Jump to content
Sign in to follow this  
Day Unit

Dogs/Children/Tracers/Cannibal gene/Traps/Human meat-shield

Recommended Posts

1) Children - Players have a random chance to spawn as a child. After a few hours, the player would growup and have all the benefits a normal spawn would have (regular storage space, better weight limit, etc.) Child can hide in spaces that adult can't crawl into. Other players can offer to raise & protect the child character. This helps strangers in Dayz to spawn a bond between each other, instead of shooting them on sight.

 

2) Blood hound - One of the purpose for this is to offer players more things to do in the game. Keeping a pet can influence a player's gameplay. It'll drive players with dogs to rural areas since an untrained dog won't be as stealthy. And mostly do hunting and training activity with their dog. Adding more dinamics into the demographic's distribution on the map. Players can also use their trained pet to track other humans.

 

 

 

These players can be fairly capable of taking out players who had been raiding in urban area and have good gear, if they play it smart with their hound. Keeping the dog from starving, maintaining its loyalty, and having to fetch it from the place you told it to stay-put at, or else the dog could wander off and find another master given time, these strategy will differentiate from other play style.

 

Having someone you have to go back to is an interesting element to have in the game. Other players might use the dog's hiding location as a good place to wait and ambush.

 

 

3) Traps - Bear traps. Nasty devices that bites onto the foot of an animal or survivor.

 

4) Tranquilizer - another method to avoid KOS. The more options the marrier.

 

5) Hunting - Make it more challenging with animals that zig-zag in their escape. After missing shots a few times, it'd disappear in the next bushes it leaps passed.

 

 

6) Predatory singularity/Cannibal Mutants - Similar to spawning as a naturally immuned survivor. There's a 1% chance that you can spawn as a Human that is naturally good at digesting Human flesh. Maybe this should give players an alert telling them if they possess this genetic trait when they spawned.

 

7) Scout-collar - After capturing a survivor, put the collar on them, they would be forced to run at a single direction you assigned to them. They'd run for a period of time, and during this period of time you can see what they see. They can shoot at targets to defend themselves.

 

8) Tracer - Put tracer on players. If they're in the detector's ratios, you'd hear beeping sound. The more rapid the beeping is, the closer they are.

 

9) Meatshield - The survivor you want to use as meat shield have to be alive and handcuffed. It should look like this:

scc3.jpg

Edited by Day Unit
  • Like 1

Share this post


Link to post
Share on other sites

No, I like the effort but no.

 

You don't like any of them? There're 9 ideas, technically 8. Since hostage/meatshield is probably already available now that there're handcuffs and surrender animation in the game.

Edited by Day Unit

Share this post


Link to post
Share on other sites

1. no, for obvious reasons 

 

2. interesting idea, could work well 

 

3. these are already in game, and probably will continue to be for the standalone :)

 

4. I like this idea, but they should only be found as rare loot in police stations and maybe the prison 

 

5. I'm sure they have plans to make hunting more complex, but don't expect to see it when the SA is first released

 

6. Human meat is like any other meat. Cook it and it will be like chicken or beef; you don't have to have "special abilities" to digest human meat 

 

7. I don't really understand this one :P

 

8. Too modern, plus they could just take it off 

 

9. Maybe, but I'd imagine most of the time it would not end well. It annoys me when this happens in movies, because it's a horrible tactic. When you're surrounded by 3+ guys while holding just 1 hostage by yourself, they're going to shoot you in the head and you won't have time to react 

Share this post


Link to post
Share on other sites

I like the first idea, I want to shoot children... MUAHAHAHAHAHAH

 

inb4 KoS appears with his gore filled ideas.

  • Like 2

Share this post


Link to post
Share on other sites

 

7. I don't really understand this one :P

 

Number 7, the scout-collar is in sci-fi territory so I would understand if it's considered out of the comfort zone for DayZ.

 

To try and explain it better: The player with the collar on them, they are forced to run at a direction that you assign them to, it is agumented into the collar that you straped on their neck. If they try to derail from it, they get zapped, and they'd be readusted to the assigned direction. They can shoot and defend themselves, but they would be running for miles. And you can see what they see before the collar wears off.

Edited by Day Unit

Share this post


Link to post
Share on other sites

Number 7, the scout-collar is in sci-fi territory so I would understand if it's considered out of the comfort zone for DayZ.

 

To try and explain it better: The player with the collar on them, they are forced to run at a direction that you assign them to, it is agumented into the collar that you straped on their neck. If they try to derail from it, they get zapped, and they'd be readusted to the assigned direction. They can shoot and defend themselves, but they would be running for miles. And you can see what they see before the collar wears off.

 

Gonna say no to that one too 

 

You have to remember this is a rural, post-Soviet country (lots of poor people and farmers) 

Share this post


Link to post
Share on other sites

I don't like the child idea.  Children don't grow up in a matter of hours.  It feels really gamey.  

 

 

Other than that, I agree with Death Dealer.

Share this post


Link to post
Share on other sites

 

 

6. Human meat is like any other meat. Cook it and it will be like chicken or beef; you don't have to have "special abilities" to digest human meat 

 

 

 

If I remember correctly, eating human meat when you're a human can cause disease; perhaps the survivor could have a natural immunity to it?

 

1. Not really a big fan of it. One reason being is that a large percent of the community couldn't the game due to it being banned.

 

2. Great idea, actually.

 

3. Already in, albeit buggy. Perhaps more traps could be added in? Again, good idea.

 

4. Another good idea. Perhaps an animal control center could be added so there would be an authentic place to find it.

 

5. Another good idea.

 

6. See the first line of my comment.

 

7. It's... interesting. I'm not a very big fan, however, I could see a shock collar working fairly well.

 

8. Sounds like a cheap kids toy... it could work, maybe.

 

9.It seems they're doing something similar with the restraining system they've detailed in the standalone.

 

Overall, not bad, and welcome to the community.

Share this post


Link to post
Share on other sites

If I remember correctly, eating human meat when you're a human can cause disease; perhaps the survivor could have a natural immunity to it?

 

1. Not really a big fan of it. One reason being is that a large percent of the community couldn't the game due to it being banned.

 

2. Great idea, actually.

 

3. Already in, albeit buggy. Perhaps more traps could be added in? Again, good idea.

 

4. Another good idea. Perhaps an animal control center could be added so there would be an authentic place to find it.

 

5. Another good idea.

 

6. See the first line of my comment.

 

7. It's... interesting. I'm not a very big fan, however, I could see a shock collar working fairly well.

 

8. Sounds like a cheap kids toy... it could work, maybe.

 

9.It seems they're doing something similar with the restraining system they've detailed in the standalone.

 

Overall, not bad, and welcome to the community.

Thank you :)

 

I don't like the child idea.  Children don't grow up in a matter of hours.  It feels really gamey.  

 

 

Other than that, I agree with Death Dealer.

 

Now that you put it this way, yeah, it seemed like it would fall apart on its own.

Edited by Day Unit

Share this post


Link to post
Share on other sites

Like the dogs idea, would be great for solo players not to feel so lonely lol. Theres already bear traps and as of 1.8 an assortment of tripwire traps in crafting, but I haven't tried any of em out yet.

 

Id go for a human shield idea aswell, id like to see a disarm action for when you run round a corner and come face to face with another survivor...instead of just shooting you could attempt a disarm, a successful attempt could end with you holding the guy as a shield. If you got hold of the first person in a 3 man group you could say "back off or your friend dies!".....they may even comply....all the time not knowing the pistol your pointing at there friends head..... is actually empty :P

Share this post


Link to post
Share on other sites

If I remember correctly, eating human meat when you're a human can cause disease; perhaps the survivor could have a natural immunity to it?

 

You can only get diseases from human meat if that meat came from a person with a disease

 

Human meat is not toxic to humans :P

 

 

Even if you do eat meat from a diseased person, the chances of you being immune to that specific disease are so low it would be pointless to implement that 

Edited by Death Dealer

Share this post


Link to post
Share on other sites

Children: maybe

Dogs: sure

Traps: some type

Tranquilizer: never been a fan but possibly

Tracer: no

Collar: no

Hostage: sure but remember bullets go straight though people

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×