NotRedd 51 Posted November 30, 2013 also i dont mean like stupid little shit factories. i mean, big huge factories with machinery inside. it could be great for close quarters with zombies and players alike. also, it would be cool if say... in stand alone, tires you find are pretty screw up. basically nearly broken. so if you wanted good parts for cars and what not, you would need to make them in the factory. this requires electricity from a generator or something... possibly restarting the towns supplies... also you would need to know how to make the parts and the right machinery to do the job. also, this is basically end game ideas for stand alone. i still think it would be neat to have simply for close quarters + darkness inside. 2 Share this post Link to post Share on other sites
Korsbaek 1778 Posted November 30, 2013 The generator thing has been suggested a million times before. At least. 1 Share this post Link to post Share on other sites
NotRedd 51 Posted November 30, 2013 The generator thing has been suggested a million times before. At least. pretty damn sure the title says factories. not JUST generators. try to add some sort of actual imput rather than shitting all over a topic. 2 Share this post Link to post Share on other sites
meat pie 632 Posted November 30, 2013 pretty damn sure the title says factories. not JUST generators. try to add some sort of actual imput rather than shitting all over a topic.Thats his thing 1 Share this post Link to post Share on other sites
Skypill 399 Posted December 1, 2013 Thats a nice idea, but it would also bring more power to clans etc. as thry could make a factory their base. :l 1 Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted December 1, 2013 We do have a few factories in there now, I would imagine there would only be more. There should be more loot in factories (say 10 tires on a conveyor belt every restart, a bin of scrap metal, ect). I'm a bit conflicted about 'restarting' factories, I do think they should be in at some point but they should be 'endgame' and complicated/difficult. IE restart one of the generators at the Electro power plant, have one group hold off zombies and bandits there, repair a substation between there and solnicihy, cut off power to the towns between the power plant and the factory, isolate the machinery you need, hold off bandits and zombies at both ends.Can't really just take a Honda generator into a factory and start pumping out tires or various car parts. Where are you getting with the steel from? What about the Rubber? Assuming you found a tanker truck and a factory that had it's own back up generators in the basement, now what? It's very rare for a factory to be fully automated. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 1, 2013 Can't really just take a Honda generator into a factory and start pumping out tires or various car parts. Where are you getting with the steel from? What about the Rubber? Assuming you found a tanker truck and a factory that had it's own back up generators in the basement, now what? It's very rare for a factory to be fully automated. It's just like the how some people think that electricity ( f.e. for their electric cars ) is clean because it comes out of the socket...they never imagine the power plant blows out a lot of exhaust gases... Share this post Link to post Share on other sites
fully 51 Posted December 1, 2013 It's just like the how some people think that electricity ( f.e. for their electric cars ) is clean because it comes out of the socket...they never imagine the power plant blows out a lot of exhaust gases...BS!Nuclear power plants - smoke stack is just condensation of water vapor.You might see smoke and/or hydrocarbons from some of the auxiliary plant systems, such as the emergency diesel generators, but that is a secondary thing. Share this post Link to post Share on other sites
NagsterTheGangster 388 Posted December 1, 2013 Im liking it, im with you when you say they should be dark, or at least dusk-looking when its broad day outside. Share this post Link to post Share on other sites
Zuulass 45 Posted December 1, 2013 would have to make a way to cut the power and ambush the people inside with out having to sneak in because people would just cover the entrances i like the idea of bringing places back and using them as a base or somethingbut i also like the idea of sneaking in and stuff Share this post Link to post Share on other sites
NotRedd 51 Posted December 1, 2013 i agree, i just think it would be cool having a large building that would be clustered but good for industrial loot. flashlights would be needed and so would flares and what not. but that being said, zombies should be attracted if the machinery is turned on. but the reward vs risk should be great. you could easily get in real deep shit in there. you can return the lights on, but obviously that makes zombies being able to see you better. also there should be different types of factories, like ones for clothing and ones for different car parts, ones for weapon parts (obviously these and car parts would need a lot more power), and possibly ones for canning food and what not. say you hunt and animal, go to a factory and start canning your food for long term surviving. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 2, 2013 (edited) If you have to manage the raw materials maybe yes...but with "just turn it on and replicate AS50 TWS or a Mi-24 out of thin air"...NONobody will bring you the small amounts you need to produce things through a country/countries populated with zeds...risk/reward factor too low. Edited December 2, 2013 by Enforcer Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted December 2, 2013 I'd have to agree with Enforcer, a lot of risk/work for very little reward. Not to mention that it's not that realistic. A factory is for mass production, something we won't really need post Z Day (except maybe bullets). We can get away with small scale production for the most part. Unless you just slaughtered an entire herd of cattle you won't need a factory to preserve all that food, and even then there's a lot of human prepwork required as well. You don't just toss a cow carcass in one end and get steaks out the other. The simpler means of production would be a small workshop (which is probably what one of the points of base building will be in standalone) as opposed to restarting an entire factory. To be honest, a factory would be best for what your base point was, a cool place to have a firefight and collect resources/loot. Share this post Link to post Share on other sites
NotRedd 51 Posted December 2, 2013 If you have to manage the raw materials maybe yes...but with "just turn it on and replicate AS50 TWS or a Mi-24 out of thin air"...NONobody will bring you the small amounts you need to produce things through a country/countries populated with zeds...risk/reward factor too low. yep, i agree, im just saying if you want to have top tier loot, such as a perfect car... maybe bullet proof glass could also be in production? but again, i still think factories would be cool for end game shit. if you really want to good shit in the game then you NEED to team up and work together for it. it wont give you a lot, but it will give you something good. Share this post Link to post Share on other sites
CreepySalad 108 Posted December 3, 2013 I don't like the whole "restarting the factory to fix things" thing. A generator won't hold nearly enough fuel to power one of these machines. Generators should be used for small scale things. (Lights in player made bases/cities.) Those town generators should not be "fixable" in my honest opinion. It feels like it removes from authenticity, and that would suck and remove the feeling of worry or helplessness from the game I thinks. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 3, 2013 Most people don't know how much work it takes to keep them running anyway...electricity comes out of the socket...it's always there. Share this post Link to post Share on other sites
NotRedd 51 Posted December 3, 2013 Most people don't know how much work it takes to keep them running anyway...electricity comes out of the socket...it's always there. well yeah, i know it takes a lot. its not like im retarded. im not saying "THIS IS THE WAY IT SHOULD BE! THIS IS HOW IT HAS TO BE!" this is a discussion which is why everyone can comment on it. thats why i said it should be a big reward for getting the place up and running and getting all the parts you need to make shit. because it would take a lot of work to get it up and running. chernarus has to have some sort of power station near by. so why not having to fix that place up to get it running? obviously big task. then you have to go back to the factory to fix that place up to even get your parts running. Share this post Link to post Share on other sites
h3l1x 327 Posted December 3, 2013 I'll just leave this here. 1) A circus. Big colorful tents, strange loot, animal cages, trailers, the whole bunch. Maybe some dangerous really hungry escaped animals? Say a lion or tiger. Also vehicles, big old trucks, maybe a caravan, power generators.2) A zoo. Can use cages as temporary safehouses, infected can't enter. Can also lock a player in a cage. Same as above for escaped animals. Companion wild dog source maybe?2) Childrens' playgrounds, for that eerie feeling. And also for when (if) infected children are implemented.3) Post office. Getting a chance to read people's mail at the break of the infection (being in russian would be a problem though, needs some thought). Immersion. Also vehicles, small trucks, bikes, etc.4) Museum. Looted semi destroyed/vandalized. Paintings, old stuff, with captions next to them (language barrier again as above) informing the player about Chernarus and it's history. More immersion.5) Factory. Already present, but not enterable. Automotive, gaz production line for example. Much loot for repairing vehicles, but also small tight spaces, low visibility (heavy machinery, pipes, debris), no light source (flashlight mandatory), kind of a maze to get in/out. Also power generators.6) An old cinema or a plain theatre. Maybe you can repair the projector machine in the cinema (would also need a power generator), and play a couple of minutes fragment of an old russian movie on the screen. Share this post Link to post Share on other sites
enforcer1975 1111 Posted December 3, 2013 (edited) I didn't say you were a retard. We all agree that we have to put an effort to get good stuff. But with all the catering server around a lot of players aren't used to "work for what they want" anymore. It's kind of "I like, gimme!" attitude now. On one hand you also want to satisfy those players on the other hand you want to satisfy players who want to work for their loot. I'd rather satisfy the latter group because if you make things too easy or easier you can throw off the balance of the game. We had a similar problem in Sahrani Life, you give the playes every possible attraction but they only care for raw material and factories involving the production of weapons and drugs, flooding the world with stuff like this makes players KoS all the time, what in fact happened. Nothing the cops couldn't handle in afct they were so good the "bad guys" got annoyed and always went to the GM to whine about it although the cops compared to them were playing according to the rules set up for them. What i'm saying is give players too much freedom, no control or a lazy excuse ( rocket: blabla no rules your story do what you want blablabla ) and you know what happens...anarchy. Edited December 3, 2013 by Enforcer Share this post Link to post Share on other sites
joegeddon 0 Posted December 4, 2013 Maybe for Epoch. I don't think for a time were the apocalypse has only just started and everyones looting wjats left. This wouldn't happen until the times of Epoch surely? Share this post Link to post Share on other sites