piffaroni 13 Posted December 14, 2013 how can a server admin 1) stop server nukes 2) look in log files to see who nuked Share this post Link to post Share on other sites
Korsbaek 1778 Posted December 14, 2013 (edited) 1) Make some kind of a whitelist system. I don't know how to do this, but I'm pretty sure you can search for it on Google. I'm not sure about the second one. I've never had a server myself. Edited December 14, 2013 by narkoman14 Share this post Link to post Share on other sites
kevsta545 451 Posted December 14, 2013 I'd PM amber hellos, he"ll know what to do with this type of thing. 3 Share this post Link to post Share on other sites
piffaroni 13 Posted December 14, 2013 I'd PM amber hellos, he"ll know what to do with this type of thing.i tried to find amber hellos I couldnt Share this post Link to post Share on other sites
kichilron 8550 Posted December 14, 2013 i tried to find amber hellos I couldnt Because his name is AmberHelios. But I don't think there's much he can do for you at this point. It's happening a lot and pretty much part of the mod. But you can try and search for "antihack dayz" on google. 2 Share this post Link to post Share on other sites
AmberHelios 2071 Posted December 14, 2013 Because his name is AmberHelios. But I don't think there's much he can do for you at this point. It's happening a lot and pretty much part of the mod. But you can try and search for "antihack dayz" on google. Ja nukes are hard to prevent you only thing you can really do is have backups and lots of admins to roll back when it happens 2 Share this post Link to post Share on other sites
piffaroni 13 Posted December 15, 2013 Ja nukes are hard to prevent you only thing you can really do is have backups and lots of admins to roll back when it happens yes, but isnt EVERYTHING in dayz logged somewhere? There has to be a trail left somewhere Share this post Link to post Share on other sites
kichilron 8550 Posted December 15, 2013 yes, but isnt EVERYTHING in dayz logged somewhere? There has to be a trail left somewhere Experience, my padawan. Experience. You will eventually learn. Share this post Link to post Share on other sites
Ken Bean 175 Posted December 15, 2013 Wouldn't it be possible to remove the damage / kill effect from the nukes?Maybe even giving a server wide health boost? >:-) Share this post Link to post Share on other sites
piffaroni 13 Posted December 16, 2013 Experience, my padawan. Experience. You will eventually learn.can you help, or will you just taunt me? Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted December 16, 2013 There is a limit on what you can actually do the most effective way would be to have active admins that can supervise the server via antihacks so right when it starts to kick off then can ban the player. Most have multi GUID's so then you will need to ban the IP, once the IP is banned most have proxy so you will need to ban the range. Long story short as Amber Feelacio said have back ups and conduct roll backs for your actual players via staff. 2 Share this post Link to post Share on other sites
piffaroni 13 Posted December 16, 2013 There is a limit on what you can actually do the most effective way would be to have active admins that can supervise the server via antihacks so right when it starts to kick off then can ban the player. Most have multi GUID's so then you will need to ban the IP, once the IP is banned most have proxy so you will need to ban the range. Long story short as Amber Feelacio said have back ups and conduct roll backs for your actual players via staff.an admin cat watch 75 players at once. Once the nuke goes off only thing to do is go into the logs and see who did it. HOW do I do this? Where do I look? Share this post Link to post Share on other sites
raynor009 204 Posted December 16, 2013 The dude is not interested in starting an admin army. He wants to know if he can check the logs to see who was hacking. I am also interested in this btw.. Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted December 16, 2013 What server provider do you have? Share this post Link to post Share on other sites
piffaroni 13 Posted December 16, 2013 What server provider do you have?I dont have a provider. I have a dedi Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted December 16, 2013 I dont have a provider. I have a dediThen I'm afraid I have no idea. Never dealt with a dedicated server before. There should be some place to check server logs, but I've no idea how to access it. This is probably something I would take to http://opendayz.net/, they know exactly what they're talking about and can help with practically everything related to coding and managing a server. Just drop a thread down and wait. It's where I learned and got into reading server logs and coding. Share this post Link to post Share on other sites
kichilron 8550 Posted December 16, 2013 can you help, or will you just taunt me? I am not taunting, I am being serious. Depending on how you set the filters up or which filters you are using the logs look completely different. And I have yet to see a nuke on one of my servers logged, so I can't really give you advice on that. As you're running a dedicated server you can easily make backups of your database and roll back to a certain point before it happened so the loss people had isn't that bad. There's more you can do other than just search in logs. Share this post Link to post Share on other sites
TheRedScare 353 Posted December 16, 2013 Can't you add kick filters to battleye's createvehicle.txt to kick anyone who creates missiles in game? Share this post Link to post Share on other sites
kichilron 8550 Posted December 16, 2013 Can't you add kick filters to battleye's createvehicle.txt to kick anyone who creates missiles in game? My guess would be to search for "HeliExploBig" and "HeliExploSmall" and "SmallSecondary" in the createvehicle.log and to check for suspicious things in the scripts.log But that's just pure guessing, as I haven't worked with logs in quite a while. Everyone's using a mixture of antihacks and active Administrators these days, as that's far easier and more effective than having to check the logs after it happened. Share this post Link to post Share on other sites
TheRedScare 353 Posted December 16, 2013 My guess would be to search for "HeliExploBig" and "HeliExploSmall" and "SmallSecondary" in the createvehicle.log and to check for suspicious things in the scripts.log But that's just pure guessing, as I haven't worked with logs in quite a while. Everyone's using a mixture of antihacks and active Administrators these days, as that's far easier and more effective than having to check the logs after it happened.Kick filters would kick someone as soon as they tried to spawn one though, I use them and it kicks hackers trying to nuke. you need to make sure you have every possible missile/vehicle that can be used as a missile on it. Share this post Link to post Share on other sites
piffaroni 13 Posted December 17, 2013 Kick filters would kick someone as soon as they tried to spawn one though, I use them and it kicks hackers trying to nuke. you need to make sure you have every possible missile/vehicle that can be used as a missile on it.care to post your file ? I dont know what files to add what to Share this post Link to post Share on other sites
kichilron 8550 Posted December 17, 2013 (edited) I dont know anything about serverhosting There you go: :) http://dayzmod.com/forum/index.php?/topic/55657-start-here-a-beginners-guide-to-dayz-servers-and-administration/ Edited December 17, 2013 by kichilron Share this post Link to post Share on other sites
seanconneryjoyce 0 Posted December 18, 2013 You'd think it would be possible to trace your variables, see when all players (and vehicles, probably) died (or had alive value set to 0) and see who the only player was who was alive (or set to 1). Share this post Link to post Share on other sites