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the infection is added only to try and cement that the zombies are infected people that is all. i dont think the infected is great really but i will give it a chance currently its not that great ingame but it is the mod.

 

people will always argue about this even when it comes out this is my op  you have yours.

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WHAT....HOW? I literally haven't even been infected since you updated from A to B/C. I have allowed myself to get hit over and over by zombies a few times, and I played for literally a full day yesterday, and not once did I get infected....You added sepsis bandages, you created a way to craft your infection away......how easy to people want this to be.........sigh

i went to hospital to get some blood none there as i ran by a zombie longer than arms length i heard a thud im infected :lol: its arms didnt move or was in a real striking distance. im not new to the game probably played 2000 hrs total ! most of the players were raging cause me and mate were killing everyone so its not i cant survive its just some of the infected or zombie hits arnt properly animated as hits or are too often.

 

rememeber most arent hardened dayz players and will just get raped and leave this isnt good for gameplay or fun.

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i went to hospital to get some blood none there as i ran by a zombie longer than arms length i heard a thud im infected :lol: its arms didnt move or was in a real striking distance. im not new to the game probably played 2000 hrs total ! most of the players were raging cause me and mate were killing everyone so its not i cant survive its just some of the infected or zombie hits arnt properly animated as hits or are too often.

 

rememeber most arent hardened dayz players and will just get raped and leave this isnt good for gameplay or fun.

 

 

See to me this isn't a problem with their current infection rate, it is a problem with the way the zombies move and attack. Every time i hear someone complain about infection, it isn't about the infection itself, it's about HOW they got the infection. "Zombie hit me through a wall, zombie did something glitchy, etc".

If that is the case, complain about the zed AI, not about the current infection system. What these devs need to know, is if the infection rate is too high or too low. The infection rate is not too high, it is just that the zeds are not easy to deal with , so people get mad when they DO get the infection.

Everyone knows there is a problem with the zombie AI. I don't think the problem is the actual infection. Just saying

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Have you thought about making the blood depletion a tad slower and upping antibiotic drop rates slightly? Maybe half the current rate or something would give players more of a fighting chance.

Honestly I would be 100% happy if it just didn't kill you. Maybe make you super weak like 2k blood or something? Keep the infection rate and how fast you drop but keep it from killing you straight up. This way your weak enough to want to find antibiotics but its not so much of an immediate death sentence.

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People need to understand that antibiotics will not work in stage 1 of sepsis.  And, if you are using wipes after every infected hit and getting infected 3 times in 10 minutes, you aren't using your resources wisely.

 

If you get an infected hit, you have 15 minutes to deal with it with a wipe before you need antibiotics.  Deal with all the zeds you need to while in the first stage and then use the wipe when you're clear of them.  Perhaps, that first stage could be longer, maybe?  I don't know... but it's certainly manageable so long as you are careful before you have the gear to take on zeds (wipes in your inventory).

 

I've been doing melee with many of the zeds in the C release and have yet to get infected.  I think it's fine.  Either learn to do melee or learn to crawl to be stealthy.

 

The number of zeds is great!

 

I had to crawl through a small town with 50 some odd zeds in it because another player was there that I was trying to meet up with - it's terrifying and exciting... this is what DayZ is supposed to be.  The zeds are actually a part of the game now.  ADAPT to it.  It's called stealth... learn to love it.  The days of simply running into a town to loot it are done.

 

I've been on the BMRF server and heard people complaining about the zeds in Elektro... well, what the hell are you doing in a big city if you can't handle the number of zeds there?  Cities in large pop servers should be swarming with zombies and getting around should be hard.  The zeds are actually a danger now, so... people need to learn to play the game as it is now rather than going back to a PvP playground with zombies politely walking in the background.

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true about the infection and zombie glitching and such but which will be easy to sort and work most commonly best.

 

i think the infection is easier to solve than the complex path finding. leave it upto the devs.

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See to me this isn't a problem with their current infection rate, it is a problem with the way the zombies move and attack. Every time i hear someone complain about infection, it isn't about the infection itself, it's about HOW they got the infection. "Zombie hit me through a wall, zombie did something glitchy, etc".

I agree with you on this - zeds will always be glitchy and my opinion is that you shouldn't tie a game-changing mechanic to something so inherently glitchy, but the zed hit/infection system is here to stay, I think... and, in my opinion, this is a much better system than existed before.  So, if it's going to be in the game, I'd much rather it be like this - at least it gives you a headstart on fixing it before you start coughing, are contagious and bleed to death.

 

Just know that you shouldn't engage viral zeds until you have something to prevent or deal with infection.  As for glitching through walls and doors, they don't do this as much as they used to and it's seriously more manageable if you're actually paying attention to your surroundings.  Know the glitch and adapt to it.

 

I certainly would be interested in having it keep your blood at a low (passing out) level until cured.  And maybe cap it at 4000 (or whatever would be a bit above passing out)... so, you couldn't ever regain full blood (even with a blood bag) until you were cured.  So, you're blood will slowly drop to 2000, you can eat, blood bag... whatever and it can regain up to the cap, but slowly goes back down to 2000 unless you get cured.  This, combined with the current delay mechanic, would limit suicides and make it even more interesting.

Edited by entspeak
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Or, if it's possible... just force the shakes (would love to see that 3rd person shaking implemented - I think DayZero has it...), cough, contagious and make the player pass out randomly without losing blood.

 

With that, you might be able to do interesting things with the mechanic. Like... delayed, but compounded symptoms - start coughing at 15 minutes, shaking and contagious at 30 minutes, passing out at 45 minutes.  Then, maybe at 2 hours (or after log out), blood loss to pass out level with the blood cap.  That would be some cool stuff to deal with.  And have wipes only work in that first 15 minutes... then after, you need antibiotics or the sepsis bandage (which is, I think, how it works now.)  And,  maybe allow painkillers to stop the shaking and coughing for a short amount of time (10 minutes).

 

Also, a more story-like warning would be cool... something along the lines of: "That hit left you feeling odd... you should really clean that wound."

 

Also, keep the infection by environment (water, raw food, temperature) as a deadly thing that can kill you.  That at least is more under the control of the player.

Edited by entspeak

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I've been watching this page today and I'm having trouble understanding people seem to want the game to be real ''Sim'' like but yet they say stuff is to hard well put yourself in the real world if dayz did happen I don't think anything will be easy.

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I've been watching this page today and I'm having trouble understanding people seem to want the game to be real ''Sim'' like but yet they say stuff is to hard well put yourself in the real world if dayz did happen I don't think anything will be easy.

Allow me to translate into written English ;):

 

"I've been watching this page today and I'm having trouble understanding. People seem to want the game to be real 'Sim'-like, but, yet, they say stuff is too hard. Well, put yourself in the real world; if dayz did happen, I don't think anything would be easy."

Edited by entspeak
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Allow me to translate into written English ;):

 

"I've been watching this page today and I'm having trouble understanding. People seem to want the game to be real 'Sim'-like, but, yet, they say stuff is too hard. Well, put yourself in the real world; if dayz did happen, I don't think anything would be easy."

You must have a very boring life to sit around and worry about how people type on a web site but whatever works for you.

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You must have a very boring life to sit around and worry about how people type on a web site but whatever works for you.

Nope... just saving people the time of having to parse your run-on sentence in order to understand the very good point you make. :)

Edited by entspeak
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if they redoing the skellton for us in game why not make the skelton for the zombies like we use ?

 

surely this would stop the zombies doing the weird glitches.

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if they redoing the skellton for us in game why not make the skelton for the zombies like we use ?

 

surely this would stop the zombies doing the weird glitches.

 

Um... they did in SA. ???? :huh:

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I personally think the infection rate is fine.  If you are getting infected you are either unlucky or getting hit far too often. At least now you have a chance of preventing full blown infection.

 

Tbh if you get you hands on a machete then zeds become no problem at all - one hit kill anywhere and of course silent. And with the new system of being able to interchange melee and primary weapons so easily there shouldn't be a need to attract any more zeds to your location with a gunshot.

 

I think we all know and agree the zombies are glitched out and are a major issue, but this is an Arma problem and the mod devs cant do much about it.

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in videos you still see odd zombie doing glitches

 

Would that be because they haven't done all the zombie changes yet? That in the videos posted so far they have done 0% of the zombie updates?

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Tbh if you get you hands on a machete then zeds become no problem at all - one hit kill anywhere and of course silent. And with the new system of being able to interchange melee and primary weapons so easily there shouldn't be a need to attract any more zeds to your location with a gunshot.

 

I think we all know and agree the zombies are glitched out and are a major issue, but this is an Arma problem and the mod devs cant do much about it.

True... machete is king-bad-ass-of-all-melee.  But, it's not true that they become "no problem at all." Glitches can still get you an infected hit.  I do agree that the infection rate as of the B-release is so much better.

 

But the point about glitchy zombies regarding infection is always going to be true.  Attaching a deadly game-changing mechanic to something inherently and irreparably glitchy will always cause a problem.

Edited by entspeak

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Played for a good 4 hours or so and I'm absolutely loving it! From what I saw in side chat so is everyone else, so I think it'll be pretty well received. I get 220 ping with it being a US server, but I don't think I'll be able to go back to 1.7.7.1 now, I'll probably play on the BMRF test server until release.

 

Zombies feel like a real threat now, but in a much more authentic way than infection provided in 1.7.7. The drop rate on the wipes is good, relatively common but they aren't all over the place.

 

Also, I love the new UI and inventory system. I'm not sure if it's an intended feature, but you're able to swap the mellee weapon in the 'carrying' slot for a second primary though. That needs to be looked at if it's not intended.

 

The mod's starting to feel much more like a game in it's own right than an ArmA 2 mod now. Really great job. :thumbsup:

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Sepsis and infection are different? never mind

 

Anybody have a list of plants/ingredients and where to look for crafting stuff?

 

And i can't beleive people still cry about infection and write off the entire patch, a mere few days after 1 or 2 servers run it AND after adding more medical spawns, more ways to cure cure infection, a pre-emptive way to cure infection and delayed onset of it.

 

I think this tells you something about the charater of those players.

Edited by Trizzo
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Sepsis and infection are different?

 

Well I'm not 100% sure at this point.

 

When you're hit by a zombie you have a 1% chance of getting sepsis. You then have 15 minutes to use an antibacterial wipe or it takes full effect in a similar way that 'infection' did.

 

I'm not sure if 'infection' still exists through drinking unclean water, eating raw meat or blood transfusions.

 

Hopefully someone else can clear this up...

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Well I'm not 100% sure at this point.

 

When you're hit by a zombie you have a 1% chance of getting sepsis. You then have 15 minutes to use an antibacterial wipe or it takes full effect in a similar way that 'infection' did.

 

I'm not sure if 'infection' still exists through drinking unclean water, eating raw meat or blood transfusions.

 

Hopefully someone else can clear this up...

"New delayed infection called Sepsis is now active from a percent chance based on blood percentage & damage done on all Zed attacks"
"After 30 minutes you become fully infected, can transmit the infction to others,you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

So hits from Zeds make sepsis happen, then it turns into infection. Sepsis can be cured by wipes, and plants, maybe antibios?

 

RAZOR:

Does unprepared food/water cause sepsis or straight to infection?

Can sepsis be cured be antibios or only wipes and plants?

Edited by Trizzo

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the infection is added only to try and cement that the zombies are infected people that is all. i dont think the infected is great really but i will give it a chance currently its not that great ingame but it is the mod.

 

people will always argue about this even when it comes out this is my op  you have yours.

 

Infection from zed hits has always been in dayz we didnt add it we only changed the percentage's. 

 

"New delayed infection called Sepsis is now active from a percent chance based on blood percentage & damage done on all Zed attacks"
"After 30 minutes you become fully infected, can transmit the infction to others,you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

So hits from Zeds make sepsis happen, then it turns into infection. Sepsis can be cured by wipes, and plants, maybe antibios?

 

RAZOR:

Does unprepared food/water cause sepsis or straight to infection?

Can sepsis be cured be antibios or only wipes and plants?

 

 

For now yes food/water/raw food/low temperature will cause infection we hope to define this more at a later stage but for now its direct infection.

Sepsis can only be cured with an antiseptic ie wipes or antiseptic rub (coming soon). You can also craft bandage's called sepsis bandages these will cure sepsis and fix bleeding in one go.

please note sepsis gives 15 mints before anything happens to your char you have a total of 30 mins to cleanse your self to stop infection starting.

Stage 1:

The first 15 minutes

You cannot pass the infection to others

You do not take blood damage

You have a warning blood icon to show infection

Stage 2:

15 minutes - 22.5 minutes

You cannot pass the infection on

You lose 1 blood per second

You have the normal blood loss icon

Stage 3:

22.5 minutes to 30 minutes

You cannot pass the infection to others

You lose 2 blood per second

Normal blood loss icon

 

During all 3 stages using any antiseptic system will remove the threat of infection.

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Sepsis can only be cured with an antiseptic ie wipes or antiseptic rub (coming soon).

 

During all 3 stages using any antiseptic system will remove the threat of infection.

 

So Abios won't cure sepsis? > What im getting at is this. If i have sepsis do i wait until i have a full blown infection to pop my Antibios? If i use (my very rare) antibios during the sepsis stage are they wasted or do they stop sepsis as well as infection?

 

What is spawn rate of antispetic systems?

Edited by Trizzo

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