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CaptRandom (DayZ)

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About CaptRandom (DayZ)

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  1. CaptRandom (DayZ)

    What is the range/proximity for hearing guns/etc. ?

    500? I watched someone take multiple shots at zombies from closer and heard nothing. Strange... I know sounds are all screwy. I constantly hear random game sounds. Every 15 seconds I think I'm being shot at, chased by a zombie, hearing people eat/drink right behind me. Often with probably no one anywhere close.
  2. Yesterday I was watching out a window in Electro and out of no where I hear an impact and start bleeding. No bullet pop sound. Move spots and start bandaging, maybe 5-8 seconds after the first one, I get hit again and unconscious. Do all guns have the pop when your shot at? How far away can you hear each weapon? I know the M4 and Mosin have fairly large hearing radii but what about pistols? The more I think about it the more confused I get. I only heard two impact, both were hits, heard no pops like I was being shot at and there was no one else in the room. I can't figure out if someone got some lucky shots off with a pistol or my DayZ decided to desync so bad someone walked into the building, up two flights of stairs and melee'ed me before my game caught up...
  3. If surviving zombies was more challenging, I'd be right there with you. Sadly all you have to do is run in a circle and they won't hit you aside from the fact they are not that many. After that, finding food is fairly easy and you can get infinite water from ponds/wells. I spent a full day roaming around before I said "Well it's only going to be more of what I just did or back to derptown and tardcity" I atleast wanted to interact with people so I'm sucking it up right now that I just have to basically kill everyone I meet because they will either shoot me or try and melee me for my stuff. :\
  4. CaptRandom (DayZ)

    CPU or GPU, whats the problem?

    Something I didn't notice earlier but your CPU clock speed is only at 1.98GHz. Seeing how DayZ is a bit more CPU heavy than most games I would next look in the BIOS for Intels turbo boost thing and disable it. This will run your CPU at the set clock speed at all times. Anyhow these are my in game settings. edit: my nvidia control panel settings are close to what mos1ey posted. If that helps any.
  5. CaptRandom (DayZ)

    CPU or GPU, whats the problem?

    What are the settings in your nvidia control panel? If you have game settings turned down but have the nvidia driver overwriting game settings with ridiculous super maxed out everything performance could suffer by a lot. I have a 780Ti as well as at 1080 with almost everything maxed out, I at worst see ~50fps in large cities. Usually it's a solid 60fps and even upwards of 90 in wooded areas. My nvidia panel settings are close to defaults, so maybe look there.
  6. Why would it not be combat logging to save yourself from being axed while your eating something, etc.? I've had people chase after me before and I could have easily just logged out instead of running away. I'm less interested in story time or complaints about combat logging. I'm just interested in how often people actually see someones body disappear because they alt-f4'ed or just assumed they bailed because they left and weren't seen again. I just wanted to see what percentage of the time people actually see the player disappear. For all the complaining thats done about this topic, it never occured to me before that people might just be assuming someone combat logged because they can't find someone anymore. From the looks at the small sample so far, most people watch the player alt-f4 out.
  7. I was playing and sitting inside a house listening to shots trying to figure out where somebody was at in Elektro. I was sitting in one of the buildings across the street from one of the firehouses. I occasionally would check if someone was grabbing water and after a while I did catch someone who then saw me in the window. He said he was friendly and don't shoot, blah blah. He didn't have a weapon on his back so I just watched him go around the corner then decided to move positions because my spot was blown. Sure enough, a few minutes later I hear him come back with someone else and I hear them talking over going in the building I was in.I sneak up behind them out of sight and just keep an eye on them. He goes in and doesn't find me and starts mouthing off how I must have combat logged. I almost felt like shooting his buddy in the back of the head just to prove a point but chose not to so the guy sniping didn't hear me. I'm curious to know how many people actually see a player combat log and disappear or just assume they did because the player they saw moved and they can't find them again.
  8. CaptRandom (DayZ)

    New player struggles ( gear, people, etc.)

    Yeah, I was a little redfaced when I hiked out there basically for an m4, didn't find one and realized it's easier to just bum-rush a dude with an ax and take his. Came to the forum to see what other people are doing to get gear and where to go and 90% of what I see has to do with gameplay. The functionality I find very impressive. I haven't been frustrated at all with any mechanics of the game so far. :thumbsup:
  9. CaptRandom (DayZ)

    New player struggles ( gear, people, etc.)

    The thing is, you don't really need all the extra bits like helicopters, and trucks,etc. to get the same basic experience. The map has stuff everywhere for people to go and get, the only thing really keeping people from leaving the coastline clusterfucking is they don't have to and if they do it gets boring after a few hours because you'll have a weapon and a pack to store food/water and can now fight off the 1 zombie per square mile indefinitely. So what if the AI is a little buggy and they die easy, add a shit ton of them and make them faster and I think people will have to help each other out. Once loot isn't just bunny hopping from one KoS to another, groups will have to go to other places to find supplies once they pick one spot clean.
  10. CaptRandom (DayZ)

    Just me or are people missing the point?

    Caps are an easy if-then loop to implement. Running around the map trying to break the game and NOT play it is what people were payed to do in the last generation of game development. Beta-testers would be paid to go through the game and just try anything they could. Currently there is no incentive what-so-ever to leave the SE coastline unless endless expanses of player and zombieless loot hoarding is what you find fun... your seriously asking people to pay you for the immense opportunity to explore completely empty expanses of terrain for no reason? If I wait for a steam sale I can run around km's of already debugged map in ARMA...I feel like I'm testing a racing game where the only thing you can do is crash into people driving around on a salt flat. There isn't really a point and the gameplay doesn't resemble what it's supposed to. Unless there are specific aspects of the game that are currently being tested that require frequent gun fights between newly spawned and fully geared out players I'm confused as to why adding in more guns has a poll up before a poll asking if people want a run-n-gun or DayZ.
  11. CaptRandom (DayZ)

    Just me or are people missing the point?

    Like I said I haven't followed up on the development of the game so I wasn't aware of the spawning problems. Although, to me, it doesn't sound very hard to throw a timer loop and spawn another zombie in the same spot every minute, two minutes, you get the point. Like you said the objective is to survive. I see a lot of complaining about KoS and not spawning next to a gun, blah blah, because the only thing to survive FROM is other players. edit:If we are to explore the map why impose game functions that deter players from using the whole map?
  12. CaptRandom (DayZ)

    New player struggles ( gear, people, etc.)

    I will likely keep playing. I haven't recruited friends to play yet so I don't have anyone to buddy up with right off the bat to help me out so I'll probably just have to hop on the bandwagon and kill anyone with a gun and run around hunting people with guns for fun until there is something else to do. I just hope it doesn't stay this way. I only vaguely remember the mod and how even starting off with an m4,backpack, and some ammo(might have been server specific to the one I played on) wasn't enough to run around by yourself for very long. If you lone wolf'ed it, you would have to hunt people down for their supplies because you couldn't kill off hordes of zombies guarding supplies and that was the fun of it. You would spawn and quickly try to find anyone you could because you NEEDED other people to start collecting good stuff. I don't know why it took me 10 hours of play time to notice that the easiest part so far is surviving from zombies... it took until I realized I had the choice of staying away from other people ( KoS reasons ) or go back and be forced to join in on the FFA.
  13. I haven't followed on DayZ since it was announced so I'm not sure where the developers are going to take it( hopefully to the mod status ) just want to share my observations of a few hours of forum searching and my first couple days of playing. First is the currently gameplay. It's apparent that it's evolved into a survival type FFA BF game. People spawn and immediately need a weapon. Not because zombies are numbering and hard to kill or avoid but because w/o one you die to constant KoS. You can always avoid the coast to find weapons, most likely a pistol it as I read the m4 spawn rate was cut down. But that won't do you much good once you hike all the way back to cherno and get your face blown in by some dude proned up with a mosin, bipod, and longrange scope. So the easier option is to just say fuck the hiking bs, grab a melee weapon and try and beat down someone thats all geared up and jack everything he has and then die within the hour and start all over. Handing all the stuff you jacked to someone else who is doing the same thing. I see lot's of posts about all of this but I think everyone is missing a big point. Surviving in this game is not hard. At all. It's actually so easy that spare other people killing you, you wouldn't ever need any weapon ever. No screw driver, knife, etc. Nothing. How? Simple. Strafe in a circle when zombies come running at you and punch them to death. They will almost never hit you. If you don't want to waste away your life, grab an ax and it takes 30 seconds to kill off a group of zombie without being touched once. If you played by yourself, you would probably never die and get very bored once you watch the video about how to probably use food/water to keep off hunger/thirst for hours. Make it actually hard to stay alive from zombies and people will have to work together. Make it really hard to lone wolf the whole time, not impossible just hard. Like the goal of not killing anyone in dishonored. It's not impossible but you have to think and apply a bit of strategy instead of trolling in and killing everything. I find it a bit weird that this isn't being implemented before adding in other options like more weapons and moving around spawn points, etc. People are not working together because they don't have to for any reason. I only played the mod for a few months and I distinctly remember that if I didn't group up with other people to take on PACKS of zombies, we couldn't get stuff we needed. You either avoided them or killed them. If you didn't kill them, more just kept spawning and eventually there would be a big pack sitting on good stuff. Also zombies were everywhere and not just in towns/cities. Going anywhere carried the risk of running into zombies. I've only played maybe 10-12 hours and after going inland to gear up I realized I had two options. Go back to the coast and go into KoS derp-mode like everyone else because I'd die to the first person with a gun if I didn't or stay inland and continue with mindlessly farming stuff for no reason because it sure as hell isn't to stay alive from zombies... TL:DR: Zombie game, why are there no zombies?
  14. CaptRandom (DayZ)

    M4 spawn?

    Just ignore him. I've been on here only a few hours and already picked up that he's a sarcastic pompous asshole with a craving for BF3 comments. Seems maybe he should pick up the game himself....
  15. Okay so I just bought the SA after not playing the mod for a LONG time ( hadn't played mod for very long but liked it ) and I'm a bit confused about what to do. Early P.S.(This got longer than I thought it would but it gets there eventually.) I was watching a guy streaming the other day and so at first I followed along with what he was doing. You spawn on the east coast, grab some water and try to get to the Cherno area for some gear. After about 4-5 hours of firing up the game I had about the same experience as what I saw but with much less luck. Run around for an hour collecting basically nothing and almost everyone I meet with weapons is in KoS derpmode. Spent my first day of playing basically stuck with no weapons, hungry because everything on the SE coastline is picked clean, and dead to the first person I meet. Cool. No big deal, I read up on where I can get gear some where else because it's a big map. Day two begins and I first try joining a low-pop server so I don't get slaughtered before getting to balota for weapons. Yes I know it's the super cheesy way to go about it, but I wanted to get more action than running around hiding from people with m4's and mosins with scopes while hungry and dying of thirst. Get there, find a gun, no ammo. That's fine, I can look for some somewhere else. Starts getting dark and goes into night. This is at 8am pacific(wtf?). -__- Okay, fine, it's alpha and the games time is 12 hours shifted from my time zone. Swap to a Singapore server so it's daylight in game. Also, yes I know nighttime is part of the gameplay, but with only a flashlight to be a dead give away to anyone within a mile with an m4 and no night-vision goggles, I wanted some ammo before going into nighttime ninja assassin mode. So I change servers, walk out the door and, bam, shot in the face by someone camping Balota. Fantastic. Spawn, alt-tab and search for other places to get weapons. Find some other places and decide to suck it up and head inland for some gear. Spend several hours trekking to the airbase up north, collecting stuff as I go along. Not bad, had to do a bit of hard searching to find what I wanted but I got some good stuff. Get to the aribase, which is deserted of course because no body seems to leave the coastline, and manage to score loads of ammo for the m4 and a couple pistols with some ammo. Now I'm at a crossroad... I did a little bit of searching around to see what people talk about the most and it seems to be about KoS, spawns, and loot. Nothing about actually surviving other than "oh by the way if you don't eat/drink right your doing it wrong." What I've noticed from my quite limited experience with the game is that no one leaves the coast and the game is currently in a FFA BF3 survivaly game state. No one leaves the coast because there is literally no incentive to. You can get all the weapons and gear currently available in Cherno and Balota and all the spawn points are closer to there then any other place to get weapons. So no one leaves the coast which means when people spawn, they start heading into elektro but everything is picked clean by now but they are probably able to find a melee to swing around. Continue on toward Cherno and everyone goes into KoS mode because all the weapons are taken and are being carried around by people hunting down newly spawned players because its the only thing really to do. This is where I'm at now. Sorry for the story time but I wanted to give some context to how my first 10 or so hours of DayZ have gone. What I'm a bit I guess disconcerted with is that now I'm a solid half hour sprinting distance inland where even on a full server there is bound to be no one within 5 km and I can just continue trolling around the inland area looking for stuff, which is unimaginably easy. Or I can sprint for 30 minutes back to the coast where I'll most likely get no more than an hour to live before being KoS and waste the 3-4 hours I spent slow rolling inland. I don't really know which to do at this point...surviving zombies is so easy you don't need weapons at all. I found out,while heading to the airbase, that if you strafe around in a small circle, zombies will never hit you and you can just literally punch them to death if you feel like wasting time. I found an ax after a while so I just walked in circles two hitting every zombie; just because I could. Surviving just isn't hard and after watching the video about how food/water/energy work together I feel it would be even easier. I feel like that's the biggest problem so the only thing to do,really, at the current stage is to just kill other people. I remember the small bit of mod I played was a virtual hollywood zombie apocalypse. I would spawn with a gun and some ammo in the middle of no where, and even if I found another player to team up with we'd both be dead to zombies within a couple hours if we didn't find enough people or a vehicle that worked to outrun zombie packs to search for things we needed. With that all said I think my only suggestions after my first couple days of playing would be to increase availability of gear/weapons and make it much much harder to avoid zombies and survive. I've noticed zombies are only near buildings. I can't remember running into any in the "wilderness", there are not a lot of them any way, and they are extremely easy to kill. You can simply outrun them if you want, or just circle strafe and melee them all. I feel like keeping the spawn points where they are could work fine because it would make it easier to start off finding people to band together with if you start in the same general area. Also maybe starting with a pistol with one mag. I only suggest the starting pistol idea because if it's made as hard as mod, you'd be dead to the first zombies you see with no weapon very quickly. Sorry for the rant, this ended up being much longer of a post than I thought it would be. Any input/feedback is appreciated and thanks for reading if you didn't give up by now. TL:DR(for you lazy people like me most of the time): Just started playing, running, collecting, KoS. Lots of KoS. Try to KoS for guns, fail. Try to get my own guns near spawn, fail. Slowly work my way inland to Northern airbase for gear, success! But getting there was super duper easy and If I go back to coastline....KoS and long hours wasted for things I could kill someone for in 30 minutes on the coast. Don't go back to coastline and I'll never see anyone again while I run around melee'ing the 5 zombies in each town( <_< ). Game turns into survival FFA BF3 because there's nothing to do but kill people. Fix by: Make it damn hard to live from zombies. Zombies, lots of zombies. ( yes matrix reference.) So many zombie, that are hard enough to kill, that if you lone wolf it you're pro status and are bowed to as you stroll thru town to get food. People don't KoS because they won't live w/o other people, you have to venture other places to find supplies because simply killing the guy next to you would also get you killed to zombies and the game starts looking like mod again. All the vehicles and base things that get added in later on just add complexity and add more options to choose from. Just my $.02...
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