herd 69 Posted June 27, 2012 Please make "respawn" button actually respawn you, Share this post Link to post Share on other sites
combatcomm1 234 Posted June 27, 2012 Rocket fix thirst and hunger resetting on logout/login. How is this not being addressed. Share this post Link to post Share on other sites
FlyingIrishMan 0 Posted June 27, 2012 Suggestion: Shooting a bear trap with any gun disables it.I love the idea of bear traps, I just think that they should be easy enough to disable. Share this post Link to post Share on other sites
hollow05 0 Posted June 27, 2012 Rocket fix thirst and hunger resetting on logout/login. How is this not being addressed.I experienced this too.Top priority IMO.I think people dont bother to adress this once it benefits their own chars. Share this post Link to post Share on other sites
rickenbacker 190 Posted June 27, 2012 Bear traps at least sound more interesting (and more aviodable, and hopefully triggerable) than all this damn razorwire. You can't move for all the fucking wire these days!Plus, planting bear traps in the inner corner in the barracks (you know the one) will easily net you 20-30 server hoppers an hour! Share this post Link to post Share on other sites
PK Richie 507 Posted June 27, 2012 Be better if we saw * [NEW] Players using ArmA X retail can play the game again after the last update stopped us allYou can. I do. Just use the ARMA2_OA_Build_94103 beta patch. Not the latestTried every build from 94103 right back to 93666 and none work :(I'll just wait for the 1.7.2 update :) Hopefully it comes today Share this post Link to post Share on other sites
ATOJAR 23 Posted June 27, 2012 Be better if we saw * [NEW] Players using ArmA X retail can play the game again after the last update stopped us allYou can. I do. Just use the ARMA2_OA_Build_94103 beta patch. Not the latestTried every build from 94103 right back to 93666 and none work :(I'll just wait for the 1.7.2 update :) Hopefully it comes todayWhat about the latest v94209? Share this post Link to post Share on other sites
Kingkenneh 3 Posted June 27, 2012 Is this coming out today rocket? you keep adding and adding to the list so it's going to be a HUGE patch and if something conflicts with one another it'll take forever for you to find out what. Share this post Link to post Share on other sites
Ag3nt Richt3r 19 Posted June 27, 2012 Cmon guys' date=' where is your sense of adventure![/quote']Add bears, and maybe the occasionally mountain lion to the woods....Lions, and tigers, and zombears! OH MY! Share this post Link to post Share on other sites
Prof. Awesome 3 Posted June 27, 2012 * [NEW] Set Bear Traps that break player and infected legs, kills animals, when activatedfucking awesome! :D Share this post Link to post Share on other sites
daze23 549 Posted June 27, 2012 Suggestion: Shooting a bear trap with any gun disables it.I love the idea of bear traps' date=' I just think that they should be easy enough to disable.[/quote']sure, just fire your gun, that's not too risky... Share this post Link to post Share on other sites
rickenbacker 190 Posted June 27, 2012 Is this coming out today rocket? you keep adding and adding to the list so it's going to be a HUGE patch and if something conflicts with one another it'll take forever for you to find out what.Isn't that what we're all here for? :) Share this post Link to post Share on other sites
orosian5@gmail.com 0 Posted June 27, 2012 To the people who are whining about why it isn't out yet - try reading the thread! rocket has already stated why. You're behaving like zombies. Share this post Link to post Share on other sites
sexacutioner 1 Posted June 27, 2012 To the people who are whining about why it isn't out yet - try reading the thread! rocket has already stated why. You're behaving like zombies.I did' date=' and I didn't ask, but it's not easy thumbing through all these constantly growing pages. It might not be a bad idea to update the main post with the new time.[hr']I'm not sure the traps or random zombie aggro from distance are such a good idea. Two new random ways to die sounds more frustrating than fun. Share this post Link to post Share on other sites
Max Planck 7174 Posted June 27, 2012 To the people who are whining about why it isn't out yet - try reading the thread! rocket has already stated why. You're behaving like zombies.I did' date=' and I didn't ask, but it's not easy thumbing through all these constantly growing pages. It might not be a bad idea to update the main post with the new time.[/quote']McTitties is right, if the OP gets updated, there will be less of those when-is-it-out questions. Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted June 27, 2012 * [FIXED] Hatchet/Crowbar requires reloadingit s good to hear that but could something be done about their accuracy(lol)?if there is impossible to remove accuracy drop after/while moving, may be you can make them shoot line(swing) of pellets? so in case accuracy drop you would still do some damage. Share this post Link to post Share on other sites
xtechnica 0 Posted June 27, 2012 since u fixed the wire/bag/tanktrap duping bug can you fix the infinite ammo bug? Share this post Link to post Share on other sites
Testificate 7 Posted June 27, 2012 since u fixed the wire/bag/tanktrap duping bug can you fix the infinite ammo bug?* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)This? Share this post Link to post Share on other sites
steven (DayZ) 7 Posted June 27, 2012 First barbwire and tank traps cover the map and now bear traps? This game is getting driven into the ground. Share this post Link to post Share on other sites
InvisibleCat 0 Posted June 27, 2012 It would be Great if they could add Quiver for steel bolts and/or make them stackable. Share this post Link to post Share on other sites
l mandrake 61 Posted June 27, 2012 First barbwire and tank traps cover the map and now bear traps? This game is getting driven into the ground.Did you read the release notes? Barbed wire spamming has been fixed. Share this post Link to post Share on other sites
Testificate 7 Posted June 27, 2012 It would be Great if they could add Quiver for steel bolts and/or make them stackable.Even though I dislike crossbows, I like this idea. Would make the game more immersive. Maybe a quiver takes 3 slots and can carry up to 10 bolts. Share this post Link to post Share on other sites
herd 69 Posted June 27, 2012 Is this coming out today rocket? you keep adding and adding to the list so it's going to be a HUGE patch and if something conflicts with one another it'll take forever for you to find out what.Isn't that what we're all here for? :)NO. While you enjoy playing the mod all ARMA X users are UNABLE to play. We all wait for the 1.7.2 to arrive to be ABLE to play. You clearly dont have this problem. Share this post Link to post Share on other sites
Reaps 22 Posted June 27, 2012 Bear traps at least sound more interesting (and more aviodable' date=' and hopefully triggerable) than all this damn razorwire. You can't move for all the fucking wire these days!Plus, planting bear traps in the inner corner in the barracks (you know the one) will easily net you 20-30 server hoppers an hour![/quote']Bear traps will be a great little feature IF they don't have the SAME BUG as every other placeable object to date. Re-spawning after server restarts.If these things do not duplicate, and de-spawn correctly once triggered and/or de-activated (yet to be seen) i love the idea of it.However, if they are faced with the same flaws, or you need a tool-box to remove them and not place them etc. etc. They need to be removed ASAP or the game will be unplayable.Face it, the wire fencing is a complete pain in the arse, but it can't break your legs / kill you. Share this post Link to post Share on other sites
herd 69 Posted June 27, 2012 It would be Great if they could add Quiver for steel bolts and/or make them stackable.Even though I dislike crossbows' date=' I like this idea. Would make the game more immersive. Maybe a quiver takes 3 slots and can carry up to 10 bolts.[/quote']Right. You have a clip with 30 bullets in it, but a quiver should take up 3 slots and have 10. Yea, right. Share this post Link to post Share on other sites