preparationh 20 Posted June 16, 2013 (edited) Has anything been said about the grenade throw? I want them to go with the A3 grenade throw hopefully. A2's switch to frag then hold to toss is bad imo. What do you all think? Edited June 16, 2013 by MikePSU215 resized for old fogeys 1 Share this post Link to post Share on other sites
OrLoK 16185 Posted June 16, 2013 Hopefully it'll be more like VBS2. Who knows?L Share this post Link to post Share on other sites
preparationh 20 Posted June 16, 2013 What is VBS2's like?? Share this post Link to post Share on other sites
Maloney (DayZ) 26 Posted June 16, 2013 All forms of throwing in this game have often resulted in myself either being blown to bits or swarmed by zeds.*Throws bottle at hospital window, misses by far, is swarmed by zeds.**Attempts to throw grenade out of window, is blown to bits.* 1 Share this post Link to post Share on other sites
preparationh 20 Posted June 16, 2013 Well the current system is horrible I agree 1 Share this post Link to post Share on other sites
HMS 115 Posted June 16, 2013 Throw flare to distract Zombies...Go to shoot a Zombie who saw you... OOPS, STILL ON THE FLARES. Gently and leisurely throw another flare instead of shooting a bullet whilst getting mauled within an inch of your life. Share this post Link to post Share on other sites
OrLoK 16185 Posted June 17, 2013 What is VBS2's like??VBS give you an indicator of roughly where the grenade will land.As it uses a very similar engine, its perfectly doable in arma/dayz.I'll see if i can find a youtube. brbRgdsLoK Share this post Link to post Share on other sites
OrLoK 16185 Posted June 17, 2013 skip to 1:28 for the vbs nade, i seem to remember it being more sophisticated in jcove. This might be an old version 1 Share this post Link to post Share on other sites
preparationh 20 Posted June 17, 2013 O kinda reminds me of Socom 2, still I prefer A3's system but even that VBS2 versionwould be a massive upgrade imo. Share this post Link to post Share on other sites
mintypie007 57 Posted June 17, 2013 I wish it was like Socom 2. There needs to be some sort of indicator or how hard of a throw it is with a general arc rather than just time. Share this post Link to post Share on other sites
TheDesigner 1197 Posted June 17, 2013 (edited) It should show the beginning, maybe, 4 feet of the grenades arc and die off, that way you get a general feel of where the grenades going, but not magical powers and knowing exactly where it's going. This would reduce the amount of times you throw a grenade through a window near you and miss, but would also not have it so people could make 20 foot through a tiny window grenade throws. Edited June 17, 2013 by TheDesigner Share this post Link to post Share on other sites
preparationh 20 Posted June 17, 2013 I really like that idea Share this post Link to post Share on other sites
p4triot 207 Posted June 17, 2013 In CS I can throw my grenade through a window 80x80cm at 100m away with a fail rate less than 20%.Here I can't properly throw my grenade on a Ural at less than 20m distance.So for obvious reasons, I rather play with the CS style. Share this post Link to post Share on other sites
guisho 258 Posted June 17, 2013 Excellent vid Orlok, I would love to test the father of ArmA. Share this post Link to post Share on other sites
OrLoK 16185 Posted June 17, 2013 Excellent vid Orlok, I would love to test the father of ArmA.You can, in a way. depending where you live you may be able to download a version of VBS2 called JCOVE Lite.Have a google!RgdsLoK Share this post Link to post Share on other sites
Devon206 (DayZ) 77 Posted June 17, 2013 I just don't want a clunky system of throwing, I hate having to stop to throw anything. Share this post Link to post Share on other sites
preparationh 20 Posted June 19, 2013 bumpskidoodles Share this post Link to post Share on other sites