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CrepticMoon

M4A1s are Common and Overpowered

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Basically, I've had the same character for 3 days after my first death. So, on my second life I traveled the entirety of Chernarus and was equipped with full military gear (I will list it below this). My friend died from a Uber-Zombie in NW Airfield so I was running down to Chernogorsk to pick him up. Well, some, more then likely, newly spawned player in the town just west of Chernogorsk that starts with a C (The Map both for game and mod don't have the name of the city) found himself an M4A1 and luckily a clip of unknown size to me. So, I see 2 bullets hit the ground about 2 meters to my left and I ducked behind a tree. About 5 more bullets were shot all around me, and I moved to better cover. Just as I got behind my rock a stray bullet (probably the Eleventh or so) hit me, more then likely in my leg. DEAD! I saw the white letters on my screen. "You are dead". ​I was in shock, and more importantly in grievance. Shortly after that I looked up the gun damage and rarity of the M4A1 (I had been using an M4A1 at the time, and for a while. I knew the sounds of that gun well) and it's a COMMON weapon that will ONE SHOT KILL you on either Head or Body. I can probably guarentee that I shed a tear at that moment. So, with all of that, I would like to make a suggestion as well.

Gear:
(Pristine) Balistic Helmet

(Pristine) Work Gloves
(Pristine) Green Hoodie
(Pristine) Green Cargo Pants
(Pristine) Gas Mask
(Pristine) Rocking Aviators
(Pristine) UK Black Army Vest (May have the name wrong)
(Pristine) Jungle Boots
(Pristine) Mountain Backpack


I had been military grade (though clothing isn't that military) and very well geared. I'd taken my time with 3 days to make myself into a really good player. And I died in one hit.

My Suggestion is to possibly add in Armor values on equipment such as the Ballistic Helmet. Or the UK Army Vest. And please reduce the damage rate on M4s as they are overpowered as a common weapon.

I also suggest adding military clothing that has an armor value to it. And it's condition such as Damaged or Pristine would attribute to it's effectiveness/durability. And when having gotten hit specifically that piece of equipment would get damaged down. 


Again, I was one shot in the foot by a newly spawned player with an M4A1 when I'd taken time to get good. Please read this and reply.

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The M4's are merely a test weapon for now, everything will be adjusted accordingly in due time. ;)

 

Hang in there mate :D

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As stated above this will probably be changed but I can agree that they are definitely a common weapon. 

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One must be patient grasshopper, more content and fixes to come after the Devs come back from holidays.  ;)

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Yeah what bogan said, i wouldn't worry when there's more weapons it'll all balance out its hard to be balanced when there's only 4 weapons in game (3 currently active) so far, and very small loot tables making things spawn more frequently. 

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Well the game is about realism. I done with games that take half a mag to put a fool down. If I fire a 5.56mm round into your mid chest? You are NOT getting back up. You will live for a BRIEF time after however that round with travel into you and bounce around your ribcage like the Pinball Wizard just got a hold of you. A 7.62 from an AK though? You can actually survive to an extent because the velocity for that round is more likely to go through you.

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Well the game is about realism. I done with games that take half a mag to put a fool down. If I fire a 5.56mm round into your mid chest? You are NOT getting back up. You will live for a BRIEF time after however that round with travel into you and bounce around your ribcage like the Pinball Wizard just got a hold of you. A 7.62 from an AK though? You can actually survive to an extent because the velocity for that round is more likely to go through you.

 

Have to agree with this guy. Even if the bullet did pass through your body your still fucked if its a chest shot.

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No way you died from one shot to the leg, sorry that just doesn't happen. You can usually even survive two chest shots if you wear a ballistic vest. I even once survived a mosin shot to the chest wearing a ballistic vest. If you wear a ballistic helmet headshots will only knock you unconscious most of the time (face shots still kill).

How would you even know where you got shot? It's not like you can see where you're bleeding from and you can't rely on the animations of the player who shot you as hit detection is client side, it might appear as though he's aiming towards one point while in fact he was aiming somewhere else. Maybe he headshot you, maybe your blood was low, maybe he put two bullets in your chest.

And how can you get killed by a zombie in this game anyway? you can kill them with your fists without taking damage.

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Mosin is a 2 shot to the body. But M4 is a 1 shot anywhere. But still, the fact that I'm wearing a Military grade vest and helmet, even if he'd hit me in the back of the head from 80 meters. That ballistic would take at least one round. And besides, even if I hadn't said anything and just known it was Alpha, which I know it is, if no one mentioned it, then it wouldn't get done. Though, armor values I think should exist and it's still a good suggestion by itself at the end.

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Lag and coding can issues aside, you could also think about it as though you were shot in a way that took you "out of the fight".

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1. M4 is NOT a ohk anywhere.

2. While clothing does offer some protection versus damage, there are no anti-ballistic/SAPI plate vest in game as of yet. The tac vest in game are for storage. Range to target is also a deciding factor in damage.

3. The ballistic helmets will mitigate a head shot if from an angle, but not a straight, direct hit and if the helmet is damaged it has little affect on the shot. Oh and yea, your face isn't protected :)

 

With all that said, the M4's seem overabundant currently due to small loot tables, it being alpha, the phase of the moon, when fish are biting, and if my left foot itches.

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but not a straight, direct hit and if the helmet is damaged it has little affect on the shot.

 

B... but in CoD and BF I can survive a headshot :( why is this game so unrealistic and unbalanced :((((

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M4A1 and luckily a clip of unknown size to me. So, I see 2 bullets hit the ground about 2 meters to my left and I ducked behind a tree. About 5 more bullets were shot all around me, and I moved to better cover. Just as I got behind my rock a stray bullet (probably the Eleventh or so) hit me

If not limited m4a1 accuracy (to 100 meters) you would be dead in 2 shots. So support m4 accuracy staying as it is for gameplay.

 

 

I moved to better cover. Just as I got behind my rock a stray bullet (...) hit me, more then likely in my leg. DEAD! I saw the white letters on my screen. "You are dead". ​I was in shock, and more importantly in grievance. Shortly after that I looked up the gun damage and rarity of the M4A1 (I had been using an M4A1 at the time, and for a while. I knew the sounds of that gun well) and it's a COMMON weapon that will ONE SHOT KILL you on either Head or Body. I can probably guarentee that I shed a tear at that moment. So, with all of that, I would like to make a suggestion as well.

 

You moved behind the cover and crouched or even went prone yes? And you were hit in leg? Or were you? More liekely you were hit in head. This is why:

 

 In Arma and so in DayZ when you are crouched or prone you are much more likely to be killed.

 

That is becouse your character is build from (invisible to you) hitboxes. When you crouch or prone those hitboxes are ovelaping itself and it is more likely that you get shot in head hitbox then chest hitbox.

 

In wiki m4a1 is 1 shot kill in body but it is from distance less then 50 meters.

 

Some guy that was standing required me to shoot 6 bullets to his chest so he died. Other one required 4 in chest (he was also standing). I was shooting from 100-120 meters. If they were crouching they would probably die in 1 shot , becouse their head hitbox would be lowered.

 

So keep in mind that crouching (and going prone) just looks tactical but in game it makes you more likely to die when shot at then if you would be standing.

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they are not overpowered, as they can't hit anything past 100 meters

 

All you're saying is you are a terrible shot. The M4 fires a round that arcs first up and then down. Your problem could be overcompensating for bullet drop. After my buddy told me this I'm good out to about 500m, though often with two rounds at that range. Also I move slowly and avoid getting winded.

 

The M4 is just the rifle they released alpha with. This is going to change.

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I was alive for 3 days as well had some really awesome loot and even went through some epic fights, youtubed them and everything, about an hour into the 4th day I went up to the roof of the hospital and lag spike fell off and died, there was another player down there beside me and instead of logging off I just sat there and let him take his pick of my gears you know why ?

Because it's Day Z and you should never be too attached to your gear, your going to die, it's just a matter of time and how /by who

As for the Mechanics of helmets and guns I'm sure there will be major changes as this is still the Alpha.

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Dying wasn't the issue for me. I wouldn't have been pissed at all if I'd 100% gotten shot in the face. But that didn't happen. Look on the wiki you can ohk anyone with m4 if you can hit them. And considering my body was covered and I didn't shoot at this guy at all, him one shotting me from a leg shot is just crap. I know it's DayZ, I've been playing enough of the mod the past 8 months to know. But even as a test weapon if someone doesn't say anything then it doesn't get done. And M4s do need to be nerfed. The chance of finding an M4 is higher then a pistol.

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No way are they overpowered but they are too common. If this game reverts to the old "100" hits to kill a player like the mod was forced to do, I'll probably flip this time. The damage seems to be fine and authentic right now. Three to four shots with an M4 seems fair. It's all about placement.

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Hi and welcome to the forums, you could have just posted in 1 of the other few 100 threads regarding this 'problem' as you make it out to be. Like people said its Alpha so all the weapons you see now were the test weapons with each new weapon added they will probally adjust the spawn rates of the other weapons. 

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"I'm upset the guns in the ALPHA are not balanced, I'm going to make a rant post in the General Chat section instead of putting in a support ticket in the feedback section"

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M4A1 overpowered? Bitch please...

 

Common? Yes.

 

Don't worry. They won't be so common after the next patch.

Edited by raynor009

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