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Frost20

A Realistic-ish Way to Identify a Bandit

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 I have seen a lot of people screaming out for some way to identify bandits, but i have yet to read any suggestions on how this should be done. I have come up with two possible ways to identify bandits that could actually work in DAYZ without altering its sense of realism

 

Method 1: When standing near a bandit who has killed another player, a message pops up in the same fashion as any other status indicator stating something like "I smell fresh blood" or something of that nature, this could also be limited to inspection, but an AOE notification would be more viable since getting that close to a bandit is a bad idea.

 

Method 2: I like to call this one the "Last Words" method. Basically how this works is, say you find a body in the middle of the road or something, what will happen is the body will have a note that cant be looted on it stating what the killer looked like (if it was a person). So for example...

 

 White Female

 Red Hat

 Green tac vest

 Green Shirt

 Blue Backpack

 Red shoes

 

:beans:  :beans:  :beans:  :beans:  

 

 

 

 

 

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Method1:

what if you killed him on range ? 

 

Method 2:

what if he skilled him of sight ?

 

i dont like the idea of identify a bandit at all

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Why not make people's clothes bloody when you injure them, and also make your hands bloody if you loot a bloody body? You could also wash blood off with water from a well or a stream, or even a bottle. Seems pretty logical and realistic to me.

Edited by SalamanderAnder
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Method 1: When standing near a bandit who has killed another player, a message pops up in the same fashion as any other status indicator stating something like "I smell fresh blood" or something of that nature, this could also be limited to inspection, but an AOE notification would be more viable since getting that close to a bandit is a bad idea.

Too exploitable to spot players hidden behind bushes, fences etc...

 

 

Method 2: I like to call this one the "Last Words" method. Basically how this works is, say you find a body in the middle of the road or something, what will happen is the body will have a note that cant be looted on it stating what the killer looked like (if it was a person). So for example...

Too confusing and it will not work on bigger scale.

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Why not make people's clothes bloody when you injure them, and also make your hands bloody if you loot a bloody body? You could also wash blood off with water from a well or a stream, or even a bottle. Seems pretty logical and realistic to me.

I like that a lot also gives you one more use for water, have say a timer so a body has fresh blood for 5 - 10 minutes after being killed before it goes dry so if you stumble upon an older corpse you won't be penalized for it.

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You'd only have blood on you if you were in the spatter zone, and even with melee weapons it's possible to avoid blood. Blood is also not a safe fluid.

You realize KOS is considered fine by the developers right?

Edited by ProGamerGov

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Too exploitable to spot players hidden behind bushes, fences etc...

 

Too confusing and it will not work on bigger scale.

This^

But when will people learn that KOS has never been a problem for the developers. It is an intended form of player interaction.

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You'd only have blood on you if you were in the spatter zone, and even with melee weapons it's possible to avoid blood. Blood is also not a safe fluid.

 

So... Literally touching a body isn't in the "spatter zone"? Exactly how close do you think you have to be to get bodily fluids from another person on you? Do I have to penetrate the fucking corpse?

 

And yeah, you're right. Blood isn't safe. Which is why it should also transmit diseases from player to player. It's only realistic. Just like PvP is realistic. Just because it is technically allowed by the game doesn't mean it is necessarily encouraged by the developers. Similarly, just because gay marriage is legal in a place doesn't mean you have to be gay. Rocket specifically added item destruction to try to curb some of the mindless deathmatch mentality. Try to argue your way out of this hole you've dug, please. It'll be good sport.

Edited by SalamanderAnder
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Why not make people's clothes bloody when you injure them, and also make your hands bloody if you loot a bloody body? You could also wash blood off with water from a well or a stream, or even a bottle. Seems pretty logical and realistic to me.

i like this idea alot more for the immersion factor cause as far as spotting a bandit goes you get that close to see his bloody hands your going to get shot LOL.

 

I am wondering what is it you wish to achieve with bandit visibilty ?? because what we mostly have and i apologise to you real roadside hold a mofo up kinda guys, is shoot on sight and half the time not even check the body LOL  if bandits where desperate for what you had in way of food drink etc they would hold off shooting as last resort.

 

 But honestly a real life bandit cant be spotted as well they can look like anything ( take a look at police records on armed robberies they are as varied as they are often eg we had one here who wore a nice suit and tie and would pretend to be a buisness man to get inside while store was opening up and bam out the suitcase comes the hand gun ...

 

Again i like the idea of bloody cloths hands from looting body etc for the cool factor and uses for water realisim etc but before you implement anything to spot a bandit ask yourself what will you achieve in seeing there a bandit(if you see them at all before they shoot you.)

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i like this idea alot more for the immersion factor cause as far as spotting a bandit goes you get that close to see his bloody hands your going to get shot LOL.

 

I am wondering what is it you wish to achieve with bandit visibilty ?? because what we mostly have and i apologise to you real roadside hold a mofo up kinda guys, is shoot on sight and half the time not even check the body LOL  if bandits where desperate for what you had in way of food drink etc they would hold off shooting as last resort.

 

 But honestly a real life bandit cant be spotted as well they can look like anything ( take a look at police records on armed robberies they are as varied as they are often eg we had one here who wore a nice suit and tie and would pretend to be a buisness man to get inside while store was opening up and bam out the suitcase comes the hand gun ...

 

Again i like the idea of bloody cloths hands from looting body etc for the cool factor and uses for water realisim etc but before you implement anything to spot a bandit ask yourself what will you achieve in seeing there a bandit(if you see them at all before they shoot you.)

 

Actually, I like that this feature can be avoided, mitigated, and have false positives (players looting a body they didn't even kill and getting blood on them, for example). It isn't supposed to be a cure-all. It's just a realistic factor that would make the game more interesting.

Edited by SalamanderAnder

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So... Literally touching a body isn't in the "spatter zone"? Exactly how close do you think you have to be to get bodily fluids from another person on you? Do I have to penetrate the fucking corpse?

And yeah, you're right. Blood isn't safe. Which is why it should also transmit diseases from player to player. It's only realistic. Just like PvP is realistic. Just because it is technically allowed by the game doesn't mean it is necessarily encouraged by the developers. Similarly, just because gay marriage is legal in a place doesn't mean you have to be gay. Rocket specifically added item destruction to try to curb some of the mindless deathmatch mentality. Try to argue your way out of this hole you've dug, please. It'll be good sport.

Item degradation was realistic to do. And they aren't actively trying to solve what people call the "KOS" problem. They are working on other stuff and if it changes things great but if not who cares? Edited by ProGamerGov

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This discussion is as old as the old bandit skin.

 

Really, how could you possibly identify someone as a bandit.  The best killers are those you dont suspect.

 

"Oh Johnny - he was always such a quiet boy, i just cant believe he killed all those people just for their beans"

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This discussion is as old as the old bandit skin.

 

Really, how could you possibly identify someone as a bandit.  The best killers are those you dont suspect.

 

"Oh Johnny - he was always such a quiet boy, i just cant believe he killed all those people just for their beans"

 

Ah the voice of reason, the sage of the forums ;)

 

Idk, im pretty neutral about the issue as a whole, but i think the more it is discussed the better, as long as its discussed in an educated manner with in-depth counter arguments or suggestions, who knows, maybe one day the forums will come up with a truly amazing system that the majority can accept.

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Anyone remember the "increased heart beat" thing from the mod for id'ing bandits? That didn't work either. Sorry but there shouldn't be any way to identify a "bandit". It isn't needed.

 

The argument has been beaten. The horse is now a slowly decaying mound of rotten flesh. Leave it alone.

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I think having stats that change based on humanity is more interesting and important than identifying bandits.

 

The steadier hand of the bandit but slightly slower run.

 

The long time lone wolf survivor should maybe have slightly lower visibility profile for zombies or more sprint stamina.

 

Heroes run faster and can perform medical tasks a little faster perhaps.

 

Not terribly important but cool to think about.

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Item degradation was realistic to do. And they aren't actively trying to solve what people call the "KOS" problem. They are working on other stuff and if it changes things great but if not who cares?

 

I never said it was a "problem," did I? However...

 

 

Go to 14:30

 

I quote. "Hopefully it will go some way to changing the Kill on Sight mechanic."

 

And if you read my post 3 minutes before your own, you would see that I don't think it would change much. It's just a realistic feature that would add a lot more to the game, which is preferable to some gimmick like a text announcement.

Edited by SalamanderAnder
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Actually, I like that this feature can be avoided, mitigated, and have false positives (players looting a body they didn't even kill and getting blood on them, for example). It isn't supposed to be a cure-all. It's just a realistic factor that would make the game more interesting.

LOL maybe you miss understood me i like your idea alot would love to see it implemented ( i can see it now i just found a dead guy looted him as well he already dead he dont need those sunnies anymore and then 2 min later i meet someone and try to be friendly which gets me shot alot lol and they think im bandit because of blood trying to talk my way out of being executed brilliant).

 

My point was more for the OP as in what he wanted to achieve by seeing a difference in a bandit was he hoping to stop limit pvp kos etc and if so it wont stop it or probably wont even lessen it ( many guys playing the mod to get the bandit skin and were proud to be and known to be a bandit and more power to them )

 

Edit I gave you my beans for the idea its brilliant in the same style as damage to goods being damaged when shot also brilliant i am just asking if the OP thinks its a cure for anything or a immersion factor spotting bandits

Edited by SoulFirez
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LOL maybe you miss understood me i like your idea alot would love to see it implemented ( i can see it now i just found a dead guy looted him as well he already dead he dont need those sunnies anymore and then 2 min later i meet someone and try to be friendly which gets me shot alot lol and they think im bandit because of blood trying to talk my way out of being executed brilliant).

 

Oh, no. I was just agreeing with you and covering my bases.

Edited by SalamanderAnder

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Be mindful that not everybody who kills another player is a bandit.

Take - for example - FrankieOnPcIn1080p.

He is a shining example of how I wish to play the game.

He kills people that either

A)Pose a threat to him, or

B)Pose a threat to newer players (or Bambi's, but I didn't want to say Bambi incase Groover banned me ^.^)

 

He doesn't kill in cold blood, and I think that's what you guys perceive everybody to do. Just because somebody shot you, doesn't mean they didn't have a reason...

Edited by ChristmasLunch

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Anyone remember the "increased heart beat" thing from the mod for id'ing bandits? That didn't work either. Sorry but there shouldn't be any way to identify a "bandit". It isn't needed.

 

The argument has been beaten. The horse is now a slowly decaying mound of rotten flesh. Leave it alone.

I read a very well made post about different shooting stances. And other then that i agree there shouldnt be a way. But those stances was a real joy and i really hope they implement that as a humanity system. Would also serve as personalizing your character

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