rick808 9 Posted July 7, 2013 (edited) I have been thinking for a while about this, and i think it is a good thing that the AS50 and m107 have been removed as they were pretty ridiculously overpowered (especially the as50).But i think there should be an option for disabling vehicles for players that have been alive/lucky enough to find such a powerful weapon.So my suggestion is to add a BOLT ACTION 12.7x99mm rifle. As the semi auto ones make it too easy to spray close quarters.But my main balance suggestion is about ammo. I don't know how hard this would be too incorporate but what if you found only single bullets and not magazines?Also they would be rare as hell, probably only found at crash sites.now i don't know if a single bullet can be loaded into such a rifle but if not, you would also have to find empty magazines that would also be very rare, but you could only combine a single bullet with an empty magazine.I think if bullets were so precious and rare, people that found this gun and manage to collect some ammo would really have to think hard on what they are going to shoot, instead of having 10-20 shots they might have one or two, so they are not going to be wasting on nonthreatening survivors, but on something much more important.Also carrying ammo for it would be a pain as each shot takes one slot of your inventory, so i think it would be a pretty balanced but very powerful piece of equipment for anyone lucky enough to find one.Before writing this thread i was going to suggest the L115a3, seen as it is already in the game, but after testing it on the shooting range i found it to be quite weak against the vehicles. So my suggestion is to base the ammo off the as50 12.7x99mm nato rounds. Edited July 7, 2013 by rick808 Share this post Link to post Share on other sites
Dekkymane 145 Posted July 7, 2013 *Sigh* there is no reason for that. I can disable a huey easily with an m24 which is bolt action aslong as it hovers - other wise it honestly isn't much threat. Aim for the tail, shoot it with any gun with 7.62 and unless they're a good pilot they'll probaly crash or be stuck in the air spinning. In a nutshell what you're saying is 'I want another as50 except bolt action!!!'. Share this post Link to post Share on other sites
NILBOG 1 Posted July 7, 2013 Rocket said at E3 that the ammo would be kind of rare for any gun and stronger snipers wont maybe even make it to the game or will be really rare. Share this post Link to post Share on other sites
veristaya 71 Posted July 7, 2013 It seems to me that a lot of people suggest stuff before going over devblogs an interviews and then expect it to be new, exciting and not yet adressed -_-" Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted July 7, 2013 Rocket said at E3 that the ammo would be kind of rare for any gun and stronger snipers wont maybe even make it to the game or will be really rare.Do you have a source or direct quote for that? Because I'm pretty sure he was talking about the alpha when he said that. Share this post Link to post Share on other sites
Korsbaek 1778 Posted July 7, 2013 But i think there should be an option for disabling vehicles for players that have been alive/lucky enough to find such a powerful weapon.And how, if i may ask, is this going to promote realism and immersion?... Share this post Link to post Share on other sites
rick808 9 Posted July 7, 2013 And how, if i may ask, is this going to promote realism and immersion?...its a game cool guy.. Share this post Link to post Share on other sites
NotRedd 51 Posted July 7, 2013 And how, if i may ask, is this going to promote realism and immersion?...because there are guns in real life that are capable of breaking an engine. Share this post Link to post Share on other sites
-Gews- 7443 Posted July 7, 2013 Before writing this thread i was going to suggest the L115a3, seen as it is already in the game, but after testing it on the shooting range i found it to be quite weak against the vehicles. So my suggestion is to base the ammo off the as50 12.7x99mm nato rounds.The AS50 rounds are overpowered. They're more powerful than some cannon rounds. So... no. Share this post Link to post Share on other sites
DemonGroover 8836 Posted July 7, 2013 I would really hope that guns like AS50's aren't just removed from the game. Sure they should be ultra rare but Rocket did state that he hopes to implement a global economy of weapon spawns so perhaps there are only 2-3 AS50's in the entire game, across all servers, at any one time.This would definitely give us that Wow factor again if we happen to stumble across ultra rare weapons. Share this post Link to post Share on other sites
kingochaos 131 Posted July 8, 2013 *Sigh* there is no reason for that. I can disable a huey easily with an m24 which is bolt action aslong as it hovers - other wise it honestly isn't much threat. Aim for the tail, shoot it with any gun with 7.62 and unless they're a good pilot they'll probaly crash or be stuck in the air spinning. In a nutshell what you're saying is 'I want another as50 except bolt action!!!'. Its actually pretty easy to fly any o the choppers without tail rotors in arma... yah just gotta get enough forward momentum that air resistance o tail off sets torque of engine, to take off with a stuffed tail rotor, yah just get altitude, you will be spinning, then drop throttle while diving til yah doing around 60 then start increasing throttle again, and leveling, landins are a little more tricky, but still easy enough Share this post Link to post Share on other sites
-Gews- 7443 Posted July 8, 2013 This would definitely give us that Wow factor again if we happen to stumble across ultra rare weapons.B-b-but 'Groover, they don't belong...Meh. If they were going to add weapons like the AS50 then I'd like a .577 Tranter to go with my custom Scheutzen in 8.15x46R.And also a little Alpine hat so I can be a badass. 1 Share this post Link to post Share on other sites
kingochaos 131 Posted July 8, 2013 B-b-but 'Groover, they don't belong...Meh. If they were going to add weapons like the AS50 then I'd like a .577 Tranter to go with my custom Scheutzen in 8.15x46R.And also a little Alpine hat so I can be a badass.If the military have em, they do belong, the problem was that not every grunt carries a 50, a ksvk should be in there too. for that matter m2's(obviously not really portable, but in arma you can break em down, into tripod and gun, and two people can transport em. This stuff is there irl... its bread and butter stuff o the worlds military... so are flir scopes for that matter... hell i can buy em from my local gun store.. inspite o the bleating on these forums that they dont exist irl :lol: And yes, bad ass moutain hats and pipes ahould definatly be there too! The problem was with duping, and they spawned to commonly to start with. Share this post Link to post Share on other sites
Death_Dealer 3155 Posted July 8, 2013 I would really hope that guns like AS50's aren't just removed from the game.Sure they should be ultra rare but Rocket did state that he hopes to implement a global economy of weapon spawns so perhaps there are only 2-3 AS50's in the entire game, across all servers, at any one time.Is this is the case then the AS50 and other extremely high-powered rifles will need to have some limitations, like in real life. The M107 for example. You can't just run around with that thing like a trigger happy psycho, which is almost always done in DayZ. The M107 weighs nearly 30 pounds and it kicks like a mule.It should have to be manually carried to the shooting location, set up, bipod mounted, then you can start the killing. Another setback is the incredible booming noise it creates, which would attract everything for miles. 2 Share this post Link to post Share on other sites
-Gews- 7443 Posted July 8, 2013 This stuff is there irl... its bread and butter stuff o the worlds military... so are flir scopes for that matter... hell i can buy em from my local gun store.. inspite o the bleating on these forums that they dont exist irl :lol: Yes, it exists, however it's not commonly used (still can't find a single photo of an AS50 being used in combat anywhere in the world) and it also doesn't fit the setting or tone of the vanilla game at all, IMO. Even if the area was magically rife with .50 caliber anti-materiel rifles I doubt survivors would be willingly carrying them around, they'd be horrible fighting rifles outside of very specific scenarios, scenarios in which the typical "survivor" would pretty much never encounter. 1 Share this post Link to post Share on other sites
Statik (DayZ) 2695 Posted July 8, 2013 If the military have em, they do belong, the problem was that not every grunt carries a 50, a ksvk should be in there too. for that matter m2's(obviously not really portable, but in arma you can break em down, into tripod and gun, and two people can transport em. This stuff is there irl... its bread and butter stuff o the worlds military... so are flir scopes for that matter... hell i can buy em from my local gun store.. inspite o the bleating on these forums that they dont exist irl :lol: And yes, bad ass moutain hats and pipes ahould definatly be there too! The problem was with duping, and they spawned to commonly to start with.The thing is, this takes place in Chenarus, not USA. There should be an abundance of Russian weapons. M4's, M16's, etc, etc should be extremely rare, and only spawn in certain places (i.e. heli crashes, etc). Also, I'm no expert, but I don't think there would be an abundance of FLIR scoped and other thermal devices in Russia. Share this post Link to post Share on other sites
DemonGroover 8836 Posted July 8, 2013 I am all for realism in how a particular weapon is handled. If an M107 is damn hard to carry around then let that be reflected in the game. Same goes for noise and the scarcity of the ammo.I just think that the more weapons the better and if a particular weapon doesn't seem to fit the region then so be it, but i think NATO heli crashes, etc are a great way to introduce the possibility of rarer weapons, equipment which wouldn't normally be found in Eastern Europe. 2 Share this post Link to post Share on other sites
-Se7eN- 874 Posted July 8, 2013 (edited) I would really hope that guns like AS50's aren't just removed from the game.razor answered this in the stream tonight (that im going to type up later)he says there not gone forever, but for now there too broken to be in the mod, once they have mastered them and how they will work with zombies, they might be put back in. Edited July 8, 2013 by TMW Se7eN 1 Share this post Link to post Share on other sites
DemonGroover 8836 Posted July 8, 2013 I am still awaiting the wind factor additions that may be added to the mod. This, doubled with bullet drop, should make sniping that much more difficult/rewarding. Share this post Link to post Share on other sites
Fun With Flares 72 Posted July 8, 2013 I believe that all that has to be changed with sniper rifles is availability. There will be more heavy gunners than snipers. Share this post Link to post Share on other sites
-Gews- 7443 Posted July 8, 2013 he says there not gone forever, but for now there too broken to be in the mod, once they have mastered them and how they will work with zombies, they might be put back in.Since they're already editing the AS50 and M107 ammo, they might as well make a few changes, such as:-give AS50 same damage as M107-give AS50 same sound as M107-make AS50 recoil more (currently has same recoil as M4 Carbine)Half my complaints would be solved with those changes... Share this post Link to post Share on other sites
Death_Dealer 3155 Posted July 8, 2013 And give it a new noise. The AS50 sounds like a pea shooter. Share this post Link to post Share on other sites
-Se7eN- 874 Posted July 8, 2013 Since they're already editing the AS50 and M107 ammo, they might as well make a few changes, such as:-give AS50 same damage as M107-give AS50 same sound as M107-make AS50 recoil more (currently has same recoil as M4 Carbine)Half my complaints would be solved with those changes...one of the issues razor is having with the 50cal's is the way zombies react to them, someone can fire a m107 at one side of elektro and ago every zed out of town, then leaving it free to loot for who ever fired the bullets friends, that's one of the issues there having with it, so intil they fix that they cant put it back in =) Share this post Link to post Share on other sites
kingochaos 131 Posted July 8, 2013 The thing is, this takes place in Chenarus, not USA. There should be an abundance of Russian weapons. M4's, M16's, etc, etc should be extremely rare, and only spawn in certain places (i.e. heli crashes, etc). Also, I'm no expert, but I don't think there would be an abundance of FLIR scoped and other thermal devices in Russia. yea, thats why i said the ksvk, its a russian .50. I dont really care if they never bring thermals back into the game, but yes the russians have em. Theyre not as back ward as many people seem to believe... I dont care if they dont bring em back in, but they do exist. I like the idea o hmg's, but yea, russin styles makes more sense than m2, so a kord. but a two man transportable weapon, that need to be set up on a stationary tripod before being used. they would wreak a chopper pilots day, or be good for defensive positions, but crap for offensive stuff. more common irl tah n anti material rifles too. Ive hauled gpmgs on patrols, they weigh about the same as a .50 (13kg unloaded for a fn mag, 5kg every about 100rnds, and not counting spare barrels etc, going off memory from 10years ago),it was totally impractical to shoot it any other way than in a supported stance, or prone with the bipod. Youre not hitting squat standing or kneeling unsupported.. i cant see a .50 being any different. being able to shoot something standing, and hitting something standing past about 10m are different things, and that is what needs addressing with heavier weapons. Share this post Link to post Share on other sites