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Xianyu

Hostage-taking - probably a terrible idea

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They could, but if the option was there to log then many will log, death removes that option. 

 

I am sure after modders get there hands on it that it will be taken away and we will end up with the plethora of shit servers we have now :)

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I really hope that rocket doesn't listen to the whiners whinging about bad connections getting them killed.

 

If you disconnect in ANY OTHER GAME, you lose your life.

 

If you disconnect during a boss fight in FFXIV, do you really think you're 'safe'? No. You're fucking dead.

 

DayZ should not have a 'I'm a little bitch' button that lets you escape from certain death.

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hope they make it a server setting, I will not play a game where I can be taken captive by spawn campers.

Hard to believe they are so stupid as to put this in the game. Its like they have never actually seen what has become of their creation. lol

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Oh forgive us, Lord of the Internet - what with your ever-lasting connection that could never possibly drop for any feasible reason! Please, guide us on the path to glorious hardcore gaming, you humble bundle of insecurities.

 

Back on topic; I have successfully held up a couple of people in my experiences. It has never been for looting reasons however, merely to be assured of my safety and their own. Who knows? I might even have some gear you'd been looking for spare? Anything could happen in Day Z - some people with hurt egos simply ignore this fact.

 

I'm available as a consultant. The rate for my last engagement was USD 2000 an hour. If travel is required you pay for travel (business class) and accommodation (4 star hotel minimum). PM me if interested.

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I don't have the time to sit in a car for 3 hours until they shoot me in the head, i'd probably disconnect and go do something else.

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I don't have the time to sit in a car for 3 hours until they shoot me in the head, i'd probably disconnect and go do something else.

 

Welcome to the beach!

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How to rage quit DayZ forever.

 

1. Play for 1-3 weeks without dying.

2. Get taken hostage during an electrical storm

3. Loose internet connection for 3 seconds (+/-)

4. Scream at your computer at the top of your lungs.

 

 

I don't think getting your character deleted is fair in any capacity. I would not mind a system like the current "You're in combat, wait 30 seconds to log out," except there's a 5 minute+ timer.

 

But haven't we ALL been in the situation before where we have to leave, our mother/wife/child is nagging us, we're 1 second away from logging out, and then some asshole zombie wacks you through a *wall and you can't log out? It's a massive pain in the ass.

 

 

(I'm not saying a penalty is a bad idea; I'm saying exactly how harsh it is needs to be balanced against fun)

 

dont play during a storm.

 

its not different if you lose power/internet while flying a chopper, many of us has been there. i recall a particularly funny adventure where we had a huey FULL of people, and a bad bulb killed the electricity in our pilots home - BOOM half a dozen medics dead in the burning forest..

 

shit happens, deal with it. i am absolutely in favor of death penalty when logging while captive. anything less punishing will lead to abuse

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I want people to die for logging out in that situation. Well I don't want THAT, but I don't see any other alternative to keep the captive from just logging out and getting the last laugh and then we end up back at square one with people going straight to murder.

 

If my internet starts crapping out and I'm driving a car and crash, I get frustrated but I don't ragequit... Hell, one time I spent an entire night getting a chopper repaired for me and my pals and as soon as I got up over 100m in the air after refueling, I lost connection. It crashed. I expected nothing less.

 

So basically, your character should "crash" in that instance and the avatar just sits there being all hostage-y if you disconnect in that situation. "That situation" may be defined purely by being handcuffed so that could be annoying, but being a hostage isn't supposed to be fun. 

 

Rule #1 of DayZ: Don't get attached to your gear.

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Tip: You think DayZ ninja's can't sprint up behind you and quickly scroll-"take hostage" (or whatever the controls are) while you're in your inventory screen?

Look at it this way, if the option to handcuff wasn't there they would most likely just kill you anyway. at least this way you'll get the option to either ride it out in the hope of escaping somehow or disconnect and die.

If you get disconnected while handcuffed for whatever reason the end result is no different to if they'd just shot you in the head.

 

And really, the actual chance of losing connection while handcuffed is so low its not worth worrying about.

Edited by Fluxley

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I'm sure there will be anti-combat logging measures in the standalone.

I was hoping for anti-combat,guess not.

 

Not sure where this game is going,but continuing down the deathmatch road that Dayz is on would be the logical choice financially anyway,and some will be banking on it.

 

How long before we see

Scritpedon720p  saves the hostage from the bad guy bandits

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Or they could log back in still handcuffed up.

 

That's like saying if you log in bleeding/passed out, we shouldn't punish combat logging. The player is in control of when & where they log back in, so it can be easily abused.

 

Being wounded or restrained only matters when other people are there to take advantage of your weakness.

Edited by bad_mojo

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why would you take a hostage? no point baggage risk of escape then problaly steal your gear or kill you anyway !

 

so my KOS rule stays in place :lol:

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why would you take a hostage? no point baggage risk of escape then problaly steal your gear or kill you anyway !

 

so my KOS rule stays in place :lol:

 

If they have some snazzy clothes you're keen on getting but don't want to put holes in, then it's probably better you handcuff them and avoid shooting them up.

 

Depending on how rare ammo is, you may also prefer they don't expend their ammo as you two exchange fire. There are reasons, whether you see those reasons or not, they're there. 

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this is feature of SA I more excited for try :D

 

first thing I doing is look for handcuffs after look for noob and make prisoner ;)

 

I don't make torture though :o

 

no I make them carry heavy things for me and also using for human shield  :P

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this is feature of SA I more excited for try :D

 

first thing I doing is look for handcuffs after look for noob and make prisoner ;)

 

I don't make torture though :o

 

no I make them carry heavy things for me and also using for human shield  :P

 

 

So...Skyrim?

 

Call them Lydia please.

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If they have some snazzy clothes you're keen on getting but don't want to put holes in, then it's probably better you handcuff them and avoid shooting them up.

 

Depending on how rare ammo is, you may also prefer they don't expend their ammo as you two exchange fire. There are reasons, whether you see those reasons or not, they're there. 

clothes immaterial things come last KOS first then look what they have . what does it matter it they have green shoes i have blue? for eg.

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clothes immaterial things come last KOS first then look what they have . what does it matter it they have green shoes i have blue? for eg.

Different clothes have different stats. A combat helmet will prove far more useful than a baseball cap. A vest will be more useful than just a t-shirt. 

 

It's the practical articles of clothing, or even weapons, you'd be after. I hope you find KoS isn't as viable in the SA...I hope that's true through and through,

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why would you take a hostage? no point baggage risk of escape then problaly steal your gear or kill you anyway !

 

so my KOS rule stays in place :lol:

 

If you happen upon another survivor you can demand he puts his weapon down and then restrain him. Then you instruct him to stay there for 5minutes while you leave the area. You also tell him that if he struggles you have a sniper watching that will kill him.

 

You save you bullets for those who do not comply.

 

Profit.

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If you happen upon another survivor you can demand he puts his weapon down and then restrain him. Then you instruct him to stay there for 5minutes while you leave the area. You also tell him that if he struggles you have a sniper watching that will kill him.

 

You save you bullets for those who do not comply.

 

Profit.

you give KoSers to much credit...

 

they cant think past the end of the rifle...gotta pad that killcounter you know..

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In Standalone, I'll handcuff people and force them to tag along and be my friend.

 

All the great times we could have.

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I'm going to form a group of  bandits, we will capture some bambies and lead them to a slave trading market based in the beached ship! 

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The fact I don't play the game you want makes you butthurt as well, after playing this game for over a year and a half, adminning on gods only knows how many servers, I've seen and done it all, I've been the worst bandit to the nicest hero you would ever meet, I learn about things before opening my mouth about them, I've tried holding people up, and the first thing to happen was the person I tried holding up, they opened fire, if you're going to lose all your stuff might as well just die, they want to ruin my fun of playing the game, I'll ruin their fun of doing a stick up.

 

 

You play the game how you want, I'll play it how I want, end of story.

 

Not saying you should play any diffrent, and if you wanna keep jus running up to ppl that stick you up continue lol :). But what i would say is you are kinda missing out on a player encounter by just doing that. If you force the kill, thats the only outcome.....but if you allow the robbery to take place theres many ways it could end. They could turn out to be friendly and just approached it as a robbery to be safe. Or maybe an SVD wielding hero will see whats going down and come to your rescue. Or....of course....and most likely...they will jus shoot ya. But for me an encounter should be fully explored :)

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I personally favour a less harsh approach to combat loggers. Killing them is far too much of a penalty. Just strip them of their gear. Make it magically fall on to the ground in say, a 20 foot radius? From then on an AI controlled clone will replace them, and it opens up a new list of commands for the kidnapper, i.e. 'walk 5/10/20 paces ahead/behind' 'stay' etc., all of which are followed by the AI clone 100% of the time. If the hostage-taker decides to let them go, they run/walk/crawl in a random direction for 30 seconds before disappearing. I see only benefits here:

 

  • The hostage is still alive (yay!)
  • The hostage taker gets whatever gear they desire, without having to kill the player for it thus removing any degradation
  • The hostage taker can do whatever they want with the hostage. Maybe use them as cover or bait when scouting an area. Or maybe just fulfill all of your sadistic tendencies on them. The choice is yours.
  • If you are of the sadistic persuasion, you can break their legs, lower their blood, and set them free so that when they log on next time, they are not at the beach with full health, but in the middle of nowhere with no health, no use of their legs, and no easy way to die soon.
  • If you are a kind bandit, you can give them some of their gear back and let them go, so when they log back on it's simply as if you knocked them out for a while and have no memory of what happened.

My favourite aspect of this is that the players who love KoS cannot stand being out of control for one second - which is why they always choose a gunfight when ambushed. That way they either die or live, but aren't in the hands of another person. This way, it won't make much difference, i.e. they'll still be going for the gunfight if they think they're about to be kidnapped, but those who are hopeless will try and find ways of actively killing themselves just so they can respawn on the beach, as opposed to being stranded near *shudder* Guglovo. My 2 cents.

Edited by WBK
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I'm happy with people being punished in other ways, even more harsh ways. Combat logging and the equivalents really just piss me off. Play the game or don't play the game, don't be an ass who tries to play tough until you're in a tough spot.

 

 

If they get crippled and their gear strewn about within a certain area, I'd be cool with that too. Also being AI-controlled for a bit if they did that, leaving the assailant a choice to kill or not would be cool too.

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To me handcuffing people is in a way asking people a question while the restrained gives the answer depending on his decision.  Logging off included.  The only situation where I do not find a response of any kind is if you're the guy who actually does mind trying to stay alive while being kept captive by griefing trolls, but that's the only one.

Edited by Kraorr

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