone else is using it.... and when i dont want to deal with that.. i play on HC servers.... simple!

and again for the record

An exploit is generally an unintended consequence of a feature or something similar in a game that isnt directly accessible through normal playing...... Like getting yourself wedged into a rock and being able to shoot out, but no one else can shoot in... or getting on to the roof of a building through extensive use of the V key (step over) and clipping... THOSE would be exploits ... seeing as being able to walk through a wall and end up on a roof is probably not an intended feature... and is not a feature directly accessible to all players within normal game constraints ... its a bug... and its a bug that a player will use to gain an advantage.. thus that = exploit

 3PP is a button press.... press a button.. and boom 3pp .. its available to anyone and everyone... If you are on a 3pp enabled server.... then i suggest using it..... because the other people probably are.... or just play on a HC Hive server

the reason i wanted to explain the difference between and exploit and a feature that some dislike..... is because a fix or removal is handled in a much different way

When dealing with a true exploit caused by a bug or glitch.. developers generally want it gone... they didnt intend for it.. therefore it is USUALLY removed rather quickly (and generally the fan base...those not using it = happy  and those using the exploit may complain but they also know they have no true argument on keeping a glitch or bug inside the game... because it was never intended...

When dealing with a "Feature" whether they added it themselves

or it was just a piece of the engine that they decided to let stay... developers have a harder time getting rid of it... Its an intended part of the engine... and to remove it may also screw with something else (not saying thats the case) .. removing a bug generally just squashes the bug... but removing an intended feature can have unforeseen consequences (G-man quote!)  

not to mention the whole "Well the other guy can use it too all he has to do is hit his enter key" argument... with an exploited glitch or bug.... sometimes the other guy can NEVER use it unless he knows how to replicate what causes the exploitable glitch 

Anyway i didnt want to cause any full on arguments.. i just wanted to clarify the difference between a lame feature that half the people like and the other half does not ....... and a true exploit IE. bug/glitch abused to gain an unfair advantage

what surprises me is that many people complain about this......... an option

but no one complains about the fact that someone can raise their gamma to 100% on a night server and blam you now have night vision... obviously if can see you at night and you cant see me.. i have an advantage... so why not request the removal of gamma settings?

 

Edited by Vertoxis

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Not sure why people would do that.

 

Looting has nothing to do with 3rd person and everything to do with server hopping or empty servers.

 

I don't mind the separation, but I figure it really only limit the servers 1P players can save to, well and allow people to save to two hives, which kind of goes against the one player/one character concept.

 

Once the Zombie population goes up and becomes an actual threat(right now agro-ing 3+ zombies can be a bad thing if you don't have an axe, but otherwise they are not a threat) then you will understand why we wouldn't want someone to gear up in a 3PP server. Zombies don't get to magically peek around and over things like we do and you can scout out and pick a path in 3PP rather easily. Most of the time in the Mod I don't even agro zombies while playing in a 3PP server because I can see them coming. This makes looting towns a lot simpler and easier and leaves the zombies in place so that others think the area is empty. Zombies running at something is a sure sign that a player is nearby and alerts snipers and such. So gearing up on a 3PP is going to be easier since the gameplay is more or less easier. 

 

I am glad you agree the game should be made more mainstream. Hardcore survival for niche audience is a stupid ass idea and would never work.

 

Uh huh.... Just keep thinking that. Mainstream typically means just like those other games. If you have those other games why do you need another "flavor" of them? Instead I would prefer a less mainstream game that offers a different experience. DayZ is that and needs to continue in that vein. I mean, if I wanted BF style gameplay I would play Battlefield not GTA and insist it offer the same game play. 

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 The fact that you cannot loot up in 3rd and then hop to 1st is the best part.

 

I used 1st person only servers to loot up, since you know most of them are dead it was the easiest way to get loot.

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Uh huh.... Just keep thinking that. Mainstream typically means just like those other games. If you have those other games why do you need another "flavor" of them? Instead I would prefer a less mainstream game that offers a different experience. DayZ is that and needs to continue in that vein. I mean, if I wanted BF style gameplay I would play Battlefield not GTA and insist it offer the same game play. 

That was obvious sarcasm to his "but if CoD and Skyrim have 3pp then that means it is good" comment which is just retarded. DayZ is popular for the very reason it is not like those games.

Trying to please everyone will only muddy the game. 3pp is a left over from ARMA coop and should have been taken out before alpha was released but now it is too late. I can play on both gamemodes efficiently but it is a lot more easier to KOS on 3pp servers so I prefer those. I like to shoot people.

Edited by myshl0ng
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That was obvious sarcasm to his "but if CoD and Skyrim have 3pp then that means it is good" comment which is just retarded. DayZ is popular for the very reason it is not like those games.

Trying to please everyone will only muddy the game. 3pp is a left over from ARMA coop and should have been taken out before alpha was released but now it is too late. I can play on both gamemodes efficiently but it is a lot more easier to KOS on 3pp servers so I prefer those. I like to shoot people.

 

Honestly third person is the best argument against early access yet.

 

Some dude makes a narrowly focused mod on top of a game that was built for options and many different types of gameplay. That mod gets very popular very fast. The modder didn't disable irrelevant things from the base game (waypoints, third person, nameplates, peripheral dots, etc) and, in the rush to make their servers popular, a lot of server admins new to the series decided to make the unforgiving mod easier through server settings meant for co-op gameplay in the base game. These settings all become very popular and begin to be removed one-by-one as the modder makes his mod even more unforgiving. While there is resistance, it fades away quickly in light of a better game.

 

The mod's massive popularity gets the modder picked up fast by the game's developer to capitalize on it. They rush to release, forgoing a newer, but not quite finished (at the time) version of the engine for an older branch off the base game the modder modded in the first place. One of the easymode server settings was able to survive up until this point as the modder was picked up by the developer, and passes through untouched into the early phases of development for the full game.

 

Players have been given access to this early version, and of course flock to the easymode servers once again, just like they did in the mod. Seeing this, the devs feel like they cannot remove it, even though they had done so for every other forgiving feature in the mod version. Instead of just removing it and getting on with development, they felt like they had to sidetrack into splitting up the community due to the growth of their mistake.

 

Now, saddled with two opposing sides of a split to develop for, they have to continue making the game, even though important features for one side of the split are worthless for the other side. (4th wall anti-third person exploit vs first person hand held mirrors for instance)

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