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crazykage

Non KoS Test server proposal?

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Ive been thinking.

Ive got the money, I could do it, for a month at least.

Rent a 40 man server, label it as "Testing/Experimentation server. No KoS without permission!" or something like that.

I have, atm, plenty of time to admin it, keep out the trolls and what not.

It could be used as a DEDICATED place to test things:

What loot spawns and where, and with what frequency.

What buildings can be clipped through.

Weapon lethality against various armors (moto helmet, ballistic, vests, etc.).

Test weapon accuracy and ranging with different scopes.

What walls/windows/materials can be shot through.

And anything else we don't already know.

The only player killing allowed would be for experimentation and with consent.

If it came with a teamspeak, we could coordinate through that, and use the forums to suggest/request/organize new tests.

And all of the testing could be done with the knowledge that you wouldn't have to worry about someone killing you while you are doing it.

What do you folks think?

Would this server not be allowed, due to the "no kos" thing, or could we get away with it due to the PURPOSE of the non kos rule?

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OT, but the contents of your post are in serious contrast with your signature. =P

Doubt it'd be allowed, to be honest. If someone warns your server provider about it, you might lose your server without cashback.

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sure :rolleyes:

 

is great idea :P

 

do it >:(

 

put money where is mouth :D

 

I see you there and offer 100% my full support for this project for create carebear paradise :thumbsup: :ph34r:

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You can name a server whatever you want, but the instant you start kicking or banning people for PvP you can lose your server without refund.

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OT, but the contents of your post are in serious contrast with your signature. =P

Doubt it'd be allowed, to be honest. If someone warns your server provider about it, you might lose your server without cashback.

It is in conflict, I wont deny. But don't take that as a hint that I want to do this just to lure people in and kill them. That's my attitude when PLAYING. I have been wanting to actually test things out, and have, to some extent, but am concerned about people killing me while I'm on my way to a certain building to find out if I can clip through the walls.

EVERY player I have encountered in game is PLAYING the game. Usually running from the coast to the nearest milspec loot spawn.

I think this would be a great idea, if enough people in the community here in the forums are willing to participate.

Do we have password protected servers yet? That alone would keep out anyone who joins up and gets mad because they get kicked when they kill someone, which would prevent anyone from reporting the server in the first place.

This is an HONEST attempt to build a dedicated testing and experimentation initiative for us, the community, who want to make the game better, instead of trying to do it on a public server where anyone can kill us while honestly trying to test/experiment/learn/explore.

Just one server, out of hundreds, where player killing is limited to testing and only with consent. Is that so bad?

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...

Can I have permission to KoS? :)

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-snip-

 

 

Ooooooooooooooooooooohkay I COMPLETELY misunderstood. I thought you meant you want to test what the game is like without KoS, not you want to test the game features without KoS stopping you!

 

You don't need to rent a server to do this! Save your moneys! Everyone can download the DayZ server files that will be provided (hopefully) this month and play on their own servers disconnected from the Hive to test everything. :)

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I see you there and offer 100% my full support for this project for create carebear paradise :thumbsup:  :ph34r:

 

He isn't talking about a carebear server, he is talking about a server that is used for testing out different things in the game, you know, like we are supposed to be doing as alpha testers... Were people who actually want to find things out can meet and experiment...

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Even on Non- PVP servers there are PVP'ers, in other words, bandits, KOS'ers, and no one can do something about it.

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I think you have misunderstood what testing is about.

We don't need to test loot spawns, weapon accuracy and lethality and such, the devs already know these things. They made it the way it is.

 

As for whether or not it would be allowed, you would not be allowed to enforce a no-kill/kos rule. You would lose the server without a refund.

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Can a forum moderator please come and answer a few questions?

EDIT: forum mode already did...

I am really serious about this. Ive been wanting to test and experiment for some time, but doing it on a public server presents some problems, I.E. the constant risk of another player "testing" his moisin on me.

Edited by Crazykage

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He isn't talking about a carebear server, he is talking about a server that is used for testing out different things in the game, you know, like we are supposed to be doing as alpha testers... Were people who actually want to find things out can meet and experiment...

don't do patronise on me >:(

I am test and doing feedbacks every day

killing is part of test

is test server stability for handle bodies ;)

is test mechanic for ballistic and damage and character survive rate compare with health level :thumbsup:  :P

test test test many of us been doing since DAY ONE >:(

 

but test happen when we play and play means play game in way is designed for play

 

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There is absolutely nothing preventing you from doing this on regular public servers. Get a clan or informal Steam group together, join a server and go meet up somewhere less populated. There are 250km2+ to work with, and 30-40 people on the server. You have more than enough room in which to test whatever you want without asking the developers to intervene by giving you a protective bubble of immunity against PvP.

 

If you have really been wanting to do this for "some time" and have thus far failed, it can only be by lack of trying.

Edited by ZedsDeadBaby
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I think you have misunderstood what testing is about.

We don't need to test loot spawns, weapon accuracy and lethality and such, the devs already know these things. They made it the way it is.

 

As for whether or not it would be allowed, you would not be allowed to enforce a no-kill/kos rule. You would lose the server without a refund.

Well, yeah, I understand that THEY already know things THEY put in the game. But WE don't.

There's no reason why WE cant test ranges and target size in scope/accuracy etc. in order to find out for ourselves, AS WELL as testing/bug hunting/bug replication etc.

As an added benefit, any new bugs we find we can warn the community about (stay away from the south wall of THIS office building in this location, on the second floor by the stairwell. There is no clipping, and you will pass through it to fall to your death). Any old bugs/glitches can be tested and replicated/confirmed.

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There is absolutely nothing preventing you from doing this on regular public servers. Get a clan or informal Steam group together, join a server and go meet up somewhere less populated. There are 250km2+ to work with, and 30-40 people on the server. You have more than enough room in which to test whatever you want without asking the developers to intervene by giving you a protective bubble of immunity against PvP.

 

If you have really been wanting to do this for "some time" and have thus far failed, it can only be by lack of trying.

And if we do that, organize and plan, trolls like "KoS" will come in to screw with us.

Why is it so wrong to have JUST ONE server out of hundreds PURELY for testing and experimentation?

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There's no reason why WE cant test ranges and target size in scope/accuracy etc. in order to find out for ourselves

 

That's no longer "testing" in the sense of looking for bugs and issues. That's testing for your own benefit to gather information about how things work. That's not the sort of thing you should be "protected" in order to do nor is it what "Alpha is about."

 

You're gaining knowledge about the inner workings of the game and mechanics. That's something you should have to do while playing the game and under threat of conflict. Information shouldn't be free. Discovery is part of the game.

 

And in either case, my point stands. Just join a normal server and head up north of Gvodzno or so. You will never see another soul.

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I don't know why people are writing like this.

 

I mean, why not use proper paragraphs?

 

I find it kind of hard to read these kind of posts that are written like this.

 

Even if you put "No KoS in the rules, nothing will change. People will still KoS other people, you cannot change a core aspect of the game. It's like not killing zombies on a game in which you have to kill zombies to win.

Edited by AntonioAJC

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And if we do that, organize and plan, trolls like "KoS" will come in to screw with us.

Why is it so wrong to have JUST ONE server out of hundreds PURELY for testing and experimentation?

 

Well, thats part of the testing mate, in order to test a game, you need ALL aspects of the game on each server and then monitor the outcome.

If you had a PW protected server, where you could "test" stuff like this, then its not really testing the game as a whole :)

Go to the public server and test what you want and get killed, its all part of the testing tbh, and all aspects of the game needs to be there to do proper testing of the functions and mechanics in the game.

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That's no longer "testing" in the sense of looking for bugs and issues. That's testing for your own benefit to gather information about how things work. That's not the sort of thing you should be "protected" in order to do nor is it what "Alpha is about."

 

You're gaining knowledge about the inner workings of the game and mechanics. That's something you should have to do while playing the game and under threat of conflict. Information shouldn't be free. Discovery is part of the game.

 

And in either case, my point stands. Just join a normal server and head up north of Gvodzno or so. You will never see another soul.

I didn't mean to suggest that I would keep information to myself. In THAT circumstance, what I wanted to do was have another player be the target dummy. As I move back to different known distances (100m, 200m, 300m, so on), I take screen shots of the scoped view, to show how large the player appears in the scope (do the same for different scopes). Then share those images HERE, so everybody benefits from knowing the approximate size of a target at various known distances, thereby helping everyone better estimate ranges.

And I would not limit myself to testing these things only. Finding glitched loot spawns (like castles, where all the loot spawns on the ceilings, instead of the floors), or testing every building in the game to find all of the walls that can be clipped through. We could all organize the effort (those willing to participate), avoid redundancy, and learn a lot (about game mechanics as well as game bugs/glitches), and do it all without the need to worry about people like "KoS" coming around to screw up our efforts.

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A week or so ago, I was seeing servers labeled "no KOS" and such, but now it seems theyre no more.  I dont tell people what to do with their money, but I probably wouldnt invest in that just yet.

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Well, thats part of the testing mate, in order to test a game, you need ALL aspects of the game on each server and then monitor the outcome.

If you had a PW protected server, where you could "test" stuff like this, then its not really testing the game as a whole :)

Go to the public server and test what you want and get killed, its all part of the testing tbh, and all aspects of the game needs to be there to do proper testing of the functions and mechanics in the game.

I don't need the threat of another player killing me in order to find out if that wall in that building can be clipped through, or if loot is spawining correctly in this building (instead of in a wall, inside the floor, inside the ceiling, or in mid air, and unreachable).

We all already know that if a player shoots another player, they will die. That has been tested ad nauseum.

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Couldn't you just run a lan server then use a vpn to allow people from the internet to connect, it wouldn't be on any server list, not connected to the hive and you can do/invite as you please. I'm not sure what this mean but it's part of the next patch it appears that theres options to do testing/replicating certain bugs in a troll free enviroment.

 

  • Database support for sub hives. (Sub-private, Hardcore/Regular public)
  • DayZServer.exe support for sub hives.

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you can do all this and more RIGHT NOW on normal server :huh:

 

NOTHING STOP YOU ONLY BALLS YOU MISSING >:(

 

why you thinking BIS is decide to suspend all universal rules only for you? :D

 

grow a pair of testes and go out into public hive and do the tests report results and stop this fantasy no sense idea OF CAREBEAR TESTING :lol:

Edited by KoS
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PS:

I appreciate everyone thus far being civil, and arguing/debating the idea in a mature manner.

I don't ask that you AGREE, but I DO thank you all for being polite.

EDIT: ^and then I see this...

Edited by Crazykage
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PS:

I appreciate everyone thus far being civil, and arguing/debating the idea in a mature manner.

I don't ask that you AGREE, but I DO thank you all for being polite.

EDIT: ^and then I see this...

 

Thats the point of a good discussion, and dont mind KoS, he is crazy rofl.

But i think its gonna be hard for you to find people who agree with what you want to do mate.

I personally feel like you can test the game just fine on public servers, simply join one with no players and test like a crazy mofo, if you dont want to be killed all the time :)

And then you save money aswell hehe

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