Malice (DayZ) 1 Posted June 20, 2012 You have a point if Rockets unable to fix the random bone breaking(Probably not) then maybe there does need to be some kind of change' date=' maybe a splint with wood? I don't know, just anything but the timer, it's just i think it's I dare say.. unrealistic.[/quote']There are a ton of unrealistic aspects of this game. It's not about every aspect being realistic, it's about gameplay that makes sense. Rocket will decide whether my idea is a good one or not. Not you or I, but it won't happen at all if I don't voice my opinion. I am testing, testers provide feedback and suggestions.I understand, to each his own mate. If anything I'm suggesting more choice for playstyles than anything, haha dont start the tester speech on me I've had to explain to many people on the forums that we signed up to be testers. We test, rocket develops. Share this post Link to post Share on other sites
rocket 16567 Posted June 20, 2012 First closed test completed with three clients. FPS on all clients was 55 to 60 with around 80 infected. Share this post Link to post Share on other sites
combatcomm1 234 Posted June 20, 2012 http://dayzmod.com/forum/showthread.php?tid=14058&pid=133250 For splints on broken legs Share this post Link to post Share on other sites
1mpuls3 2 Posted June 20, 2012 I got a small suggestion about tweaking.The heartbeat thing is awesome, it helps alot when judging other players. BUT, can you please make it so that the heartbeat thing only "plays" if you look at the player when you aim down the sight and looking at the player? As it is now, you hear it even though you're not looking directly at the guy.When playing in a group, it's bloody annoying to hear those heartbeats all the time. Share this post Link to post Share on other sites
Napoleon Solo 10 Posted June 20, 2012 and that is why they are removing the bandit skin... because of people like you who shoot bandits on sight even if they are friendly :PWas the humanity heartbeat implemented?Yes. Last hotfix I believe. I tested it last night with my buddy. It is very subtle but it works.Does it work at any distance? What is the volume of it? Like a gunshot or a foot step? Share this post Link to post Share on other sites
sei 0 Posted June 20, 2012 First closed test completed with three clients. FPS on all clients was 55 to 60 with around 80 infected.3 server clients OR 3 player clients - Me no understand!/sEi Share this post Link to post Share on other sites
z64dan 17 Posted June 20, 2012 For those posting about no loot at hospitals (and also not being able to pick up a backpack that you find):You must remove the loot around/under the box to be able to open the box. This includes empty tin cans or other junk. Use the scroll menu and select "gear" and then whatever you see near the box, just pick it up, and you will then get access to the box. Each box contains 10 blood bags and 5 of other health supplies (unless recently looted). But the hospitals usually have 4-5 boxes, it is highly unlikely that you won't find any supplies.This bug also applies to Alice Packs and other backpacks you find on the ground. You must remove the loot around them to get to them. Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 20, 2012 First closed test completed with three clients. FPS on all clients was 55 to 60 with around 80 infected.impressive, mr. anderson. Share this post Link to post Share on other sites
joebob 117 Posted June 20, 2012 Napoleon Solo My Gawd, Napoleon Solo ... where's Ilya, old timer? :DYou see I speak from first hand knowledge.Joe Share this post Link to post Share on other sites
dph314 2 Posted June 20, 2012 For those posting about no loot at hospitals (and also not being able to pick up a backpack that you find):You must remove the loot around/under the box to be able to open the box. This includes empty tin cans or other junk. Use the scroll menu and select "gear" and then whatever you see near the box' date=' just pick it up, and you will then get access to the box. Each box contains 10 blood bags and 5 of other health supplies (unless recently looted). But the hospitals usually have 4-5 boxes, it is highly unlikely that you won't find any supplies.This bug also applies to Alice Packs and other backpacks you find on the ground. You must remove the loot around them to get to them.[/quote']Thank you very much! Will try this :) Share this post Link to post Share on other sites
sivart 85 Posted June 20, 2012 and that is why they are removing the bandit skin... because of people like you who shoot bandits on sight even if they are friendly :PWas the humanity heartbeat implemented?Yes. Last hotfix I believe. I tested it last night with my buddy. It is very subtle but it works.Does it work at any distance? What is the volume of it? Like a gunshot or a foot step?can you define fast hearbeat? i saw someone with a really fast heartbeat. i assumed bandit (i would be dead in a min) so i shot first and eliminated my target. it was scored a murder. now i guess im a bandit! Share this post Link to post Share on other sites
Umber Skies 0 Posted June 20, 2012 Probably a little to late to get in on this patch, but Rocket, could you see about fixing the infected collision with wire fences? Currently they can run/walk right through them. Share this post Link to post Share on other sites
Taso (DayZ) 13 Posted June 20, 2012 Any word on loot table rebalancing issues?For the six hours I played last night, I found two Enfields and a single Makarov, no watches, compasses, maps, only a single bag.Nearly every loot pile was trash, ammo, and flares/chemlights.This included loot spawns that I spawned by being the first person to a town. (I had these issues two days ago as well) Share this post Link to post Share on other sites
Neon Machete 5 Posted June 20, 2012 and that is why they are removing the bandit skin... because of people like you who shoot bandits on sight even if they are friendly :PWas the humanity heartbeat implemented?Yes. Last hotfix I believe. I tested it last night with my buddy. It is very subtle but it works.Does it work at any distance? What is the volume of it? Like a gunshot or a foot step?I had to be right next to him to hear it. I didn't have to aim at him but I first noticed as I was taking a bandage out of his backpack. We had just charged a guy and killed him with hatchets. He received the murder. I think the heartbeat supposedly gets louder the more 'bandit' you are, and perhaps the range increases as well. But yeah, as of now I would say its more quiet then footsteps. Its kind of creepy too. Share this post Link to post Share on other sites
VFR 41 Posted June 20, 2012 Probably a little to late to get in on this patch' date=' but Rocket, could you see about fixing the infected collision with wire fences? Currently they can run/walk right through them.[/quote']Right, this is of highest concern ... thousands of players suffer from this ... not. ;)May I suggest you report the bug and let the dev team handle it's priority? :) Share this post Link to post Share on other sites
skipper1993 0 Posted June 20, 2012 Sweet, thanks Rocket, awesome work dude, specifically on the crouch detection, you deserve a break ;) Share this post Link to post Share on other sites
bas_tera@hotmail.com 3 Posted June 20, 2012 * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)YES!!! Does this mean that we can have a town cleared for a short period of time? Allowing us to loot a town in relative safety after having taken the risk of clearing it?That would be awesome! Share this post Link to post Share on other sites
diener_ 0 Posted June 20, 2012 I have been testing 1.7.1.4 for a few hours now and loot is just fine where I have been Cherno, Elektro and Stary Sobor.The only big problem I have is the aggro range from zombies that make the game unplayable because there is no point in sneaking just run to a house that you can walk into and go prone and they will lose you and that will be fixed in this patch, I hope.Rocket when is this patch getting released, less than 24hours or longer? Share this post Link to post Share on other sites
SubSeven 4 Posted June 20, 2012 First closed test completed with three clients. FPS on all clients was 55 to 60 with around 80 infected.May have been suggested before.How about getting around 40 ppl to participate in a closed test for 1-2 Hours before releasing it? I'd like to help in that respect and im sure there are plenty of other members of the community with the right amount of know how that would participate in such a test also. Share this post Link to post Share on other sites
vots 0 Posted June 20, 2012 As mentioned before, it's a bitch to switch hatchet/crowbar so here's my suggestion, if it's a possibility: when you equip hatchet/crowbar from the belt, put the main weapon into the belt AND as soon as the hatchet/crowbar is unequipped, equip the main weapon in the belt back (to prevent exploits eg. so you can't carry a main weapon in the belt and another main weapon in your hand). Share this post Link to post Share on other sites
nik655 0 Posted June 20, 2012 I think everyone missed the LARGE YELLOW TEXT saying please dont comment unless it is with information about existing bugs. Share this post Link to post Share on other sites
Cormac McCarthy 15 Posted June 20, 2012 i have to share this, look at what this guy posted, holy balls some people make me wanna go hide in a corner for the rest of my life. (Today 05:14 AM)TheSexyGoat Wrote: Wow... after weeks of work, collecting guns, food, drinks, everything, storing in my tent/cars I get this. First, I lost all the cars I had in the first update, didn't really bother me, since all the good stuff I have are in my tents, now the tents are getting wiped? Seriously.. makes me wanna stop playing this and think about the 30$ I wasted. Share this post Link to post Share on other sites
edonovan 15 Posted June 20, 2012 * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action) * [NEW] Flashlights can now be packed to toolbelt also (gear action)Great, so what happens to your weapon if you switch? Share this post Link to post Share on other sites
MysteriousSpoon 0 Posted June 20, 2012 i have to share this' date=' look at what this guy posted, holy balls some people make me wanna go hide in a corner for the rest of my life. (Today 05:14 AM)TheSexyGoat Wrote: Wow... after weeks of work, collecting guns, food, drinks, everything, storing in my tent/cars I get this. First, I lost all the cars I had in the first update, didn't really bother me, since all the good stuff I have are in my tents, now the tents are getting wiped? Seriously.. makes me wanna stop playing this and think about the 30$ I wasted.[/quote']Yeah, I felt mildly disgusted after reading what this guy posted. People really do forget that they are TESTING a MOD that is in ALPHA stages. Sure, rage the fuck out if this happens when the MOD is full release but really dude? You're going to complain about that in Alpha? Holy shit that is low. Also, losing 30$? You do realize Arma 2 has a million other things you can do? Right guys? Right..... Share this post Link to post Share on other sites