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Wayze

Character Value - skillsystem, statistic...

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But yet you want messages plastered all over the screen of leveling up?

Huh? I never said I want that, but as there are messages anyway, it would be just logical to do that. If there are no messages in the game this would be pretty stupid ofcourse. And these messages do not appear when you level up. They just appear when doing  someting. Like I said, if you repair a car the first time it shows you before you repair it "You feel uncertain about this action, do you want to continue". This would be important so people realise that the probablity doing what they are going to do is very low. I mean, in real life you know too if you are not capable of doing something, right?

So this message pops up just when you want to repair. If you are skilled in repairing the message changes into something like "You feel certain about this action, do you want to continue?".

How the message looks is not important, but I think you know what I mean. The players need something to know how difficult it is. If you repair a helicopter rotor you know before you do it if you can do it or not. This can only be implemented by a text message, and as there are text messages in the game this would be no problem.

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if you want put real life immersion then when you die game over,  perm ban from server , add more value to player life

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I feel a skill tree and skill points would go against what dayz is about, what about something like this:

 

-The more hours you play and the more time you spend running the better your speed and endurance becomes, so you can run faster and for longer

(small increases in percentage proportional to play time and capped at say for example 10-20%)

 

-Skill with weapons; the more you use a certain weapon the better you are able to handle it

e.g. The more you fire your glock 17 the better you become at handling the recoil (small percentage reductions over time until it is capped at say -30%) 

e.g. The more you fire your weapon the more steady your aim becomes, so less sight sway over time (small percentage reductions until it is capped/diminishing returns)

e.g. As one uses their baseball bat / Machete the proficient they become, so over time maybe the amount of force they swing with (amount of damage per hit) and speed increases slightly over time

e.g. being able to hold your breath for longer to steady sight picture after continuous use 

e.g. BOWS (YES IT WOULD BE AWESOME IF BOWS A IMPLEMENTED), being able to hold back the the string for longer over time / less sway /steadier aim

 

-Development of resistance to the environment 

e.g. over time you become less vulnerable to the cold so as you play for longer the amount time required for you to swim/spend in other cold places before you start shivering is slightly increased

e.g. increased resistance to disease, less probability of catching diseases/becoming ill over time 

e.g. immunity to certain diseases after it is has run its course (you've had chicken pox once you unlikely to get it again; yeah that kind of thing, wouldn't work with the flu / anything that viral strains which mutate fast)

 

-Increased strength as one's character carries more weight for longer duration, increased strength allowing the character to carry more gear without tiring etc.

 

These subtle mechanics will make players more attached to their character and will provide further motivation to survive longer while without being excessively overpowered. 

Edited by HorseMAn1993

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I feel a skill tree and skill points would go against what dayz is about, what about something like this:

 

-The more hours you play and the more time you spend running the better your speed and endurance becomes, so you can run faster and for longer

(small increases in percentage proportional to play time and capped at say for example 10-20%)

 

-Skill with weapons; the more you use a certain weapon the better you are able to handle it

e.g. The more you fire your glock 17 the better you become at handling the recoil (small percentage reductions over time until it is capped at say -30%) 

e.g. The more you fire your weapon the more steady your aim becomes, so less sight sway over time (small percentage reductions until it is capped/diminishing returns)

e.g. As one uses their baseball bat / Machete the proficient they become, so over time maybe the amount of force they swing with (amount of damage per hit) and speed increases slightly over time

e.g. being able to hold your breath for longer to steady sight picture after continuous use 

e.g. BOWS (YES IT WOULD BE AWESOME IF BOWS A IMPLEMENTED), being able to hold back the the string for longer over time / less sway /steadier aim

 

-Development of resistance to the environment 

e.g. over time you become less vulnerable to the cold so as you play for longer the amount time required for you to swim/spend in other cold places before you start shivering is slightly increased

e.g. increased resistance to disease, less probability of catching diseases/becoming ill over time 

e.g. immunity to certain diseases after it is has run its course (you've had chicken pox once you unlikely to get it again; yeah that kind of thing, wouldn't work with the flu / anything that viral strains which mutate fast)

 

-Increased strength as one's character carries more weight for longer duration, increased strength allowing the character to carry more gear without tiring etc.

 

These subtle mechanics will make players more attached to their character and will provide further motivation to survive longer while without being excessively overpowered. 

Did you even read my post? I wrote exactly what you did, just that I took repairing as an example. The more you repair the better you get in it.

Edited by Wayze

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Right, why are we even talking about this? In DayZ it should be hard to survive, not hard to maintain a big bisceps. ^^

 

 

I think it would be to hard like that. If you fail you learn something, maybe you do not learn as much as before but you learn a bit, don't you? If you do something wrong, you don't do it again. It's like you are saying "Never learn from your mistakes!", but actually mistakes are the things you learn the most of.

 

Also, it would kind of be very, probably too, frustrating if you lose a part and additionally to that do not learn anything.

 

Only to a very small degree do you ever 'learn from your mistakes' unless you have a guru 'teaching' you, pointing out your mistakes. Without knowing you're doing something 'wrong', you will tend to keep doing whatever action incorrectly, especially if it 'seems' to be correct. For example, take putting a wheel on a car with disk brakes (IRL). If you do not tighten the lug nuts correctly, in the proper order then you WILL warp the rotors. The vehicle will still run just fine, save for a shimmie every time you apply the brakes, and further will wear out the brakes faster, cause the wheels to become miss-aligned prematurely wearing out the tires, among other potential suspension problems. Point being, without the 'improper tightning of the lug nuts' being pointed out, you'll never know thats the reason your brakes need replaces to often, and tires wear out too fast. And just think, you have changed 100 tires, and can do it in like 45 seconds flat... 

EDIT: fixed typos

Edited by BelMarduk

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Only to a very small degree do you ever 'learn from your mistakes' unless you have a guru 'teaching' you, pointing out your mistakes. Without knowing you're doing something 'wrong', you will tend to keep doing whatever action incorrectly, especially if it 'seems' to be correct. For example, take putting a wheel on a car with disk brakes (IRL). If you do not tighten the lug nuts correctly, in the proper order then you WILL warp the rotors. The vehicle will still run just fine, save for a shimmie every time you apply the brakes, and further will wear out the brakes faster, cause the wheels to become miss-aligned prematurely wearing out the tires, among other potential suspension problems. Point being, without the 'improper tightning of the lug nuts' being pointed out, you'll never know thats the reason your brakes need replaces to often, and tires wear out too fast. And just think, you have changed 100 tires, and can do it in like 45 seconds flat... 

Well, ofcourse there are cases where "learning from your mistakes" does not apply. But they are probably way more which actually do.

If I put something into my food and it tastes like sh*t I know I won't do this again. If I try to craft something and it breaks, I know how to do it better next time. If I bandage myself, and it kind of doesn't work, I know how to not do it next time ... ... ...

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authenticity over realism would be the key in certain situations

Exactly!

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I can't help getting an unpleasant mental image of WoWZ from this discussion.

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