Jump to content
Sign in to follow this  
DocHoman

Server Hop Solution: Lock to server

Recommended Posts

I expect quite a bit of heat for yet another suggestion on fixing the server hopping nightmare, but here it goes.

 

Why don't we take a page out of the play books of many other MMOs and have our character locked to one server unless we want to maybe pay a small transaction fee or make a brand new character for the new server? World of Warcraft and The Old Republic being just two easy examples of this, do not have issues with people server hopping to farm materials.

 

Let me know what you all think, I am excited to see DayZ in the next step towards maturing into its full potential and it just bothers me to know how other would exploit freedom to make their game easier but other people's harder.

Share this post


Link to post
Share on other sites

Each server one character.

Many problems solved.

 

Pay something? ähhhh nein.

Edited by NoCheats

Share this post


Link to post
Share on other sites

Nah. I shouldn't be punished because I decide to team up with a player on a different server than the one my guy is on.

 

Edit to add: I have no problem with private servers set up this way. Just not the official game servers.

Edited by creature

Share this post


Link to post
Share on other sites

I don't like this idea at all. As someone else said, if my friends are on other servers i don't want to pay to play with them. It makes more sense in an MMO that doesn't play like DayZ. With the threat of perma-death and no in game skill trees, it wouldn't make sense to do it this way. There are more effective methods such as increasing server wait times as a player joins more servers consecutively.

  • Like 1

Share this post


Link to post
Share on other sites

The sub plan that goes with those MMO's is not for DayZ but I do think something needs to be done about server hoppers.

Locked to one server maybe after a certain amount of time is played with that toon(character).

Spawn on the coast play for 10mins(or a time within reason) and decide to hop off, fair enough. Spawn in as a fresh spawn take the time to gear yourself to the hilt, locked to that server.

 

Is this technically feasible? I'm not sure but server hopping has to be dealt with in some fashion.

Share this post


Link to post
Share on other sites

bottom line, server hopping was in the mod for official servers and will be in SA

When the time comes for the possibility of Private hives, then server hopping would become less common with each server being seperate from another 

 

But the idea of official servers is for them to be linked, it sucks that people abuse it to farm loot and ghost, but That's the pain of it 

 

 

What might be an idea, would be an option to be able to "favorite" a specific server and then get benefits from playing on a favorite server, such as a little extra when spawning,

then A way to resolve the combat logging could be a 10 second timer, and to be unconscious when you spawn back in if you break the timer, much like how the epoch system is regarding it  

Share this post


Link to post
Share on other sites

I personally think the ability to server hop is ludicrous. So much about this game is based on gear. PVP is a big part of this game. 

Just using the honour system to police server hopping isnt going to work. Looking down at and making fun of server hoppers isnt going to work. Nothing will work unless the ability to server hop just isnt there. It's an exploit. This seriously deserves some attention.

  • Like 1

Share this post


Link to post
Share on other sites

Its just frustrating when this game is designed to be difficult and that finding good loot should be an "ohhh yeaah" moment because its a rare event, that people can just do the server dance and loot the airfield until they are full to the gills on army gear and weapons. That leaves NO challenge or sense of accomplishment at all.

Share this post


Link to post
Share on other sites

I expect quite a bit of heat for yet another suggestion on fixing the server hopping nightmare, but here it goes.

 

Why don't we take a page out of the play books of many other MMOs and have our character locked to one server unless we want to maybe pay a small transaction fee or make a brand new character for the new server? World of Warcraft and The Old Republic being just two easy examples of this, do not have issues with people server hopping to farm materials.

 

Let me know what you all think, I am excited to see DayZ in the next step towards maturing into its full potential and it just bothers me to know how other would exploit freedom to make their game easier but other people's harder.

And when the server is full and you cant connect? So you gonna pay to play on another one?

Share this post


Link to post
Share on other sites

I don't like this idea at all. As someone else said, if my friends are on other servers i don't want to pay to play with them. It makes more sense in an MMO that doesn't play like DayZ. With the threat of perma-death and no in game skill trees, it wouldn't make sense to do it this way. There are more effective methods such as increasing server wait times as a player joins more servers consecutively.

I think that's the way to go with this problem, no one will keep server hopping if they suddenly have to wait 1 hour to join another one.

Edited by Subject42

Share this post


Link to post
Share on other sites

You can only change servers once per hour. Sorted?

Nope, I thought of that it will be increased for every server hop (to a different server) let's say the first hop will cost you only the log off time (30 Sec down tuesday) the second hop will cost you 5 Minutes the third one 15 Minutes the fourth one 30 Minutes the fifth one 45 Minutes and the sixth++ one 1 Hour.

 

Counter of hops should be reset every 1-3 hours for every survivor. (for example)

Edited by Subject42

Share this post


Link to post
Share on other sites

Nope, I thought of that it will be increased for every server hop (to a different server) let's say the first hop will cost you only the log off time (30 Sec down tuesday) the second hop will cost you 5 Minutes the third one 15 Minutes the fourth one 30 Minutes the fifth one 45 Minutes and the sixth++ one 1 Hour.

 

Counter of hops should be reset every 1-3 hours for every survivor. (for example)

 

Sorry, are you disagreeing or not? You said nope but then proceeded to help flesh out the idea lol (Pardon the pun)

Share this post


Link to post
Share on other sites

Sorry, are you disagreeing or not? You said nope but then proceeded to help flesh out the idea lol (Pardon the pun)

hum? i thought you meant that you thought that i meant that every server change would take 1 hour, but that wasn't exactly what i meant.

 

But i disagree on OPs suggestion to implement a paid model, permanent server lock or anything like that^^.

Share this post


Link to post
Share on other sites

Yah right now the loot system/server hopping breaks everything about this game, I just spend half an hour server hoping and found more loot than I did in about 14 hours of play.
There is no joy in this..
 

some solution brainstroming..

 

one solution would be that on the client side the game will remove all loot access in a radius around your character every time you join a server, so friends who found loot in that server also cannot give it to you..  until maybe you get out of the 'enter server' zone.

 

another idea is that servers are all required to connect to a 'loot' server, you can then switch in between those servers linked to the same loot server, hopping outside this linkage will warn you it will remove all loot from your current character..

you can only log in and log out in non looting zones like a forest..

Possible addition would be that you need to set up camp before you can log out of a server, and if you log back in you will spawn at this camp.

if you log out when not in camp you will get a penalty when you log in again, sometimes hunger, sometimes bleeding etc and you will always spawn at the camp.

If other players spawn/appear near another they will be invisible to the other until they get outside of a radius/vision to give them time to adept and prevent spawn camping etc.. 

 

a new server log in boosts hunger, thirst, so if you server hop too often you will starve/die, it will warn you about this so you can make damn sure you are joining the right server.

 

well just some random ideas, maybe it will help 

Share this post


Link to post
Share on other sites

Yah right now the loot system/server hopping breaks everything about this game, I just spend half an hour server hoping and found more loot than I did in about 14 hours of play.

There is no joy in this..

 

some solution brainstroming..

 

one solution would be that on the client side the game will remove all loot access in a radius around your character every time you join a server, so friends who found loot in that server also cannot give it to you..  until maybe you get out of the 'enter server' zone.

- Why client side? That would be easily exploitable, that have to be checked server side to take any effect. Also i think that only the player logged in can't see items + only for a specific duration (like 20 minutes?) in a specific area (like 2000 meter?) don't know if that can be implemented though

 

another idea is that servers are all required to connect to a 'loot' server, you can then switch in between those servers linked to the same loot server, hopping outside this linkage will warn you it will remove all loot from your current character..

- well that would pretty much make it impossible for most of the players to find any loot ^^

you can only log in and log out in non looting zones like a forest..

Possible addition would be that you need to set up camp before you can log out of a server, and if you log back in you will spawn at this camp.

if you log out when not in camp you will get a penalty when you log in again, sometimes hunger, sometimes bleeding etc and you will always spawn at the camp.

If other players spawn/appear near another they will be invisible to the other until they get outside of a radius/vision to give them time to adept and prevent spawn camping etc.. 

- i don't like that it's also kinda hard to implement, i think it reaches out to just cast a sound in around 100meter of a player spawning in to make people think twice before logging out on random places

 

a new server log in boosts hunger, thirst, so if you server hop too often you will starve/die, it will warn you about this so you can make damn sure you are joining the right server.

- just no

 

well just some random ideas, maybe it will help 

 

Feedback to your ideas in green.

Share this post


Link to post
Share on other sites

Simple solution as a server host you can choose if your server locks the character in or not. (of course if you would join the server first time you start fresh)

Share this post


Link to post
Share on other sites

Just need a timer addded. 15 minutes or something. Keep it simple. 15 minutes not being able to play for a power gamer = a lifetime lol

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×