crimsonbzd 247 Posted January 21, 2014 I have two suggestions for increasing player interactions. I won't be brief. 1. The ability to hide a handcuff key on your person. Shoving it up your bum was just a way to get you to read the post, however in reality I would like the option to "hide" a pair of handcuff keys on your person. I guess if you really needed to know where it's going, you could say it was hidden in the mouth if you don't like the southern portion of your map so much, granted there's only place your hands are close to when you're cuffed. This would need some sort of offset, so perhaps while you have a pair of keys hidden in your prison wallet (imagination people) you also must accept a certain percentage risk of infection, losing the keys out of your bum, or accidentally swallowing the key while eating, etc. Case in point:a system giving a handcuffed player more options for escape will cause more meaningful player interaction 2. The ability to light any pile of objects on fire. The idea here is that, should you capture a player, there is a higher incentive for the player to leave the other player alive. As we all know, however, griefing is a major part of this and many other games, and a game of this nature would lose it's appeal if you, lets say, got to keep all of your stuff after you died. Running into a hostile player, and your ability to defend yourself from said player, is a major mechanic of the game. The idea itself stems from my personal style of play - if I see a lone survivor with nothing but an axe, I may decide to handcuff the individual and loot his gear. Now, I don't necessarily want to kill him, in fact I'd say that might be a bit easier on him. What I would like to do, however, is to pile up all of his gear once I've picked out what I want, and light it on fire, leaving him to struggle free from the cuffs (or pull the keys out his rear) in nothing but his underwear. This, would, of course, attract zombies - leaving the handcuffed player in a particularly dangerous situation - albeit one much easier to survive than a bullet that already passed through your head. giving bandits, griefers, and those with a PvP mindset advanced options to "grief" or otherwise harm another player without killing them will reduce KOS and cause more meaningful player interactions. 1 Share this post Link to post Share on other sites
kovie20@gmail.com 125 Posted January 21, 2014 (edited) I have two suggestions for increasing player interactions. I won't be brief. 1. The ability to hide a handcuff key on your person. Shoving it up your bum was just a way to get you to read the post, however in reality I would like the option to "hide" a pair of handcuff keys on your person. I guess if you really needed to know where it's going, you could say it was hidden in the mouth if you don't like the southern portion of your map so much, granted there's only place your hands are close to when you're cuffed. This would need some sort of offset, so perhaps while you have a pair of keys hidden in your prison wallet (imagination people) you also must accept a certain percentage risk of infection, losing the keys out of your bum, or accidentally swallowing the key while eating, etc. Case in point:a system giving a handcuffed player more options for escape will cause more meaningful player interaction 2. The ability to light any pile of objects on fire. The idea here is that, should you capture a player, there is a higher incentive for the player to leave the other player alive. As we all know, however, griefing is a major part of this and many other games, and a game of this nature would lose it's appeal if you, lets say, got to keep all of your stuff after you died. Running into a hostile player, and your ability to defend yourself from said player, is a major mechanic of the game. The idea itself stems from my personal style of play - if I see a lone survivor with nothing but an axe, I may decide to handcuff the individual and loot his gear. Now, I don't necessarily want to kill him, in fact I'd say that might be a bit easier on him. What I would like to do, however, is to pile up all of his gear once I've picked out what I want, and light it on fire, leaving him to struggle free from the cuffs (or pull the keys out his rear) in nothing but his underwear. This, would, of course, attract zombies - leaving the handcuffed player in a particularly dangerous situation - albeit one much easier to survive than a bullet that already passed through your head. giving bandits, griefers, and those with a PvP mindset advanced options to "grief" or otherwise harm another player without killing them will reduce KOS and cause more meaningful player interactions. Basically your're saying the ability to shove a key up your ass and to light a hancuffed players' gear on fire will reduce KOS? Were you thinking at all when you made this post..? Edited January 21, 2014 by mkoval 2 Share this post Link to post Share on other sites
Awruk 216 Posted January 21, 2014 Can I hide the key in your friend's stomach and if you don't take it out in 30 seconds a reverse bear trap will rip your face apart? 1 Share this post Link to post Share on other sites
kovie20@gmail.com 125 Posted January 21, 2014 Can I hide the key in your friend's stomach and if you don't take it out in 30 seconds a reverse bear trap will rip your face apart? I want to play a game.. inside a game. 1 Share this post Link to post Share on other sites
Vector636 30 Posted January 21, 2014 What I think he is trying to go for was creating more situations for people then just oh I will shoot him. Its a lot more interesting now with the implementation of handcuffs and being able to restrain people. DayZrP has a limited KOS rule that makes it much more interesting when your being held up and all your gear is being taken, and your waiting for the right moment to try and get out. I was held up by a NRF clan guy and he was distracted for a moment and I was able to reverse the situation it was tense as hell. 1 Share this post Link to post Share on other sites
Trigger Hippy 176 Posted January 21, 2014 I have two suggestions for increasing player interactions. I won't be brief. 1. The ability to hide a handcuff key on your person. and being grateful that in DayZ land, all handcuffs use the same key. :D Share this post Link to post Share on other sites
minime1000 78 Posted January 21, 2014 +1Setting someone or their gear infront of them on fire would be hilarious 1 Share this post Link to post Share on other sites
byrgesen 1341 Posted January 21, 2014 Can I hide the key in your friend's stomach and if you don't take it out in 30 seconds a reverse bear trap will rip your face apart? 5 Share this post Link to post Share on other sites
General Zod 1118 Posted January 22, 2014 (edited) I want to play a game.. inside a game.We need to go deeper. +1 Setting someone or their gear infront of them on fire would be hilariousOh yes, cuffing a guy take his stuff and set in on fire right in front of him, that just say deal with it and leave. Edited January 22, 2014 by chmielu1258 1 Share this post Link to post Share on other sites
Pandema 352 Posted January 22, 2014 Handcuffing someone, shoving the key up their rectum and burning their clothes. Oh the places we will go 1 Share this post Link to post Share on other sites
Vector636 30 Posted January 22, 2014 (edited) rofl no I think he meant having a key stowed away in case you are handcuffed. If I handcuffed someone and was willing to give them a key I would just drop it near by not go Deliverance on him. Survivor#1 Okay good news im going to give you the keys to your cuffs, bad news your not going to like how. Survivor#2 What?! Survivor#1 Well ever had a prostate exam, or ever worked as a coke mule....something like that. Edited January 22, 2014 by Vector636 1 Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 22, 2014 (edited) Yes Vector, the idea being hiding it really anywhere, it would probably just sit in it's own inventory spot, but the idea goes that even if they make you take off EVERYTHING at gunpoint, you'll still have the key. The idea was bred from watching some dudes holding people up in a couple of videos, I realized they didn't always handcuff the guy and they didn't always make him take his shirt off too. So I keep a kitchen knife or something similar in my shirt just in case, but to take it a step further would be cool.In essence, I believe that no matter how much work they put into making this game, unless they put in a system meaningful enough interaction system to add a new layer to existing gameplay that actually make's KOS a huge disadvantage, there won't be too much of a difference from the mod. Unless of course they added penalties to banditry. I saw someone suggest a while back a kind of "insanity" or "paranoia" scenario, where the more people you kill the more random noises and crazy shit starts happening around you, i.e. fence rattles or zombie noises randomly, or for the most extreme bandit a random sniper round or two every once in a while.Seems to they should add something to banditry if they're trying to discourage rampant KOS. perhaps a time-based meter that causes some sort of penalty for too many murders in succession. Then, to survive and bandit, you'd have to let some people go. Edit: Basically your're saying the ability to shove a key up your ass and to light a hancuffed players' gear on fire will reduce KOS? Were you thinking at all when you made this post..? Don't try to claim I was shittin' out of my mouth when you on the internet and clearly can't even read, because if you could you would have already known what I was thinking when I made this post. So, what I was thinking, and still maintain good sir, is that with an expanded amount of options for players to grief other players, they may less often choose to KOS. And, in this case, if they decided to continue KOS, they would miss a large segment of the player interaction portion of the game. Specifically, adding more content to player interactions. I don't know about you, but I've played enough shooting games in my life to have probably killed Earth's population in video game people twice or three times over now. Unless you're new to firing a gun a game, you may feel the same. And, unless you like it when you're nicely going about your business and your character falls over dead from a gunshot, you might want some more player interaction options. Edited January 22, 2014 by crimsonBZD Share this post Link to post Share on other sites
Awruk 216 Posted January 22, 2014 They added a hacksaw in a recent update so there's hope for more player interaction. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 22, 2014 They added a hacksaw in a recent update so there's hope for more player interaction. Hopefully sawing friends out of handcuffs at least.Now, if they added a system for persistent character damage, that'd be something. i.e. you handcuff a guy, hacksaw of his arm, and let him go...not sure that would actually be too good of a system, but seeing some dude going around with one arm all the time would be awesome. Share this post Link to post Share on other sites
Lidskjalf 132 Posted January 22, 2014 (edited) Hopefully sawing friends out of handcuffs at least.Now, if they added a system for persistent character damage, that'd be something. i.e. you handcuff a guy, hacksaw of his arm, and let him go...not sure that would actually be too good of a system, but seeing some dude going around with one arm all the time would be awesome. That would probably not happen, I wouldn't think the Dev's would even consider any kind of limb detachment/gore animations being added as it stands. Even so it wouldn't be until LATE beta... I think they have more important priorities at the moment like server optimization (Desync), Zombie behavioral adjustment/number increase, loot spawns, gear degradation values, etc. Something like this would be totally out of the question for the engine right now. <_< We need to go deeper. OP does too, apparently. :huh: Edited January 22, 2014 by Lidskjalf 1 Share this post Link to post Share on other sites
harley001 315 Posted January 22, 2014 There are already a lot of ways to troll a handcuffed player such as... 1. Forcing them to eat/drink poison like cleaner or rotten food. 2. Giving them a blood transfusion....with the wrong blood type. 3. If they have the right blood type you can stock up on blood bags...at their expense. 4. Taking all their clothes and turning it intro rags. 5. Breaking their legs then dropping morphine far away (or not dropping any at all). So I don't think we need anymore ways to grief. But the ability to store items up your ass like the gold watch from pulp fiction? ...Well....Hmmmmm. Gotta think about this one. Sure, why not. But it should have a downside. Maybe not being able to sprint due to large amounts of butt pain. Share this post Link to post Share on other sites
Awruk 216 Posted January 22, 2014 There are already a lot of ways to troll a handcuffed player such as... 1. Forcing them to eat/drink poison like cleaner or rotten food. 2. Giving them a blood transfusion....with the wrong blood type. 3. If they have the right blood type you can stock up on blood bags...at their expense. 4. Taking all their clothes and turning it intro rags. 5. Breaking their legs then dropping morphine far away (or not dropping any at all). So I don't think we need anymore ways to grief. But the ability to store items up your ass like the gold watch from pulp fiction? ...Well....Hmmmmm. Gotta think about this one. Sure, why not. But it should have a downside. Maybe not being able to sprint due to large amounts of butt pain. Just 5 ways to grief people? I'm gonna run out of griefs within an hour. Need more griefs. How can you break someone else's legs? Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 22, 2014 That would probably not happen, I wouldn't think the Dev's would even consider any kind of limb detachment/gore animations being added as it stands. Even so it wouldn't be until LATE beta... I think they have more important priorities at the moment like server optimization (Desync), Zombie behavioral adjustment/number increase, loot spawns, gear degradation values, etc. Something like this would be totally out of the question for the engine right now. <_< OP does too, apparently. :huh: As sarcasm is hard to read through text - if by some weird coincidence dean hisself decided to read this post and suddenly add dismemberment to the game, I personally believe it would break the game. But imagining how that would look on screen makes me laugh every time, simply because I'm sure I'd spawn at some point and five minutes later it would happen to me. But no, it probably shouldn't be in the game, that would be silly. And to that one dude, there are certainly not a lot of ways to troll players. If that was the list for the entire release of the game I wouldn't even worry about handcuffing people in the long term. But seriously now, anyone not want to be able to burn random piles of stuff - generating heat, light, and having the added benefit of destroying another players gear you can't take with you? Share this post Link to post Share on other sites
pilgrim* 3514 Posted January 22, 2014 <<. The ability to hide a handcuff key on your person. Shoving it up your bum was just a way to get you to read the post.. >> OK thanks for shoving the key up my bum, it was nice, but I read the post anyway. Handcuffing is not an alternative to KOS - The only use of handcuffs is so the bandit can chase you around and hit you with a spade and try out the bayonet stab, for a laugh and to see how long you take to die. ... "Dont turn around or I'll shoot" or "Sit down on the floor, and if you stand up I'll shoot" works OK sometimes - its cool, its useful and it often avoids KOS, it gives nervous strangers a chance to talk. Might work both ways, if you try it on me too.But "Dont move while I handcuff you".. ? .. Nah... I don't go for it. Nah, I'd rather just give the bandit the finger and die. No doubt about that. (I'll deal with him the next time round). If you're going to steal a players gear, why handcufff? - why even waste a slot to carry handcuffs? Someone who carries handcuffs with them is strange from the start. - THEY ought to be shot. If you're a bandit, you just steal the victim's gear and leave him back on the beach where he started. Steal before or after you kill, depends how twisted or desperate you are (I guess that's two different things, right?). It's bandit mentality. You can't have 3 categories - you can be Bandit or Hero but it's difficult to be Robin Hood the nice gentleman robber. People would tell you to go away. However, (to save yourself some physical stress or internal injury hiding your key) if you really want to hide a key somewhere - why not just duct-tape it to your armpit or your leg or your short hairs (who cares where - go ahead, I won't look). That's Crafting: maybe you could even extend the idea to other gear? instead of a key, how about antibiotics, or your rare pistol mag you searched for all week, or your pristine sniper scope? With duct-tape this would be like a hidden pocket that could not be looted, for one item only. If it we reach the stage that players one day will be crafting all kinds of survival items and backpacks or clothing, and making various repairs, then, a hidden stash of one small object is not such a different idea. Its a pocket only the owner can access (as you suggested, a prison purse). AND at least you'd have the satisfaction of knowing the bandit didn't get your bible or your GPS or your lucky can opener, after he'd handcuffed you up and beat you to death with his fishing pole, or his spare wooden leg, or bled you with his ruined kitchen knife or just run you flat with his truck. Because that's what he's most likely going to do. But for your other idea - as for setting fire to player's gear - you'd need fuel... and then it would be easier to set fire to the whole player, wouldn't it? Then it would not be a nice game any more.KOS is one thing, it's fun AND its fun avoiding it (I like the stress of watching my own back) , but Torture is kind of boring, I think. I said somewhere else in the forum, a lot of players who have been in this game longer than a year, are MORE worried about loosing their gear than loosing their life. So if a player was barred from recovering his own body, but it lay around for long enough so anyone else could find it, THEN maybe handcuffs could start to work, but I don't think the experienced players would worry for long, they'd find another work-around. Ban players from looting their own bodies, but leave the bodies on server for other players. Then see how it fits together, players will be afraid of dying again, like we used to be at the start, instead of afraid of loosing your special gear, and having to run up the beach in shorts to get it back. This would solve a lot of problems, AND it would be less perverted (and a lot less less difficult to script) than burning the victim's stuff or the victim.. but with the same effect. Stress and fear is a main root of the game, it's not CoD for everybody who plays (not all the time, but players who go that way are cool too). Hit the enemy where it hurts, at the moment that's his backpack not his life. So let's vote - am I 100% wrong, or only 98% wrong? And you just read a whole 10 paragraphs of text.. xx PILGRIM Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 23, 2014 (edited) <<. The ability to hide a handcuff key on your person. Shoving it up your bum was just a way to get you to read the post.. >> OK thanks for shoving the key up my bum, it was nice, but I read the post anyway. Handcuffing is not an alternative to KOS - The only use of handcuffs is so the bandit can chase you around and hit you with a spade and try out the bayonet stab, for a laugh and to see how long you take to die. ... "Dont turn around or I'll shoot" or "Sit down on the floor, and if you stand up I'll shoot" works OK sometimes - its cool, its useful and it often avoids KOS, it gives nervous strangers a chance to talk. Might work both ways, if you try it on me too.But "Dont move while I handcuff you".. ? .. Nah... I don't go for it. Nah, I'd rather just give the bandit the finger and die. No doubt about that. (I'll deal with him the next time round). If you're going to steal a players gear, why handcufff? - why even waste a slot to carry handcuffs? Someone who carries handcuffs with them is strange from the start. - THEY ought to be shot. If you're a bandit, you just steal the victim's gear and leave him back on the beach where he started. Steal before or after you kill, depends how twisted or desperate you are (I guess that's two different things, right?). It's bandit mentality. You can't have 3 categories - you can be Bandit or Hero but it's difficult to be Robin Hood the nice gentleman robber. People would tell you to go away. However, (to save yourself some physical stress or internal injury hiding your key) if you really want to hide a key somewhere - why not just duct-tape it to your armpit or your leg or your short hairs (who cares where - go ahead, I won't look). That's Crafting: maybe you could even extend the idea to other gear? instead of a key, how about antibiotics, or your rare pistol mag you searched for all week, or your pristine sniper scope? With duct-tape this would be like a hidden pocket that could not be looted, for one item only. If it we reach the stage that players one day will be crafting all kinds of survival items and backpacks or clothing, and making various repairs, then, a hidden stash of one small object is not such a different idea. Its a pocket only the owner can access (as you suggested, a prison purse). AND at least you'd have the satisfaction of knowing the bandit didn't get your bible or your GPS or your lucky can opener, after he'd handcuffed you up and beat you to death with his fishing pole, or his spare wooden leg, or bled you with his ruined kitchen knife or just run you flat with his truck. Because that's what he's most likely going to do. But for your other idea - as for setting fire to player's gear - you'd need fuel... and then it would be easier to set fire to the whole player, wouldn't it? Then it would not be a nice game any more.KOS is one thing, it's fun AND its fun avoiding it (I like the stress of watching my own back) , but Torture is kind of boring, I think. I said somewhere else in the forum, a lot of players who have been in this game longer than a year, are MORE worried about loosing their gear than loosing their life. So if a player was barred from recovering his own body, but it lay around for long enough so anyone else could find it, THEN maybe handcuffs could start to work, but I don't think the experienced players would worry for long, they'd find another work-around. Ban players from looting their own bodies, but leave the bodies on server for other players. Then see how it fits together, players will be afraid of dying again, like we used to be at the start, instead of afraid of loosing your special gear, and having to run up the beach in shorts to get it back. This would solve a lot of problems, AND it would be less perverted (and a lot less less difficult to script) than burning the victim's stuff or the victim.. but with the same effect. Stress and fear is a main root of the game, it's not CoD for everybody who plays (not all the time, but players who go that way are cool too). Hit the enemy where it hurts, at the moment that's his backpack not his life. So let's vote - am I 100% wrong, or only 98% wrong? And you just read a whole 10 paragraphs of text.. xx PILGRIMI believe you're forgetting that item damage will result from shooting other players eventually. The idea being that if you're mister KOS, you won't be finding much you didn't riddle with bullets already.If there aren't more options for messing with other players, you will see a bunch of KOS like the mod, or "drop all your stuff and i'll let you live" and then kill them anyways. Furthermore, if everyone is sure they're going to die if they get cuffed, they'll just log and kill themselves or wait around not giving a damn waiting for the other player to kill them so they can continue playing.The idea remains, and still holds true at this point, that implementing a system of player interaction where it ends up more fun for everyone if you don't KOS, KOS will decrease. I also wouldn't mind leaving a player with a burlap sack over their head and handcuffed to run away stark naked into the woods with no sense of direction until they're able to free themselves. edit: in the long term, fuel would not be an issue in burning players goods, unless they radically change the need for gasoline for vehicles from the mod Edited January 23, 2014 by crimsonBZD Share this post Link to post Share on other sites