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No more running Zs

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Zombies are, (By popular Haitian culture) people who hae been brought back to life by a witch-docter using a special powder or liquid concoction, the "Zombies" would carry out their master's orders. (If my information is correct)

Technically Zombies were people who were given a 'false death' powder, buried alive, then dug up by the witch-doctor, given the antidote and enslaved.  Sometimes brain damage would occur from being berried alive.  Of course a 'palour trick' (I use that word lightly and do not mean to offend any practitioners since it's hardly a simple trick) doesn't quite say 'don't fuck with me' as much as raising the dead, so they spread false rumors and stories about how they killed the person with a curse, then bought them back to life as a slave.

Zombie has pretty much evolved to an umbrella term to range from everything to a dead person brought back to life via magic/science/disease to people who 'act like zombies'.

FUNFACT! George Romero actually used the term Ghoul for his Zombies on Night of the Living Dead.

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Technically Zombies were people who were given a 'false death' powder, buried alive, then dug up by the witch-doctor, given the antidote and enslaved.  Sometimes brain damage would occur from being berried alive.  Of course a 'palour trick' (I use that word lightly and do not mean to offend any practitioners since it's hardly a simple trick) doesn't quite say 'don't fuck with me' as much as raising the dead, so they spread false rumors and stories about how they killed the person with a curse, then bought them back to life as a slave.

Zombie has pretty much evolved to an umbrella term to range from everything to a dead person brought back to life via magic/science/disease to people who 'act like zombies'.

FUNFACT! George Romero actually used the term Ghoul for his Zombies on Night of the Living Dead.

Cheers for correcting me on that. Have some HeinZ

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the fact of them being infected peeps does not change the fact that they are zombies. even the devs coded the mod like that.. calling them "zombie" in the codes lol..

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-snip-

 

Nope. DayZ is zombie free.

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Those are still two very different games than DayZ/Arma2.  I mean you might as well be comparing DayZ to Microsoft Flight or Train Simulator.  DayZ has many things to calculate where something like Dead Rising just has a few, so it can denote more resources to having more zombies.

I honestly don't like the idea of 'walker only' zombies.  Maybe add in a new 'type' that can only walk/crawl, but if it spots you it alerts the other zombies.  To be honest, zombies should be feared more than players, not just something that's a minor annoyance during a PVP fest.  If I can just walk through a town with a baseball bat, swing away and kill 20 zombies without being touched, it's not gonna be fun, in fact I'm gonna question how humanity fell to such slow moving gimps.

We have to remember, these are not Undead, these are living, rabid animals that were once human.  If I just want a zombie slaughtering simulation, I'll go find a copy of Dead Rising and play that.

Zombies (The way that they are portrayed, even in DayZ) could not realistically be 'scarier' than other human beings. What I mean by; The way that they are protrayed, even in DayZ, is that they have very limited motor-skills, besides basic movement and opening of gates/doors. They cannot utilize a firearm, where a human can. They are not able to drive, or utilize machinery.

While zombies should definitely be scarier, I don't think that they should become so unreasonably difficult that we cannot survive at all. Not saying they are hard now, but they shouldn't have every advantage over us save for our guns and tools.

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I don't see having hundreds of zombies on screen a problem. Heck I can play Mount and Blade: Warband with the mod that lets you have over 300 soldiers on screen.

 

Yeah keep in mind while you may have the "UBEREST MLG FAZE 420 PC SPONSERED BY MOUNTAIN DEW" most other people can't afford that stuff, also we would be paying for something we couldn't play because of how FPS hungry the game would be...

 

No. Just no. Just keep the fast zombies. They are scary enough... HOWEVER

Like walking zombies I would like to see fast zombies with severed arms, rotting flesh, skin infections etc.

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i like the idea of slow zombies.

Definitely be more deadly.

 

Definitely more deadly? You wanna bet? Let's say you run and not give a fuck about 30 walking zombies. They will never catch up to you and you will outrun them in seconds.

Now if they would be fast running zombies that run inside buildings, they would chase and follow you indoors.

Which sounds more deadly?

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I like the 28days later style to much, zombies (or w/e u wana call them) ppl that hav been infected, died then come bk to life! im just replyin cuz id like to see the hoppers taken out as i dont like those, an maybe replaced with half body type (upper torso) crawlers, just using there arms to come get u, they could b the slow 1s u want? they would look cool also.

 Dead rising is a single player (ok co-op) game, an we hav to many slow zombie games that have been done many times now :)

Dam im so hungover this mornin ><

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I like the 28days later style to much, zombies (or w/e u wana call them) ppl that hav been infected, died then come bk to life! im just replyin cuz id like to see the hoppers taken out as i dont like those, an maybe replaced with half body type (upper torso) crawlers, just using there arms to come get u, they could b the slow 1s u want? they would look cool also.

 Dead rising is a single player (ok co-op) game, an we hav to many slow zombie games that have been done many times now :)

Dam im so hungover this mornin ><

Logically it's impossible for reanimation of a corpse to happen like that (Technically, legally dead people have been brought back, but 'legally dead' people may still have some higher function, as your body can still survive 5 minutes without oxygen in your brain)

There would be absolutely zero biological reason for the infected individual to die and reanimate, unless the disease was cross-species and it spread through decomposers and scavengers. Even if it were to 'reanimate', it wouldn't be able to have a lot of the benefits that it is assumed 'walking' corpses have. Bleeding would be a HUGE threat to an already degraded and wounded corpse (Assuming the person died from a bite) as blood is still necessary to having a functioning immune system, working brain and actually being able to move at all. If it had no immune system, then it would quickly fall to the different bacteria, fungi and other creatures that eat off of dead bodies, and the immune system does indeed work in the blood. Blood flow is necessary also to transport oxygen to the brain, which could still kill the infected if it were cut off from it. Additionally, blood is also how nutrients which allow your muscles to work get where they're needed. Of course, the zombie also has to eat in order to GET those nutrients, and this corpse with hardly any control over its' motor skills and no ability to work with machinery (Or very basic, depending on the lore). If it were forced to shamble for hours in order to get where it needed, it would lose what it needs and would eventually fall over and begin to rot where it was. So, this 'walking corpse' is essentially a heavily inferior version of a human that is susceptible to almost everything we are.

(In fact, it's highly probable that many of the infected would simply die from other diseases which will destroy parts of the body that they need to live, as the infected have no discern over contact with other infected or the areas that they enter.)

 

tl;dr The reanimated zombies are not realistic

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I'd love DayZ 9000x more if zombies didn't run. Esp when going into a small house with 1 way in/out. It would also be nice to have some sort of pushback option like in L4D2 and a block option.

Zombies would not survive if they couldn't catch up with humans.

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Dayz is full of infected, not dead. Ask rocket if in doupt. At some point he even mentioned how he, with his brother were trying to id a plausible illness mutation for the condition in dayz. I remember it well because I thought that something like that resembles rabid dogs, but he was instead talking about some obscure pandemic strain. In our case z stands for brain dead, absolute aggresivness. They use the term because it is much easier to understand by most people, very fast ;)

Edited by Wisper
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Imo, this wouldn't be good for survival game. I guess, that zeds should have the opportunity to run. Maybe not so fast as player in good health, but nevertheless. Though they need to be also a little "smarter", to catching humans, and they have to be able to surround a lone player.

 

Adding the wind into game (and respectively direction of the smell ), could add more tactical gameplay and could force players to consider the wind direction, to try to bypass  groups of zeds (who can slowly to go when they don't catch a smell of the human).

 

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Adding the wind into game (and respectively direction of the smell ), could add more tactical gameplay and could force players to consider the wind direction, to try to bypass  groups of zeds (who can slowly to go when they don't catch a smell of the human).

I think that would be a good addition, for gameplay, provided it's lore-friendly.

When the "Super Hall Bros." tell us that Zeds can smell you on the air, it's gospel.

 

I still firmly believe that Zeds should outpace a survivor, though. Unless maybe you're 100% healthy, well nourished / hydrated and not carrying anything.

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well of course i love fast running zeds.

but the gameplay in mod is just so choppy.

i would have just as much fun with slow zombies.

i think it would flow alot better.

if Z's are fast running in the SA and actually work i would be happy.

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I can see the idea of different "types" of zombies working out. Maybe injured or some disabled zombies like limping ones and some freakishly fast jumping ones. I really like the ones from World War Z. They were scary as fuck. They are already working on a melee system for standalone.

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Yes, they are.

 

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http://en.wikipedia.org/wiki/DayZ_%28mod%29

"DayZ is an award winning 2012 multiplayer open world survival horror mod designed by Dean Hall for the 2009 tactical shooter video game ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead. The mod places the player in the fictional post-Soviet state of Chernarus, where an unknown virus has turned most of the population into undead, violent zombies"

 

http://dayz.gamepedia.com/Zombies

 

http://lmgtfy.com/?q=What+is+dayz

 

http://en.wikipedia.org/wiki/Zombie#In_popular_culture

"In modern times, the term "zombie" has been applied to an undead being in horror fiction, often drawing from the depiction of zombies in George A. Romero's 1968 film Night of the Living Dead.[2][3] They have appeared as plot devices in various books, films, television shows, video games and comics."

You beat me to it, dammit.

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I'd love DayZ 9000x more if zombies didn't run. Esp when going into a small house with 1 way in/out. It would also be nice to have some sort of pushback option like in L4D2 and a block option.

That wouldn't work why ?. Because the zombies in Dayz are not a big threat, now they are a bit more a pain than use to be, but if we put them in slow mode or make them walk only, that wouldn't work because zed's in dayz need to be a threat that make us take care, look the best way to go loot a certain building, and to groups of people cooperate, now if we do what you saying well zombies will be no threat and it would be bandits field day :P , loot would be extremely easy for everyone !!. Dayz need zombies and I even think they need to be more harder to kill and to survive against them. 

Now the push away ability, If I'm not wrong I think that was mentioned already by Rocket or someone on the forums can't remember, Yea like -RoosteR- said melee system.

 

Keep Surviving  :beans: .

Edited by icanfish
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