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GarethAUS

Vehicle numbers

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Just wondering what the community thinks in regards to vehicle numbers when they are implemented,

as in how many vehicles per server, how they should work and how hard they should be to get?

 

Personally I think that Vehicles should be pretty common but the fuel should be very rare, to repair them you should need tools and realistic parts (you are not able to shove an engine in a backpack), parts like spark plugs, fuel filters radiator hoses are the things that after some time would most likely be causing problems, unless the engine is totally buggered.

 

I really do not understand the people who think there should be like 3-4 vehicles on a map this large, they must like running XD what do you guys think?

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Players should outnumber vehicles (AT MOST!) 10:1; There should be no more than 5 vehicles on a 50 slot server.

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I honestly think there should be a 'medium' number of vehicles on a server (not including bikes, there should be at least as many bikes as there are players on a server all scattered around).  So like 5 : 1 player vehicle ratio.

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Arent we gunna be allowed to create vehicles? So therefore, wouldnt it be unlimited?

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Arent we gunna be allowed to create vehicles? So therefore, wouldnt it be unlimited?

i assumed we were gonna be able to customize vehicles, not build one. that sounds odd. 

 

i think there should be very few vehicles that are in working order, but a moderate amount that need repair. refueling should be a bitch, and maintaining them shouldn't be too hard, but still relatively in depth. 

 

i don't really like running, but a vehicle speeds up your traveltime by about 5x. So it should be a luxury, not a right.  

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Players should outnumber vehicles (AT MOST!) 10:1; There should be no more than 5 vehicles on a 50 slot server.

Please add some more detail as to why you think this way?, cars would be gridlocked, some people would have had no time to get to their cars, I have to think that there would be more cars than that but fuel would be the killer.

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For every 10 people in the server, 1 vehicle. 

For every 5 people in the server, 1 bike  :thumbsup:

 

and, in addition, of course, vehicles should be hard to fix  ;)

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On a forty slot server there should be around  60 repairable vehicles. Its silly to think that all the vehicles got blown up expect for like 5. Sure, they should be heavily to moderately damaged, and with no to very minimal amounts of fuel, but not only like 1 vehicle for 5 players. Fuel should be the real issue. Its not like someone would've went around and put satchel charges on every vehicle in chernaus right when they crashed or ran out of fuel to lead to abandoning the vehicle.

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On a forty slot server there should be around  60 repairable vehicles. Its silly to think that all the vehicles got blown up expect for like 5. Sure, they should be heavily to moderately damaged, and with no to very minimal amounts of fuel, but not only like 1 vehicle for 5 players. Fuel should be the real issue. Its not like someone would've went around and put satchel charges on every vehicle in chernaus right when they crashed or ran out of fuel to lead to abandoning the vehicle.

 

Yeah but maybe the maresia coming from south would've rusted the metal parts of the cars after so many time in the apocalypse? This is also good because up North the salt air wouldn't be that strong and the vehicles would be in a better state, this would encourage people to travel north, while south vehicles would be all f*cked up

 

Idk if this makes much sense but... it seems logical

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Arent we gunna be allowed to create vehicles? So therefore, wouldnt it be unlimited?

 

I genuinely hope not.

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  • most vehicles should be rusted out hulks with only a few good parts.

only a small number of vehicles (3-4) should be in near working condition at server start.

by cannibalizing numerous vehicles and reassembling many many pieces should player be able to complete a vehicle.

gasoline, by nature, has a shelf life of a little over 1 year. players will have to make their own fuel - and it should be hard.

Edited by Bubbajones

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Well, Rocket stated already that vehicles won't be that rare, maybe to get one running will be a bit of time, but the FUEL for them will be rare, making the decision to fix up that truck or car be a tough one, considering you'd have to fuel 'er up and get 'er to a safe place, then figure out how to stockpile fuel.

  • Like 1

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I hope there will be anyway to lock or save a vehicle in the SA my biggest problem with the mod was spending a lot of time fixing up a vehicle only to have it stolen while offline despite my best efforts to hide it.

 

It's hard enough to keep a vehicle while online.

Edited by Furyk

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Please add some more detail as to why you think this way?, cars would be gridlocked, some people would have had no time to get to their cars, I have to think that there would be more cars than that but fuel would be the killer.

 

Notice how many rusted out cars there on in the game right now? A bunch of cheap PoS east block cars, the majority of which are already unusable, are few and far between what citizens can actually afford them. There isn't a car in every driveway; there's not even a car on every street pre-Z Chernarus.

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Notice how many rusted out cars there on in the game right now? A bunch of cheap PoS east block cars, the majority of which are already unusable, are few and far between what citizens can actually afford them. There isn't a car in every driveway; there's not even a car on every street pre-Z Chernarus.

This I blame on the mod and the fact that the "Husks" were default Arma entities (Making it easier for the mod team to populate the map) This is something that I feel will change since you can not even sit in the vehicles at the moment, I assume the ones that are going to be accessible will not be as rusty XD, but I do hope that the car population is high but the things that make them run are pretty rare making it a real question to repair or not.

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Now that I've thought about it I think there should actually be an abundance of cars, but a rarity of parts.  In theory you COULD repair every vehicle on the server, but it'd be easier to just find a car you like and scavenge from the other cars to repair it to working condition.  IE you have a working car but 3 of the doors are shot up and the hood is missing, making your car slightly slower and louder.  You drive your skoda next to another that's in a ditch, flat tires, punctured radiator, ect, but the hood and doors are intact so you take thous off of the other car and use it to fix up your Skoda.

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Vehicles should be rare and involve scavenging off multiple vehicles to get one fully functional.   The people who seem to want them, in my opinion, to be common are generally the careless types or lesser experienced that die quickly.

Edited by Phantasm

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