Jump to content
bad_mojo (DayZ)

Turn on post processing

Recommended Posts

Sorry but until graphic effects are forced, what is the point of putting yourself at a disadvantage versus everyone else?  Players who have PP turned off, terrain set low, etc, will have a clear advantage over anyone maxing their graphics out, turning on full ATOC, max terrain, max everything; they'll be able to see less than someone running a more optimized video set up.  I love how the game looks, but I'm not particularly interested in sacrificing gameplay so that there's more "grass" that I see, that perhaps not everyone else is seeing.

 

The way I look at it, you're sacrificing gameplay for an advantage over others. If you're looking to get into lots of firefights then I certainly wouldn't recommend post processing. But, if you want another challenge, give it a try. My experience with being shot would have been very different if I didn't have it turned on. I could have been combat effective, even when I shouldn't have been. It's another layer to the game/combat that you miss out on when you favor the path of least resistance.

Edited by bad_mojo

Share this post


Link to post
Share on other sites

I have mine maxed out, it just makes the game so much more immersive.
Not to mention looks a whole lot nicer too, sorry I'm an ENB whore.
Got a new Radeon R9 270x it handles everthing at 1080p pretty much maxed out.

I agree it does make it more difficult to play, especially against people who don't use it.
But someones always going to go to any length to gain a graphical advantage anyway so no sense worrying about it.

Share this post


Link to post
Share on other sites

Getting the healthy status makes enabling post process obsolete, because I'm already aware of my health status.

If you're in it for the game experience I don't recommend playing it like that just yet, because the screen bluriness is way to much for even minor damages or scratches.

  • Like 1

Share this post


Link to post
Share on other sites

I have a rig that can easily handle it, yet I keep PP turned off to keep higher frames and see enemy players better.

 

Having said that, after I have been in any situation where I think I may have taken damage I will find a safe place and enable it to see if my screen is blurry. Knowing your health status is always a good thing.

Share this post


Link to post
Share on other sites

These post processing stuff shouldn't get disabled when you disable post processing. It's sad that they allow it because then people can't give proper feedback. IMO these effects should happen even though you disable PP.

  • Like 1

Share this post


Link to post
Share on other sites

I don't need post processing to indicate me if I am on low health.

If I took several zombie hits or got shot I heal myself up, I'm always on healthy status.

No reason to make the screen blurry... makes me more vulnerable and is a pain for the eyes.

Edited by YassirX

Share this post


Link to post
Share on other sites

It's your health indicator and can introduce another layer of difficulty when you end up being low on health.

 

Look at how "fun" it would be to try and navigate the world at low health...

 

 

Also, check out the other guides by Merino, they're the best source for educating yourself.

No. It's really not any indication of health and it's horrid hence why most people have it off. I'd like to have it on, but since buildings and things are all heat-hazy, I turn it off. I also hate the radial blur which you can't turn off (not the rotational blur).

 

No reason to have it on right now. It's no indication of health whatsoever, except for when you are near to death when things become blurry. So....NOPE

 

Tell ya what though. They really need to fix FXAA/SMAA which is completely broken right now. From low to high it adds only a sharp filter with no FXAA, then at very high it is off...SMAA doesn't work at all.

Edited by Irenicus

Share this post


Link to post
Share on other sites

I keep my post processing on low. It doesn't bother me... As posted above by Bad_mojo, it causes a little blurriness around the edge of your screen if you are running, and if your health is low it causes your entire screen to blur. Not a big deal, tbh.. Although on low health it can be difficult to kill someone.

Share this post


Link to post
Share on other sites

No reason to have it on right now. It's no indication of health whatsoever, except for when you are near to death when things become blurry. So....NOPE

 

I don't care if your have it off or not to be perfectly honest, but I think it's funny how your comment is a complete contradiction to the video you quoted. It shows the huge variation of blurriness during the different levels of health. But yeah, ONLY when your near to death you say?

 

If you're gonna shit on a thread, at least don't make it so easy to disprove.

Share this post


Link to post
Share on other sites

It would be good if some settings were forced and if you tinker with manual config are not allowed to join certain servers(hardcore) for example.

 

Its just a huge advantage over players that dont exploit these settings and this ruins the game a bit...

Share this post


Link to post
Share on other sites

My question is- where did the video maker get the numbers from?

 

I believe in one of his other videos he said he got them from the game code.

Share this post


Link to post
Share on other sites

Thank you for this video, I find it completely amazing you did this and posted it, especially since it took over 2 hours and 30 minutes.

Post-Processing though, I don't use it for the reasons Mos1ey stated.

Many thanks, have my beans

He didn't make the video, Merino did...

  • Like 1

Share this post


Link to post
Share on other sites

I have left them on since I watched that video when I started playing. I like knowing where I'm at health wise. Yea, you are put at a bit of a disadvantage in terms of your vision vs. someone who has it off. But, I can better judge what my next move should be in some situations. Imagine you exchange gunfire with an enemy in the streets. You know you hit him some and he hit you. But how bad is he hurt? Hard to say. But you know how badly you are hurt and can more easily make a decision to tactically retreat, flee, or press an advantage if you are not really that injured.

Edited by Tenebrous

Share this post


Link to post
Share on other sites

One of the best moments I've had was escorting my girlfriend who couldn't see a thing because her health was so low. She had been shot by a sniper, and I brought her back from the dead with a blood bag. From house to house, I lead her around as we looked for food and saline. Eventually, we found rice as is recommended, and we literally sat in a house for 15 minutes as she slowly came back. I read a pristine copy of 'Youth'. Once her blood and colour were back, the blurriness started to go away.

It started to hurt her eyes, at which point I told her she can turn it off. And she was happy, but we couldn't see how healthy she was anymore.

Putting it on a very low is just enough to monitor your health without taxing your pc, or taking away from your awareness. It also added a huge sense of immersion and depth to our game, as I never EVER had to escort someone in a game because their health was low. It added stress and a feeling of desperation as we looked around. Finally, resting after eating a bag of rice and reading as she healed was a profound moment that I dont' think can be recreated.

I suggest turning it on for full immersion. Otherwise, you are only taking away from your experience, and denying yourself moments like the one I explained above. Just my two cents. 

Edited by Esolu
  • Like 1

Share this post


Link to post
Share on other sites

Was it blurry? I think post processing being on did that. I and many others keep it off. I don't feel it is realistic at all most of the time.

 

Lol, then i read the 2nd paragraph...

Share this post


Link to post
Share on other sites

I'm playing with postprocess on very low and I don't plan on changing that.

 

Every frame matters and I'd rather keep object on normal or high, also shadows as well, rather then seeing stuff shine too much or suffer too much of blur.

 

I wonder if it would be too hard to implement some effect, when you are shot and low on blood (trauma), that would be hardcoded into the game and could not be turned off (but also did not eat too many FPS).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×