Cadian412 31 Posted June 21, 2013 I've heard others complain about the lack of loot in-game but don't see it much on the boards. Am I the only one around finding it impossible to survive ? I can run through 20 buildings, including hospitals and apartments and not see 1 piece of loot other than empty cans.My ping is usually around 25, but my FPS rarely goes above 30. I don't know if this is the problem, but I find the 1.7.7 and hotfix impossible to survive in beyond the loaded food, or infection, since it seems there is no way for me to find a hunting knife, matches, hatchet, food or antibiotics.Could it be the servers I'm on ? I don't know what else to do but to uninstall the patches and find servers not running them.If you're really desperate for food or drink, try killing some zombies, they tend to hold a lot of the stuff. Share this post Link to post Share on other sites
need matches 84 Posted June 21, 2013 and i tell you whjat i tell all COD-Kiddies who are serching for an easy killcount: this is not deathmatch, it is not ment to be balanced, it is not ment to be easy and the mainargument IT IS NOT MENT TO BE FAIR!I'm only going to answer you once because you don't get it.LOL. I'm a cautious player. Always avoided pvp and zombies. Learn the meanings of "balanced". Then maybe you'll understand. If you still can't grasp my point and the point of others, there is no hope for you. I can't make you see what you either can't see, or refuse to see and acknowledge.A game is unbalanced if there are problems that break the rules of the game (go back and read the several 1.7.7 forums) and do so in favor of the opposition in an unfair manner. Thus my example of playing solitaire with a deck of 46.If you love 1.7.7 so much, then by all means, keep playing it.Don't put down people for seeing the patch for what it was. It doesn't make you a better player or "hardcore". 3 Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted June 21, 2013 Every new patch crafts the mod just a little bit more into its perfect form, and sometimes that means seeing what doesn't work at allNext patch...you're all gonna be hurtin again 4 Share this post Link to post Share on other sites
kumando 199 Posted June 21, 2013 Every new patch crafts the mod just a little bit more into its perfect form, and sometimes that means seeing what doesn't work at allNext patch...you're all gonna be hurtin againDont bother the qq that will follow will make you dumb down the game again... Im finished with the mod. Share this post Link to post Share on other sites
zfleming12 395 Posted June 21, 2013 Dont bother the qq that will follow will make you dumb down the game again... Im finished with the mod.I guess this topic doesn't need to continue then huh? Share this post Link to post Share on other sites
{420}Mr.Smiley 53 Posted June 21, 2013 I think they found a good median for zed damage, i just think zombies should be able to go a little faster in doors, not crazy fast but fast enough that its not a walk in the park to take out 30 zeds with a makarov. On a side note please fix the loot spawning in hospitals, i have yet to find a blood bag after visiting each one in cherno, elektro and berezino about 10 times each. Pretty ridiculous. 1 Share this post Link to post Share on other sites
Death_Dealer 3155 Posted June 21, 2013 A little late to the party but, did they nerf zombies because of people complaining? ffs I never even got to try the original 1.7.7 out. 1 Share this post Link to post Share on other sites
need matches 84 Posted June 21, 2013 A little late to the party but, did they nerf zombies because of people complaining? ffs I never even got to try the original 1.7.7 out.Try it out. No, they did not "nerf" zombies due to "complaining."Try it out yourself before rushing to conclusions about those who are "complaining". (Balance was the issue with us).My only two issues with zombs now:1. They are still camping loot spawns at a ridiculous amount. Why are zombies so attracted to tin cans?2. The amount of NEW zombie spawns that enter a building, triggered by a gunshot. I'll take the risk if I choose to shoot a gun. But 12 zombies in three seconds? Really? In a generic town?Again, I have nothing against increased difficulty and survival mechanics, but it needs to be ironed out. Share this post Link to post Share on other sites
St. Jimmy 1631 Posted June 21, 2013 (edited) A little late to the party but, did they nerf zombies because of people complaining?ffs I never even got to try the original 1.7.7 out.Probably.The biggest change was that zombies could chase you very well even if you broke the LoS a bit like in the early days. Now it's back to what we have used to. Edited June 21, 2013 by St. Jimmy Share this post Link to post Share on other sites
Trizzo 632 Posted June 21, 2013 (edited) Question: are the zombies in 1.7.7.1 acting as they should or are they bugged? I can't remember if i read Razor said they were broken in some way?Yeah, glitched http://dayzmod.com/f...x/page__st__280 Razor on 1.7.7.1Not sure how many more times we need to say its broke give the conspiracy crap a rest. We didn't listen to anyone the infection rate was changed based more on a balanced system we all agreed on(Devs) while we wait to get the new system in place and the new checks to stop 20 meter attacks where added. Both these fix's caused the issues we have now.Zeds wont attack when you get close the delay between the moveto then attack is too great your out of range before the zeds can run the animation. So you can run between zeds.Infection rate has a divide by 0 error causing the infection system to fail under some statements. So this becomes hit and miss depending on whats around youCombine both issues and you have .7.1 Zeds hit like Tanks if you stand still but when the player is moving they do nothing.There is really no point arguing about it. .7 was missing checks .7.1 fixed the checks but made the zeds easy to avoid and deal with. This stuff happens when you redesign code its part of the development.7.2 should have zeds hitting like tanks and be able to pummel the player while he/she is moving.random infection thoughtsIf the infection kill time was halfed this could go a ways to bringing an easy fix (no knowledge of programming) instead of lots of changes like plants/herbs/eating/loot tables etc...If the main complaint was zombie infection nurf the infection kill time and you semi address the problem of 10-20 zombie hits that end up killing people and if the infection is slower people have more time to find pills. but hey this could be ignorance.Instead it seems we got a patch the unintentionally broke things for the worse. I'm suffering patch shellshock. Don't know where to turn, servers are all over the place and people too.BUT i'm pretty confident that the 1.7.7 zombies are good represention of how they will end up in stand alone so to the many people saying zombies are a sideshow in the game or not worth the trouble you can look foward to maruading hordes, running inside buildings, jumping zombies and far more ways to get you body broken.I'm surprised I haven't seen anyone point out the silliness of antibiotics curing the infection anyway. If a small pack of pills could cure it, wouldn't the outbreak have been avoided? Let alone some ppl talking about other means to cure it. Just seems odd.I understand wanting to add something like this but this is supposed to be a catastrophe, not something to be fixed with an average pack of pills.Not quite right. The zombie infection is different from infections due to generic bacteria sustained during an attack by a fetid humonid, eating off food, drinking unclean water etc...as far as i understand in the lore of DayZ players are immune to the zombie virus. Edited June 21, 2013 by Trizzo Share this post Link to post Share on other sites
bca quattro 44 Posted June 21, 2013 Just because some people want DayZ to be more punishing doesn't mean they're wrong or should be talked down. We're all free to decide how we like our video games and voice our opinions when things aren't the way we like.I'm really fucking sick and tired of this whole "hardcore" or "real dayz fan" etc bullshit. It's such a stupid notion that people would want to turn a video game into something more difficult just because they feel they would be more hardcore because of it. That's just messed up logic.I personally want a difficult dayz because I feel like difficulty in games has gone downhill over the years. Difficulty in mainstream games these days usually means a frustratingly annoying amount of aim bot type AI who player faster than a human can. In other words, they stack the odds against you, and you have very little hope of victory.Think about a Call of Duty or Battlefield game. Is it humanly possible to complete a campaign for those games on the highest difficulty without ever being shot? Obviously no, because they spawn enemies behind you and shoot through objects like they weren't there. That's the difficulty we get these days.Then there's DayZ, where the difficulty isn't having the deck stacked against you, it's the severity of the punishment when you screw up. But, that's the great part, YOU have to screw up to feel the difficulty. If your a perfect player, it'll seem easy, if you make lots of mistakes, the game will feel like it's WAY too hard and impossible.My point is, while DayZ might be impossibly hard to some people, someone somewhere can overcome the odds and be victorious.Sorry, I doubt that made any sense, but it did in my head.i totaly agree with you.every time i got infected now it was MY OWN FAULT. i messed up and tried to rush somewhere or i was not aware what was happening behind me.the problem in my eyes is that people still where running arround like they did in .6.1 and did not care for the Infected.but instead of changing the way they play the complain that gearing up and running arround in electro is to hard now.and i find it kind of cute how the QQers think the devs followed them because of a bug in the code ^^ guess .7.2 will make them throw arround new topics in that forum :) Share this post Link to post Share on other sites
Hosty 647 Posted June 21, 2013 Try it out. No, they did not "nerf" zombies due to "complaining."Try it out yourself before rushing to conclusions about those who are "complaining". (Balance was the issue with us).My only two issues with zombs now:1. They are still camping loot spawns at a ridiculous amount. Why are zombies so attracted to tin cans?2. The amount of NEW zombie spawns that enter a building, triggered by a gunshot. I'll take the risk if I choose to shoot a gun. But 12 zombies in three seconds? Really? In a generic town?Again, I have nothing against increased difficulty and survival mechanics, but it needs to be ironed out.In the 2nd one: Yes, 12 zombies. Because it's a gun, and it shoots, and it's loud.Guns should attract a shitton of zombies, especially if you are in a town. 1 Share this post Link to post Share on other sites
narcisissma 1 Posted June 21, 2013 (edited) If you're really desperate for food or drink, try killing some zombies, they tend to hold a lot of the stuff.Yes, that's what I used to do. but now I get infected and can't get any antibiotics. Maybe zombies should occasionally have antibiotics ? if they can think to eat and carry beans, maybe they can think to carry antibiotics? If they feel hunger, wouldnt they feel and want to cure their sickness ?Some people mention the "realism" of Dayz. In reality, the starving would forage. Nature is full of food. Even wheat is nothing but grass seed. For simplicity, how about just adding nuts to the harvest loot table ? (though people would whine about needing an axe to get nuts).If it's too soon after the apocalypse for man to have set up a new currency and marketed their excess, then it would be so soon after an apocalypse, warehouses would be loaded with boxes of food and supplies without the populations to possibly consume or use them all.I don't mind difficulty at all, I enjoy the challenge, obviously.. I'm playing Dayz. But for me this has become impossible with the scarcity of loot, and I'm whining because I want to continue to play the game.The server I usually play starts you with flares and 1 bandage, maybe I should find a server that starts me with slightly better odds, because I can run through 20 buildings and not see a thing but zombies and a few empty cans. The loot probably should have been left the way it was, or the problem is the new FPS code.*Update: Someone suggested if I'm seeing mostly empty floors, I should relog after I've been within about 200 m of the area, this has helped a great deal and I suggest it for others finding empty floors everywhere. Also, ran across some script instructions admins might be able to use to adjust the infection rates and the rate of antibiotic drops (not sure which Dayz it's for, but might be worth a look if you're not familiar with how).http://opendayz.net/threads/1-7-7-infection-reduction-antibiotic-increase.11204/ Edited June 22, 2013 by Light2 Share this post Link to post Share on other sites
tajjuk 65 Posted June 21, 2013 (edited) Just because some people want DayZ to be more punishing doesn't mean they're wrong or should be talked down. We're all free to decide how we like our video games and voice our opinions when things aren't the way we like.I'm really fucking sick and tired of this whole "hardcore" or "real dayz fan" etc bullshit. It's such a stupid notion that people would want to turn a video game into something more difficult just because they feel they would be more hardcore because of it. That's just messed up logic.I personally want a difficult dayz because I feel like difficulty in games has gone downhill over the years. Difficulty in mainstream games these days usually means a frustratingly annoying amount of aim bot type AI who player faster than a human can. In other words, they stack the odds against you, and you have very little hope of victory.Think about a Call of Duty or Battlefield game. Is it humanly possible to complete a campaign for those games on the highest difficulty without ever being shot? Obviously no, because they spawn enemies behind you and shoot through objects like they weren't there. That's the difficulty we get these days.Then there's DayZ, where the difficulty isn't having the deck stacked against you, it's the severity of the punishment when you screw up. But, that's the great part, YOU have to screw up to feel the difficulty. If your a perfect player, it'll seem easy, if you make lots of mistakes, the game will feel like it's WAY too hard and impossible.My point is, while DayZ might be impossibly hard to some people, someone somewhere can overcome the odds and be victorious.Sorry, I doubt that made any sense, but it did in my head.Thing is you have to be Logical and Plausible with your gameplay mechanics.Mine and a lot of other people's complaints were not about the difficulty of the Zombies but the silliness the patch brought in.It's all very well saying that if you f*ck up the zombies exact their cruel and brutal revenge, I think most of us are fine with that but that is only fine if you know where the line is so you don't cross it.If I am sneaking about not alerting the Zombies and then suddenly one has aggroed me from 100m with no direct LOS and he couldn't have possibly heard me, how is that fair? He's basically AI cheated over to me because the game knows where I am and the game controls the Zeds. That's not me f*cking up, that's the game f*cking me over.Same goes with the Zombies that even though they hadn't actually detected you they predict where you are going? How? Or the ones that just sit on loot piles, why? If most Zombies are shuffling about randomly why have some decided they are going to sit on this pile of loot that I am thinkng about looking out, it makes no sense and ruins the immersion for me. same with the Zeds detecting you in buildings.I have said for a long time that BEFORE Zombies get any better more dangerous they have to be fixed, ok they can't fix the hitting though walls but surely they fix things like zombies predicting your path, zombies spawning very close to the player, zombies having random aggro etc.That's the logic fails and there are plenty of plausibility fails as well, like the knockdowns. Interesting new feature but I would reckon the average human being would struggle to knock another person off their feet with one punch, so why are these infected humans suddenly heavyweight boxers?The infection the same, Zombies only make you bleed every so often but the amount of times they infect you is greater? Surely the rate of getting an infection (just like getting one from dirty water etc,) should be a lot less than the amount of times you bleed? There should be other determining factors as well, some people naturally fight infections for example.If you want to make the game more challenging make the AI more challenging. It;s funny you mention COD because the standard response in most FPS games when it comes to AI difficulty is either to make AI superhuman (so absurd shots, auto lock to your location, do more damage than you do etc.) or to basically make them constantly spawn so picking them off at distance isn't an option and you are forced into a particular play style. I remember playng like COD2 or 3 campaigns back in the day on the highest difficulty and thinking man this annoying, not because I couldn't do but because it was such a grind and you lost the immersion as you watched the 30th generic soldier appear from that tiny bunker. Half Life seems a long time ago but it seemed to introduce some AI challenges that were a bit more complex than bigger/stronger/faster/more of them. To me it seems like the mod has gone down this easy root of raising difficulty super human zeds who exploit the game. I think they can do better and still challenge even the best Day Z players. Edited June 21, 2013 by tajjuk 3 Share this post Link to post Share on other sites
bca quattro 44 Posted June 21, 2013 (edited) Thing is you have to be Logical and Plausible with your gameplay mechanics.Mine and a lot of other people's complaints were not about the difficulty of the Zombies but the silliness the patch brought in.It's all very well saying that if you f*ck up the zombies exact their cruel and brutal revenge, I think most of us are fine with that but that is only fine if you know where the line is so you don't cross it.If I am sneaking about not alerting the Zombies and then suddenly one has aggroed me from 100m with no direct LOS and he couldn't have possibly heard me, how is that fair? He's basically AI cheated over to me because the game knows where I am and the game controls the Zeds. That's not me f*cking up, that's the game f*cking me over. nobody will dasagree that the LOS was partly broken in 1.7.7 - but for me i have more immersion if i can aggro zeds just by noice or just by my presence in the town (maybe they smelled me?) even without being in the LOS than loose them just by running throuh 2 small bushes.and why should a Zed not be able to spot you from 100m away?in the night that was complete broken - yes! i gue everyone agrees - but on day for me it was fine.Same goes with the Zombies that even though they hadn't actually detected you they predict where you are going? How?maybe instinct? ;)Or the ones that just sit on loot piles, why? If most Zombies are shuffling about randomly why have some decided they are going to sit on this pile of loot that I am thinkng about looking out, it makes no sense and ruins the immersion for me. same with the Zeds detecting you in buildings. ok i agree there are way to much ideling zeds. but why wont there be any in rooms with loot? find it more immersive breaking whn all the houses are only puped with Zeds when they follow the player into it.and again the LOS was broken. they should only detect you if you are running or shooting in the house from the noise or if they see you throuh windows. i agree on this totaly with you. but on the other hand - i dont know how you play - but this all happens so verry rare to me that i cant see any problems with being detected in buildings.I have said for a long time that BEFORE Zombies get any better more dangerous they have to be fixed, ok they can't fix the hitting though walls but surely they fix things like zombies predicting your path, zombies spawning very close to the player, zombies having random aggro etc. the deleyed Zed and lootspawn was mentioned as a bug and addressed by the admins. they cant do more as working on it till they solved or at least reduced it. and the pathfinding of the Zeds seems a bit better like in 6.1. to me and random aggro is also no problem i realy see as a problem more as a feature.That's the logic fails and there are plenty of plausibility fails as well, like the knockdowns. Interesting new feature but I would reckon the average human being would struggle to knock another person off their feet with one punch, so why are these infected humans suddenly heavyweight boxers? ever expirienced what just adrenaline can cause you to set up extreme strengh or thingw you never could do without? i dont exactly know that that virus exactly does to the boddy but what is obvious if you're not blind:Infected don't react to paininfected can run for infinit time without getting slowerinfected can smell better (roaming in to your position within time)infected need no sleepinfected have increased strenghinfected brainfunction is reduced to rage and instinctive functions. they lost the abilitys what makes them human.so that they hit you like boxers is not that strange to me.The infection the same, Zombies only make you bleed every so often but the amount of times they infect you is greater? Surely the rate of getting an infection (just like getting one from dirty water etc,) should be a lot less than the amount of times you bleed? There should be other determining factors as well, some people naturally fight infections for example.im all fot that you only get infected when you also start bleeding. for that increase bleeding again to 6.1 and lower infection rate to the same level and link them.If you want to make the game more challenging make the AI more challenging. It;s funny you mention COD because the standard response in most FPS games when it comes to AI difficulty is either to make AI superhuman (so absurd shots, auto lock to your location, do more damage than you do etc.) or to basically make them constantly spawn so picking them off at distance isn't an option and you are forced into a particular play style. I remember playng like COD2 or 3 campaigns back in the day on the highest difficulty and thinking man this annoying, not because I couldn't do but because it was such a grind and you lost the immersion as you watched the 30th generic soldier appear from that tiny bunker. Half Life seems a long time ago but it seemed to introduce some AI challenges that were a bit more complex than bigger/stronger/faster/more of them.To me it seems like the mod has gone down this easy root of raising difficulty super human zeds who exploit the game. I think they can do better and still challenge even the best Day Z players.here i have to disagree to some point. the danger from Zombies/infected dont come from their "intelligence" its the number of them. and that they are unforgiving. as rocket once told, DayZ should be a Anti-game - a simulator not a fungame. what challange do you want from the zeds - asking you some riddels? shooting back? fly arround in fighting-jets to attack you?they are braindemaged infected "zombies" - the challange is to survive this bigger/faster/stronger/more of them - and for now the ammount of spawning Zeds is still ridicules low because of performance issues.the point with Half-Life is somehow a misslead as its a complete other type of game! i cant remember that the Zombies in half-Life ever where real enemys! tha black assisns where, the grunts where, the attack-helicopters and tanks where, the riddles combination-riddles where! but thats a statement like i would say - meh the cars in DayZ are not working and not fun because they dont drive like in GranTourismo...if cars that drive like in gran tourismo is what i want i play gran tourismo - if i want the vriety of the enemys in half-Life i play? yep - half-life :) and in dayZ i want to play against not necessary bigger/faster but for sure stronger/more of them Zombies!you post looks for me like someone who has lost his ability to look behind what the game tells you in the big letters. everything must be explained by the game to make sence - no ability to find answers by yourself. no whish to get deeper by thinking about the why how.i have the feeling that today caused by all that casuality and triviality brought into games and movies people lost their imagination and ability to discover things without getting pushed hard on it with their nose.for me i think this is realy sad but highly prooved on most of the topics in the internet. whats not explained to death in the movie/game is stupid and cant be understood because of the lack of imagination.Edit: I dont say my conclusions about the Zeds in DayZ i stated above are realy intended or ment that way by the devs or even shared by others but for me just this gives this game so much more immersion and intensity. just because i answered some behavior of the zeds by my self, which may be bugs, instead of blaming the devs. i accept them. i adapt and i survive.as long as the bug makes the "Zombies" harder its all wellcome! Edited June 21, 2013 by quattro_ger Share this post Link to post Share on other sites
tajjuk 65 Posted June 21, 2013 nobody will dasagree that the LOS was partly broken in 1.7.7 - but for me i have more immersion if i can aggro zeds just by noice or just by my presence in the town (maybe they smelled me?) even without being in the LOS than loose them just by running throuh 2 small bushes.and why should a Zed not be able to spot you from 100m away?Smell? they are ill people, even with heightened smell dogs can't detect you from that distance by smell alone.Yes just running through bushes to loose agrro was a bit easy but it's also logical it;s hardly like these Zombies have much cognitive power left, they are essentially stupid and working off a desire for blood so it's fairly logical for them to be deceived by simple manoeuvres much like an animal would be. It should be harder to do or take longer but leading them round corners, doubling back, running out of sight then hiding should logically work to loose them. They are supposed to have poor eyesight, also I meant that they shouldn't spot you from 100m if they aren't looking at you, how cna they tell human from infected as wellin the night that was complete broken - yes! i gue everyone agrees - but on day for me it was fine.maybe instinct? ;)Instinct? how cna they predict the path of something they aren't even aware of? it's simply cheating AI ok i agree there are way to much ideling zeds. but why wont there be any in rooms with loot? find it more immersive breaking whn all the houses are only puped with Zeds when they follow the player into it.and again the LOS was broken. they should only detect you if you are running or shooting in the house from the noise or if they see you throuh windows. i agree on this totaly with you. but on the other hand - i dont know how you play - but this all happens so verry rare to me that i cant see any problems with being detected in buildings.I have nothing against Zombies already being in buildings but it should be totally random not dependant on the player and they shouldn't just stand there, you should be able to wait them out. I've had problems with zombies aggroing me when I'm crouched in a building and none saw me go in and I haven't been moving. the deleyed Zed and lootspawn was mentioned as a bug and addressed by the admins. they cant do more as working on it till they solved or at least reduced it. and the pathfinding of the Zeds seems a bit better like in 6.1. to me and random aggro is also no problem i realy see as a problem more as a feature.It's good these things are being fixed but shouldn't that have come first BEFORE they upped the damage etc. ever expirienced what just adrenaline can cause you to set up extreme strengh or thingw you never could do without? i dont exactly know that that virus exactly does to the boddy but what is obvious if you're not blind:Infected don't react to paininfected can run for infinit time without getting slowerinfected can smell better (roaming in to your position within time)infected need no sleepinfected have increased strenghinfected brainfunction is reduced to rage and instinctive functions. they lost the abilitys what makes them human.so that they hit you like boxers is not that strange to me.Adrenaline doesn't make you superhuman it's a 10% at best and these are infected people, they have disease and they are decaying so they should already be lesser than humans.They do react to pain as they say "oh that hurts!", plus they aren't dead, maybe the infection reduces their nervous system so they are less sensitive to pain, but then on the flipside that would reduce their snese as well so they should have a lot worse sight and smell. They can run endlessly but that's not logical either, they are ill humans who are probably starving so their body would struggle to function under extreme stress, yes in a blood rush they should be able to sprint for a while but you should also see some collapse. Again the strength issue doesn't seem right to me, why would your average human who's got an infection suddenly get stronger?Their strength should be in numbers, they should react when others react. im all fot that you only get infected when you also start bleeding. for that increase bleeding again to 6.1 and lower infection rate to the same level and link them.You wouldn't get infected everytime you bled and every punch shouldn't make you bleed but all 3 should be linked. The patch seemed to just dial them all up to 10. here i have to disagree to some point. the danger from Zombies/infected dont come from their "intelligence" its the number of them. and that they are unforgiving. as rocket once told, DayZ should be a Anti-game - a simulator not a fungame. what challange do you want from the zeds - asking you some riddels? shooting back? fly arround in fighting-jets to attack you?they are braindemaged infected "zombies" - the challange is to survive this bigger/faster/stronger/more of them - and for now the ammount of spawning Zeds is still ridicules low because of performance issues.the point with Half-Life is somehow a misslead as its a complete other type of game! i cant remember that the Zombies in half-Life ever where real enemys! tha black assisns where, the grunts where, the attack-helicopters and tanks where, the riddles combination-riddles where! but thats a statement like i would say - meh the cars in DayZ are not working and not fun because they dont drive like in GranTourismo...if cars that drive like in gran tourismo is what i want i play gran tourismo - if i want the vriety of the enemys in half-Life i play? yep - half-life :) and in dayZ i want to play against not necessary bigger/faster but for sure stronger/more of them Zombies!you post looks for me like someone who has lost his ability to look behind what the game tells you in the big letters. everything must be explained by the game to make sence - no ability to find answers by yourself. no whish to get deeper by thinking about the why how.i have the feeling that today caused by all that casuality and triviality brought into games and movies people lost their imagination and ability to discover things without getting pushed hard on it with their nose.for me i think this is realy sad but highly prooved on most of the topics in that forums...I'm not asking for smarter Zombies, but some of what you say here contradicts your points above, if the Zombies are braindmaged infected humans then they would easy to loose for example much like I can trick my cat pretty easily by throwing a ball but not throwing it. What I want is smarter AI design. For example you can throw cans to distract zombies or smoke grenades. A useful and logical feature expand on ideas like that, things like where you could say disguise yourself in a group of zombies somehow or set up zombies traps or distractions on timers that could draw zombies out of an area (could be linked to the crafting system). Zombies could also react of each other so you get that strength in numbers factor, atm you can watch one Zombies agrro you and run past 6 others who don't give a f*ck so hive mind idea. Aggrroed Zombies could smash through things as another example. I'm sure there are plenty of ways you could further player challenge and improve AI rather than just dialling up everything to 10. That seems like lazy design to me You can also have different types of zombies that are based on the variety of humans that they were.When I mentioned Half Life what I meant is they challenged the AI norm with that game, the AI didn't always do what you expected it to do, they flanked, they ambushed. Maybe this is tough to do with the Zombies because they are supposed to be sutpid and predictable, but at the moment they are so buggy they aren't predictable and making them cheat logic and making them bigger and stronger to me seems a cop out. You say if you want decent cars you go play Grand Turismo, what's wrong with wanting decent mechanics within the game? If you want bigger, stronger more numerous Zombies couldn't you just go play resident evil or left4dead? Share this post Link to post Share on other sites
IceBeam 34 Posted June 21, 2013 Tajjuk, I truly appreciate your time and effort. Your post is true and informative, but mature and intelligent people like you, Cadian412 and need matches have already said everything and they were understood by those who can read and think. However, people like Zetal are stubborn, and people like Kumando, quattro_ger are (stubborn+silly) (this is my own opinion). They'll never get the gist of what you're saying.Yes, that's what I used to do. but now I get infected and can't get any antibiotics. Maybe zombies should occasionally have antibiotics ? if they can think to eat and carry beans, maybe they can think to carry antibiotics? If they feel hunger, wouldnt they feel and want to cure their sickness ?...I don't mind difficulty at all, I enjoy the challenge, obviously.. I'm playing Dayz. But for me this has become impossible with the scarcity of loot, and I'm whining because I want to continue to play the game.The server I usually play starts you with flares and 1 bandage, maybe I should find a server that starts me with slightly better odds, because I can run through 20 buildings and not see a thing but zombies and a few empty cans. The loot probably should have been left the way it was, or the problem is the new FPS code.Military zombies sometimes carry antibiotics. Kill them at your own risk. If you're going to attack them with a melee weapon, get closer to them, if it helps you, zoom in with right mouse button (default) and hit. Always avoid attacking the viral zeds with melee weapons. By the way, about servers. I've sent you a message. 1 Share this post Link to post Share on other sites
rn_max 202 Posted June 21, 2013 (edited) At last ... quattro_ger is slowly, but finally, understanding the problem that some of us reasonable players are posting ... we are not complaining about features being too hard, but we are posting feedback about features being broken and/or unbelievable.in the night that was complete broken - yes! i gue everyone agrees - but on day for me it was fine.Shame it has taken a Tolstoy novel to get even this far.Some of us are in the middle ground, where reason and compromise live. We are not complaining to have features made easier ... but we are not blinkered fanboys who blindly defend what is implausible or bugged either. Edited June 21, 2013 by RN_Max 1 Share this post Link to post Share on other sites
kingkrabbe.#bof 35 Posted June 21, 2013 I played yesterday (freshspawn), got infected on my way to cherno, survived somehow, got to the point where I had very blurry vision and passed out from time to time (blood monitor was empty), made it to a hospital (first one had only trash loot), crawled to the top and there, finally, I found some antibiotics. Took em, ran around another 5 minutes, died in an office building nearby (blood loss or hacked to death, I can't say because I saw s*** with that blurry screen).I loved it! Infection is great. Maybe increase the time between point of infection and death or make antibiotics more common/other ways of treating/slowing an infection 1 Share this post Link to post Share on other sites
FSB75 5 Posted June 21, 2013 Thing is you have to be Logical and Plausible with your gameplay mechanics.Mine and a lot of other people's complaints were not about the difficulty of the Zombies but the silliness the patch brought in.It's all very well saying that if you f*ck up the zombies exact their cruel and brutal revenge, I think most of us are fine with that but that is only fine if you know where the line is so you don't cross it.If I am sneaking about not alerting the Zombies and then suddenly one has aggroed me from 100m with no direct LOS and he couldn't have possibly heard me, how is that fair? He's basically AI cheated over to me because the game knows where I am and the game controls the Zeds. That's not me f*cking up, that's the game f*cking me over.Same goes with the Zombies that even though they hadn't actually detected you they predict where you are going? How? Or the ones that just sit on loot piles, why? If most Zombies are shuffling about randomly why have some decided they are going to sit on this pile of loot that I am thinkng about looking out, it makes no sense and ruins the immersion for me. same with the Zeds detecting you in buildings.I have said for a long time that BEFORE Zombies get any better more dangerous they have to be fixed, ok they can't fix the hitting though walls but surely they fix things like zombies predicting your path, zombies spawning very close to the player, zombies having random aggro etc.That's the logic fails and there are plenty of plausibility fails as well, like the knockdowns. Interesting new feature but I would reckon the average human being would struggle to knock another person off their feet with one punch, so why are these infected humans suddenly heavyweight boxers?The infection the same, Zombies only make you bleed every so often but the amount of times they infect you is greater? Surely the rate of getting an infection (just like getting one from dirty water etc,) should be a lot less than the amount of times you bleed? There should be other determining factors as well, some people naturally fight infections for example.To me it seems like the mod has gone down this easy root of raising difficulty super human zeds who exploit the game. I think they can do better and still challenge even the best Day Z players.ALL OF THIS, but the part in bold says it all.We all play DayZ, hence, why we are here. Since day one, we have all known that the zombies in this zombie game have been glitched. We all have our stories (mine is when a zombie pushed me through the wall of the second floor of that stairs I was standing on), yet we keep playing. Very recently, I logged in after an update to find out that zombies were now retard strong, have sonar like bats, throw awesome parties in every building I want to go in...I don't know, I guess they don't like the rain or something, so as I watch, and watch for my opportunity, these fuckers don't wander aimlessly, oh no, they now walk a path...they fucking patrol now.Is this the worst, nope... the worst is that now the risk now greatly outweighs the reward. I COULD try to scavenge for loot, by why risk the endless onslaught of zombies for a 90% tin can spawn rate? I mean this...literally. I wasn't in some high loot area, I wasn't in a barrack...I was in Otmel! Fucking Otmel is the epicenter for zombie activity, trust me. They never stopped. Of course it's Otmel, that's ground zero, patient zero! You would have thought these fucking zombies were using side chat to prevent me from picking up a map! And I don't know how in the hell the OP was just dancing with zombies....holy shit. I'm working on my own video to share and display my own nightmare. 2 "hits" at best, I'm bleeding...no doubt, 3 - 5, I get an infection....and what's the idea behind infection anyway? What kind of infection are we talking about? I HOPE we aren't talking about the zombie zombie zombie infection, because that shit clears up with, get this, antibiotics! I'm pretty sure the WHO would have knocked that shit out before lunch. "We've tried everything...the virus is resistant to everything we have". "I know it's a stretch...one is a virus and the other is a bacteria...but have we tried antibiotics"? /facepalmNo,the guy above me has it right, and took the words right out of my mouth. The zombies in DayZ are fucked, have been fucked, will be fucked. Why in the world anyone would want to exploit that further is beyond me.:Well, we didn't think zombies teleporting to your location, or hitting you through a wall was horrid enough....so now, we are going to make them as smart as a golden retriever, make sure they follow you for miles (Yes, I'm aware of the bush exploit, but I prefer to NOT use it), and keep you coughing until you either die, or you give away your position recycling loot (now impossible) at the hospital, and one of the 15 other players on the server looking for the same thing decides he has better odds by killing you.You want to be Mr. Badass, zombies-don't-mean-shit-to-me-because-I'm-the-fucking-Alpha-on-my-server, more power to ya...but know this, the game has ot be balanced. Increase loot spawns, give me something more than flares starting out, place antibiotics in more than ONE location and as a rare spawn chance.I'll see if I can get that video going to illustrate my point. 2 Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted June 21, 2013 I'm all for fixing the bugs associated with zombies and Dayz in general, but why this stubborness about not adding any more difficulty to them until they're completely 100% bug free? What if the problems with zombies are just part of the arma2 engine and can't be fixed? Why would a lesser difficult zombie be any better than a difficult zombie when they both contain bugs? I mean i understand your reasoning, if they can clip through walls and hit you, a zombie that hits harder will suck more, but that's stupid. Being hit at all is supposed to be a bad thing in this game. This isn't COD/BF where you are supposed to take damage and keep fighting. That hit is supposed to have harsh consequences, if you can't stay away from the walls while they hit lightly, you shouldn't be rewarded with a second chance.I was hit a couple times through walls when i first started playing dayz, then I learned to stay away from walls where zombies are arrgo'd. Adapt and overcome. Just like when I installed 1.7.7 I didn't read the changelog I just jumped right in, I got knocked down and almost killed, got infected, and that shit gave me a boner. Because I had to adapt to new things, my comfort zone was removedPoint is, if you throw a fit and give up and blame the game when things don't go how you expect them, you'll end up missing out on all the great thing this buggy game has to offer.Yes, I'm aware of the bush exploit, but I prefer to NOT use itBreaking line of sight to lose a zombie is not an exploit. That feature was added in one of the last patches Rocket worked on. Share this post Link to post Share on other sites
need matches 84 Posted June 21, 2013 (edited) Something to keep in mind:Of course if you've been playing Dayz for a year, you are going to find it "easy".But you have to keep in mind the new player, just now picking up Dayz for the first time.A new player, especially back with 1.7.7, would find this game not "DIFFICULT" but UNFAIR. Zombies sensing you through walls, camping loot spawns, etc.DayZ already has a learning curve. But when I began, I knew I would get better. I would learn the rules. I hate to talk about the last patch because we are already past that now, but it had problems. And some seem to like problems...some call problems difficulty. So, there is something to be careful about when making player spawns harder...like lack of melee weps...even in farm areas. Spawning with no bandages, etc.Think about the NEW player. It doesn't have to be "easy". But it has to be playable. 1.7.7.1 fits this bill immensely better than the last full patch. Edited June 21, 2013 by need matches 2 Share this post Link to post Share on other sites
FSB75 5 Posted June 21, 2013 bad_mojoYou may have missed this comment:If I am sneaking about not alerting the Zombies and then suddenly one has aggroed me from 100m with no direct LOS and he couldn't have possibly heard me, how is that fair? He's basically AI cheated over to me because the game knows where I am and the game controls the Zeds. That's not me f*cking up, that's the game f*cking me over.Some of us are talking about working as intended (the addition of Super zombies) and other are talking about bugs. I'm asking why WITH the bugs are Super Zombies introduced.This is a game, not some team building workshop. We, as gamers, are forced to work withint he provided peramiters of the game. Adapt and overcome? What, how? Harsh language? When 70% of loot (even in barracks) is tin cans, you remove weapons for the most part, you remove stealth (LoS), you keep antibiotics rare, you spawn with flares, add zombie "path finding", the only logical choice is to not do anything that would cause contact with zombies, which is all but required to do anything in the game.I finally got my video up, I'm not a Youtuber, I didn't edit it (so you can hear my Son in the background), I didn't buy any special programs or codecs....it's just, yep...me.Let's recap and compare experiences.Mine - OPs - http://www.twitch.tv/thec1aw/c/2446924Again, the game, for the most part, as far as zombies are concerned, is currently working as intended. 1 Share this post Link to post Share on other sites
need matches 84 Posted June 21, 2013 Guns should attract a shitton of zombies, especially if you are in a town.But zombies should not BE ADDED. I should alert all the zombies WITHIN HEARING. If I shoot a gun, obviously all the zombs within hearing should run at me. But it should also take them different amounts of time. They shouldn't all arrive at the same time when they were different distances away. If an area has 12 zombies within hearing, 12 should attack me when I shoot a gun, say a mak. 24 shouldn't show up just to punish the player. AM I making sense?I think you are missing what I am saying. Simply, shooting a gun should not CREATE zombies. It should attract zombies. 1 Share this post Link to post Share on other sites
OhDan 39 Posted June 21, 2013 (edited) I doubt that the zombies will ever be completely fixed until SA is released, and even then it'll take a lot of work.I think that if we could have something that is bearable rather than fixing it completely it'd improve the moaning about it being too easy or too hard.. just put it inbetween.. or have 'Hardcore' servers like someone suggested. Edited June 21, 2013 by OhDan Share this post Link to post Share on other sites