Jump to content
kumando

So zombies are just a nuisance again in 1.7.7.1

Recommended Posts

So 1.7.7.1 too easy now? Interesting.

I was kind of hoping for 1.7.7 but for them to reduce the AI cheating so Zombies not spotting you when they don't have LOS etc and infecting you every hit and knocking you down everyhit like your character is some sort of weakling. Some plausibility with the zombies. Seems this might have happened.

I thought they were making Zombie hits do 50% more damage?

Share this post


Link to post
Share on other sites

It's funny, I was just thinking during my last session that hey, I haven't been getting knocked down or infected any more. And I was playing particularly careless, getting hit lots. It only dawned on me as I read this post that it was the update. I had forgot about it, as they had stated that no changes were being made and only a way of slowing infection was being added.

Anyways, the video is a great example of how you can't even get hurt when you're even trying to. It's good to hear that it's supposed to be a bug, but we all know that's more than likely just PR BS. They more than likely are just using it as a way to quiet the louder group, which will always be the whiners, and leave hope for the quieter group.

Also, I have to disagree with most of you. There was nothing wrong with 1.7.7, the knock down rate, the infection rate or even the meds spawn rate. Once you are infected it SHOULD be a countdown to doom. A time when you have to say fuck it to everything else and go all out to try and get cured. If that means running down into those 3 unsavory fellas in town to ask if they have meds or to try and kill them to find out, then that's what you do. If it means you have to run from Kamenka to Olsha and back again, checking every house and stoop along the way, then that's what you do. Unless you would prefer to give up and let it take you, that's an option too.

  • Like 2

Share this post


Link to post
Share on other sites

Anyways, the video is a great example of how you can't even get hurt when you're even trying to. It's good to hear that it's supposed to be a bug, but we all know that's more than likely just PR BS. They more than likely are just using it as a way to quiet the louder group, which will always be the whiners, and leave hope for the quieter group.

Not really. Admins can confirm it's a bug easily by looking at their logs, it's plain as day to see and Razor has explained what's causing it (to a degree).

Edited by Fraggle

Share this post


Link to post
Share on other sites

Not really. Admins can confirm it's a bug easily by looking at their logs, it's plain as day to see and Razor has explained what's causing it.

Some admins just assume it's HEKKS and ban players without checking.

Share this post


Link to post
Share on other sites

There must be some sort of compromise position for the patch?

I honestly thought the hotfix was increasing zombie damage further but reducing aggro chance a bit so they weren't detecting you in odd situations, i.e. no LOS through buildings etc. and not predicting where you were going.?

I also thought they were reducing knock down rates and infection rates a bit as they were a bit over the top.?

Not actually making the zombies softer.

Share this post


Link to post
Share on other sites

R4Z0R49 you need to to increase the damage of zeds to at least 3k for hit now that the only zombies that infect you are the viral ones we only need to care about viral zeds now, the game is to easy again imho you should have given 1.7.7 more time.

See for your self in this video:

http://www.twitch.tv/thec1aw/c/2446924

You're a bandit. Zeds probably sense you are on their side and go easy on you.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah I believe it should be easier to avoid the zombies but if your caught out and hit it should be a heavy blow to let you know that it was your own undoing that caused this pain and that you made a mistake

  • Like 1

Share this post


Link to post
Share on other sites

I was really looking forward to 1.7.7 sadly the admin of my fav server and 99% of other server admins (judging by the amount of 1.77 servers i saw listed on dayz commander) couldnt / wouldnt man up and update. I think im going to just not bother playing until SA comes out with official servers, then I wont have to worry about all those admins with their little 'protests'.

Share this post


Link to post
Share on other sites

It's a great patch, people who don't like it should probably just stop whining and go back to Call of Duty.

LOL. See what I did there?

  • Like 1

Share this post


Link to post
Share on other sites

how is see it is we have a problem Dayz playerS are split in to 2

1 side wants zombies hard and will accept any bullshit to get it

the other side want zombie to be hard while still being zombies not psychic super humans

if you beleave for a second that people want the game to be easy then you are a fool, that sort of person would not play a game like Dayz

the big problem is it is not possable to get hard zombie that work like zombies in the mod, in the SA they are doing just that but they had to rewright most of the engine to do it

if the modders go 1 way 1/2 the playes moan about the bullshit BUT if they go the other 1/2 moan that its too easy and both sides are right

THE MODDERS CAN'T WIN

No, they can make zombies hard (high damage, harder to kill, infection, bloodloss, broken bones), but then they have to compensate elsewhere by giving you means to sneak around them/losing them after they are aggroed/heal things like infection, bloodloss and broken bones.

I think this patch is ok in regards to aggro and trying to lose zombies, which 1.7.7 wasn't. And the infection rate is still high enough (although perhaps a little less ridiculous than in 1.7.7) but it's still very hard to cure (so still needs work).

There does seems to be some buggy behaviour in zombies not hitting you properly. But besides that, it's an improvement on 1.7.7.

  • Like 2

Share this post


Link to post
Share on other sites

Ya the balance pendulum swings too far in either direction. 1.7.7introduced a lot of new dangers at once. Wild spawns, hit range increases for Zs, Diseases, Cutbacks on Antibiotics, fewer weapons, Z pathfinding, etc, etc,. It ramped the difficulty level up steeply

While I love the changes, it seemed to have been a bit too much in one go. A slightly more measured release with 4 or 5 difficulty changes would have been nice. I say keep it at the 1.7.7, increase AB chance, or reduce infection rate and maybe the keeping ability to lose Zs while running through bushes/trees. would have been al the tweaks neccessary to bring the mod back to a comfy playing level.

I still commend Razor & team for their work. The difficulty was a good thing. I plan on testing the hotfixed changes later today.

The wild spawns were just annoying though. I don't really see the benefit of them. Confining zombies to the vicinity of buildings seemed to be working out pretty well imo.

A lot of the added difficulty from 1.7.7 is still in there (less loot, infection with no cure, knockdowns, infected zeds), it's just that the damage is a little borked, and the bullshit line of sight and hitting from ten feet issues got taken out.

Edited by Cadian412
  • Like 1

Share this post


Link to post
Share on other sites

the problem with 1.7.7 was the one hit infection, i could understand like a 25% chance not 95% like it seems it was... Also the Zombies hitting you from 10 meters away paired with knocking you down and infection was game breaking. sorry im not sorry it was nerfed, it should be until you can fix hit detection. its like the community devs saw the standalone version and were like hey that's how zombie hit detection is supposed to work....

Share this post


Link to post
Share on other sites

The problem of 1.7.7 is it made melee weapons useless thanx to the Viral zeds and the lack of antibiotics. As soon as you got an infection, you might as well just comit suicide...... it just wan't fun.

Also zeds could just hit you from 10ft away as you run past them...... was dumb.

Edited by Miffy

Share this post


Link to post
Share on other sites

While I do want Zombie in DayZ to be hard, and get some focus of off PVP, I don't think they should be buffed at all. Infact, I think they were fine before 1.7.7. Zombies are far too glitchy in DayZ, and buffing them will only make them more annoying, rather than challenging. You need to lower the Zombie movement speed and maybe increase damage a bit.

Edited by TSAndrey
  • Like 1

Share this post


Link to post
Share on other sites

Let's simply wait for the hysteria to settle at normal level and stay with 1.7.6.1 until 1.7.x will reach a stable state...

The worst thing that can happen (and it happens often in dayz patches) is to add 10 millions changes without testing in depth, then cave and panic under the wave rage, cook up quickly something in the opposite direction and recycle instead of adding 10 changes well discussed, designed and validated.

It is the cans story all over again: put the cans, rage wave, remove the cans, rage wave...

_Anubis_

  • Like 1

Share this post


Link to post
Share on other sites

Based on the response to this poll the majority was satisfied with 1.7.7, but there were only approx. 100 responses. Not quite enough to be a good sample, but still it looks like the majority of respondents were satisfied with the new difficulty. People claim there are majorities and minorities of opinion but it has been poorly measured.

http://dayzmod.com/forum/index.php?/topic/139993-whats-your-opinion-on-the-177-patch-poll/

I also noticed it became quite a bit easier and the fun fearful ride of 1.7.7 is now over.

:facepalm:

  • Like 1

Share this post


Link to post
Share on other sites

For those who are too stupid/lazy/ignorant to even remember one page of posts back in this topic ... there was a lost voice of reason explaining that the zed nerfing was unintended.

But ... hey, don't let an explanation get in the way of a polarised pissing contest for attention deficit noise generators.

Yawn ... I'm sure the voice of reason was thoroughly tired of death by drowning long ago.

  • Like 3

Share this post


Link to post
Share on other sites

I'm surprised I haven't seen anyone point out the silliness of antibiotics curing the infection anyway. If a small pack of pills could cure it, wouldn't the outbreak have been avoided? Let alone some ppl talking about other means to cure it. Just seems odd.

I understand wanting to add something like this but this is supposed to be a catastrophe, not something to be fixed with an average pack of pills.

  • Like 1

Share this post


Link to post
Share on other sites

The problem of 1.7.7 is it made melee weapons useless thanx to the Viral zeds and the lack of antibiotics. As soon as you got an infection, you might as well just comit suicide...... it just wan't fun.

Also zeds could just hit you from 10ft away as you run past them...... was dumb.

I never had any problems with using my trustworthy hatchet in close contact with the infected, be it Viral infected ect.. I quite enjoyed the uncertainty of any given encounter with the infected in the 1.7.7 patch. But then again that's just my style of play, it brought back the immense feelings of emotions in which any situation with the infected could be your last.

I have great admiration for the Dev's in what they're trying to achieve (bugs and all). To bring the best possible gaming experience and balance in which we all can enjoy (But unfortunately not everyone will). We all need to consider that this is an ever "revolving door" and problems will arise.

Nothing is ever perfect.

Share this post


Link to post
Share on other sites

Don't mind how bad ass the Z's get but for the love of god could 1 in every x? drop a box of antiB's..

Had two fun sessions yesterday, infected early and the rest of the time fighting to regain blood with food.

Day0 session 1

Holed up fighting of zeds, eating every can that I could get off their ugly selves just so as to not pass out right in front of one.

Day0 session 2

Found all required to live off the land. Two chickens, one sheep and a few cans here and there only to find myself blind from blood loss and pretty much waiting to die in the middle of um dunno.

I loved it, desperation, just wishing for that lucky break to survive but yeah.. nah, some bastid ate all the cows

..probably the same guy with all the antiB's in his tent :P

Share this post


Link to post
Share on other sites

I'm pretty sure the "Infection" is a bacterial infection....not the viral infection causing people to turn into rabid zombles.

  • Like 1

Share this post


Link to post
Share on other sites

As Razor stated, a bug crept in that prevent infections. They are working on it.

Nothing is preventing infections, it is still happening often.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×