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tankcommander

~$15 million later

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I've said this in a similar post and i'll say it again the money made would be considered profit the game already has a budget and they work within it shareholders and CEO's want to make money from this game it's a business and sales are profit.

That said if it's deemed successful enough by what they were expecting then hopefully they increase the games budget, but more than likely it wont, again they make these games to make money not break even or just make a few dimes.

Bohemia does not have shareholders. They are a private company. 

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Devs ask to not BUY THE GAME NOW but for who want to help the development of this SA with money (of course) and bugtracker/suggestions...

Money could help but to have a fucking nice game they need time, stay focus on the primary idea. It is not a corridor game...

 

Maybe if some ppl don't buy this alpha like it was the release...

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You all bought Alpha product and it is going to take a loong time before they get things up and running. Cannot blame people as every game nowdays is throwing out "Alpha" builds to be played and such to get money for development. And this game is more true alpha than any other I have played as of late. People should just wait for the Beta-test if they want to play more complete product, and there the main point would be squishing the bugs out and polishing it out still. So go forth to the forums, start doing suggestions, taking part in conversations making this game better for the future rather than playing all the time at this point, let the dev team worry about the money business and their team.

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It's also a matter of content. One year in and the content seems kinda low. Compared to Arma 2's development cycle of around 2+ years, people might expect more than one rifle and unfinished map. If they had more people working on it, such as modelers, map makers etc, there could be more items and a populated north Chernarus (as currently there are roads with no towns). This is separate to coding dilemmas that can consume vast amounts of time as content can always be made ready on the side. 

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Mate i have played a few of them and i can tell you there polished when comparing it to SA. ;)

 

Why would you compare them to SA? SA is in early alpha.

 

Such a stupid comparison.

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Why would you compare them to SA? SA is in early alpha.

 

Such a stupid comparison.

In the context of when those games were in alpha ;)

 

Comparing them now Alpha to a full version is stupid,,, ;)

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In the context of when those games were in alpha ;)

 

Comparing them now Alpha to a full version is stupid,,, ;)

 

Ah okay, i thought you guy were comparing SA Alpha to BF release.

 

I played the BF beta, and it was near unplayable and only featured one map.. I would say SA is more stable in alpha than BF4 was in beta.

 

But again it seems the comparison is a bit off, as BF beta, cod beta etc, are more made as demos than real beta´s.

Edited by Firstbornchicken
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Ive seen this happen several times and there's always problems with game developments when the dev team increases its size.

Community and dev relationships break down as things become more business like as more wages need to be paid and eventually the game gets rushed with less love injected.

Rocket and Co have a vision in mind and things are progressing fine for now, one step at a time. I personally love the way that the dev team take on-board good ideas and suggestions from the community and it kinda makes you feel like a part of the build itself when those ideas come alive.

This Alpha release is a key element to having this game production move faster, imagine 4-5 guys trying to bug test the game (slow progress huh) instead of 500,000 players, and the revenue earned is enough to see the games development secured for a long time to come.

Dont look at the alpha release as a game, look at it more as you being a bug tester for a game your helping to create....yeah you paid a little cash to do it, how much has Rocket and Co got invested??? Yes they'll reap the profits but we will have a pretty fuckin amazing game in the end and paid far less for it than the new players that will purchase the end product.

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If they were to increase capacity, I'd want them to increase their number of artists. So, we could get a whole bunch of variation in objects. Give me 20 different brands of cereal, 50 pairs of sunglasses, 10 types of sneakers, etc.

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Well aslong as BI doesn't take on useless devs that have a background of working for EA,Activision or SOE then its all good.

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Sounds like they are ramping up the team a bit. As far as those that say "More is less" or "fresh blood won't understand Dayz/doesn't have the knowledge" that's part of finding good candidates. I'm SURE there are decent programmers/artists etc that are playing this game right now that would love to get involved in some way. Options are always available.

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I believe they just increased the QA team by 510,899 new testers.

Edited by Dallas
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How much of money goes to the Arma devs, if any?

 

So could you help me understand  how massive corporations (Cod/bf3) pump out usually pretty polished games within a year...

  ;)

By re-using the same engine and same assets that they built from the ground up and are completely familiar with. On more than one occasion i've have heard that is it sometimes very difficult to work with other peoples code

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Every time I see Bohemia Interactive when loading Day Z, I'm reminded that this game will never be finished...

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