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jjw100

EZ mode. Popular with the kids these days...

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Hai Guize,

 

As we have all no doubt noticed, the forums are full of KoS threads, mostly retreading the same tired ground...

 

I thought I would take a slightly different tack and comment on a small angle of KoS which is not often discussed.

 

That is the difficulty of each play style.

 

I, like FrankieOnPCin1080p (please don't sidetrack this discussion with talk of his alleged hacking) think that the KoS play-style is for n00bs who can only play the game the easiest way possible. Let me explain:

 

KoS (Easy Mode) = No thought or decision making when seeing another player. They are simply are player to be murdered. Often it's not even about stealing your gear as the murderer won't even bother to loot you, just snipe you from a hill hiding inside a pine tree.

 

Survivor (Normal Mode) = Some thought/decision making. Sometimes you will KoS if you feel threatened but usually you will try to make contact with another player to see if they need help or perhaps have some gear or information which could help each other. Often you may avoid contact on seeing another player if they don't appear trustworthy or simply feel revealing yourself isn't worth the risk.

 

Hero/Medic (Hard Mode) = Perhaps slightly less decision making than Survivor as you have already pre-decided to help people you meet by offering food/water and medical supplies or car/heli rides (mod). You will actively go hunting bandits to protect survivors. This is the hardest play-style of all due to the fact you will almost always give yourself away to another player (unless they are obviously a bandit) and offer assistance.

 

So, rather than complain about people KoSing, or the amount of KoSing I thought I would just explain to people my opinion of the difficulty of each play-style.

 

What made DayZ appealing to me and many of the original players of the mod was that it was different. It was not a mindless arcade style shooter where you turn your brain to auto-pilot and kill everything in sight. In DayZ there were interesting decisions to be made and those decisions had consequences. DayZ is so much more than a DeathMatch on a large map with zombies sprinkled around for flavour. But unfortunately that is how a lot of people see it and have chosen their play-styles accordingly.

 

To get the most out of DayZ it helps not to think of it as a game. Try to role-play (even if it's just all in your head). Imagine (if you have an imagination, seems most of the KoS kiddies don't) , what would I do if I were trying to survive a zombie apocalypse? The game is much more fun this way, trust me.

 

If you are a KoSer, please don't think I am trying tell you how to play, I don't want KoS taken out or discouraged by some contrived or gamey mechanic, I just wish that more people would realise that playing DayZ as if it is just another deathmatch shooter is really selling yourself short and ruining the experience for other's. A certain amount of PvP is needed in this game to keep the world feeling dangerous, but if 7/10 people you meet KoS then most people begin to KoS and the problem snowballs and the overall health of the game/community is weakened.

 

TLDR; if you mindlessly kill everyone you meet in DayZ then you are playing the game on EZ MODE. there are other shooters out there better suited towards this style of play, go play them.

Edited by zugzug
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I came expecting another rant.

Left pleasantly surprised.

 

I would redo the title though to something less trollish. A lot of folks won't even read your post due tot he title and just comment without knowing the content.

 

 

If you are a KoSer, please don't think I am trying tell you how to play, I don't want KoS taken out or discouraged by some contrived or gamey mechanic, I just wish that more people would realise that playing DayZ as if it is just another deathmatch shooter is really selling yourself short and ruining the experience for other's. A certain amount of PvP is needed in this game to keep the world feeling dangerous, but if 7/10 people you meet KoS then most people begin to KoS and the problem snowballs and the overall health of the game/community is weakened.

This is well said and really sums up the whole post.

 

And I see a number of people didn't even read the post at all. (replies above mine)  :facepalm: 

Edited by Zogvarn
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With the current state of the alpher there is nothing to do besides kill other players, maybe further down the line people will stop KoS. Not now.

Edited by dakisback

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I came expecting another rant.

Left pleasantly surprised.

 

I would redo the title though to something less trollish. A lot of folks won't even read your post due tot he title and just comment without knowing the content.

 

 

This is well said and really sums up the whole post.

 

And I see a number of people didn't even read the post at all. (replies above mine)  :facepalm: 

 

please...it makes it more of a challenge....shit do i go near and hope he doesn't kill me or run away......FEAR...

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please...it makes it more of a challenge....shit do i go near and hope he doesn't kill me or run away......FEAR...

And you didn't read his post either it seems. He isn't saying to get rid of KoS, quite the contrary.

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I stopped reading at (I, like FrankieOnPCin1080p) anyone who like's that Dayz hacker has nothing important to say. it wasn't alleged hacking he was called out with "proof" by the hacking community.

https://dl.dropboxusercontent.com/u/69964741/030020010050F8C7B5D256086621744E6462F7-309B-378C-2C77-81CC9B0A0609.mp4

Frankly no one gives a fuck (hahah see what I did there)

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With the current state of the alpher there is nothing to do besides kill other players, maybe further down the line people will stop KoS. Not now.

 

Yeah, that's pretty simply put why there are so many players doing this.  When status effects/ailments/treatments are fully implemented along with more zombies, harder zombies, zombies hordes which Rocket has talked about then you're going to see people being a lot more cautious.

 

Noob attracts horde of zombies and runs just fast enough to stay out of claw range...as they chase him all the way to Balota.  Balota campers get wake-up call.

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There is no easy/hard mode in DayZ theres just the game + varying degrees of retard. Only you know whereabouts on the retard scale you are but rest assured we're all on it ;)

Edited by {SAS}Stalker
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I stopped reading at (I, like FrankieOnPCin1080p) anyone who like's that Dayz hacker has nothing important to say. it wasn't alleged hacking he was called out with "proof" by the hacking community.

 

https://dl.dropboxusercontent.com/u/69964741/030020010050F8C7B5D256086621744E6462F7-309B-378C-2C77-81CC9B0A0609.mp4

 

Edit: Woops, quoted the wrong person.  Anyway, you didn't have to post a dropbox, the videos showing FrankieonPC hacking (not just in DayZ) are still on youtube.

Lolwut?  FrankieonPC is liek totals the legit man!  That video where he's standing in the middle of a church when it explodes, and people right next to him and even people farther away from the explosion than him all die but he still has 12000hp?  That's rich.

 

Just because it's been proven that he's a haxxor, the fact that he has been banned from too many servers to count for hacking not to mention banned from other games doesn't mean he's actually a h4xxor. :P

 

*cough*

 

But seriously...OP...there's nothing "alleged" about FrankieonPC hacking.

 

Oh yeah...and don't forget his "alleged" VAC ban.  I mean...his actual VAC ban.

Edited by NeedsFoodBadly
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My thoughts.... great post.....to the majority of replies...... one day I hope you will have some intelligence and hopefully live a happier life.

Using the ops difficulty "modes" it translates to this....

Easy mode "idiot"

Normal mode "average intelligence"

Hard mode "intelligent"

Please try and prove me wrong......

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As expected, most people don't bother to engage the points I made, instead chose to take it personally (obviously big fans of EZ mode) and make lazy one-line replies.

 

(@dakisback - I realise that in it's current state there is not a lot of PvE content (fixing vehicles, making tents/stashes/bases, stockpiling gear) and there is not a lot do do except for PvP)

 

I have been playing FPS games since they came out. I have been playing first persons since the original Wolfenstein and Doom games (also played the original Operation Flashpoint (1985 Cold War Crisis) and it's expansions (Red Hammer/Resistance) and all the ArmA games. Lately I have found most FPS games to be extremely derivative and boring (I am looking at you CoD & Battlefield Series).

 

Let me repeat. I don't want KoS removed or even discouraged in a way that would break the sandbox feel of DayZ. All I am saying is that KoS is an easiest possible way to play this game. There is less challenge, it is less interesting. I know, because I have played the mod extensively (Vanilla and many other sub-mods such as DayZero, Epoch, Overwatch, Breaking Point etc...) using all possible play-styles.

 

By far the easiest (and least imaginative and boring) playstyle is going 100% serial killer on all other players (including unarmed freshspawns on the coast).

 

My main point is this; there already exist ez-mode shooters where there is no role-playing/sandbox/survival aspect where you can KoS to your hearts' content. Why do people insist on playing DayZ only to play it is the most un-DayZ way possible? When I first got into the mod in it's early dayz it was a breath of fresh air, something new and exciting. Now, its turning into just-another-multiplayer-shooter-to-add-to-the-pile. Which is disappointing and boring as shit.

 

I am trying to provoke thought and discussion on the state of kos in this game, hopefully I can influence at least some of you to try the survivor (normal mode) and hero (hard mode) play styles. 

 

I don't want Rocket to have to implement any anti-kos measures like a return of the humanity system (in it's mod form at least) or survivor/bandit skins. I would much rather people moderated their own play-styles so we have a good mix in the game. This game needs bandits, survivors and heroes to be healthy. What I am worried about, as history has shown us with the mod, is that the trend towards banditry will become a slippery slope and soon that will be the only viable play-style. I have read many threads where players say they have started out trying to play a hero or survivor but because the rate of KoS is so high they have no choice to become a mindless ez mode killer like the rest. 

 

I am fine with getting killed by bandits, any area with miltiary loot I consider fair-game for KoS. I don't cry when I am killed and need to start again. NWAF is a area where you go when you are looking for PvP with the big boys, Balota PvP is scrub central. What ruins it for me is when people start acting in really cheesy, gamey, beardy ways that break my immersion and bring me back to the fact that I am playing a game. It's the suspension of disbelief I am referring to, it's like watching an old movie and seeing the wires in the stunt scenes. all of a sudden you are not watch characters on the screen but merely actors in a studio. It ruins mah immersion bruv!

 

KoS is not a problem, the rate of KoS can become a problem when KoS becomes the only viable play-style

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I have been playing FPS games since they came out. I have been playing first persons since the original Wolfenstein and Doom games (also played the original Operation Flashpoint (1985 Cold War Crisis) and it's expansions (Red Hammer/Resistance) and all the ArmA games. Lately I have found most FPS games to be extremely derivative and boring (I am looking at you CoD & Battlefield Series).

Just curious if you mean the original Wolfenstein 3D(1995), or the game it was based off of Castle Wolfenstein(1980's). While both would be considered FPS, Castle Wolfenstein was a blast to me back in the early 80's.

 

I like trying to survive, when I am with my group we go hunting mostly KoS people. When I am by myself I either leave you alone or run by you but have been thinking of changing it up some lately and doing reverse banditry. If I see a freshspawn holding them up, handcuffing them and then giving them all my stuff along with how to break out of handcuffs(eventually) and running away maniacly.

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When hardcore servers are released it will reduce the amount of EZ mode players on the hardcore servers at least.

 

No 3rd person to hide behind objects while looking over them.

Hopefully non transferable loot between Hardcore and Ezcore.

Harder fatigue system hopefully,

Then removing the server hopper ability and combat logging.

Lets hope no altering gamma and brightness to cheat night.

 

all of the above would reduce the amount of Ezmode players because its already too much hard work for them to not KOS.

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And implement the ACE system on hardcore systems. If you make killing each other more of a real challenge with more "hardcore" features, many of the players looking for kills will stick to servers that lessen the time spent roleplaying a survivor.

As the OP mentioned above, it doesn't really make much sense that people play a game with a massive map, far too few weapons, and a skillcurve-crushing 3rd person following just so they can pvp around the same 3 towns... Why not play pvp on arma 3 where there are way more weapons that are more easily attained?

I've hopped into overwatch servers just to pvp before. It's soooooo much less rewarding than hopping on even BF3 to play a round or two. If I just want to get kills, why wouldn't I play a game that provides me with more guns, ammo, and targets?

Can someone with half a brain and enough courtesy to ACTUALLY READ AN ENTIRE POST BEFORE REPLYING please fill me in on what I am missing?

Edited by Dagwood

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Look at it like this. With the way Rocket is going with development currently and what he has mentioned to be wanting to implement later, the ez-mode coastal warriors will soon move on to another game. SA won't be moddable for a long time. So those players will have to put up with what Rocket comes up with instead of modding the hell out of SA and changing it into nothing but a 100's vehicles and weapons galore like they did with the Dayz mod.

 

That right there will get rid of the vast majority of the ez-mode kids. Just got to have some patience man. Have faith in the Rocket.

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There is no easy/hard mode in DayZ theres just the game + varying degrees of retard. Only you know whereabouts on the retard scale you are but rest assured we're all on it ;)

:D I like that :D

Zugzug I DID read your entire thread and understood what you're saying. I also completely agree, you got my beans, sir.

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Look at it like this. With the way Rocket is going with development currently and what he has mentioned to be wanting to implement later, the ez-mode coastal warriors will soon move on to another game. SA won't be moddable for a long time. So those players will have to put up with what Rocket comes up with instead of modding the hell out of SA and changing it into nothing but a 100's vehicles and weapons galore like they did with the Dayz mod.

 

That right there will get rid of the vast majority of the ez-mode kids. Just got to have some patience man. Have faith in the Rocket.

It goes both ways though. No removing weapons because people get killed by it too much (Military sniper rifles*COUGH* Advanced optics*COUGH*). No safezones, 24/7 daylight or other carebear features. I KOS, and I would love HC mode with no transferable loot, no gamma exploits and whatnot, so saying KOS'ers are ezmode simpletons is completely false. I KOS because I have a clan already, and interacting with strangers brings nothing but risks. Not KOS'ing isn't harder, as anyone could do it (Seriously, if I wanted to, I could go "friendlyyyy!" at every person I see, get shot, and go "Friendlyyyy!" again at the next guy. It's not hard, just annoying and often a waste of time. We also seem to disagree on player interaction being more fun, as I don't think it is. I play this game for the survival aspect. Getting gear, getting gear for my group, keeping us alive, building up a bit of stock, a vehicle, etc.. You carebears should stop preaching roleplaying and your type of gameplay as the ONLY "correct" kind of playing DayZ. Also, I never played COD, and neither is playing DayZ in the manner I do, even close to playing any other generic shooter I have played in the past.

Edited by Ratiasu

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Well I get where op is coming from even if I don't agree with criticizing other people's play styles. I've been an exclusively friendly/hero/whatever you wanna call it player since the early days of the mod and my group has always worked with a strict ROE that forbids us from KoS. We get our thrills from establishing contact with other survivors and assisting them in anyway possible which is quite challenging when most people will just shoot you on sight. Is it "hard mode"? Most often yes, but it's the majority of people KoS'ing that make it a thrill and I wouldn't have it any other way.

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Oh god please just fuck off with these threads ffs.

 

Some of us like to hear other peoples opinions. When they are constructive <_<  

Edited by Sooden
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