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Realism and Weapons [Balanced or Realistic?]

Realistic or arcade weapons?  

202 members have voted

  1. 1. Do you want weapons to be realistic?

    • Yes! Realistic weapons would be awesome.
      168
    • No! I want balanced weapons.
      20
    • other (Please specify)
      2
    • Some weapons only.
      1
    • To a certain extent (Please specify)
      11
  2. 2. Do you consider Dayz a survival simulator?

    • Yes!
      105
    • No!
      14
    • It has lots of simulator aspects.
      81
    • It has very few simulator aspects.
      2
  3. 3. Realism or Gameplay?

    • Realism over Gameplay
      102
    • Gameplay over Realism
      43
    • It depends on what (Please specify)
      57


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So what type of game do you consider Dayz and what are your opinions on weapon balance and making things realistic? 

 

 

My opinion:

I personally like things including weapons to be realistic and not modified artificially to be balanced.

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DayZ should stick to its ARMA roots or it isn't DayZ anymore.

Yes! I want to use real world knowledge on my weapons in game!

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Realism for weapons, vehicles, items and combat, I am especially touchy about

 

If no effort has been made to make a weapon true-to-life I have little interest in using it. Nice models serve no purpose if the gun you're holding is just a generic, balanced, coordinate-firing "blank". Hell, in that case it doesn't even matter what skin the gun has since it's just cosmetic and has no bearing on statistics.

 

I don't care about realism when it comes to things like pooping or long-term medical recovery

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Realism with gameplay. I don't want a shitting and pissing simulator.

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Realistic weapons are a huge sticking point to me (this makes it hard to watch action movies).

 

It drives me nuts that I can't just top off the internal magazine of my Mosin without emptying it first, for example.

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Realistic weapons are a huge sticking point to me (this makes it hard to watch action movies).

 

It drives me nuts that I can't just top off the internal magazine of my Mosin without emptying it first, for example.

Exactly, it makes arcade games hard to play after you have tasted realistic weapons.

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Realistic weapons are a must. Dayz as a survival simulator? Well im pretty sure that there is no such thing as a survival simulator, Dayz mod possibly invented the genre for recent times anyway. There are survival aspects and i feel thats what dayz should focus on, crafting, scavenging, and generally staying alive are the things it should make important. guns are an aspect of survival, but they should be greatly down played compared to they level it is at now.

 

i like how how you need an appropriate blood type to give blood, i like that you can open cans and stuff with any logical object, i like that you can eat things in parts. I dont like that guns are so easily accessible and there are ammo and attachments all around. I think the melee system needs to be improved and focused on more than gunplay

Edited by Shadyfizzle
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While I'm tired of people saying "Well this just isn't realistic," I would be disappointed with anything less than aiming for weapons to be as realistic as possible.

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If arma or dayz were realistic we wouldnt have people killing each other from 300m+ so easily.

 

Shooting is extremely hard in real life and devs have yet to translate that in game thus far.

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If arma or dayz were realistic we wouldnt have people killing each other from 300m+ so easily.

 

Shooting is extremely hard in real life and devs have yet to translate that in game thus far.

 

Well to be fair in ArmA your character is a soldier in pretty much everything you do. Without artificial BS I don't see how you can make someone poor with a rifle in a game.

 

Think of it like STALKER where guns just kind of shot left and right and up and down unless you turned the difficulty all the way up. To me it felt like such garbage that my AN-94 would hit here and there for no real reason other than gameplay mechanics in the vanilla game.

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Well to be fair in ArmA your character is a soldier in pretty much everything you do. Without artificial BS I don't see how you can make someone poor with a rifle in a game.

 

Think of it like STALKER where guns just kind of shot left and right and up and down unless you turned the difficulty all the way up. To me it felt like such garbage that my AN-94 would hit here and there for no real reason other than gameplay mechanics in the vanilla game.

 

 

Unfortunately this is the only way to simulate that. Which is why I can understand why they did this with stand alone.

 

Project reality had a good approach imo, you could get your weapons to fire at pin point accuracy but they required you to focus and aim at the thing you wanted to hit for a little bit of time.

 

It prevent people from having pin point accuracy after sprinting , jumping etc.

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In the mod you didn't have pin point accuracy after sprinting or running either. You had to be stationary or walking for a bit to catch your breath and calm down, otherwise you swayed like mad.

 

If we had to take a literal second to line up our shot I wouldn't mind but I really liked how it worked in the mod. It's part of why I fell in love because a lot of it came down to player skill. I could get a Lee Enfield and feel as safe with it as if I had an m16 in most encounters.

It allows weapons otherwise underestimated to be worth something to someone and nothing to someone else.

Edited by Diggydug
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If arma or dayz were realistic we wouldnt have people killing each other from 300m+ so easily.

 

Shooting is extremely hard in real life and devs have yet to translate that in game thus far.

Shooting out to 300m is not hard irl... thats point blank aiming on most centre fires, zero for 100, what you put your cross hairs on out to 300, dies, without touching, or adjusting for anything, it will only be dropping around 10cm) shooting past 500 is getting hard, because its dropping off fast there(calibre and bullet weights dependent, but more than 120cm) , and wind starts playing a much bigger role. I can bowl hares at 300 with my beat up old BSA monarch .270, thats 40 years old, ive had for twenty years, and thrashed the crap out of.

 

 Get rid of the auto zeroing scopes, make them manually zeroable, a click a 1/4 inch at 100, that would instantly cure a lot o the long range play.

 

 Im hoping ACE wins this arma 3 comp inwhat ever catergory they would fall in, and get picked up as official

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Realism all the way thats why i play dayZ, if i want a more fantasy / gameplay based survival game i'll play fallout vegas on survivor mode.

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Thing is what we have now is a mixture of realism and arcade gameplay.

 

They need to go for one and push that as far as they can.

 

This means, no simple bullet drop without wind, this means no adjusting your ranging in 100m increments this means allowing moa adjustments on the optics then logging in your own personal data books on what moa corresponds to what range with each weapon and ammo type. This means no outfitting long range optics on mosins since it would require quit a bit of gunsmithing to put a rail mounted short eye relief optic on a mosin.

 

They either need to go full on realism or not this half ass realism we have now does not work.

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This poll has me upset. i see DayZ as a game, not train simulator 2014.

This community really is pretty gay, as in, the types who think being a brony is awesome.

 

Nobody seems to understand exactly what realism will bring to DayZ. Its not good. It sounds good, because its a concept we dont really often see, but thats it. the appeal is only a novelty.

Here is what it will bring...

 

You will be running around all over chenarus, micro-managing your health, being lured to specific hot spots so that your character will have optimal health. you will have to decide between health or safety (wow! so novelty! many wow!). As you're running around, this kitted up army brony who hasnt left his computer chair in 36 hours, tent on his back, sniper in his hand (realistic guns shoot far) will be sitting prone, shooting and picking you off on the horizon, you cant see him, your draw distance probably wont even let you. but he can see you, he'll get you.

 

This is why we need some sort of mix. its going to create an even bigger separation between fresh spawns and kitted up army folk.

Edited by Mazzar

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This community really is pretty gay, as in, the types who think being a brony is awesome.

 

 

Don't knock it before you try it

 

 

As you're running around, this kitted up army brony who hasnt left his computer chair in 36 hours, tent on his back, sniper in his hand (realistic guns shoot far) will be sitting prone, shooting and picking you off on the horizon, you cant see him, your draw distance probably wont even let you. but he can see you, he'll get you.

 

Oh, is that why sniping with ACE enabled is so much easier?

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Don't knock it before you try it

 

 

 

 

 

Oh, is that why sniping with ACE enabled is so much easier?

 

 

God yes.

 

ACE sniping is 100x better than Dayz stand alone and dayz mod sniping.

 

Being able to adjust your shot using moas or mils is so much better than the lazy way of 100s of meters.

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without wind playing a factor in the game. It can never be realistic and it will be easy for people to headshot at 300m. It will be cool though, if they can get it right and hitting a target at 150+m is actually a challenge, because for most people that have never shot a rifle before, that would be quite the accomplishment. But it would be more realistic and there would be a lot less bandits killing if you had to adjust for wind and humidity before you take a shot. Where you actually had to know what you where doing like in real life I don't think 30% of people could shoot of 200m. without practice. I would love a game that realistic. Probably to much to ask for. :P  

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God yes.

 

ACE sniping is 100x better than Dayz stand alone and dayz mod sniping.

 

Being able to adjust your shot using moas or mils is so much better than the lazy way of 100s of meters.

 

Absolutely.

 

The thing is I don't want realism just with weaponry, I would like to see it in all aspects of the game to some degree.

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without wind playing a factor in the game. It can never be realistic and it will be easy for people to headshot at 300m. It will be cool though, if they can get it right and hitting a target at 150+m is actually a challenge, because for most people that have never shot a rifle before, that would be quite the accomplishment. But it would be more realistic and there would be a lot less bandits killing if you had to adjust for wind and humidity before you take a shot. Where you actually had to know what you where doing like in real life I don't think 30% of people could shoot of 200m. without practice. I would love a game that realistic. Probably to much to ask for. :P

Since TOH, Arma games have had humidity scripting commands, so we could have humidity affect bullets. Wind is something that is planned for Dayz I think.

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Since TOH, Arma games have had humidity scripting commands, so we could have humidity affect bullets. Wind is something that is planned for Dayz I think.

 

It just so happens humidity has a much less severe effect on bullet flight than other factors, such as barometric pressure or temperature.  I'm of the opinion that it doesn't need to be so in depth that we need a ballistic calc to find our adjustments, wind and drop would be more than enough I think.  Add to that proper adjustment values of MOA or mil instead of 100m increments, and take away rangefinders and we're talking...

Edited by codave
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I'm of the opinion that it doesn't need to be so in depth that we need a ballistic calc to find our adjustments, wind and drop would be more than enough I think.

 

+1

 

Atmospheric changes aren't very important in-game.

 

Changes that might matter in real life are inconsequential in the game for various reasons, in-game we don't typically care or even notice if a bullet is one or two inches higher or lower because we aren't aiming at inches, we only need to hit relatively large hitboxes. In short the changes would be almost unnoticeable, and since it doesn't matter much, no one would even bother about checking the atmospheric conditions before shooting.

 

Right now we only really need wind, and more realistic scope adjustments would be nice. I'm doubtful the first will happen, and I feel sure enough to say that the second one won't happen...

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