Dingo (DayZ) 3 Posted January 18, 2014 What you refer to here is called a flash hider. A suppressor / silencer are the same thing. Purists don't actually like the word silencer since it doesn't completely silence said weapon yet it does quiet it down a bit. Currently in the game there is virtually no difference between using or not using the suppressor. There is a very noticeable difference when using them IRL though they are still loud it's not deafening. Here's a video to prove my point. Hickock45 is always relevant. 3 Share this post Link to post Share on other sites
bummel313 12 Posted January 19, 2014 The first attachment I want to see working is the supressor. I miss it a lot... I don't know if they've fixed it already. Well, it reduces the sound a bit as it is. And without subsonic ammo thats the best you can get.Its actually more about reducing the muzzle flash than the sound..... Share this post Link to post Share on other sites
degoe 20 Posted January 19, 2014 I want friggin'LAZERS and foregrips and optics switch and inertia system and M16. I want I want i want it all gimme gimme gimme Share this post Link to post Share on other sites
dallas 5195 Posted January 19, 2014 A masterkey attachment is a must. Share this post Link to post Share on other sites
gingatsu 68 Posted January 19, 2014 (edited) Well here are 2 Silencer video's... not like the one at the range with the old man where he seems to be at a place where the sound echoes a lot. This one is from a soldier shooting in Iraq with a m4 and silencer http://www.youtube.com/watch?v=cGHZQ1LzI0w In the second video the suppressor does hide the sound more in my opinion. just take a watch http://www.youtube.com/watch?v=W_D9neCL2c8 Edited January 19, 2014 by gingatsu Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 Player draw distance is directly affected by your setting for Video/Quality/Objects.No, it's not. Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 Actually a suppressor is to supress the flash of the barrel and not sound. Used for night time engagement to keep the enemy from seeing the flash of the barrel. I think you mean silencer.That's not correct actually. A suppresor is indeed to supress the sound but also of course hides the muzzle flash, so it's a dual purpose attachement. There is nothing called a silencer which is different to a suppressor, it is simply another name for it. 1 Share this post Link to post Share on other sites
Irenicus (DayZ) 289 Posted January 20, 2014 I personally don't think the 5.56mm NATO round is all that loud in real life... maybe I am just used to shooting 7.62 and .50 cal, but with a suppressor on an M4 it is actually toned down a lot, I don't want them to over do the suppression but I would like to see it muffled.Probably because you are now deaf. 5.56 is loud. Even 9mm is loud. Maybe make sure you make your kids wear ear plugs so they don't become as deaf as you? Share this post Link to post Share on other sites
dakisback 39 Posted January 20, 2014 It's silly that you guys are asking for thing to increase close quarters accuracy, when the CQB stock itself DECREASES accuracy by design and increases spread to increase chance of hitting targets at close range. I'm hating more and more that DayZ is straying from it's roots as a military simulator and turning into an arcade game like Call of Duty. (weapon wise) Share this post Link to post Share on other sites
hard2say 27 Posted January 20, 2014 Suppressor ment to SUPPRESS the sound of the gun when shooting, it should be silent, not loud as f*ck. and yes it is broken because it is loud as f*ck, attracting almost all the zombies in town when firing a shot. A silencer is not supposed to make it SILENT... How about muffled? It's supposed to MUFFLE the sound. I smoked a Zombie from about 75m out with my M4 (Pristine Silencer) and my buddy who was about 20m out said, "woah, that zombie just fell over." I told him I was the one that shot the zombie and his reply was, "Awesome, I didn't even hear you fire." I don't know if silencers are truly broken or not, but I also don't make shit up. Take it for what it's worth. Share this post Link to post Share on other sites
sm4rtiez 1 Posted January 20, 2014 (edited) What's with all the people saying a "Masterkey is a must"? Prior to CoD Black Cops, it wasn't even really heard of. In my opinion, it doesn't fit at all with the setting of the game. The US military equipment there is either A ) sold to the Chernarus military or B ) indicative of a failed US military response to a violent epidemic.If A ) I highly doubt that the US would provide an under-barrel shotgun to a former Soviet bloc nation who's main goal is regional stability. (Pretty sure they didn't provide any Masterkey's to Georgia.)Or B ) in which case, there's no reason to equip your standard soldier with a weapon used for close-quarters, door breaching, when it's main goal is large scale security/prevention. It's not standard equipment, and there's almost no reason to have one. You want a shotgun, find one. You want an M4, find one. Edited January 20, 2014 by sm4rtiez Share this post Link to post Share on other sites
terminal_boy 860 Posted January 20, 2014 This is a suppressed M4. Suppressor drops 30-40 dBA from normal firing signature and makes it much harder to estimate the shooter's firing position. Ideal for use inside buildings and vehicles. Share this post Link to post Share on other sites
shadow0510 0 Posted January 20, 2014 The suppressor is purely cosmetic right now, but let's not forget that the 5.56 NATO round is a supersonic round (meaning that it breaks the sound barrier). Even if you suppress the actual firing noise, it's still not going to quiet the sound of the supersonic round.A suppressed 5.56 round still registers at about 140 decibels, which by the way, is equivalent to the loudness of a jet engine and is the maximum amount of decibels safe for unprotected human ears.They need to add subsonic ammunition, IMHO. That would make the suppressor infinitely more useful, assuming it actually did anything. Share this post Link to post Share on other sites
shadow0510 0 Posted January 20, 2014 A silencer is not supposed to make it SILENT... How about muffled? It's supposed to MUFFLE the sound. I smoked a Zombie from about 75m out with my M4 (Pristine Silencer) and my buddy who was about 20m out said, "woah, that zombie just fell over." I told him I was the one that shot the zombie and his reply was, "Awesome, I didn't even hear you fire." I don't know if silencers are truly broken or not, but I also don't make shit up. Take it for what it's worth.I've fired a mosin right next to my friend's head and he didn't hear anything. I'm not trying to be rude here, but if we take it for what it's worth, then it's important to note that until the aforementioned lack of registry for gunshot sounds is completely fixed. Share this post Link to post Share on other sites
-Gews- 7443 Posted January 20, 2014 They need to add subsonic ammunition, IMHO. That would make the suppressor infinitely more useful, assuming it actually did anything. And make your gun infinitely less useful for any type of combat. Share this post Link to post Share on other sites
terminal_boy 860 Posted January 20, 2014 Subsonic 5.56mm NATO rounds would have similar ballistics to .22 LR. Effective against squirrels, not so good against humans. Share this post Link to post Share on other sites
RC_Robio (DayZ) 6 Posted January 21, 2014 That's not correct actually. A suppresor is indeed to supress the sound but also of course hides the muzzle flash, so it's a dual purpose attachement. There is nothing called a silencer which is different to a suppressor, it is simply another name for it.Thanks for the correction. Indeed a they are all suppressors. After reading more about them I see they have different suppressors for different situations. Curious as to what you think the DayZ suppressor is? Share this post Link to post Share on other sites
Deity 54 Posted January 21, 2014 Suppressor ment to SUPPRESS the sound of the gun when shooting, it should be silent, not loud as f*ck. and yes it is broken because it is loud as f*ck, attracting almost all the zombies in town when firing a shot.You are thinking of a silencer. Suppressors suppress the muzzle flash of a weapon for any type of dim/dark time engagements Share this post Link to post Share on other sites
hatesauce 99 Posted January 21, 2014 What about the bayonets. Guns with the knife attachments should act as thrusting melee weapons too. Not sure how it will function with a loaded weapon, there must be a key binding or something for it. Share this post Link to post Share on other sites
synystr 118 Posted January 22, 2014 (edited) Subsonic 5.56mm NATO rounds would have similar ballistics to .22 LR. Effective against squirrels, not so good against humans. If anything, they'd be more effective at closer ranges than regular 5.56mm. Instead of passing through the target across the room, they'd be slow enough to completely transfer the bullet's kinetic energy TO to target, and getting lodged inside somewhere causing long term issues if the shooter manages to escape. Could be cool, but I doubt people would want to dilute the complicated medical system with surgery XD Edited January 22, 2014 by Synystr Share this post Link to post Share on other sites
rickenbacker 190 Posted January 22, 2014 What's with all the people saying a "Masterkey is a must"? Prior to CoD Black Cops, it wasn't even really heard of. In my opinion, it doesn't fit at all with the setting of the game. The US military equipment there is either A ) sold to the Chernarus military or B ) indicative of a failed US military response to a violent epidemic.If A ) I highly doubt that the US would provide an under-barrel shotgun to a former Soviet bloc nation who's main goal is regional stability. (Pretty sure they didn't provide any Masterkey's to Georgia.)Or B ) in which case, there's no reason to equip your standard soldier with a weapon used for close-quarters, door breaching, when it's main goal is large scale security/prevention. It's not standard equipment, and there's almost no reason to have one. You want a shotgun, find one. You want an M4, find one. All survivors are of course high speed, low drag Spetznaz soldiers. Or 11 year olds who have played way, way too much CoD and think that weapons work that way. Share this post Link to post Share on other sites
rickenbacker 190 Posted January 22, 2014 You are thinking of a silencer. Suppressors suppress the muzzle flash of a weapon for any type of dim/dark time engagements There is no such thing as a "silencer", that's just a word stupid people use to describe a suppressor. There are suppressors, that suppress the sound of the shot, flash hiders (or flash suppressors) that hide a bit of the muzzle flash and muzzle brakes (not breaks, dammit!) that negate some of the recoil and/or muzzle climb. That's it. 1 Share this post Link to post Share on other sites
rickenbacker 190 Posted January 22, 2014 Well here are 2 Silencer video's... not like the one at the range with the old man where he seems to be at a place where the sound echoes a lot. This one is from a soldier shooting in Iraq with a m4 and silencer http://www.youtube.com/watch?v=cGHZQ1LzI0w In the second video the suppressor does hide the sound more in my opinion. just take a watch http://www.youtube.com/watch?v=W_D9neCL2c8 I'm going to go out on a limb here and say that the second guy uses subsonic ammo, while the first uses regular standard issue ammo. Share this post Link to post Share on other sites
Easy_Tiger (DayZ) 33 Posted January 22, 2014 Also, is the low draw distance of players going to be fixed? It may not even be a draw distance issue because the scope on the mosin works fine. But I've noticed I can see outlines of... something float around until I am with in under 250 or so metres of it, when it is replaced by a normal player skin. Just wondering. I hope this gets fixed soon. Unless I adjust the FOV to its minimum and look the sights (ACOG) players legs dont render, only their upper body at 200m+ distances Share this post Link to post Share on other sites