-Gews- 7443 Posted January 17, 2014 This is my number one biggest problem with the standalone. I can live with almost everything else. I can't live with this. ARMA's excellent zoom mechanics have been monkeyed with and utterly ruined! WHY DO WE HAVE ZOOM?Some people have called the zoom unrealistic, "bionic" eyes, etc. So why do your player's eyes zoom in at all? Simple answer: they don't.Check out this comparison of zoomed out, zoomed in, and the ACOG.Look at the coloured boxes drawn around the oil derrick. As you can see, the "zoomed in" level represented your normal eyesight. "Zoomed in" is 1x. If there was no "zoom" feature, you couldn't see anyone past ridiculously short ranges.Your eyes don't zoom in, they are zoomed OUT by default. The human eye has a way larger field of view and a way larger resolution than a little flat monitor can portray. The variable field of view is necessary for a realistic game, which is why the ARMA series has the "zoom" in the first place. Note: for clarity I'm still going to refer to the 1x view as the "zoomed in" one for the rest of this post. IS THIS THE SAME IN STANDALONE?Look at this comparison, using standard FOV for both games. The level of "zoom" is EXACTLY the same. No difference whatsoever. However, the answer is no. It's not the same in standalone, and the reason why makes absolutely no sense... WHY IS MY CHARACTER'S EYESIGHT TOTALLY INCONSISTENT?In the standalone, your character's eyesight randomly changes for no logical reason.Check out this comparison of the T3N red dot, and a bare iron sight. The T3N has the same magnification as the M68, which is supposed to be NON-MAGNIFIED.Yet the image appears a full 40% larger! WHY DOES A NON-MAGNIFIED RED DOT MAGNIFY? It doesn't! The red dot's "magnification" is the exact same as your character's normal 1x eyesight (described in WHY DO WE HAVE ZOOM?). SO WHAT'S GOING ON? What's going on is that iron sights have been limited. Your character, for reasons unknown, can't see as far when using them. He can see properly with a red dot, or with an axe (ie, no sights), but the moment he looks down any iron sights - BAM - his normal "zoom" is restricted by 40%. HOW DOES THIS COMPARE TO ARMA? ARMA made perfect sense - your "zooms" in iron sight mode were EXACTLY the same as your normal "zooms". You had the same two levels of "zoom" whether running around without any weapons, or when looking down the sights of an AKM. In gameplay terms, you have less zoom. I hear some people have even tried not using the sights in order to get more "zoom". That wouldn't be necessary if your eyesight wasn't randomly limited. Here's the standalone's Mosin vs ARMA's Lee-Enfield. we had 40% more zoom in ARMA... and still do in the standalone, except when using irons! BUT WAIT, THERE'S MORE! This isn't just about zooming in. I want to zoom OUT as well! Let's consider a scenario: say, room clearing. You don't want to be zoomed in for room clearing. But in the standalone, if you're looking down the sights, you're ALWAYS FULLY ZOOMED whether you like it or not. Look at this revolver comparison. The ARMA 2 revolver has a field of view that's over 40% wider, because like all guns in the standalone, the "Magnum" is always fully zoomed in! The only exception is the 2D long range scope. I don't want to be forced into a zoom I don't need or want! The difference in the above comparison may not be obvious enough - it feels terrible when playing - so consider this: like I said above, red dots zoom 40% more than iron sights. What does that mean? With a standalone red dot, you're going to have HALF the field of view you would have with an ARMA 2 red dot. Half. That's awful. GIVE US BACK OUR ZOOM! It worked great in ARMA. It made perfect sense. It enhanced gameplay. So what was wrong with it? I want it back ASAP, and hopefully others do too. 129 Share this post Link to post Share on other sites
frosti 2165 Posted January 17, 2014 Remove zooming from game. 11 Share this post Link to post Share on other sites
Areos (DayZ) 106 Posted January 17, 2014 I always imagined the zoom function was more along the lines of the player squinting in order to see something in the distance better. Obviously you're not actually zooming in your vision at all. I can see the zoom feature coming back when optics are utilized on the weapon, such as how the long range scope currently works. Without the zoom function, these optics end up being detrimental due to the reduced peripheral vision of the area surrounding what you're aiming at. Being allowed to "squint" while using these optics will offset the drawback of having reduced peripheral vision in comparison to using the superior backup iron sights. 6 Share this post Link to post Share on other sites
Hero of Suburbia 40 Posted January 17, 2014 Remove zooming from game.What frosti you mean you don't like having elf vision?I mean thought this was amer...a REALISTIC zombie survival simulator... 2 Share this post Link to post Share on other sites
somethingbloody 118 Posted January 17, 2014 I have a feeling you might actually get your wish. The PSU scope for the Mosin Nagant currently has the same native zoom you get when not aiming down sight. I think the correct zoom for that scope is 3.4x, not 1x. I think this might be an alpha issue, and you will soon be able to go to from 0x to 1x with irons and 1x to 3.4x with the PSU.As for zooming out, your wish is already granted. Hold "-" on your numpad to zoom back a bit and double tap it to lock the view there. 2 Share this post Link to post Share on other sites
fitzee 248 Posted January 17, 2014 Hi. Like you already said, the zoom, if you want to call it that, is actually a more true representation of the world. They only default to a 'zoomed out' view to try and make up for the lack of FOV when using average sized computer monitors. I tend to keep it 'zoomed in' most of the time, with a finger more or less always on freelook, it somewhat helps with guessing distances, so those guns being 'zoomed' by default doesn't bother me. What bothers me is the ones like Mosin which stay at the default or not zoomed view. So yeah, overall I give your campaign a big +1(guess I could have just did that without the rambling) Regards. Share this post Link to post Share on other sites
twingunz 308 Posted January 17, 2014 (edited) I agree with everything you said except... oh wait, nope, i agree with everything you said! People need to stop calling it zoom / zooming though and call it focus / focusing or something, seeing a lot seem to think that "zooming" is unrealistic when i think not being able to see 20 feet in front of me is unrealistic, BUT if we use our gypsy magic and change the word "zooming" to "focusing" i think people will better understand that it's not your eyes physically ejecting themselves a foot from your body! (sorry i got in an off topic rant) Good post you used facts science and pictures i did want a graph but i can't have everything BEANZED! Edited January 17, 2014 by twingunz 9 Share this post Link to post Share on other sites
Mdogg2005 447 Posted January 17, 2014 Good thread, take my beans. Share this post Link to post Share on other sites
doviszxc 194 Posted January 17, 2014 I don't think ANY of you ever tested the field of view option, did you? Turn the field of view option down to zero, get alot ALOT more zoom in first person, and increase view distance when zooming in. LRS zoom's in about 6 times more when you use it to snipe and turn the FOV to zero. Want to zoom out? Turn the field of you option UP. But your aim with any kind of sight's will be reduced too. (( "...say, room clearing. You don't want to be zoomed in ..." )) Share this post Link to post Share on other sites
blacklabel79 949 Posted January 17, 2014 (edited) oh Edited January 17, 2014 by {Core}BlackLabel Share this post Link to post Share on other sites
antonioajc 500 Posted January 17, 2014 Yeah, I too think that they should remove the right click zoom. Share this post Link to post Share on other sites
Areos (DayZ) 106 Posted January 17, 2014 (edited) I don't think ANY of you ever tested the field of view option, did you? Turn the field of view option down to zero, get alot ALOT more zoom in first person, and increase view distance when zooming in. LRS zoom's in about 6 times more when you use it to snipe and turn the FOV to zero. Want to zoom out? Turn the field of you option UP. But your aim with any kind of sight's will be reduced too. (( "...say, room clearing. You don't want to be zoomed in ..." )) Because this wouldn't become incredibly tedious after the second time. Edited January 17, 2014 by Areos 2 Share this post Link to post Share on other sites
soulfirez 901 Posted January 17, 2014 Um as far away from arma this game wants to get this is one thing that should stay exactly as arma did it .. It worked and it just seems strange to have it auto zoomed for some things and no zoom on others ( again i to feel the zoom is actually zooming into what the eyes would see focusing in the distance) Share this post Link to post Share on other sites
Banana_Duck 121 Posted January 17, 2014 Epic post, I concur. Share this post Link to post Share on other sites
blurhitz 244 Posted January 17, 2014 Great post OP, I thought I had bionic eyes until I saw this and you made me understand...I noticed the iron sight thing before reading this, though. It always felt weird in SA and I didn't know why, but now I do and I hope the devs have an answer... =/ Share this post Link to post Share on other sites
ImageCtrl 719 Posted January 17, 2014 Remove zooming from game.It´s not about removing zoome, it´s about restore how it should be. 1 Share this post Link to post Share on other sites
Zedicologist 162 Posted January 17, 2014 I would love to have this option back. But really makes no difference to me, ill play either way. Share this post Link to post Share on other sites
SP4Z (DayZ) 0 Posted February 14, 2014 Made an account just so that I could reply to this! I been playing the Arma series from the OFP days and this is the only real problem I have with DayZ:SA atm, I think this is really something that needs to be fixed. Share this post Link to post Share on other sites
Atheon 31 Posted February 14, 2014 Well laid out post, totally agree! Share this post Link to post Share on other sites
irl-calibre 744 Posted February 14, 2014 I hereby fully endorse this product and/or service Share this post Link to post Share on other sites
deebz1234 243 Posted February 14, 2014 Lets keep this moving...Gews is the arma weapons master, also has a great handle on IRL vs playability. Rocket acknowledged Gew's awesomeness on the latest patch notes...lets get the eyesight and zooming fixed! keep up the great work Gews 1 Share this post Link to post Share on other sites
eleventhavenue 204 Posted February 14, 2014 So much trueSo much right! Listen, Rocket, here is a voice from the community that is worth listening to. Share this post Link to post Share on other sites
-Gews- 7443 Posted February 14, 2014 In addition something I failed to mention was faster zooming. Zooming in shouldn't be slow like in A2 and in the current SA, it should be much more snappy and responsive like in ARMA 3, or even more so. Not sure why this feature was removed in the first place, two possibilities occur to me. One, it could be a simple oversight - it hasn't actually been changed, it's just been left out entirely, so it's possible it wasn't deliberate. Two, either the devs either prefer it this way themselves, or they think that simplifying the classic ARMA controls by removing the variable zoom will appeal to more players. 4 Share this post Link to post Share on other sites
oregonized 673 Posted February 14, 2014 This thread is pure shenanigans. Share this post Link to post Share on other sites
rodolfoxiii 71 Posted February 14, 2014 Everyday I realize more and more that I should have bought arma instead of dayz you know Share this post Link to post Share on other sites