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ThatSwoleGuy

Level of Weaponry Available (Poll)

Weaponry  

311 members have voted

  1. 1. What sort of weaponry balance would be most fun and appropriate for Dayz?

    • Mostly military grade weapon equipped players, perhaps 60% or so with about 30% of players using melee (new beach chars) and about 10% using other.
      24
    • Less military grade weapon equipped players, 20-30% with the rest being dispersed between melee weapons and hunting weapons/pistols.
      108
    • High grade weapons are VERY rare, at any one time only 5-10% of players at most would be military equipped and the remaining would be fighting to the last bit of blood with makeshift melee weapons, looted pistols, and low level hunting rifles/shotguns.
      179


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Military weapons make combat more interesting and dynamic, and rare gear makes death much more meaningful.

 

Should they be rare? Of course.

 

Do I want to run around for most of my time in the game with nothing but a baseball bat or a shotgun? Fuck no. That would be fun for like a week and then get incredibly boring.

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I don't want military gear to be crazy common, I voted for option 3.  I do however think there would be M4's and M16's in the area as if there was a zombie something like that, the US would be there getting men killed.  So there would be some.

 

I prefer old bolt actions.  The Mosin is great and should be there.  AK's should take the place of many M4's, and bows/x-bows would be great.

 

As for scopes.... One should have to sight them in, and I think they should be around, uncommon, but around.

 

Weapon maintenance is easier than you all seem to think. 1 popped out pin in an M4 and it's apart ready to be cleaned. Bolt actions is just as simple, open the bolt, hold the trigger, bolt comes out.  Objects needed to clean said weapons, rags+alchohol+small long stick = gun cleaning kit.  Bingo, weapon can be decently cleaned.

 

Don't over complicate weapons.  I understand the M4 is a place holder, but I would have prefered an AK.

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Now having people duking it out in the street with those guns and no sights? that would be fun

 

Pretty much everyone who buys a Remington 700 or CZ550 WILL have a scope mounted on it. Most of the models don't even come with any iron sights whatsoever.

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Pretty much everyone who buys a Remington 700 or CZ550 WILL have a scope mounted on it. Most of the models don't even come with any iron sights whatsoever.

Thats what im saying, if they make these guns readily available people will be able to pick off others at 500+ meters easily which is exactly what we are trying to avoid. And yea i know they don't come with iron sights which is why it would be so much better to have people blindly firing these off at each other at close ranges!

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Voted for the extremely rare option, I don't want this to be another COD clone.

People say they want this to be a realistic game, and I know the devs want it, but it's not when everybody have an M4A1 with 200 bullets or an sniperrifle within 30 minutes :P

 I do realize that the weapons and ammo spawn-rate is increased now in the alfa, for testing purpose, but hey, you understand what I mean right? :)

Edited by Wh1spY

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Thats what im saying, if they make these guns readily available people will be able to pick off others at 500+ meters easily which is exactly what we are trying to avoid. And yea i know they don't come with iron sights which is why it would be so much better to have people blindly firing these off at each other at close ranges!

 

Tell me, if you plan on living long in game, or irl if you care to make the comparison...  If you have the equipment and skills necessary to take a threat out as far away as possible rather than running up, which would you choose?

 

Me personally, I will go with longer range and keep myself in as little danger as possible.

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Tell me, if you plan on living long in game, or irl if you care to make the comparison...  If you have the equipment and skills necessary to take a threat out as far away as possible rather than running up, which would you choose?

 

Me personally, I will go with longer range and keep myself in as little danger as possible.

Of course there are a lot of people who will use long-range rifles if they can get their hands on them, that's exactly why I'm saying they should be incredibly rare.

Fights are going to be notably less epic/exciting for everyone if a good amount of players are equipped with high powered rifles and easy to use military assault rifles.

We'd have a much more intense environment with more stereotypical post-apocalyptic weapons.

 

Military weapons make combat more interesting and dynamic, and rare gear makes death much more meaningful.

 

Should they be rare? Of course.

 

Do I want to run around for most of my time in the game with nothing but a baseball bat or a shotgun? Fuck no. That would be fun for like a week and then get incredibly boring.

I very much agree with a good bit of your post.

 

Regarding the last bit, would you really have less fun with those weapons?

More specifically don't you think fights would be more interesting if weapons more similar to the later two mentioned are used?

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Tell me, if you plan on living long in game, or irl if you care to make the comparison...  If you have the equipment and skills necessary to take a threat out as far away as possible rather than running up, which would you choose?

 

Me personally, I will go with longer range and keep myself in as little danger as possible.

 

I'm saying if they make r700s and other hunting rifles more common or the standard gun in game, they need to make long range optics very rare. If every rifle came with a long range optic, the game would deteriorate into what we all hate: a bunch of bandits sitting on hills sniping people

 

 

Not to mention the average person probably doesn't know good firing technique or how to properly zero/sight in their long range scope

Edited by Shadyfizzle

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I'm not saying it should come with an optic, I don't mind if they are rare.  I'm just saying that not everyone likes to get up close and personal.  Me being one of those.  I will if that't the gear I have, just not my preferred play style.  And I'm not saying "Hey cater to me and my playstyle!" I just know there are others out there like me and don't want to always be point blank.

 

I want rarity of all weaponry in general, just military more rare.  Pistols should be preferred weapons imo.  I love running around with my pistol.

 

You say average, but human beings adapt. Remember, at some point, your character will learn(at least from what I've been reading on the forums).  Don't deny the human ability to adapt and overcome.  Original shooting techniques were learned from trial, error, practice, and most of all, necessity.

Edited by Snipesrock

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I'm saying if they make r700s and other hunting rifles more common or the standard gun in game, they need to make long range optics very rare. If every rifle came with a long range optic, the game would deteriorate into what we all hate: a bunch of bandits sitting on hills sniping people

 

 

Not to mention the average person probably doesn't know good firing technique or how to properly zero/sight in their long range scope

 

Nobody buys a.30-06 or 700 without a scope. They should pretty much spawn with them. And really, a 500 meter shot is incredibly hard with a hunting rifle. I would say 200 meters normaly and 300 max. I can hit a crow at 100 yards (114 meters) no problem with a .30-06, but double that distance and it becomes incredibly significantly harder. Hunting rifles really wouldn't be op.

 

Edit: Also, if you are an up close and personal type of player, use a handgun. They are made to do damage at close range (that's why pistols use a large, slow moving projectile).

Edited by JESUSARIUS REX

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Thats what im saying, if they make these guns readily available people will be able to pick off others at 500+ meters easily which is exactly what we are trying to avoid. And yea i know they don't come with iron sights which is why it would be so much better to have people blindly firing these off at each other at close ranges!

 

That wouldn't be better, it would be ridiculous.

 

I'd rather not see them at all.

 

Anyways many hunting scopes don't have large military/target elevation turrets, ballistic reticles or mil dots. It's frequently just a simple duplex crosshair "zeroed" to a certain range and left there, not a long range sniping tool.

Edited by Gews
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We're pretty much on the same page then as well!

 

You're just saying you want the option of finding a rare long-range rifle which I entirely agree with.

I'd really like to get some Rocket insight on what the future outlook of weapons is.

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That wouldn't be better, it would be ridiculous.

 

I'd rather not see them at all.

 

Anyways many hunting scopes don't have large military/target elevation turrets, ballistic reticles or mil dots. It's frequently just a simple duplex crosshair "zeroed" to a certain range and left there, not a long range sniping tool.

 

Every scope is made to be tuned to where it needs to hit.  That's what sighting a scope in is for.  A good shooter can make difficult shots with half decent equipment.  However, I'm not sure if windage will be put into this game.  I would love it... but that's just me.

 

 

What Gews just said. Hunting rifles aren't long range weapons. Sniper rifles are...

 

You realize the M24 rifle the military uses as a standard issue sniper rifle is a slightly modified Remington 700....

 

Besides that, a .22 is a great precision tool in the hands of someone who knows the .22s abilities.

 

You are slightly ignorant and I cannot blame you for that about weapons, as most people are.  But know that any rifle fitted with a proper scope can be a sniper rifle.

Edited by Snipesrock

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. I can hit a crow at 100 yards (114 meters) no problem with a .30-06, but double that distance and it becomes incredibly significantly harder. Hunting rifles really wouldn't be op.

 

No offense but you must be a terrible shot...

 

 

the 7.62x51, 30-06, and .308 all have effective ranges of around 800 m. With a proper scope you can hit 12 inch plates pretty damn reliably...

Edited by Shadyfizzle

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More specifically don't you think fights would be more interesting if weapons more similar to the later two mentioned are used?

 

Not really, no.

 

The most interesting fights I ever had in the Mod involved squad vs. squad situations where a variety of weapons were involved. A couple people with medium-range weapons like the FN FAL or SAW, ranged cover from an M107 or AS50, and maybe a couple SMGs for close-range suppression. This put huge pressure on the squad to communicate, coordinate, observe the battlefield and be responsive and strategic.

 

Shotgun vs. shotgun battles are pretty much just close range fuck-fests. Whoever sees their target and fires first wins, rinse and repeat. As for melee, I don't want to disparage the game at all, but it's pretty ugly. It's obviously implemented as just "guns" with a range of like 2m, so it's basically just a spam click party with no strategy whatsoever.

 

Maybe if there were more dynamic melee options, like dodging or items like riot shields to parry blows, or the ability to tackle someone in order to try and wrestle their melee weapon away then melee combat would be more interesting. As it stands it's basically just point and click. The same general level of strategy involved in playing Solitaire or shopping on Amazon.

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No offense but you must be a terrible shot...

 

 

I'm sorry, I'd have to agree, I can nail a deer 300 m or so with an iron sighted 30-30 lever action right in the heart area with a decent spread.  That was with no practice with the gun.  500+ gets harder in real life due to windage and conditions, but here we are currently only dealing with semi realistic ballistics, meaning gravity and travel time.

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Every scope is made to be tuned to where it needs to hit.  That's what sighting a scope in is for.  A good shooter can make difficult shots with half decent equipment.  However, I'm not sure if windage will be put into this game.  I would love it... but that's just me.

 

I'm aware of that. But a lot of hunting scopes will just be zeroed to have a decent MPBR and left that way for the majority of shots. They are not intended for the 1000 yard line.

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Not really, no.

 

The most interesting fights I ever had in the Mod involved squad vs. squad situations where a variety of weapons were involved. A couple people with medium-range weapons like the FN FAL or SAW, ranged cover from an M107 or AS50, and maybe a couple SMGs for close-range suppression. This put huge pressure on the squad to communicate, coordinate, observe the battlefield and be responsive and strategic.

 

Shotgun vs. shotgun battles are pretty much just close range fuck-fests. Whoever sees their target and fires first wins, rinse and repeat. As for melee, I don't want to disparage the game at all, but it's pretty ugly. It's obviously implemented as just "guns" with a range of like 2m, so it's basically just a spam click party with no strategy whatsoever.

 

Maybe if there were more dynamic melee options, like dodging or items like riot shields to parry blows, or the ability to tackle someone in order to try and wrestle their melee weapon away then melee combat would be more interesting. As it stands it's basically just point and click. The same general level of strategy involved in playing Solitaire or shopping on Amazon.

 

Had a lot of that on Epoch, we had a group of 12-15 players in Berezino with bases all over and invited people to attack us in groups as much as possible.  Tons of fun, lots of strategy, made for an awesome time.

 

 

I'm aware of that. But a lot of hunting scopes will just be zeroed to have a decent MPBR and left that way for the majority of shots. They are not intended for the 1000 yard line.

 

 

1000 yard no. Yes a standard zero to usually 200 yards.  This is why I'm saying it would be good to able to zero the scope, windage, drop, among other factors.  It would make sniping hard, and fun.

Edited by Snipesrock

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I agree, pistols and shotguns should be the mainstay. A few people should have longer range hunting/sniper style rifles. Even fewer should have automatic m4s/aks. and there should be literally no or maybe 1 .50 cal in any server at a time

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1000 yard no. Yes a standard zero to usually 200 yards.  This is why I'm saying it would be good to able to zero the scope, windage, drop, among other factors.  It would make sniping hard, and fun.

 

Honestly I kinda doubt we'll see anything like that... the game doesn't appear to be going for maximum realism right now, and I'm putting that extra kindly since it's Christmas.

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Honestly I kinda doubt we'll see anything like that... the game doesn't appear to be going for maximum realism right now, and I'm putting that extra kindly since it's Christmas.

I doubt it as well, but it would good if eventually it happened.

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Windage is probably incredibly hard to implement into a game, that would mean making random wind conditions all over the map and such. I know that NOAA uses supercomputers to model atmospheric conditions

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It wouldn't be feasible to model "real" wind. It would be perfectly doable to have server-wide wind conditions that change every so often. We'd also need a way to gauge it. It's easy to calculate the supposed wind drift.
 
Mosin bullet takes 0.52 seconds to travel 400 meters. In a vacuum it would take 0.43 seconds. With 10 km/h wind at 45° the drift would be 196.4 cm/s * 0.09s = 17.7 centimeters, which is about the width of a head.

 

They just need to do it in real time and everything's good.

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