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joegeddon

Caliber:Penetration Ratio.

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I think this is a good suggestion.

 

It would be cool to add a penetration factor to the game. For example. If I were to shoot a Makarov at a zombie and it penetrates one zombie.

 

Then someone fires an AS-50 at a zombie and it has enough penetration power to kill the 2 zombies behind it and serious injure the one behind them.

 

And with a player the ratio would be reduced due to the factor they are not decomposing and living matter would be more dense therefore bullets will be slowed down in their tracks.

 

This is just a little suggestion to make the game a bit more realistic.

 

~Joegeddon

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I'm pretty sure this has actually been confirmed as the SA will use some of the physics from ArmA 3.

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Zeds aren't decomposing, they are living humans like us. Just infected.

The AS-50 is not in the game.

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Zeds aren't decomposing, they are living humans like us. Just infected.

The AS-50 is not in the game.

Sorry boss. And I used the AS-50 as an example for a high caliber weapon.

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20-37mm!!!!! No penetration just *SPLAT*

 

While realistic the chances for such hollywood trickshots are often just slim...you never know in which direction the bullet will be deflected while travelling through the body, the greater the distance between the targets the lower the chance for a mmmmmmultikillkillkill...

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I am pretty sure this is now in SA.  Arma 3 has some awesome penetration physics.  

 

 

Go check out Dslyexci's videos to see it in action.  

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I am pretty sure this is now in SA.  Arma 3 has some awesome penetration physics.  

 

 

Go check out Dslyexci's videos to see it in action.  

 

Is it? I haven't actually played Arma III. I heard the engine is the same used in Stand alone. And if that already exists than this post is pointless.

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Is it? I haven't actually played Arma III. I heard the engine is the same used in Stand alone. And if that already exists than this post is pointless.

 

 

DayZ uses a extremely modified version of the Arma 2/TKoH engine.  But Arma 3 features can be ported over relatively easily.  I say relatively easily because we have seen some Arma 3 features come in already 

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20-37mm!!!!! No penetration just *SPLAT*

 

While realistic the chances for such hollywood trickshots are often just slim...you never know in which direction the bullet will be deflected while travelling through the body, the greater the distance between the targets the lower the chance for a mmmmmmultikillkillkill...

 

Whenever I think of getting multiple kills, I think of shotguns with double-0 buckshot at just enough range to catch two or three heads in the cone of fire. However, what if there was real penetration and you were using slugs in a building, where all the zombies lined up as they walked in the door? good god, you would rip the crap out of every zombie there. It would make the R870 usable and the M1014 a beastly anti-zombie weapon. the Saiga and AA-12 would be downright broken in the mods that use them (Namalsk + god knows what)

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Well yeah atm the shotguns are the weapons that are ignored the most since you can find an armalite rifle in every tent spawn and the slugs are kind of "underpowered" imo. It should do the same damage as a full pellet blast at optimal range. Well most players love to "snipe"...such a 1337 word.

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I feel that maybe shotguns will see more use in the SA (hopefully) with ammo so much rarer every bullet counts, and what's hardest to miss with? Shotguns!

Also those big apartment complexes.

I love the 870 I would like to see every shot shell being loaded and loading of different shots in a single tube.

Maybe make every third shot a slug? Incase the first two aren't getting the range?

So many possibilities if made right.

What's if we saw that double tubed pump action shotgun? One with buck, one with slugs.

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I feel that maybe shotguns will see more use in the SA (hopefully) with ammo so much rarer every bullet counts, and what's hardest to miss with? Shotguns!

Also those big apartment complexes.

I love the 870 I would like to see every shot shell being loaded and loading of different shots in a single tube.

Maybe make every third shot a slug? Incase the first two aren't getting the range?

So many possibilities if made right.

What's if we saw that double tubed pump action shotgun? One with buck, one with slugs.

 

Well if you want to go multiple ammo-types, then you could either get a double barrel and load one type of ammo in each barrel, or better yet, get a Chiappa Triple-Threat 3-barrel shotgun and try slugs in two, buck in one, or buck in one, slugs in one, and for the ultimate stupidty, frag rounds or dragon's breath in the third.

 

Probably a more practical option would be to have multiple magazines loaded with two different types of ammo that are welded together, so you can quick-change to either mag for new capabilities.

 

Or they could just include the M126, with it's quad-tube magazine that rotates so you can have multiple loading tubes with new types of ammo in each.

 

Now what would be REALLY hilarous would be a Pancor Jackhammer, extended magazine and mixed-ammo magazines, in this order: buck, slug, dragon's breath combo slug/pellet, frag, cut-shell, .50 BMG specialty. Can't get close enough to avoid, can't get far enough away to not get fragged or set on fire, or have a huge-ass hole punched in ya. plus dat firerate

Edited by David375
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 Well most players love to "snipe"...such a 1337 word.

 

I doubt they used that word back in 1337, but I could be wrong =3. anyways, why not snipe with slugs? the 1887 Lever rifle has meh sights, but the M1014 could be used decently with slugs at range. I've done it before. 250~meter kill

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Well yeah atm the shotguns are the weapons that are ignored the most [...]

 

Hopefully in the standalone a chest full of buckshot will end a survivor's days right there.

 

Nothing annoyed me more than sneaking up behind a guy with my double-barrel, shooting him in the back with pellets from 20 yards... nothing. Didn't know where I was, so next time he popped up I shot him in the back again. Nothing.

 

Turned around and killed me with a rifle :( most useless weapon ever.

Edited by Gews

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Well David assuming from their behaviour/playstyle/mentality i would call them 1337 CoD kiddies ( the ones that die in the first seconds due to nadespam, i usually survive those seconds to 99% up to the end of the round btw. they called me a camper for not rushing in to catch a bullet ). The Winchester is actually pretty good, very accurate, silent compared to other guns, decent rate of fire but the bullets fly quite slow so you have to aim way ahead of the target beyond 100m.

 

That's weird but then again the double barrel is a kind of it's own. A chest full of buckshot already kills you pretty good, the damage would be enough to kill you another two times if damage was transferable to the next life. The problem is the slug damage...one in the chest and still alive? Even a vest/plate wouldn't save you from the force of the impact trying to tear your intestines.

Edited by Enforcer

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I wanna perform surgery with a Makarov. It's so weak you could probably safely do it without any other internal bleeding...

 

Also, speaking of calibers. On the DayZ wki it states that the Makarov does more damage than the M9 and G17. Is that actually true? or did someone BS that. Might make the Big Mak Attak a little more viable as a gun, considering it's shitty accuracy, shitty sights, and shitty magazine size.

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I wanna perform surgery with a Makarov. It's so weak you could probably safely do it without any other internal bleeding...

 

Also, speaking of calibers. On the DayZ wki it states that the Makarov does more damage than the M9 and G17. Is that actually true? or did someone BS that. Might make the Big Mak Attak a little more viable as a gun, considering it's shitty accuracy, shitty sights, and shitty magazine size.

A while ago they changed the handguns back to the old pre-1.62 damage values, 9x18mm = 2000, .45 ACP = 4500. I don't think they changed the 9x19mm but if they did it would be 1389 (weaker than 9x18mm? lolwut). However I forget if that's still in effect or not, I've only used those guns to shoot people in the head so I never noticed.

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And that reminds me, they should have two penetration values, one for armor and one for softer targets.

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And that reminds me, they should have two penetration values, one for armor and one for softer targets.

I think they need bone hit boxes, then there should be a difference between a flesh wound and a fracture, also the ribcage may ricochet bullets away from your vitals.

I'd like the same with the skull, extreme angles will avoid insta death and just send you unconscious like the character you play in Fallout New Vegas.

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A while ago they changed the handguns back to the old pre-1.62 damage values, 9x18mm = 2000, .45 ACP = 4500. I don't think they changed the 9x19mm but if they did it would be 1389 (weaker than 9x18mm? lolwut). However I forget if that's still in effect or not, I've only used those guns to shoot people in the head so I never noticed.

 

Well they DID edit the values, but it's set that the 9mm NATO didnt change while the 9x18mm went up to the old 9mm NATO damage levels of 1389. The damage values between the 1911 and Revolver are different by about 400 blood, 1911 is 4100 and Revolver is 4500

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Speaking of blood damage values and the BMA being stronger than standard 9mm's, I wonder if the Hero vest can still stop the BMA bullets. I remember reading somewhere that the Hero skin gets a bulletproof vest that stops 9x18mm and lessens the damage of all other rounds by some amount, which is one value I don't remember... should go look that up.

 

Edit: The Hero DOES have the BP vest, but does it still stop just makarov bullets, or will it stop 9mm as well, now that the BMA bullets are stronger than the 9mm

Edited by David375

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So do the bandits...i shot one in the back with an SVD at around 200m and he stood up again a couple of moments later.

 

Edit: forgot to mention..i shot a KSK AI guy ( bandit ) from 600m yesterday and noticed an impact about 50-100m behind my target. Two things might have happened: an AI buddy either shat himself and shot the hill behind him by accident or my shot penetrated the guy because me, my target and the impact were pretty much in line and the timing was right although it was a bit deflected you could clearly see the impact in the dirt. Oh yeah the weapon was a the Lapua i found lying around in a storage  :lol: Since all mods don't seem to use modified weapon configs...or does Epoch use it's own?

Edited by Enforcer

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