-Gews- 7443 Posted December 10, 2013 I don't know how much work it would really require. They already have the elevation/range adjustment function in the scopes at present (in 100m increments - which is more complicated than simple angle adjustments, given exponential bullet drop). It would simply be a matter of deleting the exponent function and changing the input increments to simple angle adjustments, and then copying that function for adjustments on the X axis. Most of the work to create this feature is already done. Just some very minor adjustments to the existing system would need to be made. It would be easier, since it's just telling it to launch it at an angle. 1 MOA = π/10800 radians. Easy. The current zeroing system doesn't even work (ie, zero the AKM to 800 meters and it actually impacts almost 300 meters further). The zeroing system has the same problems in ArmA 3 as well. It uses some equation to try to and account for bullet drop. It generally does a good job. However when bullet drop becomes extreme, it starts to break down. Fixing the equation would be hard. With users inputting direct angles of elevation, there is no work required. However they would still need to track certain bullets and output the x and y positions into an .rpt log to find the bullet drop vs range for those guns which have ranges printed on the scope turrets or the iron sights. Not much work though. 4 Share this post Link to post Share on other sites
wild_man 4442 Posted December 10, 2013 (edited) want to reduce murder for fun? make shoot more complicate I have 3 air rifle for shoot target also some time rabbit and pigeon ;) if I don't use for some time they going off target I need to spend time re calibrate doing zero on this is piss me off >:( but if I want to hit target I need to do this :thumbsup: :rolleyes: I love to shoot player in game, this system don't change that but it make me doing less when I first finding gun :| is make me going to forest quiet place and make gun accurate for pvP then I going back to cherno tower block area and murder rampage begin :thumbsup: :ph34r: also make guns accuracy going worse over time so you need to do this regular maybe after 100 shoots or something like come on guys, we give carebears a break from murder attack sometime for find loot :D Edited December 10, 2013 by KoS 3 Share this post Link to post Share on other sites
NotRedd 51 Posted December 10, 2013 also make guns accuracy going worse over time so you need to do this regular maybe after 100 shoots or something like come on guys, we give carebears a break from murder attack sometime for find loot :D i dont like this. i dont think the scope would be thrown off from shooting. Share this post Link to post Share on other sites
David375 34 Posted December 10, 2013 You could do it hastily in a few seconds by just shooting at something in the distance, seeing your splash, and dialing it in and get reasonable accuracy out of it. Or, if you really wanted to get long distance sniper accuracy, you'd have to go the extra mile. I think that would be reasonable. It would also make the scope into something you really don't want to lose, and adds some personalization to the kit. Maybe if that's too much, make the scope reasonably accurate by default, but make the player work for the precision accuracy if they want it? [Edit] Oh, as for picking up a gun that already has a scope on it, that's a different story. You can reasonably expect that a gun with a scope on it would already have been zeroed by it's original owner. In most cases they would be, so that's how it should be in the game for guns with scopes already attached. I'm talking strictly about scopes found on the ground not attached to weapons. I like what this guy said. However, quick edit to his idea (hope you don't mind, Sandwich). If a gun is found with a precision scope on it, imagine what would happen. the original owner guy dropped his gun when he died/ran away, so there is a good chance that the scope, if it isn't broken, would have shifted some on it's mount (this is assuming you aren't raiding the barracks, which would presumably have some sort of "gun safe" to protect them from this). This shouldn't affect RDS sights so much as precision telescopic sights, but there should be, say, a 40% odds that the scope is misaligned on a weapon you find with a sight attatched. Just food for thought 1 Share this post Link to post Share on other sites
wild_man 4442 Posted December 10, 2013 (edited) i dont like this. i dont think the scope would be thrown off from shooting.NOT ONLY FROM SHOOT >:(from run shake around :| from drop :ofrom gravity from knock when you putting in backpack :huh: from when you going prone quick way gun hitting groundgun sight is move is fact ;) is move only small you don't notice but after time is big difference you notice when you miss :thumbsup: :) Edited December 10, 2013 by KoS 2 Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 10, 2013 I like what this guy said. However, quick edit to his idea (hope you don't mind, Sandwich). If a gun is found with a precision scope on it, imagine what would happen. the original owner guy dropped his gun when he died/ran away, so there is a good chance that the scope, if it isn't broken, would have shifted some on it's mount (this is assuming you aren't raiding the barracks, which would presumably have some sort of "gun safe" to protect them from this). This shouldn't affect RDS sights so much as precision telescopic sights, but there should be, say, a 40% odds that the scope is misaligned on a weapon you find with a sight attatched. Just food for thought I agree. The chance of a scoped rifle being zeroed when you find it could depend on the context within which it was found. The one found in a gun rack above a fireplace might be well zeroed, where the one found next to a helicopter crash could be out of zero. And there's only one way to find out - by trying to fire it (if you dare). I like it. Share this post Link to post Share on other sites
David375 34 Posted December 10, 2013 (edited) Thanks! keep in mind, some weapons have less-stable mounts than others. For example, the Mosin Nagant's side-mount (also used on AK's without native Picatinny rails, eg AKM, AK-74 Kobra) are more prone to bending from impacts and such, and are more likely to "wobble" side to side. The Picatinny rail is less likely to wobble because it has claw-mounts on both sides of the rail, leaving very little give in side-to-side. So some guns may experience less "wobble" side to side than forward to backward in their sight-mechanism, so some guns should be more likely to go out. For example, an AK-74U Kobra vs an M4A1 CCO. Also, Belt-release mounted sights, like the Mk-48, have been known to have some issues with flipping the belt-release up constantly, de-zeroing the sight more often than stabilized sights on mag-fed guns. Could also play a role in that. More food for thought. Edited December 10, 2013 by David375 Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 10, 2013 NOT ONLY FROM SHOOT >:(from run shake around :| from drop :ofrom gravity from knock when you putting in backpack :huh: from when you going prone quick way gun hitting groundgun sight is move is fact ;) is move only small you don't notice but after time is big difference you notice when you miss :thumbsup: :)In the heat of a fight you might not notice where your bullets are going, it might get you killed. Share this post Link to post Share on other sites
Jasonperson 78 Posted December 11, 2013 In the heat of a fight you might not notice where your bullets are going, it might get you killed.That would be your fault for not checking to see if your aim was correct before trying to shoot at someone Share this post Link to post Share on other sites
OfficerRaymond 2064 Posted December 11, 2013 Nothing worse than going into the field with an off center scope. Trust me. Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 11, 2013 In the heat of a fight you might not notice where your bullets are going, it might get you killed. Meaning the advantage goes to the player who invested the time, ammo and effort into zeroing his weapon precisely - which is exactly the point behind this idea. Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 11, 2013 Nothing worse than going into the field with an off center scope. Trust me. Especially on a wet or damp day when your splash isn't as visible. Share this post Link to post Share on other sites
kingochaos 131 Posted December 11, 2013 (edited) i dont like this. i dont think the scope would be thrown off from shooting. Crappy mounts... + heavey recoil = scope falling off weapon... ohhh yes it can happen ;) But its from using say cheap mounts made with a .22 in mind on say a .270/.300win mag or something that has that really jarring recoil (as oppossed to the gentle push o a 7.62 or shot gun) Edit in the relevance= So in time they can creep a lil, even with less recoil... good scopes with good mounts not so much. Or just from every day knocks etc... again, good mounts not so much... it pays to buy GOOD mounts if you are looking at buying a scope... i doubt very much if they will distinguish mounts in SA mind. (air rifles will be more variable i would think than a normal rifle due atmospheric conditions/ changing density o air/temp (although this does effect standard bullet flights, it would also effect propollsion on an air gun, ) Edited December 11, 2013 by KingOchaos Share this post Link to post Share on other sites
terminal_boy 860 Posted December 11, 2013 You do realise 99% of people would struggle to load most rifles, let alone zero one? Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 11, 2013 You do realise 99% of people would struggle to load most rifles, let alone zero one?Who would struggle to load and zero a rifle? Zeroing a rifle is common knowledge, people may struggle to load guns they're unfamiliar with but zeroing the sights is just common knowledge. Share this post Link to post Share on other sites
terminal_boy 860 Posted December 11, 2013 Nope, the city-dwelling, disarmed and oppressed Euroserfs have been taught "guns are evil" from birth for at least 3 generations now.Country boys like me will be the only ones left 72 hours after the lights go out. Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 11, 2013 Nope, the city-dwelling, disarmed and oppressed Euroserfs have been taught "guns are evil" from birth for at least 3 generations now.Country boys like me will be the only ones left 72 hours after the lights go out.I'm pretty hillbilly, i have a air rifle above my bed ontop of curtains.People come into my room and they could've been in here a couple hours, giggidy.They never seem to notice my air rifle and scope just sitting above the curtains.I took it out the other day and was shooting out the window at shit in the garden.Couldn't do that in town though, you would get some panicky person call the police when they see a .177 air rifle.Still video games, movies, spend 20 minutes with a gun pushing buttons and you should know a bit about it. Share this post Link to post Share on other sites
Karmaterror 982 Posted December 11, 2013 Im all for this idea....realistic, immesrsive and will defo help against shoot on sight. As far as I know theres no range dials on the acog scope though, its pretty much spot on. Share this post Link to post Share on other sites
Ham_Sandwich27 108 Posted December 11, 2013 (edited) You do realize 99% of people would struggle to load most rifles, let alone zero one? I can't say I agree with that. Zeroing the scope will simply be a matter of opening a dialog form the menu, then clicking up, down, left and right to move your point of impact so it converges with your reticule. Its pretty straightforward stuff actually. Edited December 11, 2013 by Ham_Sandwich27 Share this post Link to post Share on other sites
AP_Norris 1018 Posted December 11, 2013 I can't say I agree with that. Zeroing the scope will simply be a matter of opening a dialog form the menu, then clicking up, down, left and right to move your point of impact so it converges with your reticule. Its pretty straightforward stuff actually.I think he meant IRL because I'm sure most people can press R to reload their gun, or drag & drop in menu.But yeah, currently Zeroing is page up, page down but we might need to switch it to the directional keys for Horizontal zeroing. Share this post Link to post Share on other sites