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madhojo

So is this game just about Griefing?

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Hello all,

 

I've seen a ton of gameplay footage and have now read quite a few posts on the forums.  I've come to the conclusion that this game is a total grief fest and even the server rules promote griefing (ex - no kicking players for being bandits).

 

Before I decide to pay for this I would like to know, is this game a grief fest?

 

(I've played GTA:O and it's pretty much a grief fest KOS, I'm not about to pay money for another game like that)

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Wait till the game is out. This is pretty much for testing purposes and helping financing the developpment. I enjoy it pretty much since I don't mind loosing items and starting again. Have you played the DayZ mod? Right now the SA has less features, but I do enjoy it very much. To each his own. ( I don't KoS btw...)

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Right now it's an alpha, so it's free for all grief KoS whatever you wanna call it. Kicking players for being bandits? It's against server management rules, DayZ IS a PvP game, you don't like that, go play MLP online.

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No, it's not. Its a be whatever you want while trying to survive, wich is much, much more.

But we are talking now of the early alpha: hunting, cooking, base building and many other core pillars of the game are missing. So just for the moment killing and being evil its the only thing to do. But when the game will be full, surviving (wich is the objective of the game) will require different tatctics and players will develop different styles. Obviously, do whatever you want means that some bad guys will always be around, but they will be more careful.

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It is what the players make it, and sadly at the moment it is a Grief fest, at least in the 'popular areas'.  Maybe later as things other than PVP are added and the KOSers get bored and move on we'll have a more civil game.  Till then probably best you don't buy it.  Also being a bandit isn't discouraged or encouraged.  It's against the server rules because Dean (the guy who made/is making the game doesn't want to punish/reward one play style over another.

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 (ex - no kicking players for being bandits).

 

 

 

 

 

What? kick players for being bandits? are you our of your mind!

 

Ok look I know the fact that you are watching "funny" videos of people t bagging and being asshole bandits does not mean the game is bad. I met lots of nice people and sure there is assholes but some people call this game a survival pvp game and thats how they like it.

So ya it has lots of killing but no one should ever kick some one for being a bandit.

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Don't listen to all the people getting overly butt-hurt that you asked about pvp.

 

If you're wanting to play for a more PVE style, wait until private servers are a thing - Buy it now if you want to save money but you may be waiting a year or so if not more.

 

But to answer your question, yes. It's a grief-fest. It's a game/community where people grief - And then comes here to complain when something bad happens to them.

 

Edit: Examples? Look at the gallery. You'll find maybe two in ten that aren't people complaining about "Server Hoppers" while they're either looking through walls or something else much worse.

 

Edit: Edit: Or most recently; "I sat around sniping fresh spawns all day on a no-pvp server, then got banned from said server. Who do I contact to have their server removed?"

Edited by AllDayZSimon
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This game is about what you want it to be. Sandbox all the way.

You should be careful, thoughtful and don't trust anyone who you can't bitch slap directly; bonus points for staying friendly while still sticking to the aforementioned rules. If you follow this simple rules you will get griefed a lot less; that way, you will still be able to meet a lot of great people and wiggle with them for the hell of it.

 

If you prefer something calm and secure you should wait until hunting and other self-sustaining activities implemented, so you can minimize the possibility of meeting players that you don't want to meet. If you are run'n'gun kind - this game is probably not for you. If not - I think that this game is one of the best ways to spend 30 bucks on online entertainment right now. Adrenaline rushes are addictive, so take care with that.

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The DayZ evilution

 

1. You don't like PvP play on an empty server,

2. You'll begin to crave contact with another human

3. Then you switch to a higher pop server

4. Get shot while standing there saying "friendly"

5. Re-gear

6. see 4

7. see 5

8. See someone without guns, get axed in the back.

9. see 5

10. Start KoSing anyone holding a gun, Kill any player without guns who comes within 10 yards of you.

11. Start killing everyone

12. Don't even recognize yourself in the mirror anymore...

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I wouldn't say that it is a grief fest actually, will you die? Most certainly, everyone does and will at one time or another. You can meet up with friendly people, personally I haven't encountered that many KoS people. One person asked me nicely for food, which I gave him - before he tried to kill me. I ended up getting my food back and some more gear. But one way or another you will lose your gear... be it from a bullet to the head, or a hail of bullets sprayed by some noob or be it from character wipes and resets.

 

If you're going to play with friends, you'll probably enjoy it more than you would if you'd play it solo. Personally I've just been exploring and have had a pretty nice time, although I am getting to the point where I wish that there was more things to do in the game, even though I haven't been everywhere yet or seen every town and building out there - there is little to do in the game right now, other than exploring and PvPing or banditing. Some do it with finesse and some people are just crude. The fact though that there's players making up medical teams to help out other people shows how polarized the game is or rather the playerbase.

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I'm one to share in the opinion of a few others here.

 

DayZ is about survival.  Survival vs the elements, zed, starvation / thirst, people, and whatever is thrown at me.

 

There are bandits, heroes, and somewhere in-between (like a Michonne or Daryl Dixon type).  It`s about the experience, and let's face it, survival is going to be tough, expect to die.

 

Heck, we can`t even name our characters (if we can, then please excuse my newbieness), and if we ca't name our characters, it tells you something...  "On a long enough time line, the survival rate for everyone drops to zero".

 

Remember that, and you won't care about bandits.

 

Shogun_1

Edited by Shogun_1

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Hello all,

 

I've seen a ton of gameplay footage and have now read quite a few posts on the forums.  I've come to the conclusion that this game is a total grief fest and even the server rules promote griefing (ex - no kicking players for being bandits).

 

Before I decide to pay for this I would like to know, is this game a grief fest?

 

(I've played GTA:O and it's pretty much a grief fest KOS, I'm not about to pay money for another game like that)

depends on your personality tbh, you will either like it or come back when its fully released. I think its worth it though and this game is for sure not as bad as GTA:O

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I'm one to share in the opinion of a few others here.

 

DayZ is about survival.  Survival vs the elements, zed, starvation / thirst, people, and whatever is thrown at me.

 

There are bandits, heroes, and somewhere in-between (like a Michonne or Daryl Dixon type).  It`s about the experience, and let's face it, survival is going to be tough, expect to die.

 

Heck, we can`t even name our characters (if we can, then please excuse my newbieness), and if we ca't name our characters, it tells you something...  "On a long enough time line, the survival rate for everyone drops to zero".

 

Remember that, and you won't care about bandits.

 

Shogun_1

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Griefing? This isn't ST13, Dayz doesn't have griefing,it has bandits which is a FEATURE.

 

Also lol

This is mostly what I was gonna say. Anyone played Project Zomboid? Dean Hall and the guys behind Project Zomboid have great ideas that they share. (shredding shirts to make bandages was in Project Zomboid first, Dean asked if it was ok to add this to DayZ, they were pleased to say yes!) They should make a statement similar to PZ when you start: "This is how you die"  It's all about what happens between the moment you "wake up" (spawns) in the ZA (zombie apocalypse) and the moment you die. Eventually, everyone dies. (to zombies, to glitches/bugs or to other players) That's what it's all about. I don't KoS. That's me. Others do. That's ok. To each his own.

 

Don't get attached to your loot/gear. There's no griefing.

Edited by Odin Lowe
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nobody can grief you unless you feeling grief ;)

 

if I die from guy doing nice move on me I don't feel grief

 

I feel maybe some shock for one moment

 

but after I realise I doing something wrong give him chance for kill so I realise is good thing for me now is chance for learn lesson improve become better stronger player :thumbsup:  :)

 

where is grief coming from? is not from guy who make kill is coming from inside guy who feeling grief :|

 

if you are kind of guy who is suffering butthurt rage when you losing monopoly board game with family DONT BUY DAYZ FOR GOD SAKE IT MAKE YOU INSANE :o :huh: >:(

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Define grief.

 

Griefing to me is (in a typical CS shooter):

- voice spamming

- teamkilling

- blocking your teammates

- insults

Griefing is abusing the game in a way other players can't defend themselvs from. You can defend yourself from bandits so how is that griefing? Go back to your #4353244 crappy generic MMO with PvP areas cause DayZ will make you cry IRL.

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The game is about surviving. I think it's awesome that players can kill you, it adds tension to the game.

Remember: This is a VIDEO GAME. When you die, you're not really dead. You're still alive in the real world.

If someone kills you, it means you lost the game (the object being to survive). It's like saying if someone beat you in chess, that they griefed you.

 

Griefing is supposed to mean disrupting the normal game to ruin it for others with stuff like spamming, cheating, etc... not killing you.

 

People who call this stuff "griefing" are responsible for ruining the current MMO market. Day Z feels very old school, I love it.

Edited by SirGaryColeman
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The game is about surviving. I think it's awesome that players can kill you, it adds tension to the game.

Remember: This is a VIDEO GAME. When you die, you're not really dead. You're still alive in the real world.

If someone kills you, it means you lost the game (the object being to survive). It's like saying if someone beat you in chess, that they griefed you.

 

Griefing is supposed to mean disrupting the normal game to ruin it for others with stuff like spamming, cheating, etc... not killing you.

 

People who call this stuff "griefing" are responsible for ruining the current MMO market. Day Z feels very old school, I love it.

:D  My thought exactly! Just think the "You are Dead" as "Game Over" and voilà!

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I don't think you can grief in Dayz... KOS is a play style for some people and im ok with that. I play friendly until I or another player is shot at. I try to play as "hero" and defend people. That being said I don't trust anyone EVER. I run with the assumption that everyone is a KOS'er until proven differently. If your not ok with friendlies, KOS'ers, and everything in between; and you consider any of this griefing then this game will probably never be for you. 

 

You know having the whole spectrum including kos'ers is what makes DayZ fun. Its unpredictable and exciting that way. The goal is to be authentic, Yes?!?!

Edited by nms886

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there's a difference between proper bandits, and Griefers. Griefers generally kill for fun, even though killing people isn't even fun at all. Sniping zombies on the other hand...

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there's a difference between proper bandits, and Griefers. Griefers generally kill for fun, even though killing people isn't even fun at all. Sniping zombies on the other hand...

It's not for you, but it might be for someone else. And if they decide to become a serial killer it's their choice. That's the beauty of this game. That even with options being currently severely limited by current state of the game you can still do whatever you want to, you can go inland and keep away from everyone, you can keep on scavenging in big towns, you can be a hero helping new players, you can be a bandit killing other for their loot or you can shot to kill for fun of it.

And I hope they won't add any penalty for that.

Let the game evolve, any system in nature moves towards equilibrium and as group of bandits and killers will form so will some groups or rangers or a police.  There will be a bad guys and there will be good guys.

Let the chips fall where they may. 

Edited by chmielu1258

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there's a difference between proper bandits, and Griefers. Griefers generally kill for fun, even though killing people isn't even fun at all. Sniping zombies on the other hand...

It's fun depending on which end of the rifle you are.

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It's fun depending on which end of the rifle you are.

To each his own. I don't enjoy killing players. There's no "good" feeling coming out of it for me.

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