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anullu

No Hackers anymore ?

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Hey Guys,

 

 

I had a pause from playing Dayz for a few months.

 

The last time me and my friends used to play it was FULL of hackers.

 

Every Server we played on you where dancing gangnam style or got portet or anything like that after a couple of minutes.

 

We even tried our own server. Set up some anti hacks and so on. No chance - hackers everywhere.

 

 

 

soooo we started to play again about 3 weeks ago and we didnt meet a single hacker.

this is awesome - what changed !?

 

We are even thinking about hosting our own server again.

 

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They're around, but mostly on the main hive and open private hives.

 

If you find a good private hive (a few would be Balota Buddies or BMRF) you will hardly see them. (I've been playing DayZ for over a year, and since I switched to private hives, I haven't seen your "stereo typical hacker" in months).

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The community pulled together and then some retards released warzzzz, now called infestation blah blah, the hackers up and left!

Good riddance!

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They're around, but mostly on the main hive and open private hives.

 

If you find a good private hive (a few would be Balota Buddies or BMRF) you will hardly see them. (I've been playing DayZ for over a year, and since I switched to private hives, I haven't seen your "stereo typical hacker" in months).

Main hive is relatively cheat free nowadays too actually.

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hackers are still all over. they mostly duplicate items these days. look for people with the following error. not sure what it reads but it is something like this

 

Player ##### has lost connection

Player #### was kicked by battleeye bla bla (connection lost)

 

Will have a look tonight on our server and correct the message above.

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Most of em probably got bored/banned.  Either one is good in my opinion.

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Just play on private servers or servers with good active admins.

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Good active admins? Pity that some admins on a particular server we play on, seem to be running with the most notorious hackers in there.

When you know what the Admins in-game name is, and you can see who he is rolling with in TeamSpeak, and suddenly one of his buddies is losing connection, battle eye kicked... you can be sure your stash is about to be stolen..... especially when a huey starts circling overhead.

It's a shame, and in mho, detracts from the whole point of the game.

You're supposed to come back as a Bambi, and start looting all the major towns for guns and ammo, and food and drink, not log back in, call for a pick up, and be rolling in a Ghillie with a DMR five minutes later.

Can't we all just play the game as it was intended?

Pfffttt

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yes i agree Hellsing. Normal players gear run in major citys or try and go back to their bodys. These hackers are never killed in major city’s like Electro or cherno anymore as they just run back to their stash and re gear with all the best they died with. Give them an hour and they at the same spot with the same gear.

Edited by The Jackall

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Players losing connection really isn't indicative of someone cheating, no idea how you came to that conclusion.

Edited by SmashT
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Just join a Private Hive with activ admins. =) The hackers a most on main hives....

 

best regards,

sven

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official public servers have been pretty clean too.  I've put in about 15 hours on official vanilla servers in the past couple of weeks without doing the gangnam style or being teleported in to a death-match even once.

 

Its like... actually a playable game again... If I could manage to find some effing AB's

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 If I could manage to find some effing AB's

 

What's it with people being unable to find Antis?? I find plenty of em on a daily basis. Spots are: Clinics in Cherno, Elektro and Berezino. Medic Tents in Cherno. Military Tents in Cherno and Berezino. Barracks at NWA. Factories in Cherno, Solnichy and South of Polana. Heli Crashes of course. And I also found them in the middle size industrial spots and on deer stands. AB's aren't rare at all. Want something rare? Try to loot a G36 that does not come from someone elses tent or cold hands. Or NVG for that matter. Anyone complaining about being short on AB in my view is both lazy as fuck and too stupid to handle zombies.

Edited by 31R0Y
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I am see too many hackers on the arma 3 wasteland the last weeks, is always happen when I have maximum gear >:(

 

I am try to make myself think from hacker point of view, to try make understand why they doing this shit but is not possible for me. :huh:

 

maybe is because my dad no touching me on my ass when I am baby? who know?: :D

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Not seen many recently. As kos said arma 3 wasteland seems to have a few these days.

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 Anyone complaining about being short on AB in my view is both lazy as fuck and too stupid to handle zombies.

 

 

That's a harsh generalization.  I play on fully populated servers and most times I go through a town to loot, someone is already there looting or has been through just before me.  I rarely get hit by zombies, I'm stealthy and cautious and know how to lose a zombie if one does Aggro on me.   Yet still, I've died from infection several times already as a result of zombies hitting me through walls, and not being able to find AB's within an hour of dedicated searching...

 

Also, could it be that people aren't lazy as fuck or stupid, but simply haven't played the game enough to know where they should even be looking for AB's?  If I were just now trying to get in to DayZ I don't think I'd have the patience to learn everything in-game, and looking up loot spawns and shit like that online kind of ruins the experience don't you think?

 

Next time try stating your opinion like a rational human being instead of a douche nozzle and you won't come across as a hateful piece of shit (which I'm pretty sure you're not but it can be hard to tell via written message)

 

Cheers

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I am see too many hackers on the arma 3 wasteland the last weeks, is always happen when I have maximum gear > :(

 

I am try to make myself think from hacker point of view, to try make understand why they doing this shit but is not possible for me. :huh:

 

maybe is because my dad no touching me on my ass when I am baby? who know?: :D

 

I think you may be on to something KoS!

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That's a harsh generalization.  I play on fully populated servers and most times I go through a town to loot, someone is already there looting or has been through just before me.  I rarely get hit by zombies, I'm stealthy and cautious and know how to lose a zombie if one does Aggro on me.   Yet still, I've died from infection several times already as a result of zombies hitting me through walls, and not being able to find AB's within an hour of dedicated searching...

Fair enough. When I made that post I was annoyed because my home server is down and the admins aren't competent enough to bring it back up within six hours even though those douches charge pretty hefty amounts of money for their servers.

 

Also, could it be that people aren't lazy as fuck or stupid, but simply haven't played the game enough to know where they should even be looking for AB's?  If I were just now trying to get in to DayZ I don't think I'd have the patience to learn everything in-game, and looking up loot spawns and shit like that online kind of ruins the experience don't you think?

In my view - and believe I remember Dean and the others involved in the making stating that they're thinking along the same lines - that is exactly what the game is envisioned to be about. Fighting the environmental hazards such as cold, infections, zombies and other stuff was meant to be the core of the game. Wether you do that through PvP (being a Bandit) or through Scavenging/Exploring is the players individual choice.

What's making me tick off and post hostile stuff like I did is the impression that a lot of the people complaining do not get that point because they started with DayZ at a point in time when in fact the game was just about PvP because the environment did not pose a threat and now they think the current increased difficulty vs the environment is undesired and a bug, when in fact it is fully intentional and if it changes it will change to get even harder and surely not easier.

And that is a good thing in my view. When I started DayZ was tough to get into. But as someone that has been gaming for nearly 20 years and who despises the forced handholding in 80% of the games of the past 5 years that was the thing I liked the most about it. I want a steep learning curve. I want a game made for experienced gamers.

Edited by 31R0Y
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Because it becomes more expensive to hack - BattlEye does a wonderful job blocking public bypasses, the menu scripts are getting older and older as well with each new anti-hack going around (Also, a couple of the more known scripters in the hacking community moved sides into developing anti-hacks). Executing RemoteExec scripts becomes an issue with all the new BE filters and shit.

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In my view - and believe I remember Dean and the others involved in the making stating that they're thinking along the same lines - that is exactly what the game is envisioned to be about. Fighting the environmental hazards such as cold, infections, zombies and other stuff was meant to be the core of the game. Wether you do that through PvP (being a Bandit) or through Scavenging/Exploring is the players individual choice.

What's making me tick off and post hostile stuff like I did is the impression that a lot of the people complaining do not get that point because they started with DayZ at a point in time when in fact the game was just about PvP because the environment did not pose a threat and now they think the current increased difficulty vs the environment is undesired and a bug, when in fact it is fully intentional and if it changes it will change to get even harder and surely not easier.

And that is a good thing in my view. When I started DayZ was tough to get into. But as someone that has been gaming for nearly 20 years and who despises the forced handholding in 80% of the games of the past 5 years that was the thing I liked the most about it. I want a steep learning curve. I want a game made for experienced gamers.

 

I hear ya mate, The steep learning curve was something that really attracted me to the game in the first place as well... And the way all the non-vanilla maps are designed I agree that survival has become waaayyy too easy, reducing the game to pretty much pvp only.   I love how serious infections are, and I love playing on fully populated servers (The harder the better, ya know? (pretty sure my gf feels the same way, lol (sorry couldn't help myself))).  But there is still just an imbalance in the game... Infection is my only concern now everytime I play and that hasn't been as much fun either... I think something small... like starting with 1 pack of AB's would be enough to balance things out.

 

and yeah, the 80+% of games that hold your hand the whole way through are frustrating as all hell...

 

thoughts?

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The server that I oversee has seen maybe 2 hackers in the passed 2 months. Both of them were small things like spawning in items in their own tents.

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Fair enough. When I made that post I was annoyed because my home server is down and the admins aren't competent enough to bring it back up within six hours even though those douches charge pretty hefty amounts of money for their servers.

 

In my view - and believe I remember Dean and the others involved in the making stating that they're thinking along the same lines - that is exactly what the game is envisioned to be about. Fighting the environmental hazards such as cold, infections, zombies and other stuff was meant to be the core of the game. Wether you do that through PvP (being a Bandit) or through Scavenging/Exploring is the players individual choice.

What's making me tick off and post hostile stuff like I did is the impression that a lot of the people complaining do not get that point because they started with DayZ at a point in time when in fact the game was just about PvP because the environment did not pose a threat and now they think the current increased difficulty vs the environment is undesired and a bug, when in fact it is fully intentional and if it changes it will change to get even harder and surely not easier.

And that is a good thing in my view. When I started DayZ was tough to get into. But as someone that has been gaming for nearly 20 years and who despises the forced handholding in 80% of the games of the past 5 years that was the thing I liked the most about it. I want a steep learning curve. I want a game made for experienced gamers.

 

 

The only environmental threat is the zombies, what happened to temperature ? and there should be far more than this to worry about. 

.

I also want a game for gamers so-to-speak but you must realize we have been guinea pigs and in truth dayz still has a long way to go, we have all been playing in Rocket's playground, and probably far too long.

 

 

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I've not seen any real evidence of hackers since 1.7.7 in public servers, or rather successful hackers.  What I have seen is a lot more Battleye kicks and bans for setpos, createvehicle and addweaponcargo restrictions since BE 1.2 came out.

 

There seem to be a lot less dupers about since 1.7.7 and the persistent ones I encountered previously seem to have given up and moved on.  I guess finally fixing the menu spamming and disconnect abuse has paid off, though it could have been done several releases ago.

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