Karmaterror 982 Posted October 10, 2013 (edited) Ok so the idea is that at night you breath foggy breath. Its cold at night, so I think its pretty realistic. and would add another layer of emersion to the game. The anti-Camping thing is that at night (and day really) its hard to spot those pesky ghillie snipers that like to lie on a hill for hours picking people off. So your looking at the hill and see nothing....then you see a tiny cloud of steam rise from the grass near a tree.....gotcha ya lil.... Any editor savy peeps out there wanna see what its like ingame... http://www.armaholic.com/page.php?id=13307 Another tought was that in that script theres 3 levels of fog...this could go even further for the anti camping thing. If you have been holding your breath while scoped....then do the big exhale it could make a larger cloud of fog. Could also apply when running....more out of breath...more fog. Well that's it.....have at it :) Edited October 10, 2013 by Karmaterror 3 Share this post Link to post Share on other sites
applejaxc 2500 Posted October 10, 2013 Better example: http://www.armaholic.com/page.php?id=22593 Share this post Link to post Share on other sites
Karmaterror 982 Posted October 10, 2013 Better example: http://www.armaholic.com/page.php?id=22593 Just downloaded that pack...sounds rly good :D Share this post Link to post Share on other sites
-Gews- 7443 Posted October 10, 2013 Foggy breath, good idea. Using it as a tool to spot campers, ehhhh I question the ability of people to spot someone's breath from over half a kilometer. 4 Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 10, 2013 Ha ha i thought you were against tents. Foggy breath would add a nice little touch to the game. It might not be visible from a great distance but it could help against someone hiding nearby. 2 Share this post Link to post Share on other sites
Karmaterror 982 Posted October 10, 2013 Yeah shoulda thought bout the distance a lil more, maybe a large breath would be visible a lil further than a small one. Say small ones viable upto 300m (but still not easy to spot) large exhale 400m and slightly more visible. Share this post Link to post Share on other sites
Mayuyu 411 Posted October 10, 2013 Awesome idea! There's foggy breath in Namalsk IIRC. Share this post Link to post Share on other sites
Katana67 2907 Posted October 10, 2013 (edited) As an immersion booster, sure. As a so-called "anti-camping" measure, whatever that means, absolutely not. Wafting breaths aren't billowing clouds of steam, I'd suspect that they aren't commonly visible at 400m unless you're looking down an optic. That, and not everyone breathes out of their mouth. Edited October 10, 2013 by Katana67 1 Share this post Link to post Share on other sites
Conkykillz 791 Posted October 10, 2013 Beans to you sir, First real idea i have seen posted in a looooooooooooong time. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 10, 2013 As an immersion booster, sure. As a so-called "anti-camping" measure, whatever that means, absolutely not. Wafting breaths aren't billowing clouds of steam, I'd suspect that they aren't commonly visible at 400m unless you're looking down an optic. That, and not everyone breathes out of their mouth. Ok il re-brand "anti-camping measure" to "spotting aid", but the breath is hot wether it comes out your nose or ya mouth so should still produce something. Also heavy breathing when running gotta be mouth and rly snipers should be in trough nose, out trough mouth to keep heart rate down ...but yeah...not every survivor is ment to be a trained sniper lol Someone would have to come up with a reasonable set of distances, something that makes it usefull but not OP :) Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted October 10, 2013 It's an awesome idea, but is not an "anti-camping measure". Spotting someone hundreds of meters away by the fog of their breath (day or night) it damn near impossible, optic or not. I don't know about you guys, but I've spent plenty of time in cold weather, and when your breath is visible, it isn't exactly a beacon of hope. By the time it's 6 inches from your face, it's already starting to cool down/disperse. It would only really be useful at close ranges (i.e. crawl to a bush, and see little bits of breath creeping past the grass.). Share this post Link to post Share on other sites
harley001 315 Posted October 10, 2013 (edited) I think they just need to improve muzzle flashes. I can fire a DMR in the middle of the night and it will barley even light up the area. IN RL when you fire a weapon in the middle of the night in pitch darkness EVERYONE in visual range is going to see the flash. Edited October 10, 2013 by harley001 Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 10, 2013 (edited) I think they just need to improve muzzle flashes. I can fire a DMR in the middle of the night and it will barley even light up the area. IN RL when you fire a weapon in the middle of the night in pitch darkness EVERYONE in visual range is going to see the flash.Flash hiders should exactly do that...hide the flash. Muzzle breaks like on the AK 74 however don't do that quite well. Edited October 10, 2013 by Enforcer Share this post Link to post Share on other sites
Chris529 380 Posted October 10, 2013 Agree, but I think the breath would be more useful for checking if someone is dead, knocked out or just not moving without having to go right up to them. 2 Share this post Link to post Share on other sites
AP_Norris 1018 Posted October 10, 2013 Foggy breath, good idea. Using it as a tool to spot campers, ehhhh I question the ability of people to spot someone's breath from over half a kilometer.I never really see people sniping from 1000m usually 500m IMO.It would be very helpful.But, I think it should for realism purposes only happen at dawn or in rainy weather. Share this post Link to post Share on other sites
Korsbaek 1778 Posted October 10, 2013 Is it even possible to see this steam/fog thing in the night when it's DARK? Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted October 10, 2013 (edited) I don't see why not. Probably wouldn't help you to find a sniper from 500m, but even then it would look great and provide another visual que for us to know when our player is cold. Personally I'd like to see cold and warmth play into the gameplay a lot more. There's a reason people don't generally sleep outside... Edited October 10, 2013 by SalamanderAnder Share this post Link to post Share on other sites
-Gews- 7443 Posted October 10, 2013 I never really see people sniping from 1000m usually 500m IMO. Cos no .50s = no sniping from 1000m, unrealistically low damage :( In any case, if you can see someone's breath, you can also see their face, so unless these clouds are people-sized it won't help much. Agree with Katana - good idea for adding atmosphere to the in-game world, but I don't see a "tactical" use for it. 1 Share this post Link to post Share on other sites
Karmaterror 982 Posted October 10, 2013 Im gonna stick with it holding a tactical advantage....if I look at the hill trough binocs I think im much more lickley to catch sight of small whisp of fog than a guy perfectly still in a ghillie. Did a test mission and from power plant in electro you can see the breath (without optics) of a sniper halfway up the steep hill. Using binocs I could just about see it from the school, but not atall from the hospital roof. Might take some screenys later. Defo agree shouldn't be on all the time, id say just night, but I could go for it being a dawn feature. Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 10, 2013 Is it even possible to see this steam/fog thing in the night when it's DARK? It's not depending on daytime. It's depending on temperature, humidity and altitude. When it's night and a moon is shining you might have a bigger chance to see it since the water particles might reflect the light. Even then i don't think that you will be able to spot a person from the typical DayZ shooting distance, the vapor dispersal would be too fast. Share this post Link to post Share on other sites
Karmaterror 982 Posted October 10, 2013 Found a vid demoing the script, screenshots just weren't doing it justice lol...Also on BIS forums found that someone has already figured out how to make it happen at specific times of day :D Vid http://www.youtube.com/watch?v=HXixcSTH67w BIS forum about what it can do http://forums.bistudio.com/showthread.php?113653-Simple-Breath-Fog-Script Share this post Link to post Share on other sites
creeperbane 26 Posted October 10, 2013 I think they just need to improve muzzle flashes. I can fire a DMR in the middle of the night and it will barley even light up the area. IN RL when you fire a weapon in the middle of the night in pitch darkness EVERYONE in visual range is going to see the flash. The way ammo is made is specifically made to reduce flash without anything on the barrel to help. Military grade ammo has a muzzle-flash visible (with a .308) at 200 meters. a pistol has virtually none as far as I know. it also is almost too short to be able to see it, so unless your firing an automatic at closer than 150 meters than its very hard to spot. Share this post Link to post Share on other sites
Dr. Goner 661 Posted October 10, 2013 I really like this idea. But, I don't think it would be as easy to spot at night as you think. Share this post Link to post Share on other sites
enforcer1975 1111 Posted October 10, 2013 (edited) I found a good video of what i think is the difference between the real muzzle flash of a gun and a hollywood style muzzle flash. The rifle is a Mosin Nagant M44 meaning it doesn't have any kind of muzzle device. Look at the difference in lighting between real rounds and blanks. The ArmA flashes are still too far from the real deal imo, they just added it to help the players see where the shots might have come from...Firing an automatic weapon can give away your position much easier because the "flashtime" is much longer. http://www.youtube.com/watch?v=3Ia1VDp1320 Edited October 10, 2013 by Enforcer Share this post Link to post Share on other sites
-Gews- 7443 Posted October 10, 2013 The ArmA flashes are still too far from the real deal imo, they just added it to help the players see where the shots might have come from... For some time I've been worried about the standalone's muzzle flashes... That M4 must be firing 30mm... Share this post Link to post Share on other sites