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CaptRandom (DayZ)

Just me or are people missing the point?

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I haven't followed on DayZ since it was announced so I'm not sure where the developers are going to take it( hopefully to the mod status ) just want to share my observations of a few hours of forum searching and my first couple days of playing. 

 

First is the currently gameplay. It's apparent that it's evolved into a survival type FFA BF game. People spawn and immediately need a weapon. Not because zombies are numbering and hard to kill or avoid but because w/o one you die to constant KoS. You can always avoid the coast to find weapons, most likely a pistol it as I read the m4 spawn rate was cut down. But that won't do you much good once you hike all the way back to cherno and get your face blown in by some dude proned up with a mosin, bipod, and longrange scope. So the easier option is to just say fuck the hiking bs, grab a melee weapon and try and beat down someone thats all geared up and jack everything he has and then die within the hour and start all over. Handing all the stuff you jacked to someone else who is doing the same thing. I see lot's of posts about all of this but I think everyone is missing a big point. Surviving in this game is not hard. At all. It's actually so easy that spare other people killing you, you wouldn't ever need any weapon ever. No screw driver, knife, etc. Nothing.

 

How? Simple. Strafe in a circle when zombies come running at you and punch them to death. They will almost never hit you. If you don't want to waste away your life, grab an ax and it takes 30 seconds to kill off a group of zombie without being touched once. If you played by yourself, you would probably never die and get very bored once you watch the video about how to probably use food/water to keep off hunger/thirst for hours.

 

Make it actually hard to stay alive from zombies and people will have to work together. Make it really hard to lone wolf the whole time, not impossible just hard. Like the goal of not killing anyone in dishonored. It's not impossible but you have to think and apply a bit of strategy instead of trolling in and killing everything. I find it a bit weird that this isn't being implemented before adding in other options like more weapons and moving around spawn points, etc. People are not working together because they don't have to for any reason. I only played the mod for a few months and I distinctly remember that if I didn't group up with other people to take on PACKS of zombies, we couldn't get stuff we needed. You either avoided them or killed them. If you didn't kill them, more just kept spawning and eventually there would be a big pack sitting on good stuff. Also zombies were everywhere and not just in towns/cities. Going anywhere carried the risk of running into zombies.

 

I've only played maybe 10-12 hours and after going inland to gear up I realized I had two options. Go back to the coast and go into KoS derp-mode like everyone else because I'd die to the first person with a gun if I didn't or stay inland and continue with mindlessly farming stuff for no reason because it sure as hell isn't to stay alive from zombies...

 

 

TL:DR: Zombie game, why are there no zombies?

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TL:DR: Zombie game, why are there no zombies?

 

Because the game is in early Alpha and zombie spawning isn't working properly at the moment, obviously. Didn't need 5,000 words to ask that question. You could have just read the message that pops up when you enter the game.

 

As for everything else, the only "point" to the game is that you don't get to tell me what the point is. Yes, it will be nice when the game gets more difficult but if you think that's going to stop people from shooting you in the face constantly, you're probably going to be sorely disappointed.

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They keep telling us they are working on the zombies, not to say they aren't, just telling you they know they are broken as hell and it might take a while for them to get it done. In the mean time easier things they may already know how to do or have done are being changed/implemented.

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I'm glad I bought this game now before it actually changes into the zombie apocalypse survivor game that is hyped about.

Right now its just a fun sniping game. I get great entertainment and satisfaction sitting on a mountainside or in the fields near an airstrip prone with a mosin... just blowing people away one after another. Then hiding and server hopping if I run out of targets.

 

Its especially fun to watch one person in a group hit the floor and everyone else scatters for cover. Not even knowing where the shot is coming from, another one drops to the floor and so on.

Edited by MystoganXIX
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Just wait till respawn is enabled for zombies. Then the work on optimization, and adding more zombies. It's a process.

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Because the game is in early Alpha and zombie spawning isn't working properly at the moment, obviously. Didn't need 5,000 words to ask that question. You could have just read the message that pops up when you enter the game.

 

As for everything else, the only "point" to the game is that you don't get to tell me what the point is. Yes, it will be nice when the game gets more difficult but if you think that's going to stop people from shooting you in the face constantly, you're probably going to be sorely disappointed.

@Zeds:  I don't agree with you often, but this time I do.

 

@OP: Currently, the objective is to test for bugs, test server and hive stability, and to let the devs get metrics based upon a large amount of users. Also, we're here to give our feedback about mechanics put into the game. Even if that feedback results in a bunch of us arguing about it due to our passion for the game.

 

The overall objective for the game is to survive. How you go about doing that is up to you. Human interaction, good and bad, is part of that equation and will directly effect how you confront the current and future challenges the devs throw at us.

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@OP: Currently, the objective is to test for bugs, test server and hive stability, and to let the devs get metrics based upon a large amount of users. Also, we're here to give our feedback about mechanics put into the game. Even if that feedback results in a bunch of us arguing about it due to our passion for the game.

 

The overall objective for the game is to survive. How you go about doing that is up to you. Human interaction, good and bad, is part of that equation and will directly effect how you confront the current and future challenges the devs throw at us.

 

Like I said I haven't followed up on the development of the game so I wasn't aware of the spawning problems. Although, to me, it doesn't sound very hard to throw a timer loop and spawn another zombie in the same spot every minute, two minutes, you get the point. Like you said the objective is to survive. I see a lot of complaining about KoS and not spawning next to a gun, blah blah, because the only thing to survive FROM is other players. 

 

edit:If we are to explore the map why impose game functions that deter players from using the whole map?

Edited by CaptRandom

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If zombies would spawn based on a timer in a spot evey minute or two, servers would probably start crashing not too long after.

 

The devs need to make randomized spawning which doesnt go over a certain cap of server entities. They also need to factor in many other things such as competition between locations that need spawning and locations that are waiting for spawns, likely will not want zombies to spawn next to players, etc.

 

They can't just put a timer down or have zombie 001 spawn after x amount of time after he was killed because it would likely just be crap, cause more issues, and not satisfy players.

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If zombies would spawn based on a timer in a spot evey minute or two, servers would probably start crashing not too long after.

 

The devs need to make randomized spawning which doesnt go over a certain cap of server entities. They also need to factor in many other things such as competition between locations that need spawning and locations that are waiting for spawns, likely will not want zombies to spawn next to players, etc.

 

They can't just put a timer down or have zombie 001 spawn after x amount of time after he was killed because it would likely just be crap, cause more issues, and not satisfy players.

Caps are an easy if-then loop to implement. 

 

 

Running around the map trying to break the game and NOT play it is what people were payed to do in the last generation of game development. Beta-testers would be paid to go through the game and just try anything they could. Currently there is no incentive what-so-ever to leave the SE coastline unless endless expanses of player and zombieless loot hoarding is what you find fun... your seriously asking people to pay you for the immense opportunity to explore completely empty expanses of terrain for no reason? If I wait for a steam sale I can run around km's of already debugged map in ARMA...I feel like I'm testing a racing game where the only thing you can do is crash into people driving around on a salt flat. There isn't really a point and the gameplay doesn't resemble what it's supposed to.

 

Unless there are specific aspects of the game that are currently being tested that require frequent gun fights between newly spawned and fully geared out players I'm confused as to why adding in more guns has a poll up before a poll asking if people want a run-n-gun or DayZ.

Edited by CaptRandom

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OP is smartest guy this forum has seen since I've started lurking. No one here seems to care that the game is basically broken as is down to the fundamental gameplay level if zombies aren't implemented, server hopping isnt fixed, combat logging isnt fixed, spawns arent fixed, ghosting isnt fixed, etc. There's tons of issues. Sure, it's an alpha. But are they really going to fix all those problems that were an issue even in the mod? IDK.

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OP is smartest guy this forum has seen since I've started lurking. No one here seems to care that the game is basically broken as is down to the fundamental gameplay level if zombies aren't implemented, server hopping isnt fixed, combat logging isnt fixed, spawns arent fixed, ghosting isnt fixed, etc. There's tons of issues. Sure, it's an alpha. But are they really going to fix all those problems that were an issue even in the mod? IDK.

 

I would say so. They gave us this sand pit to mess with our heads.

To best fix a problem it helps to have a better understanding of it and the alpha is letting them do that.

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The majority of replies to this topic I can answer with one simple word:

 

ALPHA

 

 

The devs are aware that zombies need to be fixed/buffed/increased numbers/etc. The majority of the features planned for this game aren't in yet. They realize and are working on a solution to combat logging, server hopping, spawning, etc, etc, etc. All this crap takes an enormous amount of time to do right and not introduce a large amount of new bugs.

 

If you expected a game where everything thing was finished and there were just a couple bugs, then you didn't read the plethora of warnings listed when buying and starting the game. 

 

We, us, the people that paid money for this early release alpha, are the alpha testers. There were no beta test because the game hasn't gotten out of alpha testing stages. If participating in such a thing is beyond your level of patience then sit back and take a break from the game for 6+ months. Keep an eye on the changes and patch notes. Then, when it seems DayZ has reached a level of development that you would enjoy, come back and play.

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With Zogvarn. Also, be aware that the priorities at this moment are pointed towards a working endproduct, making the alpha more fun to play is secondary.

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You might be surprised to learn that the standalone game was made available to the public in an early stage of development. Before all the features have been added. 

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