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El Lobo (DayZ)

Disable Teamspeak?

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Just letting everyone know I did search the forums before this, and found a few things similar but not exactly the same. If there is something like that, my apologies :) This is my first post on the DayZ Mod official forums, but I have used other DayZ forums quite a lot and played way too much DayZ than I care to admit, so I'm no Zombie Bait :)

 

Is it possible to disable TeamSpeak, Ventrillo, Skype, and other programs like this so people then HAVE to use in-game chat to talk. Like possibly having the server kick them if they are running one of these programs at the same time they are in a server or trying to join one? Or possibly have a list of the only programs that are allowed to be ran at the same time you are in a mod/server? Not saying this would be right for every server or mod out there, but forcing people to use in-game voice would be very unique and fun experience for those who want a more realistic feel. Think of how they handle things in DayRP, but without the roleplaying.

 

Why would you want to do this you ask? Well think about how much more interactions with people you will have and how different those interactions would be. A lot of times groups use TeamSpeak in DayZ, making it easier for them to communicate and gang-up on people who aren't in a group. If a group comes along a random survivor, they could act friendly, but at the same time be talking about killing them or double-crossing them with their group in TeamSpeak. It really breaks the immersion when people have this telepathic communication where they can speak to each other right in front of you and you can't hear it. This way you would be able to hear everything they are saying to each other if you are close enough. If they are trying to plan something, they would need to step away and go somewhere private to discuss things, and would seem sketchy to the person who's not in the group. This also opens up the possibility for spying. A group could be in their base discussing their next course of action or what they have, and someone could be right outside the door or wall listening in like you should be able to. It just opens up more possibilities and adds to the immersion in DayZ.

 

I also think for a system like this to work the in-game chat would have to be changed. For this to be the most realistic Side-chat would need to be completely disabled and there would need to be different levels of how loud a person is speaking, and how far their voice carries. Below is my idea's for these, but they're all pretty self-explanatory.

 

Whispering-  the quietest way to speak, can only be heard from 1-2 meters away and is toned down so it is harder to hear for the people who are in-range

 

Normal - The way you would usually talk, settings should be about the same as Direct is currently.

 

Yelling - Can be heard from much farther away than Normal, but the farther away you get the softer it is. Should sound like it's echoing from a distance.

 

Radios - Rocket has talked about adding radios to the game. I think this would be a great replacement for side-chat and teamspeak, and means that someone could be listening in to what you're saying if they found what frequency you're using! You would want to watch what you say, and smart groups would use codes for important information!

 

So there's my question/suggestion. Please let me know what you think and if this is even possible smile.png

Yes you can, but that's a lot of effort for something that would required a LOT of work to be bulletproof, it's also an extremely poor practice and would reflect terribly on the devs.

 

And as someone mentioned, people will use another computer.

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timestamp="1383209574"]

Some people just can't play on an even playing field.

Why so vindictive towards third party chart users? I mean sure, in real life, you wouldn't have the luxury of constant radio comms... But not allowing such software is a tad far.

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Why so vindictive towards third party chart users? I mean sure, in real life, you wouldn't have the luxury of constant radio comms... But not allowing such software is a tad far.

I don't mind myself, I'm normally on TS when I play with others on the server or friends.

I meant more in the way that even if it is restricted some players will undoubtedly circumnavigate the prevention method and continue to do so.

If people are gaining an advantage over others with voice-comms they will do it, even if it is against the 'spirit' of the game (Being that communication vs radio, direct chat eg. is meant to play a part).

There really is nothing you can do to prevent it and trying to prevent it is just wasting time and money.

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this is an easy problem to solve

 

all those foul creatures who insist on playing while exploiting the otherworldly powers afforded by the use of  3rd party communications software should be forced to play on quarantined servers where others who take the game a little more seriously can gather and point and laugh and shout things of an unnecessarily offensive nature through side chat,

 

live stream it

Edited by LeeHarveyEnfield

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That's what I've been saying. This won't work by itself, it would need to have admins enforcing it on their server. Think of how DayZRP handles things. It would be like that a little bit, but no roleplaying.

 

 

Sorry, I'm intrigued. In a hypothetical server where these rules are enforced by admins, how exactly are the remote admins going to be able to ascertain whether someone is using Teamspeak or not?

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Sorry, I'm intrigued. In a hypothetical server where these rules are enforced by admins, how exactly are the remote admins going to be able to ascertain whether someone is using Teamspeak or not?

 

In case or ACRE you would all have to be in one single channel. If you joined such a channel it would sound like you are in some market where everyone speaks all over the place. But if you had ACRE active and joined the server they are playing on you would only hear the players who are either close to you or if you have a radio those who have a radio too. You could compare who is on the server, who is in teamspeak and using ACRE because you have visual proof and kick out those who won't join in.

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In case or ACRE you would all have to be in one single channel. If you joined such a channel it would sound like you are in some market where everyone speaks all over the place. But if you had ACRE active and joined the server they are playing on you would only hear the players who are either close to you or if you have a radio those who have a radio too. You could compare who is on the server, who is in teamspeak and using ACRE because you have visual proof and kick out those who won't join in.

 

That still doesn't address the issue of people using other third party VOIP systems. There is no way for a moderator on that server to be able to tell who is using Skype or anything else. if the computer won't lauch while they are using one of those they will find a variant it doesn't detect and/or use it with a second computer. 

There is no way to enforce this, it will have to be voluntary. If they are smart they will set it up and use BOTH systems. So they will use the in game system part of the time, but 3rd party when silence matters or they are out of range of the in game. My friends and I use a Mumble server when we are doing raids with others from outside our group. We can discuss them in private but still communicate with them as well.

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That still doesn't address the issue of people using other third party VOIP systems. There is no way for a moderator on that server to be able to tell who is using Skype or anything else. if the computer won't lauch while they are using one of those they will find a variant it doesn't detect and/or use it with a second computer. 

There is no way to enforce this, it will have to be voluntary. If they are smart they will set it up and use BOTH systems. So they will use the in game system part of the time, but 3rd party when silence matters or they are out of range of the in game. My friends and I use a Mumble server when we are doing raids with others from outside our group. We can discuss them in private but still communicate with them as well.

 

That's why i said before that the devs have to make DayZ detect every type of voip program players use nowadays and make them connect to the game.

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Another option is to make the ingame voice system more desirable. Which is not gonna happen if it has immersion features. It would have to offer "more".

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That's why i said before that the devs have to make DayZ detect every type of voip program players use nowadays and make them connect to the game.

 

Exactly HOW are the devs going to make DayZ detect Skype/mumble running on a second computer? That right there throws that out the window. 

In addition you think they will add in detection to see if SipDroid is running? What is SipDroid you ask? Well, it is a free Android based VOIP program. I can run an Android emulator easily enough and SipDroid would then run inside that and I can tell you now, no program you put out is going to be able to look inside an emulation for a program running especially all the different OSes I can run in simulators. There will ALWAYS be away around it and 90% of them really are not that hard. 

Phone on desk with earbud tucked into my ear under my headphones = effective secret communication you will never be able to shut down. Since I can run Skype/Teamspeak/Mumble on my phone disabling them on my computer only inconveniences me for about the 30 seconds it takes to plug in the headphones.

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In principle: good idea

In practice: bad idea

 

I'm sure Applejaxc would have something to say on the subject.

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In case or ACRE you would all have to be in one single channel. If you joined such a channel it would sound like you are in some market where everyone speaks all over the place. But if you had ACRE active and joined the server they are playing on you would only hear the players who are either close to you or if you have a radio those who have a radio too. You could compare who is on the server, who is in teamspeak and using ACRE because you have visual proof and kick out those who won't join in.

yeahsciencebitch.PNG

Edited by El Lobo

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Exactly HOW are the devs going to make DayZ detect Skype/mumble running on a second computer? That right there throws that out the window. 

 

Have it like ACRE but in case of the SA let the SA detect third party software and install the necessary file ( in ACREs case a plugin file into TS which has to be placed by the user that's why i asked for an idiot safe system because i know what can happen when you have a group set up ACRE ) into the program or let them link it ( how they do it is their problem ). Hobby programers developed tools to start a game with mods and even teamspeak with one press of a button it would be a shame...actually it's a shame they can't do things 100%, the only game they finished was OFP with the last beta patch, ArmA 1 is solala ArmA 2 is still "bugging" them and i don't want to talk about the condition of ArmA 3. And don't ask things like a 5yo go read them up yourself, I 've actually already provided the info in the latter posts.

Edited by Enforcer
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I for one would love to see this happen, why play dayz if you don't like the challenge of the open world with zombies and trying to gear up and find a radio to look for help, 3rd party stuff is just for wimps what don't want to lose their stuff when they die, they get their friends to get their stuff off their buddy or get a lift to get good stuff and kill people, normally your topical bandit what shots unarmed players. I hope their are servers for players what enjoy the survival challenge and not a large team deathmatch. And I hope the loot doesn't re spawn so often to make food and water rare and ammo and guns really hard to find

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If the chance of getting a heli up and running would be significantly lower than getting a car running the game would be totally different, there is too much stuff spawning around and the respawn intervals are too close. Spawn probabilty doesn't mean anything if you have tons of normally hard to get stuff upon server start and if they spawn too often until the next restart. With servers restarting every 3-4 hours item respawns at start and in the middle should be more than plenty. I dare a EU server admin to test this kind of respawn or a once upon restart and no new item spawn, i'd be willing to come and play.

Same with TS...it would be fair to approach someone instead of beeing an ass and always wanting every bit of advantage. We don't have implanted com systems so nobody should be mute when communicating...or do we already have them and i didn't notice yet?

Edited by Enforcer

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Would it be posable to have the in game mix always on? So you don't need to double tap the mic to have it on? That way 3rd partly chats will still be heard and it won't have any advantage? Servers have way to many spawned cars and heli their should be only 1 if each heli and they should spawn in random places so people can't use that stupid map thing with all spawn locations. And maps should be really rare as well, dayz has turn into a open death match and not an survival their is way to much loot for an survival and I know a lot of people will hate the game but dean only wants a small community of players who want a true experience of a Zombie survival.

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