r4z0r49 4761 Posted September 13, 2013 So Abios won't cure sepsis? > What im getting at is this. If i have sepsis do i wait until i have a full blown infection to pop my Antibios? If i use (my very rare) antibios during the sepsis stage are they wasted or do they stop sepsis as well as infection? What is spawn rate of antispetic systems?Antis do nothing for sepsis. Keep your antis for infection. What is spawn rate of antispetic systems. in loot form its more common then antis. however you will also be able to cure by gathering plants and crafting a antiseptic rub without needing any tools at all.Basic recipe = tin can + plants + boiled water = antiseptic rub <<< all can be found within the land Knowing the land helps alot here. 2 Share this post Link to post Share on other sites
Trizzo 632 Posted September 13, 2013 Anddd i'm done :) thanks, can't wait to play been waiting for this Share this post Link to post Share on other sites
dgeesio 1034 Posted September 13, 2013 wipes basically are pretty much a waste of time most avg joe will think they cure infections both obviously they do not. its like adding extra stuff for the sake off it to look like you done extra just keep things working good and simple. one set antibotics that arent as rare as a hens tooth. waits for next update to see hens tooth added :lol: also what i said about antibiotics if we going down the infected root ! if i have antibiotics i shouldnt be able to be infected for a period of time as they heal cure the infection i have so will a time period be added or does this infection come and go to whenever it works with game mechanics ? antiseptic rub :rolleyes: . Share this post Link to post Share on other sites
timedance 120 Posted September 13, 2013 any infos about release-date? tomorrow`? :P (14.09.) :P quote my quote :D ??? Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 Actually, I'm finding that infection really adds to the game. I've been infected for the past three days and we've been roving around the map checking the hospitals for antibiotics and blood bags, and hunting animals to keep my blood levels up. It's been quite challenging at times and it's given us an objective other than find lootZ. Of course, if you take the easy way out and just kill yourself and go back for your gear then it will seem boring. Cool, that does sound really good. I appreciate that infection needs tweaking. I just hate getting it when I don't have full hunting equipment... it makes it hard for me to keep my strength up while I search for antibiotics. Share this post Link to post Share on other sites
m.cab 83 Posted September 13, 2013 So when i have antibiotics and dont got wipes i have to wait untill i am infected to be able to cure it with my ABs? Shouldnt antibiotics also be able to prevent infection just like the wipes? Someone knows the medical point of view for that? Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 VIRUS! No known antibiotic can cure ANY virus. Antibiotics cure Bacterial infections... like the ones you get from cuts and scrapes... Eating contaminated food... drinking contaminated water. Basically we shouldn't be calling the zeds that give you the infection 'viral' zeds. We should call them 'bloody' zeds or something. It is implied that they have been eating people and will give you a terrible bacterial infection - sepsis. Antibiotics can 'cure' a bacterial infection. Antiviral medication has an effect of viruses. I hope the SA does have 5+ types of disease. I think at the very least the game (mod or whatever) should have food poisoning, sepsis, maybe even the virus. You should be able to get rid of the disease slowly with camping, cleansing wipes, clean water, food, warmth (fire). I think antibiotics and antivirals should rarely be needed but would be the quick/final fix. It's a difficult thing to program isn't it? With the whole painkillers get rid of shaking and bandages get rid of bleeding that is pretty straight forward but for infections which are hard to shake having just one rare item which can fix it can be a lot less fun in many cases. Ways to manage the infection, until your body can fight it off (at the moment that is camping) or until you find the appropriate meds would be great. For the time being the 'herbs' and sterile wipes are most welcome, I look forward to there being more you can do. I also think in the inventory each item needs more of a description, hinting at what you can do with it. Share this post Link to post Share on other sites
h3l1x 327 Posted September 13, 2013 (edited) So when i have antibiotics and dont got wipes i have to wait untill i am infected to be able to cure it with my ABs? Shouldnt antibiotics also be able to prevent infection just like the wipes? Someone knows the medical point of view for that? I'm not a doctor/virologist but I think it's supposed to be like an asymptomatic incubation period many viruses have (for example HIV). In order to prevent such a virus, one would need a vaccine (antibodies), and not antibiotics, since they are supposed to fight inflammations (something not present during said asymptomatic incubation period). So when you get hit by a zed and get sepsis, it's like you're at the asymptomatic incubation period (virus is stealthy, not causing any symptoms), and after 30 mins it becomes symptomatic, inflammation/infection appears, along with other symptoms (bleeding, coughing, shaking, etc). If my logic is not flawed, then it would make more sense instead of sepsis rubs/bandages etc there was a vaccination syringe ingame (limited lasting period, for example 1 hour). Think of it as tetanus. You step on a rusty piece of metal, first thing they do is give you an anti-tetanus vaccine. Of course no point in that, since they took so much time making these rubs/bandages, just saying. On the other hand, it kinda makes sense. Imagine cutting your foot on a dirty/bacteria infected object. If you use antiseptic, keep it clean, etc it will probably be fine. If you don't do these things, it'll probably get infected (inflammation), puss will come out of the wound, you'll get fever, etc, though hardly you'd die since the human immune system can fight infections like these usually. But even in this case, taking antibiotics prior to the inflammation would probably have no effect. So it all boils down as to whether it's a common bacterial infection (non lethal) or some kind of virus -not the zed virus- (potentially lethal). Crap, I tried answering one question and I ended up having multiple questions myself. Hate this. Edited September 13, 2013 by h3l1x 1 Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 Or, if it's possible... just force the shakes (would love to see that 3rd person shaking implemented - I think DayZero has it...), cough, contagious and make the player pass out randomly without losing blood. With that, you might be able to do interesting things with the mechanic. Like... delayed, but compounded symptoms - start coughing at 15 minutes, shaking and contagious at 30 minutes, passing out at 45 minutes. Then, maybe at 2 hours (or after log out), blood loss to pass out level with the blood cap. That would be some cool stuff to deal with. And have wipes only work in that first 15 minutes... then after, you need antibiotics or the sepsis bandage (which is, I think, how it works now.) And, maybe allow painkillers to stop the shaking and coughing for a short amount of time (10 minutes). Also, a more story-like warning would be cool... something along the lines of: "That hit left you feeling odd... you should really clean that wound." Also, keep the infection by environment (water, raw food, temperature) as a deadly thing that can kill you. That at least is more under the control of the player. This sounds really interesting. I'm really keen for there to be 'status abnormalities' to keep things interesting. I remember being well equipped with a decent assault rife but worried I couldn't aim it well because I needed painkillers. Share this post Link to post Share on other sites
Trizzo 632 Posted September 13, 2013 (edited) snip snip I guess an undressed or septic wound harbors bacteria that blossums into an infection. So using antibiotics preemtively can't kill an infection that isn't there. It might slow it down i guess... Edited September 13, 2013 by Trizzo 2 Share this post Link to post Share on other sites
timedance 120 Posted September 13, 2013 it says you can collect/ loot plants? - So can I also eat plants? (without crafting it together with other things) Share this post Link to post Share on other sites
dgeesio 1034 Posted September 13, 2013 so soon well have to be qualified doctors to play the game? keep the things simple guys going to deep into little things are going to ruin the gameplay. this isnt wow ! hi ! what you been upto ? well i started off in electro by crafting my own shoes out of a bottle top and a pair of paint cans . after two hrs of looking for them and waiting for them to eventually spawn :lol: i went to the hospital where i had to craft my own medication out of a broken window a candle and a zombie foot . it turned out to work and now the only problem is i have a bit of a cough. i cant wait to do this everytime i play every 30 minutes it will make this game the best ! next i have to goto the shop to get some food i hope there is some empty cans lying about as my helicopter needs a new engine and sweetcorn cans when mixed with a spare whale bone should just do the job. dont you just miss the dayZ when you could just get a pack of antibiotics ? or just get something to eat without the hassle and enjoy playing , having fun? nah i love crafting and collecting useless items it passes the time and really becomes useful in dangerous firefights which are once every few minutes :lol: that way i can do it over and over again it doesnt become reptitiousat all ! :P how often are the devs playing ? dev ideas and gmers ideas totally diffferent in practice. calm down on some of the stuff you adding and make simple good mechanics work properly first. then think about adding other stuff. this game will just become about collecting items and nothing else. Share this post Link to post Share on other sites
Trizzo 632 Posted September 13, 2013 (edited) so soon well have to be qualified doctors to play the game?snip Yeah i agree...i think antibios should nip sepsis in the bud as well as dealing with infection...but it doesn't have to be mutally exclusive with crafting Edited September 13, 2013 by Trizzo Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 wipes basically are pretty much a waste of time most avg joe will think they cure infections both obviously they do not. its like adding extra stuff for the sake off it to look like you done extra just keep things working good and simple. one set antibotics that arent as rare as a hens tooth. waits for next update to see hens tooth added :lol: also what i said about antibiotics if we going down the infected root ! if i have antibiotics i shouldnt be able to be infected for a period of time as they heal cure the infection i have so will a time period be added or does this infection come and go to whenever it works with game mechanics ? antiseptic rub :rolleyes: . What? What are you complaining about. This is developing into a proper survival game with a deep medical system. The point of bandages is that you can manage bleeding as long as you are not wasteful. The point of the rubs is the same but to prevent infection. Basically it is like using a bandage to prevent having to use a blood bag. You use a wipe to prevent having to use antibiotics. The rare items should be used when things get really bad, it means they are actually worth something. Upping the spawn rate on antibiotics would make the infection nothing to worry about. What shall we have instead? A load of debuffs but painkillers, antibiotics, bandages and morphine are literally all over the place so you can get back to your PVP? How about we all start with 5 cooked meat and 5 water bottles too? :rolleyes: Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 (edited) I'm not a doctor/virologist but I think it's supposed to be like an asymptomatic incubation period many viruses have (for example HIV). In order to prevent such a virus, one would need a vaccine (antibodies), and not antibiotics, since they are supposed to fight inflammations (something not present during said asymptomatic incubation period). So when you get hit by a zed and get sepsis, it's like you're at the asymptomatic incubation period (virus is stealthy, not causing any symptoms), and after 30 mins it becomes symptomatic, inflammation/infection appears, along with other symptoms (bleeding, coughing, shaking, etc). If my logic is not flawed, then it would make more sense instead of sepsis rubs/bandages etc there was a vaccination syringe ingame (limited lasting period, for example 1 hour). Think of it as tetanus. You step on a rusty piece of metal, first thing they do is give you an anti-tetanus vaccine. Of course no point in that, since they took so much time making these rubs/bandages, just saying. On the other hand, it kinda makes sense. Imagine cutting your foot on a dirty/bacteria infected object. If you use antiseptic, keep it clean, etc it will probably be fine. If you don't do these things, it'll probably get infected (inflammation), puss will come out of the wound, you'll get fever, etc, though hardly you'd die since the human immune system can fight infections like these usually. But even in this case, taking antibiotics prior to the inflammation would probably have no effect. So it all boils down as to whether it's a common bacterial infection (non lethal) or some kind of virus -not the zed virus- (potentially lethal). Crap, I tried answering one question and I ended up having multiple questions myself. Hate this. Pretty much what you are saying but with bacteria. I think it is also about timing. In real life antibiotics are taken over several days or weeks. It the context of DayZ it would be no good taking antibiotics if you have a dirty wound. Sure it might kill some bacteria but the dirty wound is your problem and would eventually make you ill. The antibiotics are for when the infection takes hold and is kinda inside your body. I think the medical system should be deep but at the same time not overly realistic. If it was too realistic we'd get infection and need to sit by a camp fire for 7 days, taking antibiotics, drinking coke and eating that delicious pasta in a can (or maybe they could implement a can of soup). Edited September 13, 2013 by bibbish Share this post Link to post Share on other sites
fluxley 2228 Posted September 13, 2013 so soon well have to be qualified doctors to play the game? If this simple system is too much for you you're going to hate the standalone. 1 Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 so soon well have to be qualified doctors to play the game? No you have to be a survivalist, we are the last of humanity, or at least, known survivors. Share this post Link to post Share on other sites
dgeesio 1034 Posted September 13, 2013 (edited) If this simple system is too much for you you're going to hate the standalone.its this kind of eliteism when you dont agree that kills games. i can use the system but its like the team or razor for eg is adding extra stuff for the sake of adding stuff. i understand why its being added but does it add to the gameplay ? does it make it more fun or does it subtract ? you have your opinion fair enough but for me adding all the extra crap like 15 different types of antibitoics is pointless. its useless titbits and takes more time than it should when a simple one antibiotics could surfice. the game is about zombies or what most people buy this game for not for antibiotics and crafting. whenever people dont agree first thing out their mouth on here you dont understand you cant play the game i can and do play the game and probably more than most who suggest such stupid replies :rolleyes: the zombies are " infected " okay ill role with this :lol: but trying too hard to over complicate the process of infections. its like you adding it just to waste time doing it. its not fun its not realistic. its a chore ! everyones missing the simple thing with infections and related if you had the infection and you have had antibiotics you are cured ! so you shouldnt get infected again at all or in a certain time period. so now it becomes just a game mechcanic to match the unrealistic ways because thats what can be done.so the whole process is bs tbh. unrealistic ideas that are subtracting from the fun of the game. i understand the game wants to show enough differences from the mod when it comes out but some simple things are great and simple things can and are often the best ways of doing things. as for stuff like blood bags and such if they dont spawn how do you survive ? you dont simple as ! you cant craft blood :rolleyes: its like whell make this gameplay but the items you may need wont spawn or very rare . that makes no sense.in a idealistic world maybe but no one plays by the rules or game doesnt work as should. we arnt playing on 5 man servers most play on 50 man servers so guess what? no antibiotics ever or blood bags or other vital needs . so guess what you increase kos for people who cant get the items. they killing others to get the items. the very things that people hate the most :lol: genius ! so the very stuff you trying to do is actually corrupting how you ideally want the game to be played. its not thought out its daft. people on here rage about kos and other stuff yet silly things keep getting added to supposedly make it more realistic when all its doing is making it less fun and more of what people actually dont want. step back focus on the key things like zombie movements , glitching, good animations that are fast and fluid , stop trying to add things for the sake of adding things. Edited September 13, 2013 by dgeesio Share this post Link to post Share on other sites
tommes 331 Posted September 13, 2013 Have you guys watched "28 days later"? 1 bite, 1 drop of blood getting in your mouth infects you for good.And that is ridiculous. Infections have incubation time. There's no virus who can procreate that fast. Share this post Link to post Share on other sites
Jex 1104 Posted September 13, 2013 Honestly I would be 100% happy if it just didn't kill you. Maybe make you super weak like 2k blood or something? Keep the infection rate and how fast you drop but keep it from killing you straight up. This way your weak enough to want to find antibiotics but its not so much of an immediate death sentence. That's how it used to work but brought your blood down to 6000 I think. Bringing it down further would be better to maybe the level where you start passing out from time to time? I still propose zeds killing you if you get infected but not with the way the AI currently works. If they could fix that (and unfortunately I don't think they can) then the zeds would be a major threat. Failing that, some other mechanic needs to be introduced - perhaps make them hit hard and every hit causes you to bleed but at the same time, reduce their vision so we can sneak passed them. Share this post Link to post Share on other sites
bibbish 49 Posted September 13, 2013 (edited) its this kind of eliteism when you dont agree that kills games. i can use the system but its like the team or razor for eg is adding extra stuff for the sake of adding stuff. i understand why its being added but does it add to the gameplay ? does it make it more fun or does it subtract ? you have your opinion fair enough but for me adding all the extra crap like 15 different types of antibitoics is pointless. its useless titbits and takes more time than it should when a simple one antibiotics could surfice. the game is about zombies or what most people buy this game for not for antibiotics and crafting. whenever people dont agree first thing out their mouth on here you dont understand you cant play the game i can and do play the game and probably more than most who suggest such stupid replies :rolleyes: the zombies are " infected " okay ill role with this :lol: but trying too hard to over complicate the process of infections. its like you adding it just to waste time doing it. its not fun its not realistic. its a chore ! everyones missing the simple thing with infections and related if you had the infection and you have had antibiotics you are cured ! so you shouldnt get infected again at all or in a certain time period. so now it becomes just a game mechcanic to match the unrealistic ways because thats what can be done.so the whole process is bs tbh. unrealistic ideas that are subtracting from the fun of the game. i understand the game wants to show enough differences from the mod when it comes out but some simple things are great and simple things can and are often the best ways of doing things. as for stuff like blood bags and such if they dont spawn how do you survive ? you dont simple as ! you cant craft blood :rolleyes: its like whell make this gameplay but the items you may need wont spawn or very rare . that makes no sense.in a idealistic world maybe but no one plays by the rules or game doesnt work as should. we arnt playing on 5 man servers most play on 50 man servers so guess what? no antibiotics ever or blood bags or other vital needs . so guess what you increase kos for people who cant get the items. they killing others to get the items. the very things that people hate the most :lol: genius ! so the very stuff you trying to do is actually corrupting how you ideally want the game to be played. its not thought out its daft. people on here rage about kos and other stuff yet silly things keep getting added to supposedly make it more realistic when all its doing is making it less fun and more of what people actually dont want. step back focus on the key things like zombie movements , glitching, good animations that are fast and fluid , stop trying to add things for the sake of adding things.It appears that we all want different things from the game. Some would argue that the depth you get from managing diseases and crafting are fun. I haven't played many new games but when I first played DayZ and found that I could suffer pain, broken bones, get hungry and thirsty, get cold, suffer shock etc I was overjoyed. I have played FPS and RPG games which lack this. To me this survival is FUN. The game isn't getting more realistic. If it was we would need to take antibiotics over the course of a week to cure infection. We would also have to stop running over just a short distance. What you are complaining about it that survival is getting harder and more complicated. To me this is good because this game has never been about just shooting zoms and players. Hunting for food, either canned or meat ads SO MUCH to the gameplay. I enjoy this element in Minecraft too. I really look forward when the features from the mod end up in SA. I can only imagine all these mechanics in place at the same time as zoms which aren't glitching through walls. Adding the rubs and herbs to the game gives people the option to craft their own meds to survive, it means people don't need to kill each other as much for antibiotics or blood bags, so I don't know what you are talking about. One final note - many of the zombie issues CANNOT be fixed in the Arma II engine. I thought this would be obvious by now. It only takes one person, perhaps my console gamer mates or another PC gamer to look at it and realise it is a 'botch' (makeshift or temporary) piece of programming. Yes this game has been an alpha for a LONG time but please stop asking the developers to fix things which can't be fixed or would take so much resources it wouldn't be worth it as SA is coming. Edited September 13, 2013 by bibbish 1 Share this post Link to post Share on other sites
Tarkata 0 Posted September 13, 2013 I`m so excited about this update... I`m just sad I can`t get the Test Servers to work for me :( Share this post Link to post Share on other sites
entspeak 374 Posted September 13, 2013 You can still sneak past zeds... it's called crawling and using cover wisely. I've gone through towns and not aggro'd a single zed. ADAPT TO THE GAME. Seriously, I don't get what the issue is.As far as infection goes: yeah, it's bacterial - or antibiotics would do nothing. "Viral zed" is a bit misleading. And, people wouldn't be confused about using antibiotics if the first warning didn't tell them they were infected - which is what sepsis is. Antiseptics prevent sepsis, they don't cure it. It is a STATE of infection... caused by whatever bacteria it is that becomes contagious and kills you later on.First warning should give them the impression that they will BECOME infected. And, yes, bacterial infections can be lethal if untreated. 1 Share this post Link to post Share on other sites
timedance 120 Posted September 13, 2013 why don´t we get info about release-date? :rolleyes: Share this post Link to post Share on other sites
dgeesio 1034 Posted September 13, 2013 (edited) It appears that we all want different things from the game. Some would argue that the depth you get from managing diseases and crafting are fun. I haven't played many new games but when I first played DayZ and found that I could suffer pain, broken bones, get hungry and thirsty, get cold, suffer shock etc I was overjoyed. I have played FPS and RPG games which lack this. To me this survival is FUN. The game isn't getting more realistic. If it was we would need to take antibiotics over the course of a week to cure infection. We would also have to stop running over just a short distance. What you are complaining about it that survival is getting harder and more complicated. To me this is good because this game has never been about just shooting zoms and players. Hunting for food, either canned or meat ads SO MUCH to the gameplay. I enjoy this element in Minecraft too. I really look forward when the features from the mod end up in SA. I can only imagine all these mechanics in place at the same time as zoms which aren't glitching through walls. Adding the rubs and herbs to the game gives people the option to craft their own meds to survive, it means people don't need to kill each other as much for antibiotics or blood bags, so I don't know what you are talking about. One final note - many of the zombie issues CANNOT be fixed in the Arma II engine. I thought this would be obvious by now. It only takes one person, perhaps my console gamer mates or another PC gamer to look at it and realise it is a 'botch' (makeshift or temporary) piece of programming. Yes this game has been an alpha for a LONG time but please stop asking the developers to fix things which can't be fixed or would take so much resources it wouldn't be worth it as SA is coming.its not that survival is getting harder its getting more annoying less fun ! as said antibotics once taken why you infected shortly after if hit ? the very mechanics they using to try and say its more realistic is not true its just what can be done with the game and then saying this is more realistic. its a totally different thing. the thing is this just doesnt add fun it actually decreases it. i dont know what im talking about becuase you can get schrubs and plants to heal :rolleyes: what relevance has that got to do with anytihng other than you dissagree :rolleyes: so you have plants and schrubs okay time taken to gather said plants and shrubs other gear needed to get this to heal your self or shoot someone and take there gear ? = shoot person 99 percent of time as its quicker ! it mostly always boils down to time as what will happen. thing is if at the hospitals blood spawned or the antibiotics not overly done but reasonable (remember before anyone dives in not on empty low population servers <_< ) then you would lower kos and annoying death from infection. it doesnt have to be ten boxes of blood just reasonable. people who assume they are the "Hardcore" of the game just want to knit jumpers while being safe from everytihng in game and collect every little morsal on the island look i got a bottle top :rolleyes: well thats not zombie or infected survival thats a old pensioners weekend ! majority who actually fill this game and keep it busy want to fight zombies survive and pvp action. some will say thats not at all well your talking bs then because you only have to look at what server is full 24/7 and what isnt. look how many play first person and how many play 3rd. when will the 1st person crafting king be crowned ? :lol: now i know others like other ideas but you think the majority of dayz players want to spend all day sifting through diffferent kinda of biotics getting smacked by zombies 10ft across the road ? (dont say this doesnt happen it happens everytime you run by them !) it isnt fun. waits for nect person you cant play dayz then response :rolleyes: Edited September 13, 2013 by dgeesio Share this post Link to post Share on other sites