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r4z0r49

DayZ Mod 1.8.0.1 Hotfix

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USE THIS ARMA 2 OA BETA: 103718

The ideal place to post bugs is:

https://github.com/DayZMod/DayZ/issues

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Patch Download:
 

DayZ Files: http://cdn.dayz.nu/latest/1.8.0.1/@Dayz-1.8.0.1-Patch.rar or http://se1.dayz.nu/latest/1.8.0.1/@Dayz-1.8.0.1-Patch.rar
Hive Files: http://cdn.dayz.nu/latest/1.8.0.1/@Hive-1.8.0.1-Patch.rar or http://se1.dayz.nu/latest/1.8.0.1/@Hive-1.8.0.1-Patch.rar

 

Full Download:

 

Client Files: http://cdn.dayz.nu/latest/1.8.0.1/@Client-1.8.0.1-Full.rar or http://se1.dayz.nu/latest/1.8.0.1/@Client-1.8.0.1-Full.rar
Server Files: http://cdn.dayz.nu/latest/1.8.0.1/@Server-1.8.0.1-Full.rar or http://se1.dayz.nu/latest/1.8.0.1/@Server-1.8.0.1-Full.rar

 

Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)

* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

 

Build Notes:

 

Affected addons:

 Client:  
 
* dayz_code 
* dayz_communityassets 
 
Server:  
 
* dayz_server (server admins only) 
* mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/
* BattEye Filters (server admins only) 
* SQL Files (server admins only) 

 

Changelog:

 

* [FIXED] - Database cleanup has now been fixed and camo net added.
* [FIXED] - Date sync has now bee fixed to provide night time again.
* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
* [FIXED] - Backpack sounds not playing for opening the backpack of other players.
* [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
* [FIXED] - Potential fix for the action menu issues. 
* [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
* [FIXED] - Remove gas, repair etc. options from incorrect object.
* [FIXED] - Time sync on login
* [FIXED] - Siphon Fuel mechanic
* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
* [FIXED] - Gutting animals works properly now
* [FIXED] - Humanity system and kills displaying incorrect.
* [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.
 
* [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
* [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71  = 50% chance they walk to location), (70 meters and up = walk to location))
* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
* [uPDATED] - PBX Boat speed reduced from 125 to 85.
* [uPDATED] - Login time has now been reduced.
 

DayZ Community Developers:

 

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

 

---------------

Original Author

---------------

 

* Dean 'Rocket' Hall

 

Community Dev Project Managers

---------------

 

* [R4Z0R49] (https://github.com/R4Z0R49)

* [AlbyBDPK] (https://github.com/AlbyBDPK)

 

-------------------------

Long-term Contributions

-------------------------

 

These contributors have made many changes, over a fairly long time span, or

for many different parts of the code.

 

 * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)
 * [Defwen](https://github.com/Defwen) (Czech Translations)

 

------------------------

Short-term Contributions

------------------------

 

These contributors have made specific changes for a particular bug fix or

feature.

 

 * [Paul Tomany](https://github.com/Sequisha)
 * [Killzone_kid](https://github.com/Killzonekid)
 * [dayz10k (Harlan)](https://github.com/dayz10k)
 * [Markolie](https://github.com/Markolie) (Dutch Translations)
 * [soapmak3r](https://github.com/soapmak3r) (Background Music)
 * Aj (Leadz)
 * Ander
 * Shaueh

 

------------------------

Art Work

------------------------

 * Alexander (G17 in-combat Icon)

 * Des (Gender images & Gui icon's revamp)

 * [JoeysLucky22](https://github.com/JoeysLucky22)

 * [Elvaron](https://github.com/Elvaron)

 

------------------------

Special thanks.

------------------------

         * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
         * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
         * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
         * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
         * Special thanks to Shacktac for his incredable work within the Arma 2 community.
         * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.
 
         * Special thanks to BMRF, TMW, MUSTY for providing test machines before release.

 

Contributing

------------

Want to contribute? Or have we missed your name?

Please contact R4Z0R49 on http://dayzmod.com/forums/

 

Quick Install Info:

 

Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8.0.1-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

 

Patch

  • Download Patch Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8.0.1-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below

Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

 

Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8.0.1 in the drop down box.
  • The files should now should now update
  • Launch as normal
  • Like 7

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Won't the update be available for installation through DayZ Commander?

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Thank you so much Razor, it gets better and better...

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Why were Makeshift Splint not added?  I saw they were removed at the last minute. They would really be helpful.

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Just tried a couple of 1.8.0.1 servers and loot seems to be spawning too low, in some buildings its beneath the floor.

  • Like 1

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[FIXED] - Date sync has now bee fixed to provide night time again.

 

Only thing I wanted!  Day time blows!

 

 

*** Awwww my 50th post just realized ....

 

<333

Edited by JPWiser

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This hotfix + the 1.8 update's got me satisfied all the way until the next one comes out :)

 

Thanks dev team

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Just tried a couple of 1.8.0.1 servers and loot seems to be spawning too low, in some buildings its beneath the floor.

 

We know about this issues it has been fixed just waiting on a few more issues so we can push a fix.

  • Like 2

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The same from the first reports from users on our server.

Yep we know its a stupid issue that should never have been built :-( This change never got committed it was a local build issue. 

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Great hotfix, looks like a lot of really good changes, however, I have to ask: why did you reduce the zombie damage?  Between that and changing the Zed Aggro, will this not make the zombies easy again?  It seemed to me from responses I've read on the forums and Reddit that a majority of people were praising the devs for finding the perfect balance, offering a challenging element that really solidified DayZ as a zombie survival game.  I for one can say I was *really* enjoying the state of zombies in 1.8, especially in conjunction with the ability to switch to melee (which, IMO is the best and most important thing to happen to DayZ since it was released).  I'm just curious what led to the decision to lower the damage.

 

Either way, fantastic job on the updates.  1.8 is by far the best version of DayZ to date.  Props to the devs for all the hard work.

  • Like 3

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Great hotfix, looks like a lot of really good changes, however, I have to ask: why did you reduce the zombie damage?  Between that and changing the Zed Aggro, will this not make the zombies easy again?  It seemed to me from responses I've read on the forums and Reddit that a majority of people were praising the devs for finding the perfect balance, offering a challenging element that really solidified DayZ as a zombie survival game.  I for one can say I was *really* enjoying the state of zombies in 1.8, especially in conjunction with the ability to switch to melee (which, IMO is the best and most important thing to happen to DayZ since it was released).  I'm just curious what led to the decision to lower the damage.

 

Either way, fantastic job on the updates.  1.8 is by far the best version of DayZ to date.  Props to the devs for all the hard work.

 

Dmg isn't the only balance we need to get correct we also need to bring in bleed and sepsis to be more of an issue then they was in 1.8. So the lower dmg and higher bleed/sepsis chance should equal it out we hope.

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Just tried a couple of 1.8.0.1 servers and loot seems to be spawning too low, in some buildings its beneath the floor.

tried it also, same. other than that, very good fix. one thing: isn t a way to leave the character for let s say 5 seconds inert in the game after aborting in order to prevent combat logging? it s very frustrating to engage in a combat and your opponent dissappearing with high chances coming back behind you after server hopping. just 5 seconds. and relocate if player changes the server :D spawn in a tree but some km away. my 2 cents maybe for a future fix..

Edited by kapnobatai

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The fix is done. the issue never happened on the official git it was just a local messup as the files got built.

 

We are just trying to decide if we should do a new hotfix for the one issue or wait a little. We still have to get permission and all the rest even for a silly mistake.

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Don't worry Razor ;)

 

Is that possible to fix it by editing the server pbo or you need to modify the client side pbo's ? If yes you can post it for admins that are able to do it themself.

Edited by Ameo

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Dmg isn't the only balance we need to get correct we also need to bring in bleed and sepsis to be more of an issue then they was in 1.8. So the lower dmg and higher bleed/sepsis chance should equal it out we hope.

That sounds good.  Thanks for the response.  Keep up the good work, it's appreciated!

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Dean just gave permission to do a quick hotfix to resolve. Just trying to get hold of matt to do a quick steam run.

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