Lady Kyrah 1110 Posted November 4, 2013 I think the people getting caught up saying this feature won't be any good because people will use it to splash porn everywhere are ridiculous. Just assuming that everyone will use the feature for that and nothing else is foolish. If worse comes to worse, DayZ can just pull it off like the source engine and make the images disableable, either on client or server side. This means users that don't want to see them can have them removed entirely while still having that functionality.You still have to evaluate if a feature that has potential to cause problems is even worth being developped. Especially when it's a feature that allow users to create or reproduce something, The users have very little to fear but the company does if it doesn't do anything. Share this post Link to post Share on other sites
Ozelot (DayZ) 394 Posted November 4, 2013 (edited) You still have to evaluate if a feature that has potential to cause problems is even worth being developped. Especially when it's a feature that allow users to create or reproduce something, The users have very little to fear but the company does if it doesn't do anything.The company can say it is an optional feature, which can be disabled via parental controls. TF2 has this and it's a mature rated game. Online content is also generally not rated by the ESRB by default, so the company cannot be held liable for it because if it's user-end, there are real legal protections protecting the company for any abuses they act out. Removing a simple feature that has a lot of potential because it has a small amount of potential for abuse is usually a poor decision made by game developers time and time again. Yes, a lot of users will spray dicks and porn on the walls, but I can gaurantee they will be a small minority of people who use the feature like that. Edited November 4, 2013 by Ozelot Share this post Link to post Share on other sites
-Gews- 7443 Posted November 4, 2013 I think it would be fun if it only allowed Cyrillic text and a few simple graphics such as arrows, skulls, etc. Share this post Link to post Share on other sites
Serova (DayZ) 174 Posted November 4, 2013 If I would get a dollar every time I saw a dick or a tit in a spray while playing CSS.. I wouldn't be here then. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted November 4, 2013 Besides the obvious problems that come with implementing this, it would be incredibly hard for them to implement this as the Arma engine was not at all designed for something like this. Share this post Link to post Share on other sites
h3l1x 327 Posted November 4, 2013 (edited) Besides the obvious problems that come with implementing this, it would be incredibly hard for them to implement this as the Arma engine was not at all designed for something like this.I'm not a programmer neither a game developer but I'm pretty sure there are ways. For example, use really dense (coloured) bulletholes as spray cannister output. Make them not disappear in a few seconds, but at another timed interval (or on server restart), done. What does this take? Duplicating the bullethole model, one time for each different spray color, registering the spray cannister as a weapon shooting centered -not damaging- bullets like an mg, creating a different profile for such bulletholes so they remain ingame for X amount of time. Doesn't seem like an incredible hard task to me. Also concerning the logging/reporting system, all it takes is a system that registers said bulletholes and copy/pastes them onto a transparent dynamic png uploaded on the database. Or even easier, just register their x,y,z axes' positions as values and having one app which admins would use, taking these values and painting them locally on demand, so they can check out every reported painting. Edited November 4, 2013 by h3l1x Share this post Link to post Share on other sites
AP_Norris 1018 Posted November 4, 2013 Could work, but do you have any specific details on how it would work?freehand painting?uploaded patterns? which surfaces?what are the restrictions?how do you prevent offending and/or illegal drawings to be made?You don't prevent certain drawings.The same way minecraft (a kids game rating) doesn't prevent offensive structures. Share this post Link to post Share on other sites
Hetstaine 10852 Posted November 4, 2013 Good article about penis's and gaming here.. Why do people love to draw dicks in games ? On November 6, 2012 a profoundly simple game called Curiosity was officially launched on iPhones, inviting people to chisel away at a massive cube composed of millions of blocks.PPlayers from around the world started poking at the cube. There was a stupendous prize inside that would take players, working in unison, ages to unlock. Presumably to alleviate boredom, Curiosity gamers tried to make their mark, by chipping out the shape of some letters or a simple picture.PAccording to an official time stamp on Twitter, in the wee hours of November 5, some players had actually already downloaded into the game. They were cracking blocks. And on day -1, what did they etch into that massive blank block?PA penis Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted November 4, 2013 You don't prevent certain drawings.The same way minecraft (a kids game rating) doesn't prevent offensive structures.Well minecraft doesn't host the game servers, but if dayZ still want to go the way of the public hive, they will be the ones people look at when bad shit happen. Share this post Link to post Share on other sites
Gwraspe 318 Posted November 4, 2013 i would go against the grain, none of this drawing penises lark. i'd draw a vagina 2 Share this post Link to post Share on other sites
wild_man 4442 Posted November 4, 2013 maybe is some guys have skill for this make one example in photo shop of best and worse what is possible after put graffiti in game :thumbsup: ;) post here graffiti art of dayz please Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted November 4, 2013 I'm not a programmer neither a game developer but I'm pretty sure there are ways. For example, use really dense (coloured) bulletholes as spray cannister output. Make them not disappear in a few seconds, but at another timed interval (or on server restart), done. What does this take? Duplicating the bullethole model, one time for each different spray color, registering the spray cannister as a weapon shooting centered -not damaging- bullets like an mg, creating a different profile for such bulletholes so they remain ingame for X amount of time. Doesn't seem like an incredible hard task to me. Also concerning the logging/reporting system, all it takes is a system that registers said bulletholes and copy/pastes them onto a transparent dynamic png uploaded on the database. Or even easier, just register their x,y,z axes' positions as values and having one app which admins would use, taking these values and painting them locally on demand, so they can check out every reported painting. All depends how bullet holes are handled by the game, a quick example would be counter strike:-Player pull the trigger, his client immediately draw the bullet hole where it thinks it will be.-Server receive the firing event and send it to all the clients.-Clients "play" the firing event and draw where they think the bullet hole would be based on the aiming angle. In this scenario, what each player sees is different, depending wether the client thinks the players shooting are, the bullet holes will be placed slightly differently. It also means that joining a game in progress, you do not see the bullet holes that predate your connection to the server, and , again , the position where you see bullet holes is not synchronised with the server (because bullet holes should happen as soon as there is a hit, and we usually do not wait for the server check because this is a trivial detail that doesn't really demand pinpoint accuracy). This is also why games like CS do not let you "spray a million of times your tag as fast as you can mash the key", It's extra data to push to other players, and especially to a connecting player. When a player connect to a game, you have to send him the game's current state, because the state keeps changing during the connection, you have to try to keep that game state to a minimum (size wise) otherwise the gamestate sent to the connecting player will be too outdated by the time he received it. (Picture a kid trying to catch up with a moving icecream van ) Share this post Link to post Share on other sites
fluxley 2228 Posted November 4, 2013 I would love to be able to use a spray can in Chernarus but we all now that no matter what is implemented there will be cocks everywhere. Huge ones, small ones, arty ones, hairy ones, big blue vein junket pumpers. load spurting mutton daggers, spam javelins, baloney batons and meat scepters. Everywhere. You forgot Pink Torpedo. 1 Share this post Link to post Share on other sites
AP_Norris 1018 Posted November 4, 2013 If I would get a dollar every time I saw a dick or a tit in a spray while playing CSS.. I wouldn't be here then.You'd be rolling down to the KFC for a bucket of chicken which you'd had 9 of already with all da $126 you got from CSS penises. Share this post Link to post Share on other sites
hogscraper 328 Posted November 5, 2013 Why couldn't they make an in game spray editor that was very basic? Limited colors and maybe one or two brushes. You make a small tag and it could only be on one thing at a time. They could have a reporting function for perma-banning someone's spray if it was outside of whatever guidelines they make at the beginning. The tradeoff would be being able to add a dimension of player interaction. Spray a building in the middle of nowhere to let people know about a meeting or dropoff nearby. Mark a location to let people know they will be fighting for their lives if they trespass there. All kinds of cool things you do to add your personal mark on the world. Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted November 5, 2013 (edited) Why couldn't they make an in game spray editor that was very basic? Limited colors and maybe one or two brushes. You make a small tag and it could only be on one thing at a time. They could have a reporting function for perma-banning someone's spray if it was outside of whatever guidelines they make at the beginning. The tradeoff would be being able to add a dimension of player interaction. Spray a building in the middle of nowhere to let people know about a meeting or dropoff nearby. Mark a location to let people know they will be fighting for their lives if they trespass there. All kinds of cool things you do to add your personal mark on the world.That's the most sensible solution i believe, players should be able to craft "stencils" (cardboard cutouts that can be spraypainted over in a couple seconds) if they have a piece of cardboard and some cutting implement.Here is a real life example of what the stencil look like-> http://cherrypickeddesign.files.wordpress.com/2013/07/stencil-finished.jpg it's easy to make, doesn't last for very long, easy to roll and tuck in your bag.Here is a very known one :) -> http://th05.deviantart.net/fs71/PRE/i/2013/193/8/d/lambda_stencil_by_doomaholic-d6d7rp6.jpg It would be limited to a single color, which means whatever paintcan you use on it will be the color of the design. (nothing prevent you to make multiple stencils that complete eachothers and to use a different color on them).Stencils would wear out after a certain amount of uses and require a new one to be crafted (you could save your design obviously so you don't have to redo it everytime, but this allow the dev team by controling how the materials, and paint spawn to control how many different designs are in the game at any given time). They could also be looted, so an enemy clan could damage your clan's reputation by reusing your symbols. Also, maybe also have paint thinner spray cans, for those who really wish to get rid (immediately) of a tag that was left on their door. Edited November 5, 2013 by Lady Kyrah Share this post Link to post Share on other sites
Gwraspe 318 Posted November 5, 2013 maybe is some guys have skill for this make one example in photo shop of best and worse what is possible after put graffiti in game :thumbsup: ;) post here graffiti art of dayz pleaseim at work, part of my job is using photoshop - i would make example of badly drawn vagina and nicely edited vagina, but the problem is that i will probably get fired. no job = :emptycan: 1 Share this post Link to post Share on other sites
kichilron 8550 Posted November 5, 2013 (edited) Offending maybe, but illegal drawing? Can't see what defines an illegal drawing. In Germany the use of the Swastika is for obvious reasons illegal and can only be used in an educational background. And I would like to see - if something like that would be introduced - that it would be against the rules to use (on any game anyway). But now back to the topic: any sort of material that would make advertisement for groups like our medic organisation possible would be a nice thing to see. I quite like the idea of seeing a huge red cross on the Cherno industrial buildings or having tons of notes spread across the servers for that matter. Edited November 5, 2013 by kichilron Share this post Link to post Share on other sites
AP_Norris 1018 Posted November 5, 2013 Or better yet, in his "global economy," he makes sure there's only 1 paint can ever at a time. Think about it: The awesome power to put a penis anywhere you want would be yours alone so long as you had the pant! That would be worth hunting down and murdering players for.Some noob with too much money would find it and never go on again :( Share this post Link to post Share on other sites