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Michaelvoodoo25

Varying Binocular Power

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As in most situations, you would come across different powered Binoculars.  Having some Bino's with different power would be great.

 

It would give he players more choice and a goal in having the best version in game. and alter the recce aspect in game, sneaking up on players for intel would be affected, having a better set would allow better intel gathering with lower risk.  Sighting zombies and threat levels would be something we would all be doing in this situation.

 

Yes, No?

Edited by Michaelvoodoo25
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More variety in all tools is welcome. Especially if it comes with a variety benefits and drawbacks.

You might get a more powerful set, but they may not have the same level of anti-reflection. So you'd see further, but with lower contrast or a more hazy image. That sort of thing.

 

I don't like to think of things as necessarily "better" or "worse", but some combination of features where your preference or specific needs also play a part..

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More variety in all tools is welcome. Especially if it comes with a variety benefits and drawbacks.

You might get a more powerful set, but they may not have the same level of anti-reflection. So you'd see further, but with lower contrast or a more hazy image. That sort of thing.

 

I don't like to think of things as necessarily "better" or "worse", but some combination of features where your preference or specific needs also play a part..

I'm fine with better or worse.

It's the progression of DayZ. That coyote pack is better than Alice pack etc.

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They already added a new type of binoculars a few releases ago. I can't seem to get them working tho...

 

v3xNq2r.jpg

Unrealistic, TP would be gone in the first few hours because of all the shits I'd be getting.

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I'm fine with better or worse.

It's the progression of DayZ. That coyote pack is better than Alice pack etc.

Progression and levelling up isn't how the real world works though. We're all about picking the right tool for the job.  ;)

Sometimes "the right tool" is ostensibly worse.

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Progression and levelling up isn't how the real world works though. We're all about picking the right tool for the job.  ;)

Sometimes "the right tool" is ostensibly worse.

Seriously? People don't progress and level up in real life? You must have come out of the womb writing songs for Al Green and Micheal Jackson, invented the Personal Computer and Internet, and already cured Cancer and Autism. How do you suppose someone knows how to pick the right tool for the job? Oh yeah, that's right, experience

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More variety in all tools is welcome. Especially if it comes with a variety benefits and drawbacks.

You might get a more powerful set, but they may not have the same level of anti-reflection. So you'd see further, but with lower contrast or a more hazy image. That sort of thing.

 

I don't like to think of things as necessarily "better" or "worse", but some combination of features where your preference or specific needs also play a part..

I like this outlook when it comes to weapons and items, take a look at the Team Fortress 2 items as a perfect example, for every large perk/buff an item provides there is always a logical downside - there is no real 'best' item at most levels, it's all down to play-style and what you want to achieve with the items.

It allows a lot of forward progression but also a lot of side-grading to items that may potentially fit your current style of play better but not totally useless in the mean time.

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@ Toastedzen.

Do have any understanding of context?

 

A big part of joining a discussion is reading and comprehension.  :thumbsup:

If that's too advanced, you could always wait until you level up and spend some stat-points, eh?

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I would like a proper variable scope...i can't recall ANY game ever having one.

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Progression and levelling up isn't how the real world works though. We're all about picking the right tool for the job.  ;)

Sometimes "the right tool" is ostensibly worse.

 

 

Seriously? People don't progress and level up in real life? You must have come out of the womb writing songs for Al Green and Micheal Jackson, invented the Personal Computer and Internet, and already cured Cancer and Autism. How do you suppose someone knows how to pick the right tool for the job? Oh yeah, that's right, experience

 

@ Toastedzen

That post is kind of stupid. Life is not like in RPGs....People have to progress IRL ( aka "level up" ) but i don't have to be satisfied with a set of 3x binos only because i never ever used a pair and have to level up one magnification level a month so i can use that 20x set i wanted, do i? You are also not limited to forward, backward only because the tutorial doesn't see the need for you to be able to use jump, sidestep and duck when you are a baby...You have a choice IRL unlike in RPGs or games generally.

Edited by Enforcer

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As in most situations, you would come across different powered Binoculars.  Having some Bino's with different power would be great.

 

It would give he players more choice and a goal in having the best version in game. and alter the recce aspect in game, sneaking up on players for intel would be affected, having a better set would allow better intel gathering with lower risk.  Sighting zombies and threat levels would be something we would all be doing in this situation.

 

Yes, No?

Absoblimminlutely. Good idea.

 

L

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Progression and levelling up isn't how the real world works though. We're all about picking the right tool for the job.  ;)

Sometimes "the right tool" is ostensibly worse.

Sometimes... But other times you find some rangefinders, which do the job of binocs with a few added extras, or maybe variable zoom binocs.

The increase should be marginal and they should have their gaps, but under no circumstances should the player be inclined to not pick something up that's better.

Military loot should be prised stuff, I wouldn't mind if they gave military loot higher durability than civilian stuff.

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I think you missed my point.

The features and abilities of certain tools are just features. Whether they're "better" depends on a range of things.

 

For example, fixed low-power binoculars have a wider FOV than "zoomed-out" variable binoculars just because of the way the "zoom" works. (you can see the inside of the tube take up more of your vision as you zoom out. Try it yourself if you have a pair kicking about)

Not as a gamey, artificial disadvantage, that's just how they work.

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I think you missed my point.

The features and abilities of certain tools are just features. Whether they're "better" depends on a range of things.

 

For example, fixed low-power binoculars have a wider FOV than "zoomed-out" variable binoculars just because of the way the "zoom" works. (you can see the inside of the tube take up more of your vision as you zoom out. Try it yourself if you have a pair kicking about)

Not as a gamey, artificial disadvantage, that's just how they work.

 

I've had the chance to use a couple of binos and scopes and it really sucks when every bit of twitching can throw you off target with fully magnified optics. It's not like in the games of movies where you just see an overlay to show the bino/scope view like in most games. It's not like you really need the best of the best out there, it's about what is practical as Chabowski says. But that's an impossible task concerning a lot of players are munchkins.

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To add to this a bit, I would like to suggest that players cannot zoom at all if they do not have binos etc..  if ya do not have a set of binos.. or rangefinder.. or gun with a scope, then no zooming. Tis not realistic at all and is a little cheap IMO..   no doubt this idea will piss some off.

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To add to this a bit, I would like to suggest that players cannot zoom at all if they do not have binos etc..  if ya do not have a set of binos.. or rangefinder.. or gun with a scope, then no zooming. Tis not realistic at all and is a little cheap IMO..   no doubt this idea will piss some off.

 

The zooming part without binocs was explained the same way as the situational dots problem. It's due to the limitations in the game where you can focus or have peripheral vision IRL...i wonder why they did that in the first place with ArmA 1, i can't recall seeing it in OFP or it might just be too long ago since i played but every other game that calls itself military shooter is played without the community ranting about that and there are ways to increase your fov to match the maximum possible fovs in those games. I recall not having the zoom function in Project Reality because the so called jump and run shooter BF2 community ( which i was part of some time ago ) that started playing ArmA 2 because the team switched to that engine didn't like it.

Edited by Enforcer

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I love fixed scopes because there is an advantage tied to a very clear drawback in how to choose the right one for you :)

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The zooming part without binocs was explained the same way as the situational dots problem. It's due to the limitations in the game where you can focus or have peripheral vision IRL...i wonder why they did that in the first place with ArmA 1, i can't recall seeing it in OFP or it might just be too long ago since i played but every other game that calls itself military shooter is played without the community ranting about that and there are ways to increase your fov to match the maximum possible fovs in those games. I recall not having the zoom function in Project Reality because the so called jump and run shooter BF2 community ( which i was part of some time ago ) that started playing ArmA 2 because the team switched to that engine didn't like it.

 

I just think that using 3rd person provides plenty of extra peripheral vision (if you can call it that in that view..), and most players seem to use 3rd person a lot of the time. A person irl cannot zoom in on an object in the distance with the aid of say.. binos. Tis my point. And if a player decides to not use 3rd person, there is more of a challenge which I think they are looking for anyways.

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A person irl cannot zoom in on an object in the distance with the aid of say.. binos. Tis my point.

 

Yes, but a person IRL can see objects much farther away than in the game.

 

If I couldn't "zoom in" I wouldn't be able to even see people over 200-300m, never mind taking a shot at them.

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Yes, but a person IRL can see objects much farther away than in the game.

 

If I couldn't "zoom in" I wouldn't be able to even see people over 200-300m, never mind taking a shot at them.

 

Yeah ya got a point there. A well, twas just a thought.

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Yes, but a person IRL can see objects much farther away than in the game.

 

If I couldn't "zoom in" I wouldn't be able to even see people over 200-300m, never mind taking a shot at them.

 

Well you can see something, it's a bit more difficult than IRL but it's not impossible. A lot of games use that to their advantage to make the player feel the faked distance even if it's just 200m f.e. a medal for a 200m sniper shot with a scoped rifle with 10x magnification.

Edited by Enforcer

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I've had the chance to use a couple of binos and scopes and it really sucks when every bit of twitching can throw you off target with fully magnified optics. It's not like in the games of movies where you just see an overlay to show the bino/scope view like in most games. It's not like you really need the best of the best out there, it's about what is practical as Chabowski says. But that's an impossible task concerning a lot of players are munchkins.

I have a 4x scope for my air rifle that I can't really use because the mounts move and I know that when you get the scope in the right place its perfect.

If you having trouble with black stuff flashing over your screen you might have your eye too close.

I also want 3D scopes instead of that overlay you describe so we can see out the sides although unfocused.

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